mlstdragon
17 posts
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So, I’m not a stranger to KB games, and I’ve played this game on and off for a while.
But the quest line battle in academy tiltyard simply wrecks me. “Minions of Chaos,” One of the two fights required to progress, is simply two stacks of assassins and a stack of necromancers in the back.
I’m lv 23 and I’m having to fight two stacks of ~45 assassins and some amount of necromancers in the back.
I’ve tailored my army, changed around and tried a few approaches… and some did better than others.
But in the end it didn’t matter. I can’t kill the ~90 assassins (at 120 hp each, that’s 10800 damage i’d need to do…?) before they chew through my defenders (rather quickly, at that, even with lv 3 pallys). Once the defenders die, its pretty much game over.
So am I doing something wrong? Obviously people have gotten past this fight.
Any suggestions or pointers would be appreciated.
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silverwol
6 posts
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I have the same problem, at lvl 24. I have tried to beat several times without wanted, or pvp fights, but I have realized that without paladins, I will not slay them. It is a bit sad, since I like the game, but at this point it forces me to buy gems, fight via pvp, or get friends and do the wanted fights. I do not like beeing forced…
I think by having paladins, it is possible to beat them. Before that, I will maximize fireball, fire arrow and chain lightning spells, each of them kill 3-4 to 10-15 assasins. I will have gunners to reduce defense of assasins, druids, to improve my paladins, and inquisitors to heal them. It should be enough. About the fifth unit… I am not sure. Maybe driads would be good to make necromancers sleep for a few rounds at the beginning.
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birnical
39 posts
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I tried it once and failed really badly.
I went with Druids/Gunners/Paladins/Inqs/ Brons
My Paladin stack got demolished in 2/3 turns and before it got killed one assasin stack started to flank my ranged units 1 by 1. I took a lot of losses there.
I was at lvl 24 when I tried, I might go back at lvl 26.
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birnical
39 posts
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and yeah my Bron stack only lasted 1 hit If I remember correctly. Though I miscalculcated the power of the sin stacks I decided to start to do some damage on the necro first, maybe that was a bad idea and I should destroy the assasin stacks first.
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Hotshot2k4
2017 posts
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I don’t remember what level the fight was, but I believe I beat it at level 24-25. My army consisted of every decent defender I could think to throw in there, because I was going in expecting an ambush. Along with the defenders, I had my stack of inquisitors to revive my paladins when possible. Everything but the paladins and inqs in the back died off fairly quickly, but was able to deal some damage. As I rained down offensive spells and revived my paladins, I was barely able to pull out a win.
In retrospect I’d recommend bringing along Divine Shield, since that defensive boost would make paladins even better at taking hits. Taking that instead of entangle (lol) was probably the only thing I would have done differently if I had to do it again. I’d recommend you focus on the assassins one at a time so they wouldn’t be able to retaliate more than they have to, and if possible, get some units up in the necromancer’s face, while making sure to keep your troops separate during your approach, or play with the necromancer’s targeting by bringing single units closer to him.
For reference, my loadout consisted of possessed bears, swordsmen or vagabonds, knights (unupgraded and not quite filling every space), paladins, and inquisitors.
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silverwol
6 posts
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Ok, I made it finally at lvl25. I had seawolfs, gunners, swordsmans, inquisitors and wagabonds in my army. I had a chain lightning (max level -1), whihc killed ~10 assasins, gunners have lowered their defence and fighters (defenders) were used to beat them. When I had only a few seawolf left, I moved them to the necromancer stack to block his range attacks. I used everything else to survive until the sixth round, where I could use the chain lightning a second time. The half of the gunners and inquisitiors survived, the rest of the units were dead at the end.
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Magenta
115 posts
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I believe I have surefire solution to this level. Works well against any melee heavy pve fight.
Requirements:
Paladins
Druids
Divine Shield (fully upgraded)
Stack divine shield and druid shield on pallys in the first round. Pallys are now 75% melee resistant for 3 rounds. Win.
My full squad was: druid,inquis,pally,gunner,eyebeast.
Shame the necros wouldn’t leave my eyebeasts alone. Probably quite doable at lv22/23.

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silverwol
6 posts
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Yes, with paladins, the fight is not that hard. However without them… it is challenging.
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Magenta
115 posts
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Hmm, without pallys or knights I would probably use same tactics with brontos. Druid shield + divine + gear can get brontos to at least 65% melee resist. Backed by 3 mages (hopefully with inquis) and druid. Wouldn’t attack with the brontos obviously, just park them in the middle pressing defense button. Bound to work:).
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birnical
39 posts
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Right before Assasin #1 died, Assasin #2 went for my bottom Mortal Unit, Eyebeast…he tanked two hits.
After that, he went up…to my Druid…two hits and then he died…Fortunately he resumed back on my Paladin.
Great Tip about the Divine Shield/Druid Buff, It is very strong!
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birnical
39 posts
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Lunto
287 posts
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FK this mission srsly.
i tried everything, every advice in this thread and several others i got from chat but NOTHING worked for me so far.
how can it be that mid-way through the campaign, the difficulty on one single retarded mission is like 400% higher than all the rest? it´s frustrating how fking much gold and stamina i wasted on this mission already with the result of being able to kill ONE pack of the assassins and cutting through half of the other while the necromancers are still untouched.
i hate how “random” it feels to beat this mission, sometimes the necromancer is the problem because he just happens to target your inquisitors every turn, on other occasions you lose to crits, then to assassins switching target.
hate and tears.
/rage
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silverwol
6 posts
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Maximize lighning, fireball and get a divine shield, also maximized (at your level). Try it on lvl 25+. Use paladins, or if you do not have enough of them, use the army, I mentioned. Start the battle with a lighning on the assassins. Beat them with seawolf, but only after the gunners have reduced their number. Move sea wolf later to necromancers, but do not fight them, just stay there defending. Use defenders to create targets for assasins and focus on them with all other units. Oh, and sometimes use fireball, or ressurect from inq.’s.
Actually, this is the only fight in the game that is real hard. After finishing this one, the rest was not too hard…
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tothelight
2 posts
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Originally posted by Lunto:
FK this mission srsly.
i tried everything, every advice in this thread and several others i got from chat but NOTHING worked for me so far.
how can it be that mid-way through the campaign, the difficulty on one single retarded mission is like 400% higher than all the rest? it´s frustrating how fking much gold and stamina i wasted on this mission already with the result of being able to kill ONE pack of the assassins and cutting through half of the other while the necromancers are still untouched.
i hate how “random” it feels to beat this mission, sometimes the necromancer is the problem because he just happens to target your inquisitors every turn, on other occasions you lose to crits, then to assassins switching target.
hate and tears.
/rage
dude this is a side mission ok, just do the campain missions then come back later
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AlVelikij
108 posts
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It is Campaign mission, not a side.
Originally posted by Magenta:
I believe I have surefire solution to this level. Works well against any melee heavy pve fight.
Requirements:
Paladins
Druids
Divine Shield (fully upgraded)
Stack divine shield and druid shield on pallys in the first round. Pallys are now 75% melee resistant for 3 rounds. Win.
Thanks for advice.
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Buffdawg
40 posts
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I have ents so didn’t need to use divine shield as they are phenomenal against assasins. I completed this when I was L23. I’d imagine this would be a similar fight with pallies just slightly harder but compensated by divine shield.
I went Ent, knight, inquis, brontaur, vagabond
spells: fireball, firearrow (ran outta lightning), and accelerate fully upgraded to my level
Accelerated the brontaurs right to necros and just kept attacking them (they don’t attack back so there’s really no reason not to get free damage in each turn as it doesn’t affect tanking).
Ents / knights were basically tanking assasin damage, trying to exploit assasin targeting by pulling weakened troops out to get rezzed while fully utilising non-retal attacks (knight’s swipe / ent swarm). Always waited on attack with vagabond so that ents/knights took the damage first.
I also focus-fired one stack, the brontaurs did not survive, but i played a bit sloppy (one of the assasins randomly walked back 3 squares to hit the brontaurs – if he had not, i would’ve had a chance to rez and keep them alive).
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nmsu1999
150 posts
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A bunch of people in this thread are saying “just use paladins”. Did you all just buy them with gems? I’m level 26 and don’t have any. I know there’s a Wanted mission to get one knight at the time, but no paladins.
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Djinn99
189 posts
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Originally posted by nmsu1999:
A bunch of people in this thread are saying “just use paladins”. Did you all just buy them with gems? I’m level 26 and don’t have any. I know there’s a Wanted mission to get one knight at the time, but no paladins.
Paladins are easily obtainable through the False Inquisition wanted at Eastern Fort.
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nmsu1999
150 posts
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Oh, somehow I missed them. Thanks!
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Lunto
287 posts
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I finally made it…
Thanks a lot to everyone who shared their tactics, 14 paladins + druids + divine shield did the trick at last after i upgraded fireballs and chain lightnings as far as i could.
Still, took a lot of boring gold farming beforehand and I´m still crying some nerd tears for all the gold and stamina lost to those goddamn motherfking assassins >_>
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h_c_v
9 posts
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There is general approach for all ambush quests – bring 4 defenders and inq. It’s always works for me.
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picuhmy
64 posts
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I think this thread has run its course. Epic defender with divine shield + druid’s shield = win. Also remember to use friend spells, and your own to weaken.
@h_c_v its not an ambush, its a 3 stack battle on a small map.
I managed to beat this one at level 23-24, i think 23 with just Paladins, divine shield, brontaurs, inquisitors, gunners, and gargoyle trainees. I only used a few fire arrows on the assassins, and didn’t use chain lightning. The gunner sniped the necromancer really easily, and lowered its damage output to a trickle. The paladin with divine shield was actually tanking really well, and only lost like 2-3 stacks from a nearly full stack assassin hit. My brontaur lost 3/4 of its stacks when i foolishly used it to attack. With inquisitor heal on the paladin, the assassins eventually got worn down by my ranged, and I only lost my brontaurs.
The other mission was a LOT harder for me, with the 3x stack of 16 demonologists. I had to spam spells like crazy on that one.
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