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Akaneiro :D started on 12 March 2013,
Current hero :My prowess’s current ER: 89/tick :D
game gets 5/5 for me for non-pay-to-win aspect, full content for all and skill-based game, plus upgrades! who doesn’t love upgrades?
so over the days i was playing and making notes on the way about my prowess class, figured i should share this for all :D
how to measure ur energy/tick :
1: spam skills till almost no energy,
2: press C to bring up character menu
3: count how many energy increase every jump(tick)
prowess base energy regen (without medium armor equipped or any mods from weapons) = 15 energy/tick
with lvl 1 medium armor mastery
and 1 medium armor on = 20 per tick (5)
and 2 medium armor on = 25 per tick (10)
and 3 medium armor on = 30 per tick (+15)
total gotten from 3 x medium armor = +15 per tick
with lvl 2 medium armor mastery
and 1 medium armor on = 25 per tick (10)
and 2 medium armor on = 35 per tick (20)
and 3 medium armor on = 45 per tick (+30)
total gotten from 3 x medium armor = +30 per tick
with lvl 3 medium armor mastery
and 1 medium armor on = 30 per tick (15)
and 2 medium armor on = 45 per tick (30)
and 3 medium armor on = 60 per tick (+45)
total gotten from 3 x medium armor = +45 per tick
with lvl 4 medium armor mastery
and 1 medium armor on = 45 per tick (20)
and 2 medium armor on = 60 per tick (40)
and 3 medium armor on = 75 per tick (+60)
total gotten from 3 x medium armor = +60 per tick
So maximum ER/tick u can get from lvl 4 medium armor mastery(MAM) is 75/tick
we wanna increase that!
Seeing Red II cost 400 energy to use
Swath of Destruction 1 cost 300 energy to use
Meteor Rain 1 cost 500 energy to use
Chi Mend I cost 300 to use
\>\>\>\>Energy consumption of skills do not seem to increase when upgraded :D\<\<\<
In order for me to use prowess class my style is to max damage, getting:
skill set :D
and spam skills like Swath of Destruction and Rain of Meteor, which requires a big-ass amount of energy regeneration. So we wanna get energy regeneration to maximum! So far i only seen small, moderate mods on head, chest and legs armor, and cape.
i tested the ER/tick and here is what i got:
Focused I : small boost to energy regen : +3/tick
Focused II : moderate boost to energy regen : +4/tick
which make me think that
Focused III : large boost to energy regen : +5/tick \<——so far only seen in the rare equipment shop(item vendor GOTO)’s cape (focused jade akane long cape)
which never seem to be restocked and cost 145,800 karma,
YES 1 4 5 , 8 0 0 karma, this is not a typo,
and probably all of the karma you have earned so far and spent on skills and unlocking level cap.
assuming that we can get moderate boost on head , chest and legs, and cape,
we can get 75 + 4×4 = 75 + 16 = 91/tick
BUT if Spicy devs release large for all that,
and you manage to get it just by any chance!
you can get 75 + 4×5 = 95/tick
which is not much of a difference anyway.
* * *
so i have a lvl 20 prowess now that can speed run 1-1 to 3-3 with no problems with a dog spirit (x2 power)
and play carefully on overruns on 4-1 to 5-3, carefully hit and run and avoid getting swarmed
cos honestly, my prowess with 21 defense gets killed in 1 sec if she get swarmed :(
now i feel that Fortitude comes in handy at for 4-1 to 5-3 speed runs.
but in the end, we are farming karma so that we can farm karma
★WHAT THE GAME NEEDS★ :
1: Multiplayer with at least 3 players/ room
2: Safe chest that all classes can access so we dont need to farm for epic weapons when the other class has it already
3: player to player trading
Sorreh for the messy post but i got no time to learn Kongregate’s forum post formatting guide,
did i say anything wrong? feel free to correct me :D
Here’s a link to a dev. post about future updates: [http://spicyworld.spicyhorse.com/social/thread-1218-1-1.html](http://spicyworld.spicyhorse.com/social/thread-1218-1-1.html)
Mail and item trading should come soon, and on 3 May we **might** have Co-op Multiplayer.
About energy regen., since every level is doable at maximum difficulty as it is now, I wouldn’t buff our characters even more. On a second thought, though, I think that increasing ER would make the game slightly faster, not easier.