Expert Map Making Tips

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avatar for urbansquall urbansquall 57 posts
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We’re going to collect expert map making tips in this thread. Post your own and we’ll edit the top page to incorporate the best!

GENERAL:

- No one likes maps that drag out for no reason. Make your maps as small as possible to keep them fun to play.
- Aesthetics matter. Litter open areas with a few forests, mountains or hills to make your maps prettier.
- Avoid starting any unit within the firing range of an enemy unit. It tends to remove early tactical options.
- Try to give each player several interesting choices at the start of the game. Make them decide between going for that ore deposit or building an army. Interesting tactical options makes your map more fun.

MORE REFERENCES:

- JediDude has a great reference going here that talks about map aesthetics. http://www.kongregate.com/forums/14/topics/50981

 
avatar for YAYitsAndrew YAYitsAndrew 26 posts
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- Only put neutral buildings in contested areas. If the player needs to spend their first few turns capturing buildings that no one else can realistically get to, you’re just wasting their time. They should already own those buildings. If one player has an easy time defending a building from being captured (like an oil rig close to their starting shore) that building is not in a contested area.

 
avatar for 2640ICSx 2640ICSx 1185 posts
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nice game

 
avatar for Differ Differ 1 post
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I’d also recommend not putting enemy units near each other. Try to keep them rather far away, or else the first player will have a large advantage.

 
avatar for lambard667 lambard667 621 posts
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Don’t just use 1 terrain type, use a variety, but also manuverable.

 
avatar for TBH_Productions TBH_Productions 59 posts
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I hate these small maps. :( I’d much rather have a 20+ minute game than 5 minutes

 
avatar for Babadingldoo Babadingldoo 4298 posts
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If you want a longer game, play classic mode.

 
avatar for 1337al 1337al 1046 posts
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it seems that map making tips are being completely ignored :/
it seems that people would rather play a map with 100’s of starting units and stuff on then a well designed one where strategy is required

 
avatar for ShadowMog ShadowMog 126 posts
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No, people would rather MAKE a dozen maps with 100s of starting units than a well-balanced map. People don’t play them very much…

Gerk makes some really nice, balanced maps.

 
avatar for saddaminsane saddaminsane 440 posts
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i think using certain terrains around ur factories can restrict, or help ur new build units get to the battle field more qickly, n this will certainly change how the battle is played out

 
avatar for lambard667 lambard667 621 posts
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Don’t have more than 2 factories

EDIT: Make that 3-9999…

 
avatar for steveb444 steveb444 61 posts
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If you want to get high ratings from users who play against the AI, don’t make small classic maps with Command HQ’s in ‘contested’ area’s ..

The AI is rather dumb when it comes to protecting it’s own Command HQ, so will always loose within a few moves .. game over … not much fun (especially when you get the ‘game too short to count’ msg.) so expect a ‘1 star’ rating …

 
avatar for cccool925 cccool925 886 posts
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hey im trying to make a reinbough v2 so can someone give me some ideas
its goin to have the same base as the original

 
avatar for GamingDude101 GamingDude101 4 posts
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Please fix The FTA and Name Please, I’m Good In Combat, Lame At Building =)

http://bit.ly/2TZtfr

 
avatar for acoolkid acoolkid 35 posts
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3 on 1 (make the guy with 1 the most powerfull)

put some water in kk

 
avatar for acoolkid acoolkid 35 posts
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hey im trying to make a reinbough v2 so can someone give me some ideas
its goin to have the same base as the original

well u need more water than the 1st 1 , put a big lake in the middle , give 2 warmachines each (both in different places)
 
avatar for cccool925 cccool925 886 posts
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well..i’ll thinnk about it

and i didnt make a lake, i sorta made a river with shores

 
avatar for hello5666 hello5666 4874 posts
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Next time I play make a map this will go on:lots of towers(eg.trucks,guys and boats)

 
avatar for Nicholaswerty Nicholaswerty 53 posts
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Do you know how to write scripts for maps?
Answers will be apreciated!! :)

 
avatar for cccool925 cccool925 886 posts
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well go to urbansquall.com and find the answer
i cant do scripting myself since im stupid

 
avatar for Nicholaswerty Nicholaswerty 53 posts
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THX!!! =]

 
avatar for DjStreamline DjStreamline 81 posts
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What’s everyone think of mah new Maps?

 
avatar for legodude12 legodude12 336 posts
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Would this idea work.

A small patch of ore surronded with mountains except for one entrance space

 
avatar for DjStreamline DjStreamline 81 posts
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Another new one, Battalion Chess… thoughts/ideas on any of the one’s i’ve uploaded so far?

 
avatar for frankpop frankpop 2 posts
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battlion chess….huh?

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