I was giving a new player some suggestions in kong chat and figured I’d start this thread since no one had done so yet. Please add more tips; or corrections if you don’t agree with something I said.
Add allies. You get a number of bronze medals each day based on how many allies you have, capping out at 10 medals for 30 allies.
Weapons seem to miss a lot more when not firing from their stated range. A long range bot will frequently miss if the enemy gets into short range.
ignite and deflect appear to work off of main/right hand damage. Having your higher damage weapon on the right side helps these skills.
Along with high speed, stun and knockback are good skills to help short range mechs close with the enemy or long range mechs keep them away.
melee/short range weapons include guns and pure melee weapons like maces and swords. Pure melee weapons have to be in melee range to be used while guns can fire at long/medium range with the apparent miss penalty and fire at short range further back than a pure melee weapon can. If you use pure melee weapons you will want a high speed mech to close the gap between combatants quickly. My short range mech pilot has the stun skill to help get close and stay there.
Protect your win streak by shuffling when you are facing a mech that will obviously beat you. You get more medals per fight if you have a winstreak going and it makes a big difference in how fast your mech improves. (Up to 5 per fight at 20 wins based on what I have seen so far) More silver medals means more chances at a random good item and more junk items to enhance the parts you use.
I’m avoiding adding particular suggestions on stats and setup because I don’t know what is best. Personally, I think speed and damage are more important than health (though I put my first 5 research points in health before deciding this. I’ll put my next 5 in speed). I also use 2 long weapons or 2 short weapons. I would not put one long and one short on a mech due to the range issue.