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Personally, i think there should be different seasons for this game. Like arctic warfare and desert warfare, well, only for terrain. It will make game look cooler.
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Yeah, have seasons or weather, like cloudy squares that block off air support (no visibility). Thats a cool idea
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I don’t mind more terrain tiles, but random ‘weather’ effects is definately a bad idea. Having players win/lose over whether or not that rain landed on a specific tile can be extremely dangerous to add to a game. If on the otherhand, it’s purely visual effects or ‘global’ affects, then it sounds ok.
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more terrain types rainforest warfare
and forest warfare
so does plains
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Hey, I got some weather. Sandstorm,(reduces range by 1.) Snow,(may cross vehicles 2x more.) Tsunami,(may cross sea units 2x more.) Foggy,(may cross air units 2x more.) Energy of Commandos,(may cross commandos in hills, and forests 2x more, mountains movement of commandos turns to 3.) and Sun.(the basic weather, It does nothing.)
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> *Originally posted by **[modvenger](/forums/14/topics/77249?page=1#posts-1741405):***
>
> I don’t mind more terrain tiles, but random ‘weather’ effects is definately a bad idea. Having players win/lose over whether or not that rain landed on a specific tile can be extremely dangerous to add to a game. If on the otherhand, it’s purely visual effects or ‘global’ affects, then it sounds ok.
you are right.
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> *Originally posted by **[modvenger](/forums/14/topics/77249?page=1#posts-1741405):***
>
> I don’t mind more terrain tiles, but random ‘weather’ effects is definately a bad idea. Having players win/lose over whether or not that rain landed on a specific tile can be extremely dangerous to add to a game. If on the otherhand, it’s purely visual effects or ‘global’ affects, then it sounds ok.
I agree, it should be global, or it could be a terrain tile, so a map could be half snowy near mountanis and have plains elsewhere. Sort of like a springish effect.
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