Suggestion and Ideas page 47

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Originally posted by artlogicgames:

If you have any suggestion and ideas for Epic War Saga. Let us know !

what if u could have ranged units that cost 7 mana but sommuns 8 units that heal about 25% of their life when they attack every attack, just like the reapers exept thier ranged and a little bit weaker

 
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when I got to play a random game tha they give me 100 crystals.I could refresh the page and it advises to play another game then I get more crystals and I an get all crystals I want please You should fix that.(I dont get crstals the way the normal way)

 
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how about a hero with full mana start or has an elemental +. but plz make the stats a bit lower or the mana one would be rlly op

 
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new heroes and new chapters: (idea)
the new heroes:
The wanderning swordmaster: HP: 11.000 – ATK: 260 – DEF: 75
move speed: 4 – aptitude: 520/110/85 – hits: 2
hero spells: special attack, heal 2, rage, charming smile, transfer
element: wind – attack status: 1. fly+fataality, 2. fataality+stun
purchase costs: 90.000.000 gold
Athena : HP: 12.000 – ATK: 245 – DEF: 75
move speed: 3 – aptitude: 550/100/86 – hits: 2
hero spells: special attack, rage, heal 3, holy judgement, Jurus Persiai Baja
element: thunder – attack status: 1. shock+stun – 2. shcok+fly+fataality
purchase costs: 4000 crystals

 
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chapter 13, part 1:(Requires the previous idea)
13-1: The devil returns
enemy hero: Efreet Lord – enemy level: 2700
enemy units: fire succubi+, fallen angel, fire dragon igniz, twin salamander (EX), lamia+
enemy items: 2×demon sword laevatine, 2×Barbatos king armour, 1×Turd-Zilla shield, 1×fataality drink
item rewards: sure: eternal fire – common: demon stone – rare: dragon steak BBQ
13-2: Master of knifes, blades and swords
enemy hero: The wanderning swordmaster – enemy level: 2850
enemy units: ninja assassin+, war tank+, angel knight+, beast rider+, cyclop, dark knight, dragon warrior+
ememy items: 2×epic blade 3, 2×infinity blade, 1×invisible cloak, 1×meteor shield
item rewards: sure: boomerang – common: ninja mark – rare: TDKS
13-3: Return the beast god
enemy hero: Fierce tiger god – enemy level: 3000
enemy units: warg rider+, white tiger+, twin diablos (EX), cyclop, mermaid+, pegasus knight+
enemy items: 1×angel slayer, 1×infinity blade, 1×invisible cloak, 1×Khronos shield, 1×meteor shield, 1×dragon steak BBQ
item rewards: sure: ancient tusk – common: prism stone – rare: epic stone

 
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I would like to see the arena not be case-sensitive. Kongregate isn’t case sensitive so you would never have a need for in-game to be case sensitive.

 
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Multiple speed ups like 3x,4x etc.

 
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chapter 13, part 2:(Requires the my previous ideas)
13-4: The dragon of sea
enemy hero: Leviathan – enemy level: 3150
enemy units: goblin+, pegasus knight+, dragon warrior+, lamia+, mermaid+, sea serpent, cyclop
enemy items: 1×Barbatos king armour, 1×infinity blade, 1×cyborg suit, 1×Khronos shield, 1×Turd-Zilla shield
item rewards: sure: elixir – common: sea god seal – rare: hero signature
13-5: Goblin rangers
enemy hero: Power go goblin – enemy level: 3300
enemy units: shadow goblin (EX), twin salamander (EX), pegasus knight+, fafnir
enemy items: 3×Infinity blade, 3×meteor shield
item rewards: sure: pegasus wing – common: demon stone – rare: assassin knife
13-6: Monster overlord
enemy hero: The Overlord Guah-hajj – enemy level: 3450
hero spells: special attack, evil skull lord, dragon roar, holy judgement, spirit bomb
enemy units: ninja assassin+, twin salamander (EX), winged folk, great wyrm, twin diablos (EX), pegasus knight+, lamia+
enemy items: 2×Infinity blade, 2×fataality drink, 2×Dragon steak BBQ
item rewards: sure: cursed seal – common: fataality drink – rare: red dragon eye

 
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chapter 14, part 1: (Requires the my previous ideas)
14-1: The goddess of greeks
enemy hero: Athena – enemy level: 3400
enemy units: pegasus knight+, holy matriach+, mermaid+, angel knight+, ninja assassin+
enemy items: 2×angel slayer, 1×invisible cloak, 1×meteor shield 2×elixir
item rewards: sure: ninja mark – common: angel stone – rare: staff of doomsday
14-2: Goddess from hell
enemy hero: Fallen Goddess – enemy level: 3550
enemy units: ninja assassin+, fallen angel, lava golem, pegasus knight+, phantom beast (EX), black dragon zero, Frei clone (EX)
enemy items: 2×infinity blade, 2×cyborg suit, 1×Jupiter shield, 1×fataality drink
item rewards: sure: pegasus wing – common: demon stone – rare: armor of darkness
14-3: The storm paladin
enemy hero: Sir Kholai – enemy level: 3700
enemy units: ork bomber+, fire succubi+, goblin+, phantom knight+, holy matriach+, pegasus knight+, fafnir
enemy items: 1×cyborg suit, 1×staff of doomsday, 1×meteor shield, 1×overlord Armour, 2×fataality drink
item rewards: sure: titanium ore – common: prism stone – rare: hero signature

 
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Just noticed that there are no “Strong vs Thunder” units.

 
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Make the arena Player vs Player not Player vs Computer Player

 
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modification last 6 chapter rewards – and new reward type: sure – chapter 7 and 8
7-1: sure: iron ore – common: gold ore – rare: platinum ore
7-2: sure: red onion – common: fire dragon wing – rare: fire dragon crystal
7-3: sure: fire crystal – common: meteorite – rare: ancient tusk
7-4: sure: fire crystal – common: dragon sabre – rare: Viegraff sword
7-5: sure: earth crystal – common: gold plate – rare: Popo helm
7-6: sure: dino steak – common: doping pill – rare: eternal fire
8-1: sure: white knight seal – common: platinum ore – rare: elixir
8-2: sure: steak – common: platinum ore – rare: titanium ore
8-3: sure: dragon seal – common: earth dragon horn – rare: earth dragon crystal
8-4: sure: moon stone – common: dragon egg – rare: titanium ore
8-5: sure: meteorite – common: boomerang – rare: prism stone
8-6: sure: master rune – common: ??? potion – rare: demon stone

 
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cant you add a way to trade gold for crystals? you already have a way to trade crystals for gold but that goes unused because so many things require crystals. i believe it would help out alot more

 
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An option to sell stuff in the market. My inventory is full of useless junk(Many others too). I don’t mind if it’s at 5% of the original item price, I just want to get rid of them.

tl;dr: Sell SELL SELL

 
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Here’s an idea for the next incarnation. Why don’t you have each unit have 1 item per gear. For instance, have each unit get 1 sword/weapon, 1 shield, 1 item, and 1 food. It would make strategy a lot more intriguing.

 
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modification last 6 chapter rewards – and new reward type: sure – chapter 9 and 10
9-1: sure: thunder crystal – common: platinum ore – rare: prism stone
9-2: sure: earth crystal – common: cursed seal – rare: evil mask
9-3: sure: fire crystal – common: ninja mark – rare: fataality drink
9-4: sure: water crystal – common: tortoise shell – rare: sea god seal
9-5: sure: wind crystal – common: ancient tusk – rare: angel stone
9-6: sure: meteorite – common: moon stone – rare: black matter
10-1: sure: gold ore – common: titanium ore – rare: prism stone
10-2: sure: fire dragon crystal – common: eternal fire – rare: dragon king sword
10-3: sure: elixir – common: glorious wing – rare: demon stone
10-4: sure: ??? potion – common: holy sword excalibourne – rare: ultimate seal
10-5: sure: earth dragon crystal – common: titanium ore – rare: golden idol
10-6: sure: eternal fire – common: demon stone – rare: epic stone

 
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modification last 6 chapter rewards – and new reward type: sure – chapter 11 and 12
11-1: sure: meteorite – common: angel stone – rare: giant foot
11-2: sure: fire dragon wing – common: glorious wing – rare: fataality drink
11-3: sure: earth dragon horn – common: cursed seal – rare: dragon steak BBQ
11-4: sure: eternal fire – common: prism stone – rare: black matter
11-5: sure: glorious wing – common: pegasus wing – rare: gungnir
11-6: sure: fire dragon crystal – common: ultimate seal – rare: epic stone
12-1: sure: dragon seal – common: sea god seal – rare: golden idol
12-2: sure: titanium ore – common: evil mask – rare: hero signature
12-3: sure: demon stone – common: ultimate seal – rare: epic stone
12-4: sure: angel stone – common: fataality drink – rare: epic stone
12-5: sure: prism stone – common: dragon steak BBQ – rare: assassin knife
12-6: sure: Artlogic-badge – common: epic stone – rare: red dragon eye

 
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returner heroes:
1. Kara the slayer: HP: 8000 – ATK: 190 – def: 65 – hits: 2 – element: void
aptitude: 410/97/76 – move speed: 3 – attack status: 1. fly, 2. fataality+burn
hero spells: special attack, heal 2, rage, dragon roar, spirit bomb
info: The legendary assassin
bought from: monster lab lvl10 – costs: Oni the Brute, beast rider, 3×assassin knife, 20.000.000 gold or 3100 crystals
2. Queen Etheriea: HP: 7100 – ATK: 205 – def: 70 – hits: 3 – element: wind
aptitude: 350/100/78 – move speed: 1.8 – attack status: fly+stun
hero spells: special attack, heal 3, rage, twin tornado, holy judgement
info: Queen of the witchs and harpys
bought from: castle throne lvl9 – costs: 30.000.000 gold

 
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returner hero:
3. Skull knight Warrior: HP: 8500 – ATK: 200 – def: 60 – hits: 2 – element: thunder
aptitude: 420/115/81 – move speed: 2.7 – attack status: fataality+shock+stun
hero spells: special attack, rage, shield, evil skull lord, flaming tornado
flaming tornado: required level of: 450 – mana cost: 6 – attack status: burn – element: none
info: Legendary skeleton knight
bought from: monster lab lvl10 – costs: Sir Kholai, dark knight, 2×red dragon eye, 60.000.000 gold or 3200 crystals

 
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Unit Idea: Squabbit
Unit Number: 30
Cost: 3 Bars of Energy
Element: Void
Attack Range: Very Close
Attack Speed: Moderate-Fast
Movement Speed: Very Fast
Damage: 75
Health: 450

 
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this game needs an valkyrie+

 
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Put in the market to put in on how much of the amount to buy for an item instead of just clicking it over and over.

 
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please add white tiger+ and item limit with 9999

 
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Co-op!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 
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any way to turn any void units in elemental units