Suggestion and Ideas page 26

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avatar for pikapika00 pikapika00 4 posts
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please make the schest of the day greater

 
avatar for kisember kisember 282 posts
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CoT mission:
Silver dragon knight king: HP: 1.394.265 – ATK: 12.872 – def: 7910 – aptitude: 650/180/130 – move speed: 3
unique hero: Silver Dragon Kight King: as Sir George Lancelot except – hero spells: meteor 2, meteor 3, giant fist X, dragon roar
units: extant: dark knight, gold paladin, gold TurdZilla
new:
red dragon rider: as dragon rider except, cost: 3, population: 12, aptitude: 140/48/48 (true_fire element)
orange goblin: as goblin except: cost: 1, population: 42, aptitude: 32/30/20 (true_wind element)
twin salamander (very-EX): as twin salamander except, cost: 2, population: 2, aptitude: 230/140/115 (fire element)
lord of fire: as flame devil except, cost: 5, population: 1, aptitude: 300/150/115 (void element)
enemy items: 2×fataality drink, 1×galaxy shield, 1×true dragon king armor 2, 2×cyborg suit
reward: 40.000 XP, titanium idol, 900 crystal, 1.200.000 gold

 
avatar for mehroz7butt mehroz7butt 11 posts
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i want to suggest a new magic item "the complete rune " we can purchase this rune from black smith.this rune will cost 1 master rune, 2 hero rune, 2 fire rune, 2 thunder rune, 2 water rune, 2 earth rune and 2 wind rune + 100000gold or by using 1000 crystals

 
avatar for deathmasta deathmasta 35 posts
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1:Ultima- Info:Titan, Void Element, biggest player titan yet- Stats an Apps at lvl1: 10,000/1,000/1,000_ 200/250/250- Appearance and Attacks: Ultima would look somthing like black dragonzord with an orange crystal in the center of its chest and he has 4 wings :3… and is of coarse 4 times as big… mabye 3 times, Ultima’s attack would have to be something of a lasercoming from his mouth… or mabye its coming from the crystal in his chest… hnnnnn OH right, he also doesnt have that giant sword on his arm just 2 regular black dragonzord hands… now thunder sword or whateva

2:Chaos- Info: Hero, Void/Dark Element, Ruiner of Worlds- Stats and Apps: 6780/1650/825_ 410/390/180- Appearance and Attacks: Chaos would have to look like a black demonic figure bound in chains that disappear from sight after a few feet from the black figure, he would be the size of an average human, e.g. viegraff’s size, the chains would give him the size of norm. popo, his attacks areas follows: Special_ he summons 5 chains each with a massive spike at the end of them to crush enemy foes, the range is half the field… mabye about 65% of the field/ Poison3 to 5/ FireVolcanoz3 to 5/ IceBlaster3 to 4/ Ultimate_ Chains of the Void: Chaos summons a MASSIVE black spgere in front of him that is constantly launching chains to the left and right, dealing damage at about 85% of the field and also damaging Chaos

3:Redemption- Info: Hero/Titan, Void/Light Element, The Redeemer- Stats and Apps: (Hero)4500/5500/10_ 350/500/50 (Titan)2500/3500/100_ 250/500/100- Appearance:(Hero) he would basically be a human 2 times the size of viegraff with angel wings, carrying a GIANT cross (2.5 times his size to specify)_ (Titan) just a white dragon on all fours with angel wings, he blasts a laser from his mouth that reaches about 35% of the field, and he is as fast as the ninjas, but has a VERY SLOW attack speed, bout 1 attack every 10 to 20 seconds, each attack lasts 3 seconds- Attacks:(Hero) Special; a 3 combo where he slams the cross down on the first strike, raises it out of the ground for the second strike, and slams it down again just with greater force than the first strike… something like khobbit’s special/ Heal3 to 5/ Meteor3 to 5/ Shield2 or 3/ Ultimate; Mercy_ Redemption sticks his cross in the ground and becomes engulfed in a tower of white light that starts at 25% of the field and gradually goes to 50%, the tower goes both left and right, a simple animation really, it does heavy damage to all that enter the light (only demons for your side)

There is my suggestion, hope yall like it, and i will c u later

 
avatar for mehroz7butt mehroz7butt 11 posts
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i have made some changes in this magic item "the complete rune " we can purchase this rune from black smith.this rune will cost 1 master rune, 2 hero rune, 2 fire rune, 2 thunder rune, 2 water rune, 2 earth rune and 2 wind rune + 500000gold or by using 1000 crystals.this rune will greatly INCREASE elemental/hero + mana(L) and will also give 1000hp,400atk,150def.
AND IM HOPING THAT THIS NEW ITEM WILL COME IN NEXT UPDATE.

 
avatar for mehroz7butt mehroz7butt 11 posts
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i have made some changes in this magic item "the complete rune " we can purchase this rune from black smith.this rune will cost 1 master rune, 2 hero rune, 2 fire rune, 2 thunder rune, 2 water rune, 2 earth rune and 2 wind rune + 500000gold or by using 1000 crystals.this rune will greatly increase elemental/hero + mana(L) and will also give 800hp,350atk,150def.
AND IM HOPING THAT THIS NEW ITEM WILL COME IN NEXT UPDATE

 
avatar for mehroz7butt mehroz7butt 11 posts
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i have made some changes in this magic item "the complete rune " we can purchase this rune from black smith.this rune will cost 1 master rune, 2 hero rune, 2 fire rune, 2 thunder rune, 2 water rune, 2 earth rune and 2 wind rune + 500000gold or by using 1000 crystals.this rune will greatly increase elemental/hero + mana(L)
AND IM HOPING THAT THIS NEW ITEM WILL COME IN NEXT UPDATE

 
avatar for ShadowSlyr6 ShadowSlyr6 14 posts
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how about getting some mana or spell bar when we kill the enemy monstersjust to help make the long boring farms go a little faster like farming for arc angel or peg

 
avatar for kisember kisember 282 posts
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new items:
1. dragon god sword: stat: HP: 850 – ATK: 1150 – def: 325
special: fire/hero+(L), earth/water+(M), mana+(S)
bought from: blacksmith lvl9 – costs: 2×true dragon king sword 2, 2×ragnarok, 10×titanium ore, 900.000 gold or 2100 crystal
2. dragon god armour: stat: HP: 1200 – ATK: 150 – def: 750
special: fire/hero+(L), earth/mana+(M), water/thunder+(S)
bought from: blacksmith lvl9 – costs: 3×true dragon king armour 2, 2×Behemoth Body Gear, 20×meteorite, 920.000 gold or 2100 crystal
3. galaxy spear: stat: HP: 1300 – ATK: 2000 – def: 650
special: mana/hero/gold/exp/item+(L), elemental/time+(M)
bought from: blacksmith lvl10 – costs: 9×lucifer spear, 50×moon stone, 14×galaxy stone, 15.000.000 gold or 40.000 crystals

 
avatar for deathmasta deathmasta 35 posts
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CoT suggestion: The Ninth Hell: Hero-The Lord of Hell from EW5/ Stats: 10’000’000/100’000/75’000/ Apptitudes: 1000\750\250/ Abilities: Special- same attack from EW5, Rage3, FireVolcanoz5 or 4, Meteor3 to 5, and GiantFistX/ Equips: 6 Lucifer Spears and 1 Satan Glove/ Units (existing): Shadow Goblins, Flame Devil, Succubi/ Units (new): The Lord Of Hell… duh no explaination needed, Arch Demon: somthing like the arch angel just its a demon with a huge freaky lookin hammer Element: void, Fallen Angel: same as the divine angels just with black wings and a grey body red armor and is carrying a spear so they have twice the range Element: void
Description: this is a trial where the player starts with only 1 health… and i literally mean 1 health, but the do start with full mana no matter what, and the mana is always at least filled to 3 on the blue mana bar… the player cannot regenerate health for his/her hero but they can still heal their units, the enemy also has enough range to reach 75% of the field to add on to the intense difficulty, at this point for the attack of the enemy he can wipe out your entire army before it even reaches half the field, of coarse the enemy counter thing still counts here, so some of the units will survive, but his units are also incredibly strong as well, so be warned, and good luck… be mindfull that this is only a suggestion and there is no garrenty that it wil be put into the game, please consider putting this in epic war saga and have a nice day

 
avatar for zaktan78 zaktan78 224 posts
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Cooperative Battling:

You and a friend of yours unite your forces to beat a very powerfull level(CoT+ difficulty). Rules:

1) Each of the two players chooses a different hero.
2) Each hero has his own mana bars, and they cannot be shared between the players.
3) The AI also has 2 heroes and sepperate mana bars.
4) Each of the 4 heroes(players and AI) picks 3 units. This means each team has up to 6 units, not 7.
5) Rage, Shield, Jurus Perisai Baja, Heal(I-III) only apply on the hero’s unit that USED the spell and NOT on his ally. This makes sure that indestuctable combos cannot be made(such as one hero healing and the other raging or whatever).
6) Experince and Gold are calculated for each player depending on his level(if you are at the level you are supposed to be for the mission, you get full exp. If lower, you get a smaller percent) to not encourage high levels powerleveling lower ones insanely.
7) The two players can’t have the same units. This is to avoid both players spamming Pegasus Knights, for example, for obvious reasons.
8) Each player picks 3 pieces of equipment. The final stats that will count for your units are calculated like this: X(stats)=[(Player1 stats/2) + (Player2 stats/2) + (Player 1 equipment stats) + (Player 2 equipment stats)]. The units stats are then calculated based on X as usual. The special effects of items affect the owner’s units/hero ONLY. This is, again, to prevent a higher level shielding a much lower level player from a mission he wasn’t supposed to be doing in the first place.
9) If one hero dies, the battle does not end. However, the stats of his items no longer count in the above formula, thus reducing the remaining hero’s units power. This encourage strategy(who to aim for) and discourages one hero from acting like a glass cannon too recklessely.
10) NOTE: I don’t know if it’s possible to code the following. If not, ignore it. In order to beat these missions, it should require real strategy. As such, one of the AI heroes playes defensively, while the other plays offensively. If the offensive hero gets low on health, the roles switch. If the defensive hero gets low on health, both heroes play defensively. If both heroes are high on health for longer than 5 mins, they both play agressive. If one dies, the other instantly becomes defensive.
11) The timer: the timer should get extended to 15 minutes. It’s two heroes you’re dealing with, and it’ll be more tricky and time consuming. The Time+(S,M,L) effects of course affect this, but each hero gets his own timer. If player1 for example, runs out of time, he dies. This might get people to choose their 3 items with extreme caution, and not to only try to rush the levels.

I think that such a game mode would really enhance the multiplayer feel of the game, and I’m sure it would please many. Finally, what would be greatly useful would be an in-battle chat for the players to communicate faster. Also, when one pauses the game, both players’ battle gets paused. After 1-2 minutes pass, the players get the option to keep fighting without their partner. I really hope you take this into consideration! :)

EDIT: I forgot what this will cost! Each mission/level/whatever you choose the battles to be called will cost something both players can easily get, and energy fits that role greatly! The cost should be affordable by everyone, and will be split towards the 2 players. For example, if Cooperative Mission 1 costs 30 energy(since it’s CoT+ difficulty it’ll obviously be more :P) and Player1 has 20/50 energey, but player2 only has 10/930 energy player1 will be asked to pay 20 energy, convering player2’s lack in energy at the present time. If both players have sufficient energy, each will pay half of it, or they can always arrange the cost between them(one might have a huge energy ammount), where both must pay AT LEAST 1 energy. So, example 2: Cooperative Mission 10 costs 200 energy. P1 has 930 available, and P2 has 157. P1 can offer that he pays 186 energy, leaving P2 to pay only 14 instead of 100. They can also have the alternative to pay with Action, where 3 Energy = 2 Action. So in example 2, P1 could offer to pay 100 Action, 88 Energy, and P2 can offer 6 Action and 3 Energy. I think you get it, even if the math is wrong or something :P. The reason for this would be the fact that some players might not want to sacrifice their precious Energy/Action for long levels, with rewards they don’t need and should therefore be given an alternative(Energy cost —> Action cost).

 
avatar for hoyl hoyl 195 posts
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you should be able to attack castle’s like in previous epic war games and have either AI or another player defend their own castle or attack yours you should make alliances or even guilds like what zaktan78 said their should be cooperative battling, maybe have other types of matches like capture the flag idk this is just my 2 cents

 
avatar for deathmasta deathmasta 35 posts
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CTF mode…. new mode suggestion timeeeee :D
if the stuff below cant be coded then ignore it completely mmk
Team Deathmatch: basically a mode where there is no cost to play, you get exp and gold based on your level, the max number of players in a match has to be bwetween 4 and 8, the min number of players required to start a match is 2, if one player join a match of 2 the player cannot play in the match until someone has arrived to play on the other side, that way it is never unfair, players can choose 3 items and 3 units, and any hero they desire, but they cannot share mana, and this mode can only be unlocked after a player reaches at the very least lvl1000

Mega Bosses: chalenges that are much harder than anything a player can face, the boss is one giant unit or hero, he has no units, and no items, but his stats are insane, so it will take many hours to beat him, a player can pause the battle at any time and resume it later, the time limit would be 1 day of playing at max, aka the player has 24 hours while in that battle to beat the boss, the boss of coarse wouldnt be able to move, the only way to lose this battle is to rush the boss and get killed, or the time limit ends, there can be no time extending items…. in other words they cannot work, you recive exp or gold that is 2 to 100 times your level, you can choose either or… but you can only recive one, other player are aloud to join the battle and aid in the fight but will recive reduced rewards, exclusive materials and crystals can be obtained from the battles, but you have to master a battle in order to obtain these items, to master a mega boss battle you have to complete all the achievments related to that battle, it will only get harder after you master it, and the rewards will stay the same as well, the size of the field is 3 times that of the regular so the boss cant insta kill a player, for e.g. frei is 2 times her size with over 100k attack, its probably instakill for anyone, even vlax

Guilds: guilds cost gold to make and exp to improve (guild exp), 1% of the exp you earn will go into the vault for your guild’s exp, there is a max for the guild exp you can have, it can be spent on varios items/ the guild’s lvl/ or mabye even special units, only the guild master can buy these things, once the items are bought every person in the guild recives a copy of the bought item/unit
Alliances:a formation of guilds where the guild help eachother and can declare war on other guilds/ alliances, the max number of people in a guild can be 100, while the max number of guilds in an alliance can be 5 or 10, nothing special about an alliance, just gives you more people to play with

Multiplayer: players are given a place where their castle is, they can invade other castles and take varios things, but the player that loses will always get to keep their items, the invader just gets a copy of that item, special npc cities can be attacked, players can take away a spot on the multiplayer map and move their castle, they can also build new castles on the area where they conqured, the special npcs cannot be conquered only attacked, players may be able to recive special units while invading new territories, these units could only be obtained this way… mabye heros could as well, the special npcs have heros and units that can only be obtained by fighting and beating the npc, there would be 8 mastery lvls for the npc, increasing by 5 each time you master, aka get a star, the units would go in order from weakest to strongest and finally the hero would be obtained

 
avatar for dustin555 dustin555 1 post
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make a reward for every unit u kill

 
avatar for kisember kisember 282 posts
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quest 10, mission 1: Divine angel metatron?
enemy hero: arch angel metatron – enemy level: 540 – energy cost: 200
enemy units: shadow goblin, divine angel, twin diablos (EX), fairy, harpy, mystic, arch angel
enemy items: 1×angel slayer, 1×staff of doomsday, 1×infinity blade, 2×Khronos shield, 1×dragon steak barbeque
common item: angel stone – rare item: epic blade 2
quest 10, mission 2: Sky queen
enemy hero: Frei the sky princess – enemy level: 600 – energy cost: 230
enemy units: ninja assassin, twin salamander (EX), warg rider, twin diablos (EX), pegasus knight, divine angel, arch angel
enemy items: 2×infinity blade, 1×gungnir, 1×Jupiter shield, 1×ragnarok, 1×fataality drink
common item: doping pill – rare item: Bahamut armor
quest 10, mission 3: It’s clown?
It’s giant???
enemy hero: Mastermind X – enemy level: 700 – energy cost: 250
enemy units: clown, war tank, cursed pirate, yeti, turdzilla, witch, phantom beast
enemy items: 1×epic blade 3, 1×true dragon king sword 2, 1×true dragon king armour 2, 2×Robe of light, 1×doping pill
common item: epic stone – rare item: prism stone

 
avatar for kisember kisember 282 posts
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quest 10, mission 4: The end of hope, the giant frog-fish monster.
hero: Overlord Guah-hajj – hero spells: ice blaster 2, heal 3, meteor 2, meteor 3
enemy level: 800 – energy cost: 300
enemy units: orange goblin, dragon rider, twin salamander (EX), yeti, dragon warrior, twin diablos, phantom beast
enemy items: 1×Pure platinum armor, 1×X chain mail, 1×ancient king shield, 1×epic blade 3, 2×infinity blade
unique unit: orange goblin: as goblin except, population: 42, aptitude: 20/30/15
hero stats: HP: 197.245 – ATK: 12.650 – def: 2.791 – move speed: 0.3
quest 10, mission 5: The dragon god
hero: The end (from EW2) – hero spells: fire volcanoz 2, fire volcanoz 3, meteor 3, giant fist X
enemy level: 1000 – energy cost: 360
enemy units: undead puppy dragon, dark knight, lava golem, black dragon zero, mystic, volcano witch
enemy items: 1×ancient king shield, 1×true dragon king sword 2, 1×true dragon king armour 2, 1×Behemoth body gear, 2×fataality drink
hero stats: HP: 236.958 – ATK: 12.649 – def: 2.846 – move speed: 0.32
unique units:
undead puppy dragon: as puppy dragon except, pop: 10 – aptitude: 15/16/12 (true_fire element)
volcano witch: as witch except, cost: 2, pop: 6 – aptitude: 28/28/14

 
avatar for hoyl hoyl 195 posts
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a skill tree instead of having just 5 abilities you should be able to research more but but nothing unusual or something that makes them overpowered

 
avatar for kisember kisember 282 posts
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quest 10, final mission: The king of hell
enemy level: 1800 – energy cost: 450
enemy hero: Lord of hell – hero spells: special attack, fire volcanoz 3, thunderstorm 3, meteor 3, twin tornado, giant fist X
hero stats: HP/1.974.235 – ATK/19.672 – def/8324 – aptitude: 900/250/180
enemy units:
black succubus (EX): as fire succubi except, cost: 2 – aptitude: 28/28/16, void element
red dragon rider (EX): as dragon rider except, cost: 3 – aptitude: 110/95/55, void element
twin salamander (EX): as twin salamander except, cost: 3 – aptitude: 240/120/95, fire element
phantom devil (EX): as flame devil except, cost: 5 – aptitude: 420/315/210, true_fire element
dark guardian (EX): cost: 3, pop: 4 – aptitude: 160/80/80, true_earth element
lava beast rider (EX): as beast rider except, cost: 2 – aptitude: 80/68/56, true_wind element
volcano witch (EX): as witch except, cost: 1 – aptitude: 21/28/14, void element
enemy items: 2×infinity blade, 1×galaxy sword, 1×fataality drink, 1×dragon steak barbeque, 1×true dragon king sword 2

 
avatar for guirai guirai 21 posts
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units could be characteristic of the heroes and missions
example: in the first mission the hero is Grullbug Grimtooth, an orc, then the units could be orc warriors, orc archers, etc instead of hobbits and elite knight

 
avatar for Zynekten Zynekten 1 post
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a restart button would be nice

 
avatar for reiczar reiczar 1 post
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Dark temple

 
avatar for Markem Markem 1 post
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Maybe you could add the ability to gift crystal to a friend.

 
avatar for kisember kisember 282 posts
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new fusional items:
golden stone, inferno stone, holy ice
new weapon items:
1. Barbato’s bard:
stat : HP: 630 – ATK: 780 – def: 100 – special: thunder/earth/wind+(M), hero/mana+(S)
where to obtain: market lvl9 – costs: 450.000 gold
2. titanium gungnir:
stat: 640 – ATK: 800 – def: 90 – special: mana+(L), exp/item/gold+(S)
where to obtain: blacksmith lvl9 – costs: 2 gungnir, 1 cat god staff, 2×titanium ore, 250.000 gold or 1600 crystals
3. inferno axe:
stat: HP: 650 – ATK: 1000 – def: 350 – special: fire/hero/mana/time+(L)
where to obtain: blacksmith lvl10 – costs: 3×Barbato’s axe, 6×beam axe, 4×inferno stone, 400.000 gold or 2000 crystals
4. lightning claw:
stat: HP: 710 – ATK: 1150 – def: 400 – special: thunder/water+(L), hero+(M)
where to obtain: blacksmith lvl9 – costs: 3×tiamat claw, 4×thunder crystal, 10×moon stone, 250.000 gold or 1500 crystals

 
avatar for kisember kisember 282 posts
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CoT mission: The colossus armored dwarf
hero: Gold armoured dwarf god – as steel armoured popo except
hero stats: HP/984.253 – ATK/13.728 – def/8431 – aptitude: 1000/250/250
enemy items: 1×True dragon king armour 2, 1×dragon steak barbeque, 2×fataality drink, 1×cyborg suit, 1×tiamat claw
BP cost: 1500 – item reward: infinity blade – XP reward: 4000 – enemy level: 3000
enemy units:
exist: Popo clone, elite dwarf, dwarf sharp shooter (double population for all exist units)
new:
steel armoured wizard: as elder wizard except – aptitude: 60/60/30
steel armoured yeti: as yeti except – aptitude: 160/100/100
steel armoured pixie: as fairy except – aptitude: 55/65/35
steel armoured beast rider: as beast rider except – aptitude: 100/75/50

 
avatar for ray20ray08 ray20ray08 18 posts
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I think it would be cool for like defensive type units.

Builder Dwarfs
Elemental Earth. Stat aptitude: 100/0/100
Pop: 6 / Cost: 3
These handy creatures would build a wall in close to the hero, All attacks (Besides hero attacks that would reach over ie; volacno and poison gas)
The wall would have 7500 HP and would be repaired 10HP each second by every dwarf still behind the wall

Ward Mages
Elemental Water. Stat Aptitude: 400/0/0
Pop: 5 / Cost: 6
These mages will stand behind and create a shield that will block the unit closest to the other end of the battle field.
All damage that would hit the shield will be redirected to the ward mages and they would take half the damage.
(meaning if 10 goblins are attacking the shield and hit 10’s every hit, the ward mages would only take 5 damage every hit)
The mages and their shield would no be effected by any defense stats or spells.

Flame priest
Elemental Fire. Stat aptitude: 40/0/20
Pop: 1 / Cost: 4
This single Flame Preist would run through the field, it would set every friendly unit on holy fire.
These units with holy fire on them would be healed 1hp every second and the fire would cause burns to any unit near them.
Any unit who has holy fire will be healed when they are hit by a fire spell (not including fire spells from heros) but they would never go passed their max health.
They would also take double damage from water spells.

Possession Spirits
Elemental: Void. Stat Aptitude: 0/0/200
Pop: 5 / Cost: 4
These spirits would go to the middle of the map and wait for a friendly unit to pass them, when a friendly unit is possessed their defense gets boost by 350% (x3.5).
These spirits are weak to popo’s special jump attack (the spirits would be thrown into the air and killed instantly)