nmsu1999
150 posts
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Is there any way to see the rewards for Wanted quests? I can’t find them to save my life.
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potapnik
17 posts
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I gave it a try and have to say, I dont like those changes. resolution problems are still here, Im not able to see all screen in non full scr mode. cost of units is not balanced good, for reviving commons you have to pay same amount as before for buying. buying units is extremely expensive. you dont see post battle reward, you dont see who are you going to faith, lots of units is no possible to get from wanteds, just to buy for gems. missing town interface.. why, it was so cool, in one screen you can see all you need. I thing that those changes were made for earning more money from this game and not to help players. I really like this game before patch, playing every day for 2 months, but right now Im dissapointed.
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LuckyHope
1 post
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I like the idea of ressing my common units, but I do not have any to res.
before the update I was low on mages and healers…. now I can’t get any…
is there any way I can start enew, cause at this point I can not play without imaginaryly dropping myself from lvl 15 to lvl 8
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Mambu
260 posts
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Im slowly getting used to new changes but are some important things that should be changed to improve pleasure of playing:
1. Stamina cost of pve battles is overload. 3-5 stamina each battle is max. 3 normal 5 wanted.
2. Add back view of chance getting rewards like spells,type of units in wanted etc.
3. After collecting all medals of valor should or shall i say “must” be back reward with big pack of legendaries. Before was Champs, Am and Demons to select.
4. Entering town or other place screen like before.
5. PvP not allow to enter battle without 5 stacks of units. Ofc cheaters can enter with min 1 of each but better this then nothing.
6. In contest not count points after battles with lvls higher more then 4lvls from other groups of competitors. For example Recruit (8-16)lvl fight with 20+ that battle should be not count same to Veteran (17-26 lvl) 30+ not count. That can reduce inequality of gold investment for upgrades between players.
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PekaGernet
13 posts
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How to look rewards for battle (for wanted & ordinary battles) and squad of armies? I used Scout’s License, but still can’t see it.
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Egisabeth
4 posts
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I like some of the changes, but town interface, was really good, i do not know where we are going with the new one.
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Artydent
56 posts
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I might get used to the annoying new look (reminds me of the Windows 8 preview), but I feel way too restricted in my pve gaming style now. So in addition to what Mambu already said, I’d like to add two points to the list:
7. Let us pick the daily quests we want to do, don’t force us to do them in some order. (Maybe have a forced order for doing them the very first time, but not every day. I don’t want to waste my stam on quests I don’t care about.)
8. Please remove the timer for the ordinary battles. As someone who often only has a few minutes time to log in, I’d like to be able to burn my stam in some easy and fast battles. (<sarcasm>Alternatively, you could increase the stam cost for battles to maybe 20 to make this a non-problem.</sarcasm>)
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vavusikarios
77 posts
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The biggest improvement is the town interface. By far.
The previous one was kind of anti-intuitive. A lot of new players were like: “I just received a quest and i dont know where i should go to complete it”. Completing the quests and doing the battles inside the city just doesnt make sense. Everything is much more intuitive now. You accept a quest, you go to the woods and kill the monster and then come back and complete it. As it should be :)
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wyd2
2 posts
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no friend list and can’t invite friends to help my wanted
can’t see Trophies and armies
a lot of bug…….
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vavusikarios
77 posts
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What i expected/hoped to see
1) New single player content. A new campaign, for higher level players. New areas to explore, new towns and new units to unlock.
2) Small but important touches here and there on the interface. Most important among them, the invite friends for wanted screen that is in desperate need for an overhaul and extra functionality
3) An increase in scope. I was quite sure that some units that were rare and difficult to get pre-update would become easy to get after the patch, while newly introduced units would replace them. This is the normal thing to expect, as it makes ppl happy and gives them a challenge at the same time. But this one here is a very beta-ish beta…
What I got instead, related to the above points:
1) No new content, just a reshuffle of the old. Oh well, there is always next time.
2) Pleasantly surprized here. The new interface is, as I have explained before, a significant improvement in general.
The invite friends for wanted has not being fixed yet though, and people are forced to rely on external means (eg the kongregate chat) to make it work.
3) The decrease in scope was a big surprize for me.
It also had a very negative affect on the community, especially the hard core of it.
Spells that were available in shops before, they are nowhere to find now.
Units that were accesible to high level players are not anymore (champs demonos and AMs)
etc
The negative response was to be expected as the lowering of the scope is something that, as any semi-experienced pnp-rpg DM would tell you, something that you never do in the middle of the campaign, with an established group of players and characters. It requires a new campaign.
Of course, this is a beta, so it can be excused. Still, people are paying real money (not beta money) to participate in this beta, so they may be a bit sensitive for good reason.
I myself experienced a personal tragedy(sic) because of the reduction in scope. I probably am the only level31(almost 32) in the game without either champs, demonos or AMs.
I was waiting for the update before completing the last quest for the 15th medal, at least 3 weeks now, prety sure that the increase in scope would make some of the legendaries available through other means. This would supposedly give me more info and I would be able to make a more educated choice of legendary…
Guess i was out of luck :(
Hope the above will be of use for the devs in the future.
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vavusikarios
77 posts
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Regarding pvp.
I have found out that i can live with the “no retreat after damage” rule.
I still dont like it, but it doesnt ruin the pvp experience.
I have a couple of suggestions though, to make it work better.
First and most important, if this is to work as intended, but it would also be a general improvement:
the time counter on the first round of combat should last longer, for both players. Give them time to decide if they want to retreat or not, but also to formulate a strategy on how to play the match.
Also, i feel that when retreating while facing a much stronger or aura opponent shouldnt invoke the 10 minutes ban before entering pvp again. I dont suggest that there should be no penalty, just that it should be milder. 3 minutes for example. The way it is now, it is quite often for many players who just want to have some pvp fun to not be able to do so because they happen to meet 2 or 3 overpowering opponents in a row. Has happened to everybody (i guess with the exception of lvl30+ aura players) and it kinda ruins, occassionaly, the pvp experience.
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vavusikarios
77 posts
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One last thing about pvp.
The new active items in the arena are a welcome addition, but sometimes they may be the main reason for winning or losing a battle. An altar of lightning on your side of the board means youre dead. They are nice to have but in pvp terrain, but they should be placed in the middle.
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Mambu
260 posts
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I have 2 magic seeds in inventory. After update i cant use it.
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No_Stress
329 posts
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Originally posted by Gamon666:
Lastly for now : what is to be expected as rare drop from the Emerald dragon? no new rare mats are needed for the recipies. Are we to understand that the emerald doesnt drop rare mats, or that it drops a random one? A chevron?
Gamon666
I just got a Magic Hide from the Emerald Dragon, so looks like we have now 2 Legendary units that give us the same rare drop. =/
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Thrade
15 posts
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I’m certainly not alone, but I feel like an important thing that should be changed is the going in blind to the enemy army composition. Exact numbers aren’t important, but we need to have an idea, and if you don’t give us an idea, we’re just going to use wiki’s or threads on the forum anyway to give that idea on the composition (and, you even congratulate this occuring in the ‘new location of wanteds’ thread).
If you’re style has us “needing” to utilise forum threads/wikis, then there’s something wrong with your style. And people are going to feel they need to, as a scouts license is not worth spending mats on.
Having the scouts license give precise numbers, and even leaving trophies hidden without would probably be fine. Rough composition has got to come back. Pre-game tactics, and choosing the right army is an important aspect of not just this, but all of the KB games.
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Mambu
260 posts
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Those changes u should implement in future.
1. Less stamina cost for battle. Some are now 12 stamina req.
2. Cancel waiting for non quest battles in any location.
3. Make all immortal (actual special) units available to bay with gold. Like rangers, inventors.
4. Without scouts license see what we can win after battles.
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Mambu
260 posts
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Good job. After last update i can delete 4th dote. Now we w8 to 3 other dots. Its is not much but can greatly help players to play this high potential game.
Originally posted by Mambu</
1. Less stamina cost for battle. Some are now 12 stamina req.
2. Cancel waiting for non quest battles in any location.
3. Make all immortal (actual special) units available to bay with gold. Like rangers, inventors.
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iridanou
89 posts
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mambu add a new fourth one…MEDALS BACK PLZ
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