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║ Introduction ║ Terms to Know ║ Status Effect List ║ Formulas ║ Weapons List ║
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║ Part 1 ║ Part 1 ║ Part 1 ║ Part 1 ║ Part 1 ║
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║ Part 2 ║
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║ Part 3 ║
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Name: Nail Gun
Type:
OS: In-game
Primary
Description: “Fires nails which will slow your enemies movement and knock them away slightly.”
Stats: ?-? DPH; 50 ammo; no SE; slows down target player when hit.
Secondary
Description: “Aim for the feet! Does less damage, but has a chance to trap players.”
Stats: ?-? DPH (10 less than primary); uses 1 ammo; 50% “Stuck” SE; no WE.
SA
Description:
Stats:
Name: Nail Bomb
Type:
OS: In-game
Primary
Description: “Fire a bomb which after a time will explode firing nails in all directions.”
Stats: ?-? DPH; 20 ammo; no SE; no WE.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Teleport Gun
Type:
OS: In-game
Primary
Description: “Fires a grenade which, instead of exploding, will teleport you to its location. Useful for getting to hard to reach areas.”
Stats: ?-? DPH; 10 ammo; no SE; teleports attacking player to where projectile lands.
Secondary
Description: “Fires a burst of laser, which can teleport players to special 'Random Teleport Zones' placed on the map. If hit, it does either moderate damage, or gives a random Status Ailment. Does not work if there are fewer than 5 Random Teleport Zones- which are not next to one another -on the map.”
Stats: 80% chance of 20-20 DPH; uses ? ammo; 20% random NSE; works only if there are 5 or more RTZ’s which are not next to one another.
SA
Description: “Fires a special grenade, containing tiny amounts of anti-matter. When it detonates, it creates a black hole, which pulls in players and projectiles alike.”
Stats: 1-1 DPH (1 per 0.1 seconds); uses ? ammo; no SE; pulls in players and projectiles that get within X pixels of the black hole (lasts for X seconds); ? RT.
Name: Impact Blaster
Type:
OS: In-game
Primary
Description: “Fires a slow moving projectile, which, on impact will send the enemy flying away from it. Useful for knocking enemies into spikes etc. Especially effective against frozen enemies.”
Stats: ?-? DPH; 20 ammo; no SE; knocks players back when hit.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Plasma Cannon
Type:
OS: In-game
Primary
Description: “Fires balls of plasma fairly quickly which have small but dangerous blast areas.”
Stats: ?-? DPH; 30 ammo; no SE; knocks players back when hit by blast radius.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Katana
Type:
OS: RNGbladegames (Page 1, Post 1)
Primary
Description: “A wickedly sharp, curved blade. You start with it when you spawn on a map.”
Stats: 5-10 DPH; infinite ammo; no SE; no WE.
Secondary
Description: “You throw your katana at the enemy. It will deal massive damage if it hits, but your trusty katana will be destroyed in the process.”
Stats: 80-90 DPH; uses 0 ammo; no SE; projectile is affected by gravity, and this secondary destroys the katana.
SA
Description: “The power of a particular fabric-whitener courses through your veins. Your damage is increased, and you can launch waves of energy at no extra cost!”
Stats: 11-20 DPH; uses 0 ammo (charge lasts for 30 seconds); no SE; can launch waves of energy that deal ?-5 DPH; 90 RT.
Name: Throwing Knives
Type:
OS: DarthKitty (Page 1, Post 2)
Primary
Description: “Knives designed for throwing. They fly in a straight line and deal minor damage to those they hit.”
Stats: 1-5 DPH; 50 ammo; no SE; no WE.
Secondary
Description:
Stats:
SA
Description: “Special knives dipped in nitroglycerin. They explode when they strike something.”
Stats: 1-5 DPH + 10 (for explosion); uses 2 ammo; no SE; explodes on contact with wall or player; ? RT.
Name: Biomass Rifle
Type:
OS: RiftRipper (Page 1, Post 3)
Primary
Description: “Fires a globular mass of toxic goo. Causes damage when you hit someone, just like any other gun, but when goo hits a wall or floor, it splatters to create a puddle of the stuff.”
Stats: ?-? DPH; 35-40 ammo; no SE; deals ? damage per second when a player is touching a puddle.
Secondary
Description: “A different, kind of goo. More toxic, but less thick.”
Stats: ?-? DPH; uses ? ammo; 100% “Poison” SE; no WE.
SA
Description:
Stats:
Name: “Shield Gun” (no other name given)
Type:
OS: RiftRipper (page 1, Post 7)
Primary
Description: “Uses magnetic fields to deflect projectiles. Doesn't do any damage to players, but destroys projectiles in it's path. Does not affect explosions.”
Stats: 0-0 DPH; 25 ammo; no SE; destroys projectiles, and moves at same speed as a player can walk.
Secondary
Description: “Deals a small amount of damage to the user, but places the ‘Shield’ status effect upon them.”
Stats: 5-10 DPH; uses ? ammo; 100% “Shield” SE; no WE.
SA
Description: "Absorb the energy of your foe's projectiles, and send it back at them."
Stats: (N•5)-(N•5) DPH (N=number of projectiles absorbed); uses ? ammo; no SE; absorbs projectiles, and increases damage by 5 per projectile absorbed.
Name: Accurized Laser Rifle
Type:
OS: RiftRipper (Page 1, Post 11)
Primary
Description: “Fires a slow-moving laser projectile. It speeds up when a player crosses it's path.”
Stats: ?-? DPH; ? ammo; no SE; speeds up when players walk in laser’s path.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: EMP Launcher (consider revising name)
Type:
OS: RiftRipper (Page 1, Post 13)
Primary
Description: “Does little damage, but lowers the speed of the target and causes their radar to malfunction.”
Stats: 1-5 DPH; ? ammo; 100% “Time ↓,” and 100% “Null Radar” SE; no WE.
Secondary
Description: “Unleash a huge EMP blast, that affects all players on the map, including you.” (Still sounds more like an SA then a secondary!)
Stats: ?-? DPH; uses 1 ammo; 100% “Time ↓” and 100% “Null Radar” SE; no WE.
SA
Description:
Stats:
Name: UV Ray Gun
Type:
OS: DarthKitty (Page 1, Post 14)
Primary
Description: “Fires light of a wavelength human eyes cannot handle, blinding them. (Un)Fortunately, the effect is only temporary.”
Stats: ?-? DPH; ? ammo; 100% “Blind” SE; no WE.
Secondary
Description: “Fires a small sphere of light. It starts off small, not doing any damage, but after a while, it begins to emit harmful UV rays! The sphere does not affect players if it hits them, but disappears if it hits a wall.”
Stats: 0-0 DPH; uses ? ammo; 100% “Blind” SE (players who are within X pixels of the activated projectile); activates after X seconds.
SA
Description:
Stats:
Name: Net Launcher
Type:
OS: RiftRipper (Page 1, Post 20)
Primary
Description: “Originally used on safaris, these weapons fire nets, preventing whoever they hit from moving.”
Stats: ?-? DPH; 10 ammo; 100% “Stuck” SE; no WE.
Secondary
Description: “An adapted version of the Net Launcher can dip it's nets in acid before flinging them.”
Stats: ?-14 DPH (14 damage/second); uses ? ammo; no SE; nets take X seconds to dissolve.
SA
Description:
Stats:
Name: Hologram Projector
Type:
OS: RiftRipper (Page 1, Post 20)
Primary
Description: “These grenades contain futuristic technology, which creates life-like holograms of the user. The holograms mimic the user’s movement, and can be used to confuse your opponent.”
Stats: 0-0 DPH; ? ammo; 100% “Hologram” SE on attacking player; no WE.
Secondary
Description: “Wherever these special, light-absorbing grenades land, a black sphere appears. The sphere only lasts for a few seconds however, so it's not nearly as impressive as it sounds.”
Stats: 0-0 DPH; uses 1 ammo; no SE; creates a black sphere where projectile lands that lasts for X seconds, and cannot be altered in any way.
SA
Description:
Stats:
Name: Leech Rifle
Type:
OS: RiftRipper (Page 1, Post 20)
Primary
Description: “A short-range electricity gun that does moderate damage, and has the added bonus of occasionally draining health. Don't ask how it works, just use it.”
Stats: ?-? DPH; ? ammo; no SE; drains 1-2 health every 5 hits.
Secondary
Description:
Stats:
SA
Description: “Fires beam of energy that does no damage by itself, but leeches a large portion of the target's health (assuming you hit). Vampires love this weapon, and so will you!”
Stats: 0-0 DPH; uses ? ammo; no SE; drains 50%-75% of target player's health; ? RT.
Name: Self-Destruct
Type:
OS: DarthKitty (Page 1, Post 21)
Primary
Description: “Creates a massive fireball around the player, killing anyone within the blast radius.”
Stats: 150-200 DPH; 1 ammo; no SE; attacking player takes 200 damage.
Secondary
Description: No secondary.
Stats: No secondary.
SA
Description: No SA.
Stats: No SA.
Name: Napalm Grenade
Type:
OS: DarthKitty (Page 1, Post 21)
Primary
Description: “Wherever one of these grenade lands, a wall of fire is sure to sprout.”
Stats:4-8 DPH; 2 ammo; 100% “Burning” SE; wall of flame lasts X seconds.
Secondary
Description: "Carefully open a grenade, releasing a cloud of the non-toxic, but highly flammable, chemicals from within. Take care not to pass through the cloud, lest the chemicals ignite, and char your flesh black."
Stats: 0-0 DPH; uses ? ammo; 100% "Burning" SE; no WE.
SA
Description:
Stats:
Name: Anti-Gravity Bomb (Marked for nerfment/deletion)
Type:
OS: RiftRipper (Page 1, Post 22)
Primary
Description: “A single bomb that the player throws. It detonates after a few seconds and has a huge radius (3×3 tiles). Anything caught in the blast radius (players, grenades, etc.) is no longer affected by gravity (they will continue to rise) for X seconds.” (Since “Anti-Gravity” status effect was removed, this weapon might need to be as well)
Stats: 0-0 DPH; ? ammo; ? SE; ? WE.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Land Mine
Type:
OS: DarthKitty (Page 1, Post 23)
Primary
Description: “Ah, the land mine. One of the most effective weapons at killing innocents.”
Stats: ?-? DPH; ? ammo; no SE; blends in with some block types, and detonates when touched.
Secondary
Description: “Fires a mine in the regular way. When a player gets close to the mine, it bounces into the air and explodes.”
Stats: ?-? DPH; costs ? ammo; no SE; blends in with some block types, and explodes in the air when a player is near.
SA
Description:
Stats:
Name: Float Bomb
Type:
OS: DarthKitty (Page 1, Post 23)
Primary
Description: “A floating version of the proximity bomb. Floats in one place.”
Stats: ?-? DPH; ? ammo; no SE; floats in one place, and detonates when players get close, or after X seconds.
Secondary
Description: “Fires a bomb in the regular way. When a player goes under the bomb it drops to the ground and explodes.”
Stats: ?-? DPH; uses ? ammo; no SE; floats in one place, drops to the ground and explodes when a player walks under or after X seconds.
SA
Description:
Stats:
Name: Float Mine
Type:
OS: DarthKitty (Page 1, Post 23)
Primary
Description: “A floating version of the land mine, minus the invisibility. Floats in one place”
Stats: ?-? DPH; ? ammo; no SE; floats in one place, and detonates when touched.
Secondary
Description: “Launches a mine that flies around randomly, or flies on a set path.”
Stats: ?-? DPH (10 less than primary); uses 1 ammo; no SE; flies around randomly or flies toward and then on the nearest flight path.
SA
Description: “Launches a mine that flies around randomly, or flies on a set path.”
Stats: ?-? DPH; uses 2 ammo; no SE, flies around randomly or flies toward and then on the nearest flight path; ? RT.
Name: Status Mine
Type:
OS: DarthKitty (Page 1, Post 23)
Primary
Description: “Similar to a land mine, this device has a high chance to do moderate damage, and a low chance to do no damage, but give a random Status Ailment.”
Stats: 80% chance of 20-20 DPH; ? ammo; 20% chance random NSE; blends in with some block types, and detonates when touched.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Energy Cannon
Type:
OS: RiftRipper (Page 1, Post 24)
Primary
Description: “Fires a sphere of electricity which has a small blast radius, does moderate damage, and paralyzes whoever it hits. Upon impact, 3 bolts of electricity will scatter in random directions; they will travel a short distance before dissipating.”
Stats: ?-20 DPH (electric bolts deal ?-5 damage each); 5 ammo; 100% “Paralysis” SE; upon impact 3 bolts of electricity will scatter in random directions and travel x pixels before dissipating.
Secondary
Description: “Fires 7 energy bolts in a shotgun spread.”
Stats: ?-5 DPH (per bolt); uses 1 ammo; 100% “Paralysis” SE; bolts travel twice as long as the primary’s bolts do.
SA
Description:
Stats:
Name: Time Barrier
Type:
OS: DarthKitty (Page 1, Post 25)
Primary
Description: “Fires a grenade which releases a field of slower time when it detonates. How? Who cares?!”
Stats: 0-0 DPH; ? ammo; 100% “Time ↓” SE; no WE.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Charge Gun
Type:
OS: DarthKitty (Page 1, Post 25)
Primary
Description: “One of the most powerful weapons yet created. The only drawback: it must be charged up to use.”
Stats: ((Charge%)•100)-((Charge%)•100) DPH; 5 ammo; 100% “Charging” SE (on user while charging); Charging the gun increases Charge%, and requires the player to stand still and hold down the fire button/key. Charge% increases X% every X seconds.
Secondary
Description: “Fires a small laser burst which does minimal damage, but places 'Charging' on whoever it hits.”
Stats: ?-3 DPH; costs 2 ammo; 100% “Charging” SE (Charge% will be at 50. Effect does not stack.); no WE.
SA
Description:
Stats:
Name: DBT (Name changed from “Deployable Bear Trap”)
Type:
OS: RiftRipper (Page 2, Post 1)
Primary
Description: “This must be where all of those bear traps came from...”
Stats: 20-20 DPH; ? ammo; no SE; traps players for X seconds if they touch it, and disappears after X seconds.
Secondary
Description: “Some new kinds of bear traps explode when triggered, rather than grabbing victims.”
Stats: ?-? DPH; uses ? ammo; no SE; explodes when touched.
SA
Description:
Stats:
Name: Electric Grenade
Type:
OS: DarthKitty (Page 2, Post 2)
Primary
Description: “Special grenades that deal less damage than normal ones, but also stun foes.”
Stats: ?-? DPH; ? ammo; 100% “Stun” SE; no WE.
Secondary
Description: "Carefully open a grenade, releasing a cloud of ionic energy and water vapor from within. Take care not to pass under the cloud, lest it loose it's lightning upon you."
Stats: 15-30 DPH; uses ? ammo; 100
% "Stun" SE; no WE.
SA
Description:
Stats:
Name: Electric gun
Type:
OS: DarthKitty (Page 2, Post 2)
Primary
Description: “A gun which shoots bolts of lightning, stunning them. Whoever 'they' are.”
Stats: ?-? DPH; ? ammo; 100% “Stun” SE; no WE.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Sonic Cannon
Type:
OS: RiftRipper (Page 2, Post 6)
Primary
Description: “A weapon that fires a wave of sound. It does decent damage when it hits the opponent, and nulls their radar somehow. If it misses, it can still do decent damage, by sending out 3 sound waves in quick succession, traveling in all directions.”
Stats: 20-25 DPH (if direct hit); ? ammo; 100% “Null Radar” SE; if the projectile misses, it will send out 3 sound waves in quick succession which travel in all directions, dealing 5-7 damage each.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Poison Grenade
Type:
OS: DarthKitty (Page 2, Post 7)
Primary
Description: “A grenade which releases a poisons cloud upon impact. The cloud lasts a short period of time (about as long as a sticky bomb takes to detonate), and has a high chance of poisoning any player who walkes through it”
Stats: ?-? DPH; ? ammo; 20% + (S•5%) “Poison” SE (S= number of 0.1 seconds player is within cloud); no WE.
Secondary
Description: “Things never to microwave: Cats, Pine Cones, Poison Grenades....”
Stats: ?-? DPH; uses 1 ammo; ?% "Poison" SE; leaves a trail of poisonous gas as it flies through the air.
SA
Description:
Stats:
Name: Gust Blaster
Type:
OS: RiftRipper (Page 2, Post 20)
Primary
Description: “A weapon that fires a ball of wind in a straight line, until it hits a wall (the projectiles should look like white lines and a ball of dust). Players caught in a projectiles' path will be picked up and carried away.”
Stats: ?-6 DPH; 10-20 ammo; no SE; can pick up and carry players.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Portal Gun
Type:
OS: DarthKitty (Page 2, Post 22)
Primary
Description: “'...and with the creation of the portal, came peace, but also war. For with portals, could diplomats be sent, but also lasers, bombs, and other forces of destruction.' -The Boring Professor.”
Stats: 0-0 DPH; 2 ammo; no SE; creates 1/2 of a 2-way portal, each lasting for 5 players/projectiles passing between them.
Secondary
Description:
Stats:
SA
Description:
Stats:
Name: Chemical Sprayer
Type:
OS: RiftRipper (Page 2, Post 23)
Primary
Description: “More toxic chemicals!!! These ones fire in a high-powered (travels in a straight line) stream, in short bursts. If a player is hit by a stream, they take minor damage and cannot regenerate health for a short period of time.”
Stats: 7-11 DPH; 60 ammo; no SE; nullifies health regeneration for X seconds.
Secondary
Description: “These chemicals also fire in a high-powered (travels in a straight line) stream, in short bursts. If a player is hit by a stream, they take minor damage, and take increased damage from flames. If your aim is bad, worry not; the chemicals can still ignite once on the ground, if hit by a projectile.”
Stats: 7-11 DPH; uses 1 ammo; 100% “Oiled” SE; no WE.
SA
Description:
Stats:
Name: Buzz Saw
Type:
OS: RiftTipper (Page 2, Post 25)
Primary
Description: “This weapon fires saw blades. They can stick to- and roll upon -walls, floors, ceilings, even corners (!), if the momentum is right.”
Stats: ?-19 DPH; ? ammo; no SE; sticks to and rolls upon walls and floors, saw blades vanish after X seconds.
Secondary
Description: “You can also simply melee opponents with the saw on the end of the weapon.”
Stats: ?-? DPH; uses 0 ammo; no SE; no WE.
SA
Description:
Stats:
Name: Jet Pack
Type:
OS: DarthKitty (Page 3, Post 5)
Primary
Description: “One of humankind's greatest dreams is to fly effortlessly... and with this, you can! Pushes you in the direction you aim.”
Stats: 0-0 DPH; 200 ammo; no SE; pushes the attacking player the direction they aim.
Secondary
Description: No Secondary.
Stats: No Secondary.
SA
Description: No SA.
Stats: No SA.
Name: Energy Wheel
Type:
OS: RiftRipper (Page 3, Post 10)
Primary
Description: “Fires 10 projectiles that move in a circular pattern. The 'wheel' becomes larger as time progresses.”
Stats: 3-3 DPH; 15-20 ammo; no SE; the size of the wheel increases over X seconds, at the end of which, it disappears.
Secondary
Description: “Fires 10 projectiles that move in a circular pattern. The 'wheel' becomes smaller as time progresses.”
Stats: 3-3 DPH (30 if all projectiles hit); uses 1 ammo; no SE; the size of the wheel decreases over X seconds, at the end of which, it disappears.
SA
Description:
Stats:
Name: Marshmallow Gun
Type:
OS: DarthKitty (Page 3, Post 16)
Primary
Description: “It shoots marshmallows. What more is there to describe?”
Stats: 0-0.5 DPH; 250 ammo; no SE; projectiles from this weapon fly 1.25 the speed of normal projectiles.
Secondary
Description:
Stats:
SA
Description:
Stats:
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