VforVendetta
4002 posts
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Hey gamers!
Got any suggestions to improve Jiggmin’s game, War of the Web?
Got any typos that you think ought to be fixed?
Post them here, and I’ll see if I can bring the good ones up with Jiggmin himself.
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nyvrem
923 posts
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So if you get a great idea DO NOT MAKE A FORUM just post it here.
Making a forum for ideas is being useless cause there already is a forum made for posting ideas :P
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Filottete
566 posts
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A way to upgrade max turns would be appreciated, especially if you don’t have enought turns to train or hire units or get money.
Jokemin’s idea is Money trade: where you give some of your money to a fellow web member for 9 turns.
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sargent179
439 posts
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ideas:
1: money trading: trade money with other players (maybe just your team maybe not)
2: special soldiers: special soldiers like hulk ones (more defence/hp but slower), flying ones (better chance at dodging but)
3: heroes: heroes are better than normal soldiers
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ninjabman2000
934 posts
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Donating weapons/money is a good idea, as the noobs can be helped after theyve been massacred for making a mistake
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Samdc
277 posts
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Originally posted by ninjabman2000:
Donating weapons/money is a good idea, as the noobs can be helped after theyve been massacred for making a mistake
No, It’s a bad Idea, Everyone will make alts and supply their mains with weapons & coins.
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Filottete
566 posts
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Defence traps? I think it’s a good idea when you have no soldiers and no weapons.
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VforVendetta
4002 posts
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Originally posted by Samdc:
Originally posted by ninjabman2000:
Donating weapons/money is a good idea, as the noobs can be helped after theyve been massacred for making a mistake
No, It’s a bad Idea, Everyone will make alts and supply their mains with weapons & coins.
Samdc has a good point.
I think that’s the main reason that Jiggmin hasn’t allowed trading.
It’d be an unfair advantage to those who have a lot of alts.
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aattss
21 posts
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Maybe if a level 9 gets enough kills, then he becomes a level 1 hero. Heroes are not only stronger than normal dudes, but don’t instantly die. However, they are really harder to lvl, and you can only have one of them per 2 levels of barracks.
Maybe coordinated attacks could be made official, in that when people attack a person at the same time, their dudes .
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v2000
18 posts
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maybe loan money to players but pay back with interest this will take out alting
my ideas:
1)make lvling soldiers at the same time(it will be annoying trying to train 81 soldiers,clicking over and over again)
2)special soldiers sound like a good idea
3)luck has to be fixed a LOT
4)buying more building plots($6000 each)
these are my ideas :)
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sargent179
439 posts
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Originally posted by v2000:
maybe loan money to players but pay back with interest this will take out alting
my ideas:
1)make lvling soldiers at the same time(it will be annoying trying to train 81 soldiers,clicking over and over again)
2)special soldiers sound like a good idea
3)luck has to be fixed a LOT
4)buying more building plots($6000 each)
these are my ideas :)
great idea about the plots/building spaces
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blakzer
2289 posts
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NO MORE 0 LUCK.
Money Giving can only occur if you’re giving it to someone with cities the same level or higher than your cities.
Same with weapon giving, but with the Armory.
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bpayne
13 posts
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im not sure if this has already been said but maybe u could be able to buy turns. so its for ppl who have a lot of money but nothing to spend it on and would rather have turns than the money they’ve got
good or bad idea??
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sargent179
439 posts
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heres a idea: make it so armora doesn’t get less research to do their research on ion drive total is lower than kongs why is that?
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robert123456...
303 posts
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maybe a titan beacon(building) that you can use to recruit huge ants.
(lvl 1 = lvl 1 titan takes about 10 hits to kill but very slow(about 10 times slower then average units) yet powerful)
(lvl 2 so on)
lvl 10 = 2x slower then average units,takes 11 hits to kill,can do 4 damage per strike to a building.
or slavery (unit capturer,get your cactus and armora and NG guys here!)
no lvls but still has a slight (20%) chance of capturing that unit and weapon instead of random stuff.
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aattss
21 posts
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Actually, it would be interesting if there was actual combat instead of random numbers and a random battle system.
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drmetalalex
84 posts
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yes improved battle system would be good
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fatmanslegacy
8 posts
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Bpayne horrible idea someone could buy nothing but cities use all their turns to buy more turns and still have money then keep on doing it and doing it
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sebiwan
222 posts
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well how about when u attack a spy hub u actually get something,
seriously what do stand to gain from a spy hub, other than a better oppertunity to sabatoge someone
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Noobin8er
915 posts
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Originally posted by sebiwan:
well how about when u attack a spy hub u actually get something,
seriously what do stand to gain from a spy hub, other than a better oppertunity to sabatoge someone
You realize that’s REALLY DAMN IMPORTAN, right? I hope you do.
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sargent179
439 posts
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idea: trap building: random blocks on the battle ground will do some damage or take away damage/luck of that soldier (upgrading makes more traps)
idea: catapult: gives extra attack to soldiers
idea: brickworks (or something that makes bricks): lowers cost of buildings
idea: forge: lowers cost of weapons
idea: /jail: instead of militia defending/attacking you fight with prisoners (the way 1 barracks is 3 soldiers jail is 5 soldiers but they have weaker attack/defence and cant rank up past rank 5 and cost money to buy prisoners and upgrading lets you have more soldiers)
looks:
KONG:
trap building: a anthill
catapult: like a slingshot
brickworks: no idea
forge: no idea
jail:
New Geo:
trap building: maybe electrical fence of sentry gun?
catapult: mortar tank (tank with gun pointing up)
brickworks:
forge:
jail: modern jail
Armora: (armor games)
trap building: hole (with leaves on it?)
catapult: a catapult
brickworks: (medieval) brickwork
forge: medieval forge
jail: medieval jail
jiggs:
trap building: no idea
catapult: no idea
brickworks: no idea
forge: no idea
jail: sheriff building/wild west jail
facebook:
trap building: no idea
catapult: no idea
brickworks: (modern) brickwork
forge: modern forge
jail:
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TheBigDawgJ
73 posts
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Hire a Q for the Z ($): Automatically does something for X turns pertaining to the building (for the most part anyway)
Where Q is the special unit name and Z is the building.
Mayor / City (1,000): Collects money
CO and XO / Barracks (5,000 and 2,500 respectively): CO recruits soldiers, XO trains them
General / Spy Hub (2,000): Has spies look for available targets based on your choice
Stonemason / Stronghold (5,000): Automatically repairs strongholds as long as you have the money to repair
Forgemaster / Armory (1,000): Automatically buy weaker weapons to purchase the strongest ones available to you
Mercenary / HQ (20,000): Gives a +1% bonus per HQ level to attack and defense
Head Scientist / Launch Site (50,000): Researches data
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aattss
21 posts
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Maybe you could “make” some extra squares, but the farther away they are, the more they cost, and the buildings and upgrades cost more due to <insert>.
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sargent179
439 posts
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dont you mean buy
aw just was told jigg soldiers were originally going to be aliens
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ustwokids4
15 posts
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I have a few ideas.
1. Paths. Leveling a building past lvl 9 will give it 2 paths to pick with different effects. EX A city could be a farm that gave you more money or a clockwork that generated more turns.
2. Crafting. Turning weaker weapons to stronger for the cost of 6 turns. Ex Potatogun + potatogun + 6 turns = fairy slingshot.
3. Trading. You can give other team members your troops/weapons/money for a cost of 1 turn each.
Someone reply with there thoughts.
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