New Units! page 20

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avatar for koolaidperson koolaidperson 157 posts
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Originally posted by Nikki1973:

PROPER new-unit making: 1.Ranged-combat units MUST NOT put range for shooting to 1. minimum is 2. 2.Shooting is a straight line from a whole battlefield IS prohibited. 3.Ground units are IMPOSSIBLE to shoot subs when submerged. 4.Put ALL units at a fair price and fair stats. Proper Battles: All units MUST have ammo, fuel, (infantries have rations). Units that have machine guns have INFINITE ammo, but have low firepower. ALL units must have 1 or 2 weapons. Recommended!

Ground units can hit subs, like the rocket truck & warmachine.

 
avatar for koolaidperson koolaidperson 157 posts
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Originally posted by nano5002:
Originally posted by Nikki1973:

PROPER new-unit making: 1.Ranged-combat units MUST NOT put range for shooting to 1. minimum is 2. 2.Shooting is a straight line from a whole battlefield IS prohibited. 3.Ground units are IMPOSSIBLE to shoot subs when submerged. 4.Put ALL units at a fair price and fair stats. Proper Battles: All units MUST have ammo, fuel, (infantries have rations). Units that have machine guns have INFINITE ammo, but have low firepower. ALL units must have 1 or 2 weapons. Recommended!

Uh… there’s no ammo in this game, dude, or rations. Or fuel. There are no weapons, they have attack power and attack type.

I do agree with numbers 2, 3, and 4, however.

Agreed, this guy has no idea what the hell he’s doing.

 
avatar for Postronicman Postronicman 9 posts
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@ koolaidperson: From what i know, Warmachines do not have Anti-Sub Ability.

 
avatar for dota08 dota08 43 posts
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koolaidperson, warmachines cant bang subs!

 
avatar for koolaidperson koolaidperson 157 posts
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Originally posted by Postronicman:

@ koolaidperson: From what i know, Warmachines do not have Anti-Sub Ability.

Oh sorry, but the rocket truck can!! which means that there are ground units can hit hit subs.

 
avatar for legodude12 legodude12 331 posts
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From What I see this is getting crappy.

New Rules:
Nothing over $800
Nothing doing more than 70 damage.
Nothing with more than range 6 for maximum
Nothing with two attacks
No more new movement types Accepted is rotors(AKA a helicopter. Same as wings but if it does absolutely nothing on your turn it regains10 HP from landing. Also turbulence means it takes 1.5 points to move over mountains. And turning 90 degrees costs 1 point instead of 0), Rudder(a boat), Warp(Teleportation. It teleports past anything in its path. If it teleports onto a stealthed unit both are destroyed. stopping in jammer field cuts HP in half), Treads, Wheels, Foot, Air bubble(hovercraft)
Accepted buffs: Mammoth, blitz, counter-battery, fixed, linchpin, Capture, flak, skysweeper, Stealth(tanks and planes only), Unrepairable, Blind-spot, Stun, Anti-sub, Tracking, Tall(Can walk over enemy units), Salvage(If it dies you’re refunded 10%), Fire-bomb(not many know of this but 50% more damage if unit is in a building…I think), Swim (only for foot units. Can get into water and stay there for one turn), Traction(Treads only. Uses 1 move point to mave across everything), Skirmish(after attacking the unit may run away).
No more snipers
You may make unbalanced units as jokes but you must label them as jokes.
I will try to stop some arguements but take stress off me and don’t try to start arguements.
No talking about realism.

These are the new rules.

 
avatar for Nikki1973 Nikki1973 21 posts
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if the sub is submerged, how can the rocket truck and the condor bomber attack!?

 
avatar for dota08 dota08 43 posts
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Well im gonna have to think outside the box for my next idea.

 
avatar for Nikki1973 Nikki1973 21 posts
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legodude, and new-unit making CAN create our OWN buffs. but only a 4 buff limit! it is called a new-unit making!!!

 
avatar for legodude12 legodude12 331 posts
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Originally posted by Nikki1973:

if the sub is submerged, how can the rocket truck and the condor bomber attack!?

The explosions are large. ie. A gigantic rocket and an over-sized bomber.
The shockwave would vibrate the sub so hard that the armor would resonate and blow apart.

 
avatar for dota08 dota08 43 posts
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Originally posted by legodude12:

From What I see this is getting crappy.

New Rules:

Accepted buffs: Mammoth, blitz, counter-battery, fixed, linchpin, Capture, flak, skysweeper, Stealth(tanks and planes only), Unrepairable, Blind-spot, Stun, Anti-sub, Tracking, Tall(Can walk over enemy units), Salvage(If it dies you’re refunded 10%), Fire-bomb(not many know of this but 50% more damage if unit is in a building…I think), Swim (only for foot units. Can get into water and stay there for one turn), Traction(Treads only. Uses 1 move point to mave across everything), Skirmish(after attacking the unit may run away).

These are the new rules.

So basically only YOUR buffs are allowed?

 
avatar for koolaidperson koolaidperson 157 posts
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Originally posted by dota08:
Originally posted by legodude12:

From What I see this is getting crappy.

New Rules:


Accepted buffs: Mammoth, blitz, counter-battery, fixed, linchpin, Capture, flak, skysweeper, Stealth(tanks and planes only), Unrepairable, Blind-spot, Stun, Anti-sub, Tracking, Tall(Can walk over enemy units), Salvage(If it dies you’re refunded 10%), Fire-bomb(not many know of this but 50% more damage if unit is in a building…I think), Swim (only for foot units. Can get into water and stay there for one turn), Traction(Treads only. Uses 1 move point to mave across everything), Skirmish(after attacking the unit may run away).


These are the new rules.

So basically only YOUR buffs are allowed?

HE started the thread, WE follow HIS rules.

And this is great reasoning, because people are making highly unbalanced units.

And those aren’t his buffs, those are buffs already in the thread.

 
avatar for koolaidperson koolaidperson 157 posts
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Originally posted by Nikki1973:

legodude, and new-unit making CAN create our OWN buffs. but only a 4 buff limit! it is called a new-unit making!!!

No units in the game have more than four buffs, ie. the buff limit is four.

Yeah its called a new unit making thread, he made it, so its his rules.

 
avatar for dota08 dota08 43 posts
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Hybrid Tank
$800
HP:140
Attack:35 Medium
Armor:Heavy
Move:6
Move Type:Feet
Range:2-3
Modifiers:
Blitz
Counter-Battery
Stun
Skysweeper

Delta Marine
$300
HP:70
Attack:35 Medium
Armor:Light
Move:4
Move Type:Feet
Modifiers:
Capture
Tracking
???
???

 
avatar for darksythe darksythe 47 posts
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Originally posted by koolaidperson:
Originally posted by darksythe:

Chinook


Price: $500


Armor: 30 Light


Move: 3 Air(winged)


Attack: 60 M [2-5]


Buffs/Debuffs:


Counter Battery


Kamikaze [when this unit dies, it deals 10 damage to all units around it(including friendlies)]


Skysweeper


Anti-Sub

@ koolaidperson: why are there limits?

Limits weren’t my choice, it was on the first or second page of this thread.

O right.
+ Hitler222
and Jerry27
A little overpowered????

 
avatar for KnightofTime KnightofTime 21 posts
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Originally posted by legodude12:
Originally posted by Nikki1973:

if the sub is submerged, how can the rocket truck and the condor bomber attack!?

The explosions are large. ie. A gigantic rocket and an over-sized bomber.

The shockwave would vibrate the sub so hard that the armor would resonate and blow apart.

My dad is a Submariner, so i should know this stuff.

#1: SCUD’s (or missile trucks as they are known in the game) can be equipped with a special Tomahawk Cruise Missile modified for anti-sub warfare
#2: Torpedo Bombers anyone?
#3: The submarines are not “shaken” by the vibrations. put a tin can in a filled bathtub, now punch the surface of the water with your fist. Keep doing that until the can breaks. This is what your suggesting is like in a small scale. The steel submarines are made of is called HY-80, meaning it can withstand 80,000 psi.

 
avatar for legodude12 legodude12 331 posts
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Originally posted by dota08:
Originally posted by legodude12:

From What I see this is getting crappy.

New Rules:


Accepted buffs: Mammoth, blitz, counter-battery, fixed, linchpin, Capture, flak, skysweeper, Stealth(tanks and planes only), Unrepairable, Blind-spot, Stun, Anti-sub, Tracking, Tall(Can walk over enemy units), Salvage(If it dies you’re refunded 10%), Fire-bomb(not many know of this but 50% more damage if unit is in a building…I think), Swim (only for foot units. Can get into water and stay there for one turn), Traction(Treads only. Uses 1 move point to mave across everything), Skirmish(after attacking the unit may run away).


These are the new rules.

So basically only YOUR buffs are allowed?

I didn’t make all of them. I made: Tall, Salvage and swim

 
avatar for legodude12 legodude12 331 posts
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Originally posted by KnightofTime:
Originally posted by legodude12:
Originally posted by Nikki1973:

if the sub is submerged, how can the rocket truck and the condor bomber attack!?

The explosions are large. ie. A gigantic rocket and an over-sized bomber.


The shockwave would vibrate the sub so hard that the armor would resonate and blow apart.

My dad is a Submariner, so i should know this stuff.

#1: SCUD’s (or missile trucks as they are known in the game) can be equipped with a special Tomahawk Cruise Missile modified for anti-sub warfare

#2: Torpedo Bombers anyone?

#3: The submarines are not “shaken” by the vibrations. put a tin can in a filled bathtub, now punch the surface of the water with your fist. Keep doing that until the can breaks. This is what your suggesting is like in a small scale. The steel submarines are made of is called HY-80, meaning it can withstand 80,000 psi.

Thanx. Hopefully you stopped the arguement.

 
avatar for KnightofTime KnightofTime 21 posts
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Atomic Sub

Price: $650

Attack: 50 Medium (1-3)

Armor: 90 Heavy

Move: 4

Move Type: Rudder

Buffs:

Test Depth: Can only be hit by enemy subs.
Submerged
Anti-Sub
Cloak

 
avatar for saddaminsane saddaminsane 91 posts
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stealth commando

30 light hp

20 light damage

3 move foot

buffs: cloaking(2x damage) climber: can go over mountains faster than regualr commandoes can capture buildings

de-buffs: once on a building that can be captured, it is no longer cloaked, and CANNOT attack stealth units upon interception

 
avatar for koolaidperson koolaidperson 157 posts
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Hercules: air unit (USA military, its in call of duty 4 in the mission “death from above” act 1)

Stats:

Price: 1000

HP: 50 (medium)

Damage: 60 (medium)

Firing range: 3-8

Movement: 5 (wings)

buffs:

counter battery: (counter attacks ranged units)

high-flier: (takes 20% less damage from flak tanks)

multi-weapon platform: (can hit up to 3 units per turn)

Description: This unit is a ranged air unit, capable of hitting multiple targets in a single turn. Although it is powerful, it is weak without the support of anti-air units. This may seem overpowered, but it has multiple weaknesses, including flak tanks, rocket trucks, hunters, and turrets.

 
avatar for nano5002 nano5002 19 posts
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Trapper or ‘Mole’ Tank

Cost: $235

Attack: 25 Light

Health: 30

Armor: Medium

Move: 4 Tread

Buffs/Debuffs:

Set Trap- The unit digs into the ground of the space it is currently on. Eventually, the opponent may forget it is there and land a unit on the square. At the beginning of your next turn the Tank resurfaces, destroying the unit above. No effect on air units, or sea units if positioned on a shore. If a sea or air unit is above it the Tank cannot resurface until the unit is gone. Ground units can pass over it as if it were ordinary ground, so placing it at a choke point where your own units will hold the enemy from moving past, or in front of a barrier would work well. One placed on your Command Center would protect from capture. Only works on roads, canyons, shores, and plains. After trap is sprung the Trapper resurfaces. (Short version: Can be commanded to set a trap for ground enemies)

Limited Oxygen- If a Trapper is still underground by the end of the third round (1 round = all players take a turn) after setting the trap, it will be destroyed. Using air units to trap the Trapper is a good strategy if there aren’t anti-air defenses around. (Short version: Cannot stay underground for more than two turns)

Description: A tactical unit that takes some strategy to use, as conventionally it is quite weak.

 
avatar for saddaminsane saddaminsane 91 posts
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ranged air units is nice!

Hunter commando/rebel commmando

40 light hp

4 foot move

17 light damage

buffs: flak, can attack air units, and same as other commandoes

de-buffs:anti-social (is afraid of other commandoes and only does 17 light damage rather than 34)

 
avatar for koolaidperson koolaidperson 157 posts
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thanks, hunter commando is nice to. whats the cost?

 
avatar for legodude12 legodude12 331 posts
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Originally posted by KnightofTime:

Atomic Sub

Price: $650

Attack: 50 Medium (1-3)

Armor: 90 Heavy

Move: 4

Move Type: Rudder

Buffs:

Test Depth: Can only be hit by enemy subs.

Submerged

Anti-Sub

Cloak

Nice but its not balanced because of test-depth. But its fairly decent

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