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How about we take a break from war and focus on how to better your bases and strategies! Here at: The Qwerty Experiments we do just that. We theorycraft, number crunch and test our ideas to better our bases and make the most efficient ways of doing things. Our goal is to have many members testing and sharing strategies to the kongregate empire! To apply simply send me a pm if you want to be a tester. The forum below is for the experiments and their outcomes. Please apply, I could use the help :D
Experiment 1: Efficient troop training. I’m sure you have all trained your troops in your barracks before; but now there’s a more efficient way! I call it HQ Training. Hq training is where you use attacks to train your troops via the +1 rank system. For this you will need:
- High levels of HQs
- A deserted or blacked player (With no troops and preferably F.a.c.e)
- Some level one troops.
How to start:
- Make sure all your troops are set to defense only.
- Train your hq lvls worth of troops at your barracks to level 1.
- Make sure your level 1 troops are on attack only, or attack and defend.
- Go to your hq and attack the player 8 times.
- Go back to barracks and put all your troops on defense only again
- Repeat until barracks is full!
This is more efficient than the barracks training strategy but only if your combined hq lvls are more than 9. In math terms to calculate the amount of turns required to fill your barracks via this is simply; (Troop Max/Hq)\*8\*9.
Here are some comparisons the two strategies with different layouts.
- Dingus type 1
- Hq lvl 15
- Troop Max 210
- Turn cost via Barrack Train : 1890
- Turn cost via HQ Train : 1080
- Turns saved : 810
- Turn cost per troop : 5.143
Here is another type
- Dingus type 2
- Hq lvl 30
- Troop Max 90
- Turn cost via Barrack Train : 810
- Turn cost via HQ Train : 216
- Turns saved : 594
- Turn cost per troop : 2.433
Here is another type
- Stronghold type 1
- Hq lvl 14
- Troop Max 108
- Turn cost via Barrack Train : 972
- Turn cost via HQ Train : 576
- Turns saved : 396
- Turn cost per troop : 5.333
That concludes today’s experiment, please leave a comment and suggest what I should test next :D I hope this info helps you :)