New Units! page 19

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avatar for wackymunkiman wackymunkiman 61 posts
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avatar for darksythe darksythe 54 posts
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Chinook
Price: $500
Armor: 30 Light
Move: 3 Air(winged)
Attack: 60 M [2-5]
Buffs/Debuffs:
Counter Battery
Kamikaze [when this unit dies, it deals 10 damage to all units around it(including friendlies)]
Skysweeper
Anti-Sub

@ koolaidperson: why are there limits?

 
avatar for dota08 dota08 46 posts
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Alpha Wing(a 2-way jet)
$750
HP:70
Armor:Light
Attack:30
Attack Type:Heavy
Move:5
Move Type:Wings
Modifiers:
Carpet Bombing-Deals 3X Damage if hits a ground/sea targets.
Skysweeper
Defcon 6-Immune to nuke damage(if there are any nukes.)
Gamma Burst:Will have +2 increase of movement if this unit’s HP is below 25%(17 HP)

 
avatar for nano5002 nano5002 19 posts
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Originally posted by legodude12:
Originally posted by nano5002:

Warp Tank


Price: $345


Hp: 40


Armor: Medium


Attack: 35 medium damage / 1 range


Move: 6 Warp (Moves past mountains, sea, enemy units, and the like that are in its way as long as the move range passes them)


Buffs:


Scrambled Atoms- Entering or passing Jammer Truck range ends unit move and lowers current HP by half. If HP is in single digits the Warp Tank is destroyed.


Tele-Frag- If it moves onto a space where there is a Stealth Tank, both are destroyed.


Description: Not too serious with it, I just thought it would be cool so I posted it.

@delos: Hey, its a place for people to be imaginative, and who knows, we might give urban an idea one day. Sure, the things can be pretty… out there, but its not like we’re hurting anyone.

At the end thats true but isn’t warp like wings in a way……

But nice idea

Similar, but not exactly. Wing cannot move over enemy units, and still has to go around. Due to the cheap nature of this, being able to cross barricades, I gave it relatively low hp, similar to the spider tank, and no real Buff strengths. A Jammer Truck and a Heavy Commando would be a good defense against a Warp Tank attack.

Tele-Frag could be useful if you know where the stealth is, but it also destroys the Warp Tank.

 
avatar for Jerry27 Jerry27 2 posts
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Mobile base
$2000
HP:900
Armor:Heavy
Attack:1000
Attack Type: Heavy
Move:4
Modefiers:
Rockets [Does 2х Damage to heavy armor]
Anti-air
Invisiblity

 
avatar for deadtom deadtom 1 post
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My idea is a bit more conventional than most of the ideas that I have seen in this thread. I was thinking that an aircraft carrier would be a nice addition to the game. Now I know that an aircraft carrier would be rather useless as it is normally used in real life, but this is an aircraft carrier with a bit of a twist to actually make it useful. The aircraft carrier would have a range of about 2 squares (possibly 3 but then it may be too powerful). Any raptor within this range would defend with medium armor instead of light armor. The reasoning behind this is that we would be treating it as if it is on the carrier which would have medium armor. This would essentially lower the attack of hunters and flaks by 2/3 and other raptors by 1/3. You would also be able to repair raptors within the range of the carrier.

 
avatar for Jerry27 Jerry27 2 posts
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Bunker
HP:1000
Armor:Heavy
Attack:1000
Attack Type:Heavy
Move:0
Modefiers:
Fixed [unit can not move]
Repairable [Each round unit repair by 15 Heakth]
Skysweeper
Anti-air
Anti-Sub

 
avatar for legodude12 legodude12 332 posts
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Originally posted by Jerry27:

Bunker

HP:1000

Armor:Heavy

Attack:1000

Attack Type:Heavy

Move:0

Modefiers:

Fixed [unit can not move]

Repairable [Each round unit repair by 15 Heakth]

Skysweeper

Anti-air

Anti-Sub

In the first post i said to make balanced units

 
avatar for miragem miragem 179 posts
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Originally posted by legodude12:
Originally posted by Jerry27:

Bunker


HP:1000


Armor:Heavy


Attack:1000


Attack Type:Heavy


Move:0


Modefiers:


Fixed [unit can not move]


Repairable [Each round unit repair by 15 Heakth]


Skysweeper


Anti-air


Anti-Sub

In the first post i said to make balanced units

They are some crasys than make the units a lot of overpowered….

 
avatar for nano5002 nano5002 19 posts
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Originally posted by V3N0M1300:

Arent you guys forgetting helicopters? Weak vs air, strong vs armor, possibly with sub hunting capabilities

Falcon Chopper
Price: $425
Hp: 40
Attack: 30 Heavy
Armor: Medium
Movement: 8 Propeller (same as Wing)
Buffs:
Anti-Sub
Cloak Attack (Thats when they auto-attack cloaked units, right?)
Tough Handling (-1 move for each turn made in the air (turn as in turn around, not game turn))
Landing (Unit can land for a turn and temporarily become vulnerable to ground attack, and unable to counter. Heals two bars of health and returns to air automatically next turn)

Thought I’d give it a go.

 
avatar for cccool925 cccool925 224 posts
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Too many buffs, the most is 4, but an scorpion of the air is nice, but it movers WAY to far

 
avatar for nano5002 nano5002 19 posts
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It only has four… look again and read more carefully:
Cloak Attack, Anti-Sub, Tough Handling, and Landing.
Also, it can only go fast straight. If it turns it slows it down.

 
avatar for legodude12 legodude12 332 posts
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Originally posted by nano5002:
Originally posted by V3N0M1300:

Arent you guys forgetting helicopters? Weak vs air, strong vs armor, possibly with sub hunting capabilities

Falcon Chopper

Price: $425

Hp: 40

Attack: 30 Heavy

Armor: Medium

Movement: 8 Propeller (same as Wing)

Buffs:

Anti-Sub

Cloak Attack (Thats when they auto-attack cloaked units, right?)

Tough Handling (-1 move for each turn made in the air (turn as in turn around, not game turn))

Landing (Unit can land for a turn and temporarily become vulnerable to ground attack, and unable to counter. Heals two bars of health and returns to air automatically next turn)

Thought I’d give it a go.

Nice. But tough handling could be the description of propellers.

But in this post I have the movement types! New and used.

Rotors/propellers: Same as wings but takes 1.5 move points to pass mountains. No volcanos.
Added by nano5002: – 1 move for each 90 degree turn made.
Wings: GO OVER EVERYTHING BUT VOLCANOS AND ENEMY UNITS!
Wheels: personnally the worst. costs: 1 point for roads, 1.5 points for plains and 2 points for everything else and obviously sideways 8 amount points for volcanos and mountains.
Treads: The most versatile! Quick(usually) and tough. 1 point for roads and plains. 1.5 points for everything else and infinite for mountain and volcano.
Airbubble (AKA hovercraft): Its on the first page. 1 point on alot of things. 1.5 points for forest and archipegelo. No mountains,rock formations or volcanos. 0.5 points on shores. And 2 points on sea, reefs.
Foot: 1 on everything. 2 for mountain. Can’t go over KRAKATOA! (volcano)
Rudder: Only sea. 1 point for reef and open water. 1.5 points for rock formation and archipegelo.
Massive hull: same as rudder except costs 0.5 more points for everything but open water.

I will add more as I see them.

 
avatar for cccool925 cccool925 224 posts
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Originally posted by nano5002:

It only has four… look again and read more carefully:

Cloak Attack, Anti-Sub, Tough Handling, and Landing.

Also, it can only go fast straight. If it turns it slows it down.

Oh, Sorry Thought that the word counter was one!!!!
LOLOLOLOLOLOLOL

 
avatar for Hitler222 Hitler222 2 posts
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Heavy tank
$500
HP:100 (Heavy)
Armor:120 (Heavy)
Move:6
Modefiers:
Heavy [Does 4x damage to light armor, 3x to medium and 2x to heavy armor]
Anti-air
Anti-Sub

 
avatar for Hitler222 Hitler222 2 posts
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Heavy warmashine
HP:130 (Heavy)
Armor:200 (Heavy)
Attack:100 (Heavy)/10 range
Move:3
Modefiers:
Heavy [Does 4x damage to light armor, 3x to medium and 2x to heavy armor]
Radar: [Have no-fly zone around him]
Anti-air
Anti-Sub

 
avatar for Nikki1973 Nikki1973 21 posts
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what is the price of the heavy warmachine?

 
avatar for Nikki1973 Nikki1973 21 posts
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PROPER new-unit making: 1.Ranged-combat units MUST NOT put range for shooting to 1. minimum is 2. 2.Shooting is a straight line from a whole battlefield IS prohibited. 3.Ground units are IMPOSSIBLE to shoot subs when submerged. 4.Put ALL units at a fair price and fair stats. Proper Battles: All units MUST have ammo, fuel, (infantries have rations). Units that have machine guns have INFINITE ammo, but have low firepower. ALL units must have 1 or 2 weapons. Recommended!

 
avatar for dota08 dota08 46 posts
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Buzzsaw Tank
HP:60
$400
Attack:30 Light
Armor:Heavy
Move:7
Move Type:Treads
Modifiers:
Clean Cut:Deals 2X DMG to infantry.
Tracking:Will hit any stealth unit in interception.
Mini-Jam:Immune to air attacks and stealth bonuses.
Stun:Disables counterattacks against this unit.

 
avatar for dota08 dota08 46 posts
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Massive Zeppelin:
HP:200
$1500
Attack:70 Heavy
Armor:Light
Move:3
Move Type:Wings
Modifiers:
Blind Spot
Anti-Sub
Gamma Burst:If this units HP is below 25%(50 HP)its move speed is +2
Overdrive:If this unit has moved the max, it damages itself by 10HP.

 
avatar for Nikki1973 Nikki1973 21 posts
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Horse Tank: Price:320 HP:90 Attack:30,Medium Armor:Medium Move:9,Treads Modifiers:Blind Spot, Extractor, Extractor Metal:This heals 30 HP when extracted resources, Death for Money: All terrain will turn to enriched ore deposits. (This unit can ONLY BE BOUGHT TO BLITZ MODE.) Fuel: 75 Ammo: 4

 
avatar for Nikki1973 Nikki1973 21 posts
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Only a 4 buff limit!!!

 
avatar for dota08 dota08 46 posts
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Originally posted by Nikki1973:

Only a 4 buff limit!!!

what u talkin about???

 
avatar for nano5002 nano5002 19 posts
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Originally posted by Nikki1973:

PROPER new-unit making: 1.Ranged-combat units MUST NOT put range for shooting to 1. minimum is 2. 2.Shooting is a straight line from a whole battlefield IS prohibited. 3.Ground units are IMPOSSIBLE to shoot subs when submerged. 4.Put ALL units at a fair price and fair stats. Proper Battles: All units MUST have ammo, fuel, (infantries have rations). Units that have machine guns have INFINITE ammo, but have low firepower. ALL units must have 1 or 2 weapons. Recommended!

Uh… there’s no ammo in this game, dude, or rations. Or fuel. There are no weapons, they have attack power and attack type.

I do agree with numbers 2, 3, and 4, however.

 
avatar for koolaidperson koolaidperson 157 posts
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Originally posted by darksythe:

Chinook

Price: $500

Armor: 30 Light

Move: 3 Air(winged)

Attack: 60 M [2-5]

Buffs/Debuffs:

Counter Battery

Kamikaze [when this unit dies, it deals 10 damage to all units around it(including friendlies)]

Skysweeper

Anti-Sub

@ koolaidperson: why are there limits?

Limits weren’t my choice, it was on the first or second page of this thread.

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