|
metadata
So I’m wondering If I should switch from destroyer spec to Assault spec (I can do this by buying armor) I’ve heard from a few people including Darx38 that thermal is amazing so has anyone uses it and is it really that good? I’m wondering how it would be with ak-12 optics. Does it work with a sniper? For example if your zoomed in and you turn it on will you see thermal through scope? If anyone has any videos/demos of it I would appreciate it if you can link me
|
|
|
metadata
> *Originally posted by **[BunnySayRawr](/forums/254/topics/367138?page=1#posts-7550598):***
>
> So I’m wondering If I should switch from destroyer spec to Assault spec (I can do this by buying armor) I’ve heard from a few people including Darx38 that thermal is amazing so has anyone uses it and is it really that good? I’m wondering how it would be with ak-12 optics. Does it work with a sniper? For example if your zoomed in and you turn it on will you see thermal through scope? If anyone has any videos/demos of it I would appreciate it if you can link me
Its really not so great,better go on the destroyer clan skill than the thermal vision.Its basically for maps like station or bay7 for night time operations but if it was heat vision it will be 10x better
|
|
|
metadata
> *Originally posted by **[funny771](/forums/254/topics/367138?page=1#posts-7550645):***
> > *Originally posted by **[BunnySayRawr](/forums/254/topics/367138?page=1#posts-7550598):***
> >
> > So I’m wondering If I should switch from destroyer spec to Assault spec (I can do this by buying armor) I’ve heard from a few people including Darx38 that thermal is amazing so has anyone uses it and is it really that good? I’m wondering how it would be with ak-12 optics. Does it work with a sniper? For example if your zoomed in and you turn it on will you see thermal through scope? If anyone has any videos/demos of it I would appreciate it if you can link me
>
> Its really not so great,better go on the destroyer clan skill than the thermal vision.Its basically for maps like station or bay7 for night time operations but if it was heat vision it will be 10x better
Type _define:thermal_ in google and press enter.
You will see that thermal refers to heat…
What you described as _for night time operations_ I assume that would refer to night vision goggles. But thermal vision goggles will work too.
* * *
Thermal Vision Goggles (TVG)
To be able to use it, you need to be assault and be in a clan that has Assault Spec 2.
Usage is toggled by pressing the Clan Skill key, default is _B_.
You will need sometime to get use to it. It works best at finding targets at medium range.
The intensity of the target is determined by the distance from you, the nearer to you the whiter it gets.
You can’t see through foilage, but since usually there are gaps in them, you can see parts of the white figure if they are close enough.
* * *
ADS with iron sight can be difficult, not sure if _Fluorescent Marking_ from the sniper skill tree will help.
Iron sights that have no white markings is very hard to see against a dark backdrop. Especially true for MP5SDS Spec, the red markings on the iron sight is not illuminated while TVG is in effect. The iron sight of KAC PDW has white marking is more visible.

MP5SDS Spec with TVG
 
KAC PDW iron sights
 
KAC PDW “Red Dot” Sight
 
MP133 ADS
* * *
Red dot/Holo sights are not affected by TVG, they still displays as a red dot/holo.
 
 
Red Dot/Holo ADS
* * *
Grenades.
Without _Danger Alarm_ from destroyer skill tree, it is close to impossible to spot a grenade in time to avoid it.
You can still see SONAR and Mortar but grenades… If you spot it, you might think that it is a pebble.
But then again, you would still need good mobility to avoid it in normal view… So…
* * *
TVG does not work well with sniper rifles because of the following conditions;
- The reticle is not illuminated, so it is hard to see with TVG.
- Sniping usually happens at long to very long range, the target will not appear in TVG as it will be too dark.
- The tunnel vision of TVG further limits the field of vision outside the scope when ADS.
- Looking though optical scope does not display the blue indicator above friendlies, so you can’t differentiate if it’s friend or foe. Not sure how assault 3 will work.
 
SV-98 ADS
* * *
There is a bug where the enemy is not painted white even when close range. It usually happens to targets (friend or foe) where they are spawned before you joined and still hasn’t died after you joined.
* * *
Links to videos for TVG
[http://www.youtube.com/watch?v=1ue4Nb6MnpA](http://www.youtube.com/watch?v=1ue4Nb6MnpA)
[http://www.youtube.com/watch?v=IFMZQPaxdTQ](http://www.youtube.com/watch?v=IFMZQPaxdTQ)
[http://www.youtube.com/watch?v=MPS45aol1ms](http://www.youtube.com/watch?v=MPS45aol1ms) by AigorFortesque2
* * *
Maybe it just me, but when TVG is on, I find graphic performance is much better (especially on the newer maps like evac2), maybe it’s because there are less information to render.
It’s is good for small and mid size maps, you could practically play with TVG on all the time.
For large maps like OSM, LH, Construction, you will need to turn it off when searching/enaging enemies far away.
In areas where CQB happens often, it’s best to turn it off because the only thing differentiating friend and foe is the name hovering above the head. Too close and you will only see a white body… Not sure how Assault 3 works.
|
|
|
metadata
^Really nice post :D
Now I undersrtand
|
|
|
metadata
I just uploaded today a video about thermal vision
[http://www.youtube.com/watch?v=MPS45aol1ms](http://www.youtube.com/watch?v=MPS45aol1ms)
|
|
|
metadata
I just tried thermal goggles,and I do not see the point in them.They lower my vision scope to small circle,have very limited range,and dont allow me to see thru walls or foliage or anything.Kinda useless tbh.
|
|
|
metadata
@Dagatil nice work…u taught me a thing or two with it as well..:)
|
|
|
metadata
> *Originally posted by **[KaranS30](/forums/254/topics/367138?page=1#posts-7551139):***
>
> @Dagatil nice work…u taught me a thing or two with it as well..:)
Thanks. Glad that I could help you in some way after you help out in our clan topic so often. :)
* * *
> *Originally posted by **[AigorFortesque2](/forums/254/topics/367138?page=1#posts-7551069):***
>
> I just uploaded today a video about thermal vision
>
> [http://www.youtube.com/watch?v=MPS45aol1ms](http://www.youtube.com/watch?v=MPS45aol1ms)
Great video! And what a massacre it was. XD
Don’t mind if I add your link to my post. Just leave a note if you don’t allow it. :D
* * *
> *Originally posted by **[anshulratchet](/forums/254/topics/367138?page=1#posts-7551079):***
>
> I just tried thermal goggles,and I do not see the point in them.They lower my vision scope to small circle,have very limited range,and dont allow me to see thru walls or foliage or anything.Kinda useless tbh.
Well, it’s **Thermal** Vision Goggles and **not X-Ray** Vision Goggles.
IMHO, not able to see through is actually a good thing. Otherwise you might be shooting at a wall and your bullets just don’t have the penetrating power to reach it’s target.
Yes, the _tunnel vision_ needs sometime getting used to.
After that, you will know when to use it. But if you always rush into the hot zone then TVG is pointless. It’s like a cheap knock off of _Guarantee Detection_, bad at differentiating friend/foe, is limited to distance, can’t track the enemy after he get behind cover, etc. It’s main purpose is to make spotting targets easier.
For example;
Spotting enemy hiding in or moving through foliage, like in evac and evac2.
The high contrast minimize the effect of natural camouflage like USEC blending in with concrete/metal walls or target closing in at medium/long range. But if you are good at spotting enemies normally, then yes, it would be pointless to you.
:)
|
|
|
metadata
> *Originally posted by **[bananaaa](/forums/254/topics/367138?page=1#posts-7551723):***
>
> Don’t like thermal goggles. Need to be thermal, not only show enemies you can see or range be limited to ~50 meters.
Just for your info, real life thermal cameras can’t see through walls.
If you think otherwise… You have been con by _movie magic_ from Hollywood, my friend.
TVG, they are just like a normal camera but with a different light sensor and with a different firmware/software to interpret the data, specifically infrared light in this context. Heat emits infrared light which is outside the visible range of a normal human eye.
Unless a human sticks to the wall(thin enough and can conduct heat well) and stays at the same position for some time allowing heat to conduct to the wall, you will not be able to detect the “heat” using such imaging device. Even that, you will only see a blob and not an actual human figure.
_In simple words, it only sees surface heat._
There are technology to see through walls, but I don’t think they are as portable as an eye-wear… At least not yet.
But for now there are portable devices to detect if there are signs of life behind walls, if you are wondering.
:)
|
|
|
metadata
> *Originally posted by **[bananaaa](/forums/254/topics/367138?page=1#posts-7551822):***
>
> Who said anything about walls?
Well you said,
> … not only show enemies you can see or range be limited to ~50 meters.
maybe I misunderstood what you meant but… :(
Since you mentioned “not only you can see”, I would interpret as behind objects. Walls are just common objects that’s why I used it for reference.
Beside there is already a skill in sniper skill tree for that.
Regarding distance, don’t think current IR sensor can detect such low temperature(human body) so far away. Have to consider heat lost through air.
|
|
|
metadata
those pics show nothing , its not fair u posting those pics , ur misleading the guy , heres how i see it , why would u ever want to see terrain ???? as far as i know , u want to shoot enemies , and that is what thermal shows u , ul be seeing a black background with white peeps running around , grey if theyre far away , but thats what makes the black background that all complain about the best thing about thermal , anything shootable is visible , IMO its OP for maps with bushes and against snipers , and its more of a midrange thing , coz at close range its a lil narrow
EDIT : il make a small vid using it in sawmill and post it here for ya
|
|
|
metadata
> *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552035):***
>
> those pics show nothing , its not fair u posting those pics , ur misleading the guy , heres how i see it , why would u ever want to see terrain ???? as far as i know , u want to shoot enemies , and that is what thermal shows u , ul be seeing a black background with white peeps running around , grey if theyre far away , but thats what makes the black background that all complain about the best thing about thermal , anything shootable is visible , IMO its OP for maps with bushes and against snipers , and its more of a midrange thing , coz at close range its a lil narrow
It can barely see across bay5…
|
|
|
metadata
> *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552035):***
>
> those pics show nothing , its not fair u posting those pics , ur misleading the guy , heres how i see it , why would u ever want to see terrain ???? as far as i know , u want to shoot enemies , and that is what thermal shows u , ul be seeing a black background with white peeps running around , grey if theyre far away , but thats what makes the black background that all complain about the best thing about thermal , anything shootable is visible , IMO its OP for maps with bushes and against snipers , and its more of a midrange thing , coz at close range its a lil narrow
>
> EDIT : il make a small vid using it in sawmill and post it here for ya
And if you read the text in between, imo, I did not mislead… The pics are there only to show how ADS looks like in TV… The OP wanted to know how optics work with TVG, well even without any enemies, you can hardly ADS efficiently with optics because the retical are not illuminated.
Sadly, I don’t have the tools to make a video to showcase. :(
In case you missed it, there are already 3 videos in there showing it…
1 OSM DM, 1 Evac and 1 Parkside.
But it would be great if there’s a OSM video. The more the merrier right. :)
Maybe you can help to show how optic zoom works with TVG, specifucally AK-12 Optics since that’s what the OP would like to know.
|
|
|
metadata
> *Originally posted by **[skullhead51](/forums/254/topics/367138?page=1#posts-7552037):***
>
> It can barely see across bay5…
I agree, Bay5 has too many corners and mostly are CQB.
|
|
|
metadata
> *Originally posted by **[Dagatil](/forums/254/topics/367138?page=1#posts-7552072):***
> > *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552035):***
> >
> > those pics show nothing , its not fair u posting those pics , ur misleading the guy , heres how i see it , why would u ever want to see terrain ???? as far as i know , u want to shoot enemies , and that is what thermal shows u , ul be seeing a black background with white peeps running around , grey if theyre far away , but thats what makes the black background that all complain about the best thing about thermal , anything shootable is visible , IMO its OP for maps with bushes and against snipers , and its more of a midrange thing , coz at close range its a lil narrow
> >
> > EDIT : il make a small vid using it in sawmill and post it here for ya
>
> And if you read the text in between, imo, I did not mislead… The pics are there only to show how ADS looks like in TV…
> Sadly, I don’t have the tools to make a video to showcase. :(
>
> In case you missed it, there are already 3 videos in there showing it…
> 1 OSM DM, 1 Evac and 1 Parkside.
> But it would be great if there’s a OSM video. The more the merrier right. :)
> Maybe you can help to show how sniper rifles or AK-12 Optics works with TVG, that’s what the OP would like to know. (optic zoom with TVG)
lol tbh i ddnt read any of it xD i just saw the pics , my bad , but u wrote too much xD
|
|
|
metadata
> *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552109):***
> > *Originally posted by **[Dagatil](/forums/254/topics/367138?page=1#posts-7552072):***
> > > *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552035):***
> > >
> > > those pics show nothing , its not fair u posting those pics , ur misleading the guy , heres how i see it , why would u ever want to see terrain ???? as far as i know , u want to shoot enemies , and that is what thermal shows u , ul be seeing a black background with white peeps running around , grey if theyre far away , but thats what makes the black background that all complain about the best thing about thermal , anything shootable is visible , IMO its OP for maps with bushes and against snipers , and its more of a midrange thing , coz at close range its a lil narrow
> > >
> > > EDIT : il make a small vid using it in sawmill and post it here for ya
> >
> > And if you read the text in between, imo, I did not mislead… The pics are there only to show how ADS looks like in TV…
> > Sadly, I don’t have the tools to make a video to showcase. :(
> >
> > In case you missed it, there are already 3 videos in there showing it…
> > 1 OSM DM, 1 Evac and 1 Parkside.
> > But it would be great if there’s a OSM video. The more the merrier right. :)
> > Maybe you can help to show how sniper rifles or AK-12 Optics works with TVG, that’s what the OP would like to know. (optic zoom with TVG)
>
> lol tbh i ddnt read any of it xD i just saw the pics , my bad , but u wrote too much xD
It would be nice to see a vid of you using it :)
|
|
|
metadata
I disliked TVG until I forced myself to use them on different maps, and I was positively surprised by the results. I often have trouble spotting and aiming at people peeking just over rocks or between foliage and light cover. TVG allows me to spot them instantly and to aim directly are the places I can hit them.
The best results were at mid-range on OSM. Of course they don’t work at long range but I wouldn’t feel it would be fair if they did.
|
|
|
metadata
tvg basically makes the background darker but highlights people in bright white making them extremely easy to spot due to the contrast. this however comes at the cost of extremely limited view distance and field of view.
should you use them? i personally think they are a bit of a gimmick since technically they won’t show you anything that you can’t see anyway. however if you are having trouble spotting people or are using a small monitor it might be a good idea.
really, the trick with these is to know when to and when not to use them.

|
|
|
metadata
i have to disagree rad and bananaa , i took some footage , but the vid says its gonna take 280 minutes to upload so am just gonna delete it xD
i can clearly see peeps running at a distance equal to that between initial spawns on OSM , so its not really range limited
|
|
|
metadata
> *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552294):***
>
> i have to disagree rad and bananaa , i took some footage , but the vid says its gonna take 280 minutes to upload so am just gonna delete it xD
> i can clearly see peeps running at a distance equal to that between initial spawns on OSM , so its not really range limited
:(
|
|
|
metadata
> *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552294):***
>
> i have to disagree rad and bananaa , i took some footage , but the vid says its gonna take 280 minutes to upload so am just gonna delete it xD
> i can clearly see peeps running at a distance equal to that between initial spawns on OSM , so its not really range limited
That explaines why you just shot amazingly through bushes on OSM but where so often blind when i shot you from the side.
|
|
|
metadata
> *Originally posted by **[Schmeido](/forums/254/topics/367138?page=1#posts-7552488):***
> > *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552294):***
> >
> > i have to disagree rad and bananaa , i took some footage , but the vid says its gonna take 280 minutes to upload so am just gonna delete it xD
> > i can clearly see peeps running at a distance equal to that between initial spawns on OSM , so its not really range limited
>
> That explaines why you just shot amazingly through bushes on OSM but where so often blind when i shot you from the side.
You did the same to me with your tasked AEK… Almost forced me to turn it off lol
|
|
|
metadata
> *Originally posted by **[skullhead51](/forums/254/topics/367138?page=1#posts-7552037):***
> > *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552035):***
>
> It can barely see across bay5…
all you need to know.
Get this if you are blind and cant spot one person, 1 foot infront of you.
|
|
|
metadata
> *Originally posted by **[Schmeido](/forums/254/topics/367138?page=1#posts-7552488):***
> > *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552294):***
> >
> > i have to disagree rad and bananaa , i took some footage , but the vid says its gonna take 280 minutes to upload so am just gonna delete it xD
> > i can clearly see peeps running at a distance equal to that between initial spawns on OSM , so its not really range limited
>
> That explaines why you just shot amazingly through bushes on OSM but where so often blind when i shot you from the side.
i hated u for dat AEK :(
|
|
|
metadata
> *Originally posted by **[total1000](/forums/254/topics/367138?page=2#posts-7552535):***
> > *Originally posted by **[skullhead51](/forums/254/topics/367138?page=1#posts-7552037):***
> > > *Originally posted by **[Darx38](/forums/254/topics/367138?page=1#posts-7552035):***
> >
> > It can barely see across bay5…
>
> all you need to know.
> Get this if you are blind and cant spot one person, 1 foot infront of you.




it’s range is shit they said …
don’t get it they said …
those weren’t pics of how helpful it can be , those were simply to show how far u can see an enemy , 1st pic : standing next to the ruins , aiming at the spawn behind the com. house
2nd and 3rd pics : standing at the rocks next to the barn , aiming at the trees next to the com house
4th pic : standing next to the ruins , aiming at the other initial spawn spot , behind the barn
|