[Lunaria Story] Suggestions, and bugs

43 posts

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1. Allow us to water, debug, and till land without stealing from friends.
2. 20 gold to upgrade pet potential, 400 to upgrade 10 times. 10×20 = 200
3. Tweak bonuses for jackpot in pet potential to give a higher amount.
4. More incentives for upgrading VIP from 4-8 (being able to spend more of the gold that you just bought, is not a good way to attract customers)
5. Make lotteries a little more fair, as well as escort refresh rarity chances.
6. EDIT
7. Remove (coming soon) from the guild buildings.
8. Different colors for each specific VIP rank (more incentive to obtain higher status VIP)

More to come.

 
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Reset elemental temple levels every day, in my experience, it’s better to beat all but the last one on level 45 and wait till the next day for reset. I completed the last element and now they are so difficult I can only beat the first one on level 50.

So because I completed them all, and now instead of being able to get 5x 5,500,000 exp every day I can only get 1x 6,000,000 exp.

Maybe make it where if you’re over 10 levels above the temple, you get reset to the nearest level minimum.

EX: I am level 54, it gets reset to 45 every day, but for a level 56 it gets reset to 50 every day.

 
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Get rid of food completely in arena. It just makes it a giant running competition where rarely someone dies.

Without the aspect of healing, it makes it much more fair and challenging. Maybe reduce food to 1 per side for a total of 2 food items.

 
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^ Battle of Might*

 
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Tweak descriptions of talent skills so they don’t cut off information.

Not sure how to format images correctly on these forums.

 
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Fixed

 
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Tons of NPC renaming would be great.

Some names are as random as naming a scorpion desert cat (made that up, but there are things like this)

 
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The cost of batch opening gold chests displays at 0 when a player has one or more golden keys, but still takes the amount required to open the rest.

Suggested to pop up a message saying use gold key first, so people know it isn’t 0g to open 10 gold chests.

 
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Allow players to toggle enhancement, rare find, and other level based announcements on and off.

It gets annoying seeing a hundred text announcements saying a player received X item, or upgraded X item to X level with X gem at X place.

 
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New dice event tweaks.

Countdown timer to show when you are about to roll would be helpful. Making it near the dice instead of the superspeed scroll chat would be good.

Slow down the process about 1/3 a second, it gets almost panicky when people can’t immediately click to roll their dice.

 
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Optional displays for speed farming, the icon to quick farm gets in the way of watering/tilling/debugging.

 
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Toggle for guild emblem to pop up every time a guild event happens.

 
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Embed is tricky, sorry.

Greenfireflygirl edit: I will right click the picture into a new tab and use the url that comes on that page. tinypic doesn’t give a good link for kong without doing this.

 
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Potential money sink: Theft protection scrolls 1h – 12h for farms.

Can be used to protect entire plot from theft (useful for important crops such as vigor, high silver, event fruit)

 
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Allow players to toggle other players titles on and off.

Seeing through a crowd of people with over 8 titles can be crazy.

 
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When using heroic synthesis it displays as $role$ synthesized powerful equipment

 
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Bad font errors in some talent skills on mage class.

 
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Allow us to check and uncheck quests we want to view in our sidebar, to easily autopath without having to scroll through the quest list.

 
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While the auto submit tasks option is not checked, stop autoattacking when the quest is over, and have the character just not move.

Basically, when I have it unchecked I want to remain where I am so I can fast travel to my next quest and turn all completed quests in at the same time. Not keep attacking wasting my mp and health.

 
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This keeps happening: