wackymunkiman
61 posts
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This post has been removed by an administrator or moderator
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darksythe
54 posts
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Chinook
Price: $500
Armor: 30 Light
Move: 3 Air(winged)
Attack: 60 M [2-5]
Buffs/Debuffs:
Counter Battery
Kamikaze [when this unit dies, it deals 10 damage to all units around it(including friendlies)]
Skysweeper
Anti-Sub
@ koolaidperson: why are there limits?
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dota08
46 posts
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Alpha Wing(a 2-way jet)
$750
HP:70
Armor:Light
Attack:30
Attack Type:Heavy
Move:5
Move Type:Wings
Modifiers:
Carpet Bombing-Deals 3X Damage if hits a ground/sea targets.
Skysweeper
Defcon 6-Immune to nuke damage(if there are any nukes.)
Gamma Burst:Will have +2 increase of movement if this unit’s HP is below 25%(17 HP)
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nano5002
19 posts
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Originally posted by legodude12:
Originally posted by nano5002:
Warp Tank
Price: $345
Hp: 40
Armor: Medium
Attack: 35 medium damage / 1 range
Move: 6 Warp (Moves past mountains, sea, enemy units, and the like that are in its way as long as the move range passes them)
Buffs:
Scrambled Atoms- Entering or passing Jammer Truck range ends unit move and lowers current HP by half. If HP is in single digits the Warp Tank is destroyed.
Tele-Frag- If it moves onto a space where there is a Stealth Tank, both are destroyed.
Description: Not too serious with it, I just thought it would be cool so I posted it.
@delos: Hey, its a place for people to be imaginative, and who knows, we might give urban an idea one day. Sure, the things can be pretty… out there, but its not like we’re hurting anyone.
At the end thats true but isn’t warp like wings in a way……
But nice idea
Similar, but not exactly. Wing cannot move over enemy units, and still has to go around. Due to the cheap nature of this, being able to cross barricades, I gave it relatively low hp, similar to the spider tank, and no real Buff strengths. A Jammer Truck and a Heavy Commando would be a good defense against a Warp Tank attack.
Tele-Frag could be useful if you know where the stealth is, but it also destroys the Warp Tank.
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Jerry27
2 posts
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Mobile base
$2000
HP:900
Armor:Heavy
Attack:1000
Attack Type: Heavy
Move:4
Modefiers:
Rockets [Does 2х Damage to heavy armor]
Anti-air
Invisiblity
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deadtom
1 post
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My idea is a bit more conventional than most of the ideas that I have seen in this thread. I was thinking that an aircraft carrier would be a nice addition to the game. Now I know that an aircraft carrier would be rather useless as it is normally used in real life, but this is an aircraft carrier with a bit of a twist to actually make it useful. The aircraft carrier would have a range of about 2 squares (possibly 3 but then it may be too powerful). Any raptor within this range would defend with medium armor instead of light armor. The reasoning behind this is that we would be treating it as if it is on the carrier which would have medium armor. This would essentially lower the attack of hunters and flaks by 2/3 and other raptors by 1/3. You would also be able to repair raptors within the range of the carrier.
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Jerry27
2 posts
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Bunker
HP:1000
Armor:Heavy
Attack:1000
Attack Type:Heavy
Move:0
Modefiers:
Fixed [unit can not move]
Repairable [Each round unit repair by 15 Heakth]
Skysweeper
Anti-air
Anti-Sub
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legodude12
332 posts
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Originally posted by Jerry27:
Bunker
HP:1000
Armor:Heavy
Attack:1000
Attack Type:Heavy
Move:0
Modefiers:
Fixed [unit can not move]
Repairable [Each round unit repair by 15 Heakth]
Skysweeper
Anti-air
Anti-Sub
In the first post i said to make balanced units
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miragem
179 posts
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Originally posted by legodude12:
Originally posted by Jerry27:
Bunker
HP:1000
Armor:Heavy
Attack:1000
Attack Type:Heavy
Move:0
Modefiers:
Fixed [unit can not move]
Repairable [Each round unit repair by 15 Heakth]
Skysweeper
Anti-air
Anti-Sub
In the first post i said to make balanced units
They are some crasys than make the units a lot of overpowered….
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nano5002
19 posts
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Originally posted by V3N0M1300:
Arent you guys forgetting helicopters? Weak vs air, strong vs armor, possibly with sub hunting capabilities
Falcon Chopper
Price: $425
Hp: 40
Attack: 30 Heavy
Armor: Medium
Movement: 8 Propeller (same as Wing)
Buffs:
Anti-Sub
Cloak Attack (Thats when they auto-attack cloaked units, right?)
Tough Handling (-1 move for each turn made in the air (turn as in turn around, not game turn))
Landing (Unit can land for a turn and temporarily become vulnerable to ground attack, and unable to counter. Heals two bars of health and returns to air automatically next turn)
Thought I’d give it a go.
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cccool925
224 posts
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Too many buffs, the most is 4, but an scorpion of the air is nice, but it movers WAY to far
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nano5002
19 posts
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It only has four… look again and read more carefully:
Cloak Attack, Anti-Sub, Tough Handling, and Landing.
Also, it can only go fast straight. If it turns it slows it down.
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legodude12
332 posts
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Originally posted by nano5002:
Originally posted by V3N0M1300:
Arent you guys forgetting helicopters? Weak vs air, strong vs armor, possibly with sub hunting capabilities
Falcon Chopper
Price: $425
Hp: 40
Attack: 30 Heavy
Armor: Medium
Movement: 8 Propeller (same as Wing)
Buffs:
Anti-Sub
Cloak Attack (Thats when they auto-attack cloaked units, right?)
Tough Handling (-1 move for each turn made in the air (turn as in turn around, not game turn))
Landing (Unit can land for a turn and temporarily become vulnerable to ground attack, and unable to counter. Heals two bars of health and returns to air automatically next turn)
Thought I’d give it a go.
Nice. But tough handling could be the description of propellers.
But in this post I have the movement types! New and used.
Rotors/propellers: Same as wings but takes 1.5 move points to pass mountains. No volcanos.
Added by nano5002: – 1 move for each 90 degree turn made.
Wings: GO OVER EVERYTHING BUT VOLCANOS AND ENEMY UNITS!
Wheels: personnally the worst. costs: 1 point for roads, 1.5 points for plains and 2 points for everything else and obviously sideways 8 amount points for volcanos and mountains.
Treads: The most versatile! Quick(usually) and tough. 1 point for roads and plains. 1.5 points for everything else and infinite for mountain and volcano.
Airbubble (AKA hovercraft): Its on the first page. 1 point on alot of things. 1.5 points for forest and archipegelo. No mountains,rock formations or volcanos. 0.5 points on shores. And 2 points on sea, reefs.
Foot: 1 on everything. 2 for mountain. Can’t go over KRAKATOA! (volcano)
Rudder: Only sea. 1 point for reef and open water. 1.5 points for rock formation and archipegelo.
Massive hull: same as rudder except costs 0.5 more points for everything but open water.
I will add more as I see them.
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cccool925
224 posts
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Originally posted by nano5002:
It only has four… look again and read more carefully:
Cloak Attack, Anti-Sub, Tough Handling, and Landing.
Also, it can only go fast straight. If it turns it slows it down.
Oh, Sorry Thought that the word counter was one!!!!
LOLOLOLOLOLOLOL
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Hitler222
2 posts
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Heavy tank
$500
HP:100 (Heavy)
Armor:120 (Heavy)
Move:6
Modefiers:
Heavy [Does 4x damage to light armor, 3x to medium and 2x to heavy armor]
Anti-air
Anti-Sub
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Hitler222
2 posts
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Heavy warmashine
HP:130 (Heavy)
Armor:200 (Heavy)
Attack:100 (Heavy)/10 range
Move:3
Modefiers:
Heavy [Does 4x damage to light armor, 3x to medium and 2x to heavy armor]
Radar: [Have no-fly zone around him]
Anti-air
Anti-Sub
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Nikki1973
21 posts
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what is the price of the heavy warmachine?
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Nikki1973
21 posts
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PROPER new-unit making: 1.Ranged-combat units MUST NOT put range for shooting to 1. minimum is 2. 2.Shooting is a straight line from a whole battlefield IS prohibited. 3.Ground units are IMPOSSIBLE to shoot subs when submerged. 4.Put ALL units at a fair price and fair stats. Proper Battles: All units MUST have ammo, fuel, (infantries have rations). Units that have machine guns have INFINITE ammo, but have low firepower. ALL units must have 1 or 2 weapons. Recommended!
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dota08
46 posts
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Buzzsaw Tank
HP:60
$400
Attack:30 Light
Armor:Heavy
Move:7
Move Type:Treads
Modifiers:
Clean Cut:Deals 2X DMG to infantry.
Tracking:Will hit any stealth unit in interception.
Mini-Jam:Immune to air attacks and stealth bonuses.
Stun:Disables counterattacks against this unit.
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dota08
46 posts
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Massive Zeppelin:
HP:200
$1500
Attack:70 Heavy
Armor:Light
Move:3
Move Type:Wings
Modifiers:
Blind Spot
Anti-Sub
Gamma Burst:If this units HP is below 25%(50 HP)its move speed is +2
Overdrive:If this unit has moved the max, it damages itself by 10HP.
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Nikki1973
21 posts
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Horse Tank: Price:320 HP:90 Attack:30,Medium Armor:Medium Move:9,Treads Modifiers:Blind Spot, Extractor, Extractor Metal:This heals 30 HP when extracted resources, Death for Money: All terrain will turn to enriched ore deposits. (This unit can ONLY BE BOUGHT TO BLITZ MODE.) Fuel: 75 Ammo: 4
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Nikki1973
21 posts
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dota08
46 posts
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Originally posted by Nikki1973:
Only a 4 buff limit!!!
what u talkin about???
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nano5002
19 posts
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Originally posted by Nikki1973:
PROPER new-unit making: 1.Ranged-combat units MUST NOT put range for shooting to 1. minimum is 2. 2.Shooting is a straight line from a whole battlefield IS prohibited. 3.Ground units are IMPOSSIBLE to shoot subs when submerged. 4.Put ALL units at a fair price and fair stats. Proper Battles: All units MUST have ammo, fuel, (infantries have rations). Units that have machine guns have INFINITE ammo, but have low firepower. ALL units must have 1 or 2 weapons. Recommended!
Uh… there’s no ammo in this game, dude, or rations. Or fuel. There are no weapons, they have attack power and attack type.
I do agree with numbers 2, 3, and 4, however.
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koolaidperson
157 posts
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Originally posted by darksythe:
Chinook
Price: $500
Armor: 30 Light
Move: 3 Air(winged)
Attack: 60 M [2-5]
Buffs/Debuffs:
Counter Battery
Kamikaze [when this unit dies, it deals 10 damage to all units around it(including friendlies)]
Skysweeper
Anti-Sub
@ koolaidperson: why are there limits?
Limits weren’t my choice, it was on the first or second page of this thread.
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