What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.
We suggest you install the latest version of one of these browsers:
Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »
I know this seems weird but there might be a legitimate use for FlaB. if you apply FlaB to Dule, or another raid that has low profit and hits very hard meaning you can lose a lot of money from healing, then it can help you avoid damage and ultimately cut down on costs. I wouldn’t add SlaB unless you like crits because you can just use TaC or something that is good by itself. and slab isn’t required at all. This may or may not help people and people may or may not use it but if you happen to care about your cash and don’t want to lose it all hitting 20 dules then maybe FlaB can help you
Indeed that is a use, but typically people hitting Dule have maxed out their facilities already and therefor have a nice mound of cash for healing, exception of course is the random lower level that decides to do it.
For the most part the other 99% will call for greater dps rather than damage reduction.
> *Originally posted by **[Slysheen](/forums/120/topics/302557?page=1#posts-6429036):***
> Indeed that is a use, but typically people hitting Dule have maxed out their facilities already and therefor have a nice mound of cash for healing, exception of course is the random lower level that decides to do it.
> For the most part the other 99% will call for greater dps rather than damage reduction.
yeah, Dule hitters don’t need to save credits. Just stick with WYGD and TaC.
> *Originally posted by **[darksircam](/forums/120/topics/302557?page=1#posts-6435498):***
> The other problem: WYGD = 16% damage boost = 16% less hits = 16% less damage taken (on average.) Only if the damage reduction exceeds 16% would you even consider using it.
Just out of curiosity where did you get those stats? I’ve been looking for a good source to compare tactic yields.
Roughly 16% on WYGD, slightly less than prep but still a decent amount.