Here’s some new OPS ideas popping up in my head.
Deportal Charge: 4, Cooldown: 240
Drop a portal that deports up to four allies after 4 seconds.
The size of the portal balances it out, as only four ships can fit in it fully enough to teleport (halfway+).
Repair Bots Charge: Na, Cooldown: 180
Launches three repair bots that seek onto nearest injured ally and heals it for 300 per bot, over 10 seconds. Double effect on structures.
New focus-able healing OPS, that also brings the long waited ability to heal structures.
EMP Nuke Charge: 2, Cooldown: 180
Unleashes a super strong electro-magnetic pulse that stuns all enemies within 150 meters for 0.5 seconds, and completely shuts down their radars for 20 seconds.
I know, this encourages backdooring :P
Telemine Charge: Na, Cooldown: 90, Spawntime: 220s
A strongly magnetic mine that is quickly attracted to nearby enemies, exploding upon impact dealing 150 damage and triggering a deport(3sec) on the enemy. Triple damage on drones and structures since they cannot deport.