The Ultimate WotW Suggestions Thread

105 posts

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Hey gamers!

Got any suggestions to improve Jiggmin’s game, War of the Web?
Got any typos that you think ought to be fixed?
Post them here, and I’ll see if I can bring the good ones up with Jiggmin himself.

 
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So if you get a great idea DO NOT MAKE A FORUM just post it here.
Making a forum for ideas is being useless cause there already is a forum made for posting ideas :P

 
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A way to upgrade max turns would be appreciated, especially if you don’t have enought turns to train or hire units or get money.
Jokemin’s idea is Money trade: where you give some of your money to a fellow web member for 9 turns.

 
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ideas:

1: money trading: trade money with other players (maybe just your team maybe not)
2: special soldiers: special soldiers like hulk ones (more defence/hp but slower), flying ones (better chance at dodging but)
3: heroes: heroes are better than normal soldiers

 
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Donating weapons/money is a good idea, as the noobs can be helped after theyve been massacred for making a mistake

 
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Originally posted by ninjabman2000:

Donating weapons/money is a good idea, as the noobs can be helped after theyve been massacred for making a mistake

No, It’s a bad Idea, Everyone will make alts and supply their mains with weapons & coins.

 
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Defence traps? I think it’s a good idea when you have no soldiers and no weapons.

 
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Originally posted by Samdc:
Originally posted by ninjabman2000:

Donating weapons/money is a good idea, as the noobs can be helped after theyve been massacred for making a mistake

No, It’s a bad Idea, Everyone will make alts and supply their mains with weapons & coins.

Samdc has a good point.
I think that’s the main reason that Jiggmin hasn’t allowed trading.
It’d be an unfair advantage to those who have a lot of alts.

 
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Maybe if a level 9 gets enough kills, then he becomes a level 1 hero. Heroes are not only stronger than normal dudes, but don’t instantly die. However, they are really harder to lvl, and you can only have one of them per 2 levels of barracks.

Maybe coordinated attacks could be made official, in that when people attack a person at the same time, their dudes .

 
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maybe loan money to players but pay back with interest this will take out alting
my ideas:
1)make lvling soldiers at the same time(it will be annoying trying to train 81 soldiers,clicking over and over again)
2)special soldiers sound like a good idea
3)luck has to be fixed a LOT
4)buying more building plots($6000 each)

these are my ideas :)

 
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Originally posted by v2000:

maybe loan money to players but pay back with interest this will take out alting
my ideas:
1)make lvling soldiers at the same time(it will be annoying trying to train 81 soldiers,clicking over and over again)
2)special soldiers sound like a good idea
3)luck has to be fixed a LOT
4)buying more building plots($6000 each)

these are my ideas :)

great idea about the plots/building spaces

 
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NO MORE 0 LUCK.

Money Giving can only occur if you’re giving it to someone with cities the same level or higher than your cities.
Same with weapon giving, but with the Armory.

 
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im not sure if this has already been said but maybe u could be able to buy turns. so its for ppl who have a lot of money but nothing to spend it on and would rather have turns than the money they’ve got

good or bad idea??

 
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heres a idea: make it so armora doesn’t get less research to do their research on ion drive total is lower than kongs why is that?

 
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maybe a titan beacon(building) that you can use to recruit huge ants.
(lvl 1 = lvl 1 titan takes about 10 hits to kill but very slow(about 10 times slower then average units) yet powerful)
(lvl 2 so on)
lvl 10 = 2x slower then average units,takes 11 hits to kill,can do 4 damage per strike to a building.

or slavery (unit capturer,get your cactus and armora and NG guys here!)
no lvls but still has a slight (20%) chance of capturing that unit and weapon instead of random stuff.

 
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Actually, it would be interesting if there was actual combat instead of random numbers and a random battle system.

 
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yes improved battle system would be good

 
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Bpayne horrible idea someone could buy nothing but cities use all their turns to buy more turns and still have money then keep on doing it and doing it

 
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well how about when u attack a spy hub u actually get something,
seriously what do stand to gain from a spy hub, other than a better oppertunity to sabatoge someone

 
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Originally posted by sebiwan:

well how about when u attack a spy hub u actually get something,
seriously what do stand to gain from a spy hub, other than a better oppertunity to sabatoge someone

You realize that’s REALLY DAMN IMPORTAN, right? I hope you do.

 
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idea: trap building: random blocks on the battle ground will do some damage or take away damage/luck of that soldier (upgrading makes more traps)

idea: catapult: gives extra attack to soldiers

idea: brickworks (or something that makes bricks): lowers cost of buildings

idea: forge: lowers cost of weapons

idea: /jail: instead of militia defending/attacking you fight with prisoners (the way 1 barracks is 3 soldiers jail is 5 soldiers but they have weaker attack/defence and cant rank up past rank 5 and cost money to buy prisoners and upgrading lets you have more soldiers)

looks:

KONG:

trap building: a anthill
catapult: like a slingshot
brickworks: no idea
forge: no idea
jail:

New Geo:

trap building: maybe electrical fence of sentry gun?
catapult: mortar tank (tank with gun pointing up)
brickworks:
forge:
jail: modern jail

Armora: (armor games)

trap building: hole (with leaves on it?)
catapult: a catapult
brickworks: (medieval) brickwork
forge: medieval forge
jail: medieval jail

jiggs:
trap building: no idea
catapult: no idea
brickworks: no idea
forge: no idea
jail: sheriff building/wild west jail

facebook:

trap building: no idea
catapult: no idea
brickworks: (modern) brickwork
forge: modern forge
jail:

 
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Hire a Q for the Z ($): Automatically does something for X turns pertaining to the building (for the most part anyway)

Where Q is the special unit name and Z is the building.

Mayor / City (1,000): Collects money
CO and XO / Barracks (5,000 and 2,500 respectively): CO recruits soldiers, XO trains them
General / Spy Hub (2,000): Has spies look for available targets based on your choice
Stonemason / Stronghold (5,000): Automatically repairs strongholds as long as you have the money to repair
Forgemaster / Armory (1,000): Automatically buy weaker weapons to purchase the strongest ones available to you
Mercenary / HQ (20,000): Gives a +1% bonus per HQ level to attack and defense
Head Scientist / Launch Site (50,000): Researches data

 
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Maybe you could “make” some extra squares, but the farther away they are, the more they cost, and the buildings and upgrades cost more due to <insert>.

 
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dont you mean buy

aw just was told jigg soldiers were originally going to be aliens

 
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I have a few ideas.

1. Paths. Leveling a building past lvl 9 will give it 2 paths to pick with different effects. EX A city could be a farm that gave you more money or a clockwork that generated more turns.

2. Crafting. Turning weaker weapons to stronger for the cost of 6 turns. Ex Potatogun + potatogun + 6 turns = fairy slingshot.

3. Trading. You can give other team members your troops/weapons/money for a cost of 1 turn each.

Someone reply with there thoughts.