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Finally managed to do it using this tech :
- lvl 0 to 66 : no arsenal, full training for all 3 heroes
- lvl 66 : remove all training, build up loathing to max by sending weak heroes to fight
- before combat : full training on sniper + max arsenal on archer
- during combat : when warrior and cleric are dead, use all 10 rage (if needed, add more rage by using speed up until you reach >6T attack before engaging Beast)
Done with 54 spells, 62 attack, 36 loathing (690 deaths), 430% furnace, 950% scouting, 150 sniper / 170 bow / 160 arrow...
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> *Originally posted by **[Vilbrekin](/forums/32497/topics/648786?page=3#10804516)**:*
> Finally managed to do it using this tech :
> - lvl 0 to 66 : no arsenal, full training for all 3 heroes
> - lvl 66 : remove all training, build up loathing to max by sending weak heroes to fight
> - before combat : full training on sniper + max arsenal on archer
> - during combat : when warrior and cleric are dead, use all 10 rage (if needed, add more rage by using speed up until you reach >6T attack before engaging Beast)
>
> Done with 54 spells, 62 attack, 36 loathing (690 deaths), 430% furnace, 950% scouting, 150 sniper / 170 bow / 160 arrow...
Pretty much disagree with everything
- no point in not using arsenal before c66; at the very least buy archer upgrades if you plan on having the others die.
- to build up loathing you can just repeatedly use flag button. no need to remove trainers and wait for so long
- buy as much arsenal as you can for everyone, because the boost from Armorer actually helps quite a bit. If you plan on using dead party members, you prolly need to be careful with HP (and maybe even armor) purchases.
I did it with 65 ATK, 60 Spells and 36 loathing and same number of upgrades as you, except tiny bit higher furnace (550 ish %), way lower scouting (around 200% iirc). My warrior was able to do the 6 Trills on a crit hit with just 10 rages + 2-3 that were produced on the way to the boss (no speedup). That was with a lv.2 orb.
(my archer would have been able to do the 6T with dead party member on a normal hit, even more so on a pierce. but warrior just seemed easier)
Yeah, warrior isnt too bad at low wound count (esp. 0 like here :p) compared to archer with enough daggers.
EDIT: well "disagree with everything" is a bit too strong. Your strat worked, so it's OK :) I just thought the warrior kill was easier, and also wanted to clarify loathing/flag button.
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wraiths adept = increases dark mana for killing wraiths by 66%, also decreases the dodge ability of wraiths and shadows by 66%
galloping 2 = extends the reward of galloping by 16 levels
cannon fodder = each white flag click increases the loathing deaths modifier by the number based on maximum cave level
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> *Originally posted by **[kerusi](/forums/32497/topics/648786?page=3#10818536)**:*
> cannon fodder = each white flag click increases the loathing deaths modifier by the number based on maximum cave level
Nice, that's pretty op.
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> *Originally posted by **[midfield99](/forums/32497/topics/648786?page=3#10820253)**:*
> > *Originally posted by **[kerusi](/forums/32497/topics/648786?page=3#10818536)**:*
> > cannon fodder = each white flag click increases the loathing deaths modifier by the number based on maximum cave level
>
> Nice, that's pretty op.
>
well its okay but not op
i get 4 death for every white flag press at like cave 150 max
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> *Originally posted by **[kerusi](/forums/32497/topics/648786?page=3#10820925)**:*
> > *Originally posted by **[midfield99](/forums/32497/topics/648786?page=3#10820253)**:*
> > > *Originally posted by **[kerusi](/forums/32497/topics/648786?page=3#10818536)**:*
> > > cannon fodder = each white flag click increases the loathing deaths modifier by the number based on maximum cave level
> >
> > Nice, that's pretty op.
> >
>
> well its okay but not op
>
> i get 4 death for every white flag press at like cave 150 max
4 death for each white flag press is still a nice mana saving on deep floors as well as timesaving in general
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> *Originally posted by **[kerusi](/forums/32497/topics/648786?page=2#10774149)**:*
> > *Originally posted by **[Ashelth](/forums/32497/topics/648786?page=2#10774062)**:*
> > I pulled my mana out of dark loot and put it into mana. Move works around from resource to resource and grind the food/wood/metal caves. It took a while. Gremlins was way way faster (if more boring)
>
> i dont think food/metal/wood maps is a good idea, going offline for offline bonus is way more gold/mana which you will need for assistants etc
Just for the intel, for those who try this reward, i managed to get it in around 2 days, with 71 mana, 60 discipline and housing (important because last buildings needs a lot of ressource), 880 overseers, 8 global spell "urge" and Gremlins reward.
Used a lot of offline ressources, just connected the game once in a while to build up mana buildings and hire assistants.
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> *Originally posted by **[kerusi](/forums/32497/topics/648786?page=3#10818536)**:*
> wraiths adept = increases dark mana for killing wraiths by 66%, also decreases the dodge ability of wraiths and shadows by 66%
>
> galloping 2 = extends the reward of galloping by 16 levels
>
> cannon fodder = each white flag click increases the loathing deaths modifier by the number based on maximum cave level
Kerusi :
- at wich lvl did you managed to succed "wraiths adept" ? (it needs a lvl where there is 6 servant and a wraith, i don't think it's possible on lvl 115/120/125, so did you waited for an opportunity in random lvls after 120 ?)
- how far you had to go to get enough attack for "Cannon fodder" ? (lvl of training and arsenal if you remember them. Did you boost loathing or spells, or both equal ?)
Ask this just to know if i'm strong enough to try this one or if i have to wait...
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> *Originally posted by **[Vilbrekin](/forums/32497/topics/648786?page=3#10832886)**:*
> > *Originally posted by **[kerusi](/forums/32497/topics/648786?page=3#10818536)**:*
> > wraiths adept = increases dark mana for killing wraiths by 66%, also decreases the dodge ability of wraiths and shadows by 66%
> >
> > galloping 2 = extends the reward of galloping by 16 levels
> >
> > cannon fodder = each white flag click increases the loathing deaths modifier by the number based on maximum cave level
>
> Kerusi :
> - at wich lvl did you managed to succed "wraiths adept" ? (it needs a lvl where there is 6 servant and a wraith, i don't think it's possible on lvl 115/120/125, so did you waited for an opportunity in random lvls after 120 ?)
> - how far you had to go to get enough attack for "Cannon fodder" ? (lvl of training and arsenal if you remember them. Did you boost loathing or spells, or both equal ?)
> Ask this just to know if i'm strong enough to try this one or if i have to wait...
You can do it at 120.
And since they don't get more abilities than berserk and double attack it's not that hard.
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Finished galloping 2 with the following: 62 attack, 66 spells, 3 rampage for attack bonuses. Discipline 60, housing 64, mana 62.
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i just finish magical excellence, after 3 try. advice : wait for 70 mana and dicsipline =)
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After killing Archmage 15 times, you now can reset refinement spell for 66 Feathers
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> *Originally posted by **[Zdechly](/forums/32497/topics/648786?page=3#10832931)**:*
> > *Originally posted by **[Vilbrekin](/forums/32497/topics/648786?page=3#10832886)**:*
> > > *Originally posted by **[kerusi](/forums/32497/topics/648786?page=3#10818536)**:*
> > > wraiths adept = increases dark mana for killing wraiths by 66%, also decreases the dodge ability of wraiths and shadows by 66%
> > >
> > > galloping 2 = extends the reward of galloping by 16 levels
> > >
> > > cannon fodder = each white flag click increases the loathing deaths modifier by the number based on maximum cave level
> >
> > Kerusi :
> > - at wich lvl did you managed to succed "wraiths adept" ? (it needs a lvl where there is 6 servant and a wraith, i don't think it's possible on lvl 115/120/125, so did you waited for an opportunity in random lvls after 120 ?)
> > - how far you had to go to get enough attack for "Cannon fodder" ? (lvl of training and arsenal if you remember them. Did you boost loathing or spells, or both equal ?)
> > Ask this just to know if i'm strong enough to try this one or if i have to wait...
>
> You can do it at 120.
> And since they don't get more abilities than berserk and double attack it's not that hard.
Is this an answer to 'wraiths adept' or 'cannon fodder'?
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> *Originally posted by **[Jarfi](/forums/32497/topics/648786?page=3#11201485)**:*
>
> Is this an answer to 'wraiths adept' or 'cannon fodder'?
That would be for Wraith Adept.
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> *Originally posted by **[Malthanis](/forums/32497/topics/648786?page=3#11203974)**:*
> > *Originally posted by **[Jarfi](/forums/32497/topics/648786?page=3#11201485)**:*
> >
> > Is this an answer to 'wraiths adept' or 'cannon fodder'?
>
> That would be for Wraith Adept.
Then next Q would be: Is 130 a good cave to do 'cannon fodder' due to its aura? and what are reasonable perks to be able?
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To do cannon fodder you need to do that huge amount of dmg? (correct me if i am wrong).
You do that on cave lvl 90 with shadow, you go there without buying a lot of things from arsenal. At cave lvl 90 you sell/fire all you trainers (veterans/snipers/archmages) and try to inflict as much wounds as you can. If you see shadow is going to die you surrender, buy all trainers back, queue 10 rages spells, max loathing, buy arsenal stuff and you should be able to get it.
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i did Cannon Fodder on cave 145 (in the idle mode, i was away). I maxed Loathing (3% * ~1400 cap) and equipment (~ -87%). Nothing more special. Furnace overseer at 200-500, by the cave 145 it was around +1600%/+1800%.
On Cave 150 CF brings +3 to loathing hit
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Teaching gives +6 to capacity of Arena/etc (max 160 units) when you killed 969K enemies
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Can somebody please post a detailed explanation of what enemy abilities do? ie: how does stoneskin affect me, what is supreme, what is trick, etc.
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> *Originally posted by **[milkbone](/forums/32497/topics/648786?page=3#11329533)**:*
> Can somebody please post a detailed explanation of what enemy abilities do? ie: how does stoneskin affect me, what is supreme, what is trick, etc.
I second this. A search on the forums turned up more people asking, but no answers. You can generally figure the abilities out if you're paying close attention, but it'd still be nice to have a list you can use for quick reference.
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> *Originally posted by **[nazetheeternal](/forums/32497/topics/648786?page=3#11389687)**:*
> I second this. A search on the forums turned up more people asking, but no answers. You can generally figure the abilities out if you're paying close attention, but it'd still be nice to have a list you can use for quick reference.
While not knowing much due to being rather low-level myself, here's a quick list of what I do know:
**Enemy abilities**
**Trick** - Swap Armor with HP when HP becomes 0.
**Ironclad** - Use Armor as HP for normal attacks.
**Hates Mages/Archers** - Target Cleric/Archer first.
**Supreme** - Immune to stun/blunt.
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# 1.40 update (in progress) :
(Thx to Lordrereland, Rederact, BateSensei, sidben and 90335520 for bringing infos)
lvl 131 :
+ none
lvl 132 :
+ 10 altars for mystic box
lvl 133 :
+ 10 huts for mystic box
+ **new quest** : **Demonic Being** (no protection spell allowed inside) --> done with 4 rage and full res --> give **new item "Scalpel" (allow to implant beings into overseers affected by Hypnototh's curse)** [See Sidben's post below for more information]
+ new ennemy : Warmaster (buff on troops around [16% heal or remove 1 wound or 26% berserk], a warmaster icon appears near ennemy name if buffed)
+ Curse of Armatoth : from each warmaster escape a shadow when defeated, wich are captured by Cleric. The curse decrease for each shadow captured the number of rage spell allowed on party (138 with no shadow, 103 with 2 shadows, 82 with 3, 70 with 4, 49 with 6, etc...)
+ new item appear in magic storage : Being (one gain from each warmaster killed)
lvl 134 :
+ 7 temples for mystic box
+ **new reward** : **Overseerment** (Collect 10 overseers before a Dark ritual) --> **Each overseer gained from the caves increases the chance to get one more overseer from Enslave by 66% (compound)**
lvl 135 :
+ aura Onslaught (the ennemy has a 36% chance to attack after each hero, disappear when boss Harpy is killed)
+ new boss Harpy (ability Feather Storm at 6%) :
% normal kill : killed with 3 res, 2 rage and full protec
% Egg kill (whith Carver knife for reward Defiance II) :
$$ My tech : downgrading Arsenal to 0 for all 3 party members and no Rage
$$ Lordrereland tech : The Harpy boss' Feather Storm attack deals % damage, not raw numbers to health --> turning off health-increasing Rewards to lower your HP values to gain viability with using Cure, Protection and Rage, and Speedups for protections
+ new item appear in magic storage : Harpy Egg
lvl 136 :
+ 10 altars for mystic box
+ **new quest** (after 1st DR when Scalpel quest is done, Hubertus serves you and opens the path to a Warmaster alone) : **Harpy Treasure** (7 spells max to cast) --> done with 3 rage and 1 res --> give **artifact "Carver knife" : This sharp knife allows you to get an Egg out of a wounded Harpy (nedd 66+ wounds)**.
lvl 137 :
+ 10 houses for mystic box
+ **new reward** : **Fully Blunt** (Kill 666 fully blunted enemies, persists through Dark ritual) --> **The warrior can now blunt enemies while being protected**
lvl 138 :
+ 7 temples for mystic box
lvl 139 :
+ 1 well for mystic box
+ new Teleport scroll (no effect at this time, does not appear in Artifacts tab)
lvl 140 :
+ aura Warspeed (warmasters applys 2 effects per turn, disappear when boss Harpy is killed)
+ boss Harpy (ability Feather Storm at 13%) :
% normal kill : killed with 6 res, 4 rage and full protec
% Egg kill (whith Carver knife for reward Defiance II) : killed at 68 wounds with full loathing (to kill minions before) by downgrading Arsenal to 0 for all 3 party members and no Rage
lvl 141 :
+ 10 apartments for mystic box
lvl 142 :
+ 6 chests (5 normal, 1 for mystic box) are locked in a place in shape of a key. Warning says "Decent will pass", associated with the number 13 --> need to have 13 warmasters demons at your service --> 5 sanctuaries for mystic box
lvl 143 :
+ 20 snipers for mystic box
+ 1 warmaster is locked in a place without entry, opened by Hubertus --> **new reward** : **Defiance I **(Kill the Beast at lvl 66 in one turn. Don't use any spells during run) --> killed using scouting lvl 900+, rampage lvl 7, training at 190 and arsenal at 210 --> **Together with Defiance II unlocks Challenges**
lvl 144 :
+ 10 castles for mystic box
+ **new quest** : **Cross of Healer** (Cleric only inside) --> done with a 294 training & arsenal Cleric at 1500 loathing with 4 rage & full prot (spend the 4 rage and let the cleric beat the 4 monsters while prot is queuing, don't use your prot on this monsters, cleric self-healing is enough. When fighting the Lich, use all 6 prot and always maintain at least one prot one your cleric or he will be OS, use speed up if needed) --> give **artifact "The Cross" : Perk Spells grants a compound increase for the Cure spell. Increase perk value by 1% for each killed archdemon**.
With this, my Cure Spell went from 2.21M to 71.8B (as we all have 3 archdemon down at this point).
lvl 145 :
+ aura Warcrease (warmaster's effect increase 2 time, disappear when boss Harpy is killed) --> warmaster's buff is now [48% heal or remove 3 wound or 78% berserk] --> kill all monsters on path to the boss using 2 rage and full prot
+ boss Harpy (ability Feather Storm at 16%) :
% normal kill : killed with 9 res, 4 rage and full protec
% Egg kill (whith Carver knife for reward Defiance II) : killed at 76 wounds with full loathing (to kill minions before) by downgrading Arsenal to 0 for all 3 party members and no Rage and deactivate rewards Armorer and Supreme Hunter
lvl 146 :
+ 20 veterans for mystic box
+ **new reward** : **Defiance II** (Collect 3 Harpy Eggs) --> **Together with Defiance I unlocks Challenges**
lvl 147 :
+ 6 chests (5 normal, 1 for mystic box) are locked in a place in shape of a fish. Warning says "Decent will pass", associated with the number 26 --> need to have 26 warmasters demons at your service --> 5 sanctuaries for mystic box
lvl 148 :
+ 20 archmages for mystic box
+ **new reward** : **Furnace Fire** (Increase the characteristics of your heroes by at least 333% with one Furnace) --> **10% of the Furnace bonus also applies to the Clerics heals ability**
lvl 149 :
+ 6 chests (5 normal, 1 for mystic box) are locked in a place in shape of a candy. Warning says "Decent will pass", associated with the number 66 --> need to have 66 warmasters demons at your service --> 10 etherealions for mystic box
lvl 150 :
+ Final boss : Armathoth --> One of his abilities prevent you from launching any battle spell except rage once the fight started... So you can only buff your party on the way to the boss with rage and prot, but res/prot in combat is impossible. The boss has 66Qi def and 666Sx life...
--> killed with 25 rage and rampage lvl 13 (more or less 90 spikes) --> unlock **new Dark Equipment : Archsword** (+6% to experience), remove Armathoth's curse and give one Heart to use with Refinement
[See Sidben's post below for more information after first DR]
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#### After reset
Compared to Sidben, i got 4 Warmsters demons that give me a 14% increased effect of master scrolls.
My reward Fully Blunt is already at 14% (don't use rage on high levels and let the ennemys be killed when their attack is down to the minimum after hitting the warrior)
I tried the reward Furnace Fire : i reached 333% from cave 1 at cave 51, it costs 19Qi gold and 6.5Qi gems to activate the furnace, so i must wait all night to gather the ressources ore use speed up...
# Challenges
(Thx to feanor2194 and Rederact)
+ Unlocks when completing rewards Defiance I and Defiance II
+ Challenges need some requirements to activate (Ex : Yellow challenge Perkless activate after killing Armathoth)
+ Adds 2 new buttons : one on Perk tab to lauch challenges, one on Spells tab to activate challenge buff (must be casted manually, available only for the duration of the fight)
+ Defiance button has one cast, you can gain other casts by levelling challenges : amount of casts = 1 + (total combined rank level of challenges / 100)
+ There's 2 kinds of challenges : Black challenges (first 8) which effect runs only for the fight when Defiance is activated, and Yellow challenges (last 3) wich effects run all time, including during challenges
+ Choose one challenge and it applies after next Dark Ritual for all run duration
+ Black Challenges :
% Beast hunt : Each boss is the Beast, each having 113x more health than previous one, 1 rank for each boss killed --> Reward : Each rank increase max health of all heroes by 16% (compound)
% Mana Leak : No mana, auto res after squad death still works, 1 rank for each 10 caves --> Reward : Each rank increase Cure spel and Heal power by 26% (compound)
% Bare hand : No weapons, fewer ressources and more boss, 1 rank for each boss killed after cave 50 --> Reward : Each rank increase attack of all heroes by 13% (compound)
% Stone skin : No wounds, 1 rank for each 6 caves after cave 50 --> Reward : Each rank increase armor of all heroes by 66% (compound)
% Unknown :
% Unknown :
% Unknown :
% Unknown :
+ Yellow Challenges :
% Perkless : Compound perks have additive effects, 1 rank for each cave after cave 66 --> Reward : Each rank increase power of Armor, Health and Attack perk by 0.01%
% Unknown :
% Unknown :
Tips :
- All challenges : you don't need Enslavement for any challenge, redistribute DM to Attack/Loathing
- Beast hunt : you need all your perks
- Mana Leak : don't need Mana/Spells perks, redistribute DM to Attack/Loathing/Armor/Health (Loathing is very intersting here because at high caves, you are never limited by the mana you spend to get it to the max)
- Bare hand : don't need Loot/Discipline/Housing/Storage/Spells perks, redistribute DM to Attack/Loathing/Armor/Health, use cave forest and old mine to gather ressources to build up arsenal
- Stone skin : you need all your perks
- Perkless : you need all your perks, don't hesitate to use cure spell, for once it's very usefull for some boss
# 1.41 Update
(Thx to Sidben and xylitian)
Dark Essence :
+ unlock when you have killed at least 166 boss
+ unlock a gold reward with 6 lvl when killing Shadow at cave 90
%lvl 1 : kill ??? --> increase the capacity of Dark Essence +100%
%lvl 2 : kill ??? --> increase the effect of Dark Essence +100%
%lvl 3 : kill 6 Servants --> increase the production of Dark Essence, based on the number of killed Servants +166% (for +- 5k Servants killed)
%lvl 4 : kill 6 Warmasters --> increase the capacity of Dark Essence +100%
%lvl 5 : kill 6 Centipedes (ennemy unknown until now, will be added in a futur release ?) --> increase ???
+ visible only on lite mode
+ allows you to speed the game x2 for 20mn max (auto gain 3mn each hour), up to x4 for 40mn max (auto gain 8mn each hour) with lvl 5 reward
+ game speed turn back to x1 when you return to normal mode
# 1.42 Update
(Thx to Sidben)
+ Unlocks Ancient Tome : the Ancient Tome is like a in-game wiki, it collects info about the enemies and give bonus damage/wound based on how many you killed. Each bonus unlocks after a certain number of killings.
# 1.44 Update
4 new rewards :
+ Unserviceable :
%lvl 1 : kill ??? servants --> Servants gets a unique icon on the map.
%lvl 2 : kill ??? servants --> Servants can drop a Coin. The chance depends on the number of killed Servants (19% with 6666 servants).
%lvl 3 : kill ??? servants --> Servants can drop two Coins. The chance depends on the level of the reward (13% at lvl 4).
%lvl 4 : kill 6666 servants --> Increase the effectiveness of the Urbanization scroll based on the number of killed Servants (3% with 6666 servants).
+ War Science :
%lvl 1 : kill ??? warmasters --> Give the chance to block the action of the Warmaster (x %).
%lvl 2 : kill ??? warmasters --> Ancient Tome acts against the Warmaster as well as to the boss.
%lvl 3 : kill ??? warmasters --> Increase the chance to block the action of the Warmaster (xx %).
%lvl 4 : kill 1666 warmasters --> The Warmaster's bonus growing faster (+4%)
+ Immolation (at cave 135) : reach Loathing of 1666% without using White Flag --> Each White Flag click charge up Cannon Fodder reward. Doubles charge effect at full charge. Restores back over time.
+ Galloping 3 (at cave 151) : kill the Shadow at cave 90 in 966 seconds (4x battle speed maximum) --> Extends the reward of Galloping by 14 caves. Devastators now spawn starting frome the cave 81.
2 rewards updated :
+ Magic Science gets 2 new levels
% lvl 5 : unlocks when completion "Kill the Shadow at cave 130 without any Mana buildings" (buildings from Mystic Box doesn't count) --> reward "Collector produce xxx/hour of Dark Mana (online only, affected by all modifiers). The capacity is yyy." (yyy is xxx * 3)
% lvl 6 : unlocks when completion (???) --> reward "Collectors double production of Dark Mana at 16%, 36% and 66% of capacity)"
It unlocks a new button near Collector's one, Dark Mana should be gathered manually before storage is full (tooltip gives the countdown, auto-adapt with each production doubled).
+ Dark Essence gets 1 new level
% lvl 5 : unlocks when completion "Collect 6M Dark Mana with Collectors" (need Magic Science lvl 5 unlocked) --> reward "Collect 1 to 6 seconds of Dark Essence/minute. Each Collector increase the chance to collect the maximum amount by 1%"
Next updates on page 6
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Sorry about that! Your post was flagged by our forum spam filter and hidden until an administrator could review it. :-S The good news is that it should leave you alone from here on.
I apologize for the trouble!
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lvl 136 ~ lvl 150: look above at Vilbrekin's post
-------------------------------
**Notes:**
140 seems to be my wall, I can't make any relevant progress with my stats. Vilbrekin, it's up to you now!
There are two new spell materials - **Beings** and **Harpy Heart**. Beings are captured randomly (?) - looks like they "drop" from Warmasters, but not all the time. I haven't got any Harpy Heart yet. I assume beings are used with the Scapel artifact.
I managed to beat the Scalpel quest (Demonic Being) with a strategy similar to Vilbrekin. For reference I used 1 Rampage, full loathing (618), Scout around 650%, Attack 64, Health 55, Spell 60, Loathing 34, Max training workers (266). I started with a 10 rages and 20 ress queued. At the beggining I used all the rages and 1 speed up to get the ress spells. If your warrior can take at least 2 hits from the enemies, the battles aren't hard, but the final boss (Vampire Lord buffed by 2 Warmasters) was very annoying. I had to use 5~6 more speed ups (always ressurection) to keep my party alive and get enough wounds (15?) to kill it.
**After reset**
At cave 13: *With the help of Scalpel Artifact you succed in implanting demonic being into rebel overseer and new Warmaster is ready to serve you.*
"My name is Hubertus. I am happy to serve you my lord. My previous lord is a much stronger than you, but I will tell you the ancient secrets that will allow you to become much much stronger. In caves of Armathoth look for secret doors, I will open them for you. I do not like to serve wimps like you, but I have no choice..." (note - there was a locked section in a cave at 136)
After that message a mew worker type was added in the Demons group besides "Overseer":
* **New Worker - Warmaster:** These demons are glad to fight for you. They increase the effect of Master Scrolls (11% for 1 warmaster, I haven't got any more warmasters from other enemies)
At cave 136 (the one with a locked area): *Hubertus, as promissed, explained in detail how to open the door to the treasury.* (the locked path is open, inside there was a single Warmaster. After killing it, you get a new quest - Harpy Treasure)
* **New Quest - Harpy Treaure:** *You searched treasury, but did not find anything valuable. Then Hubertus advised you to use the ancient dark spell that activated the portal in the middle of the cave.*
Quest aura - Magic Limit: The powerful mix of magic and demonic power affects your Spell Factory so you can only cast 7 spells here.
Quest reward - Carver Knife: This knife allows you to get an egg out of a wounded harpy (66+ wounds when killed) - (via Rederact)
---------------------------------
* **New Red Reward - Overseement:** Red reward. Each overseer gained from the caves increases the chance to get one more overseer from Enslave by 66% (compound).
* **New Red Reward - Fully Blunt:** Red reward. The Warrior can now blunt enemies while being protected.
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