What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.
We suggest you install the latest version of one of these browsers:
Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »
I wouldn’t mind knowing that answer. I’ve been wondering if any of the classes eventually end up with aoe nukes. Seems like a caster would be the most likely to have anything along those lines, but I have yet to see any real explanation of the classes. Quite irritating in a way.
My main is a Snow Bandit and I just realized that Frost Daggers II won’t increase in damage, not even by 1, from the level you get it ( Like level 10 or something ) to level 150, and isn’t effected by ANY stats. I do agree that casters should get a multi target skill, too.
Personally I think that all of the classes need to be balanced. Apparently, a decent level ( 200ish ) Arctic Warrior or whatever can hit like 50k with his regular attack.
I agree, the balance sucks. The skills really should be affected by stats, otherwise, they’re useless a very short while after you get them. I picked Medicine Man first, and only two skills were of any use, even when I first got them.
After a bit of testing I’ve found that Skill increases Magic-based classes’ skills… very slightly. 3 extra points in Skill gave around 3 extra damage or healing. From what I’ve read I’m guessing Speed affects Attack-based classes the same way. Not nearly enough to make a difference though, unless high-level items have ridiculous amounts of them.