I really think that this spawn protection should be modified a lil bit. Especially it’s is annoying in free-for-all, when you should know like every spawnpoint from memory, for not getting killed sooner or later in your streaks or being able to play more fluently.
So here is the idea:
1. The current protection-time would be kept normal, but as the spawned player starts shooting, he will automatically lose this safety.
2. As the spawned player begins to move (Any in-game control used, but still the spawn protection-time kept the same).
No idea how it’s being put into effect, but well, it’s just an idea.
Sharing other options recommended!