Suggestion and Ideas page 48

1446 posts

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Unit idea:
1 Slow big giant:Hp:25000-Atk:560-def:950-hits:1-element: Earth
aptitude:835/96/172-move speed:0.1-attack speed:4-attack power:0.6/0.7-size:very huge-population:1-cost to summon:8
Special: attack status:fly – status imunity:none-status weaknes:none- guard: all999
monster lab level 10
cost: hobit, giants foot, epic stone and 1.000.000 gold or 24.000 crystal.

 
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Some units could have more than one element.

 
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Please make things like the pit lord and tiger god buyable with gold.

 
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Limited quests that offers crystals

 
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should allow player to reset char if player wants to

 
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The tower tab should flash or some other form of indicating that the reward is ready to be claimed. I hate accidentally not claiming it and going on to do several quests/arena fights before claiming the reward…

 
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Game is awesome but make some monsters in lab to buy with gold (only gold)

 
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Ummm, for_games…every monster in the lab is buyable with only gold.
When it tells you the gold and crystal costs, that is either gold OR crystals, not gold AND crystals

 
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Originally posted by artlogicgames:

Merelup, thanks for the advice.

Bob , we will think about the possibilities. About selling , we can try something else than that , but for sure it can dumb our useless item. Thanks for suggestion.

can you adapt a option to sell because the monster jewel work one time only so after…

 
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can u people make the exchange possible for GOLD to CRYSTALS also

 
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Originally posted by kisember:

special mission 3: The Death lord
enemy hero: Death – enemy level: 2500
enemy units: cursed pirate+, lamia+, reaper+, masked brawler+, fallen angel+, black dragon zero+
enemy items: 3×Barbatos king armour, 3×infinity blade
item rewards (each victory):
- 20×meteorite
- 18×moon stone
- 6×cursed seal
- 4×evil mask
other rewards:
30 crystal, 50.000 gold 5.000 XP, 3200 BP

too easy to farm, also crystal reward. not gonna happen

 
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Originally posted by kisember:

special mission 3: The Death lord
enemy hero: Death – enemy level: 2500
enemy units: cursed pirate+, lamia+, reaper+, masked brawler+, fallen angel+, black dragon zero+
enemy items: 3×Barbatos king armour, 3×infinity blade
item rewards (each victory):
- 20×meteorite
- 18×moon stone
- 6×cursed seal
- 4×evil mask
other rewards:
30 crystal, 50.000 gold 5.000 XP, 3200 BP

Can you kindly STOP throwing out crap ideas? Seriously. A L2500 enemy for more loot than CoT8 and 12-6 combined? Why don’t you just have a level with a L1 enemy that gives you 6 UGS and be done with it?

 
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chapter 13, part 1:
13-1: Legendary ninja dog
enemy hero: NIN-dog master – enemy level: 2000
enemy units: ork bomber+, ninja assassin+, fire succubi+, war tank+, cyclop+, twin diablos, fafnir
enemy items: 2×demon sword laevatine, 2×TDKS2, 1×meteor shield, 1×dragon steak BBQ
item rewards: sure (green colour): titanium ore – common: ninja mark – rare: dragon steak barbeque
13-2: The ultimate tiger king
enemy hero: Fierce tiger god – enemy level: 2100
enemy units: warg rider+, white tiger+, tiger god, mermaid+, pegasus knight+, boomerang-man+, cyclop+
enemy items: 2×angel slayer, 2×Robe of light, 1×Giant skull shield, 1×fataality drink
item rewards: sure: boomerang – common: fataality drink – rare: dragon steak barbeque
13-3: The monster god
enemy hero: Overlord Guah-hajj – enemy level: 2200
enemy hero stats: HP: 1.750.000 – ATK: 17.500 – def: 8250 – aptitude: 650/150/150 – m.speed: 0.8
enemy hero spells: special attack, evil skull lord, dragon roar, holy judgement, spirit bomb
enemy units: super shadow goblin (EX), dragon rider+, dark guardian (EX), masked brawler+, cyclop+, lamia+, reaper+
enemy items: 2×epic blade 3, 2×infinity blade, 1×galaxy armour, 1×galaxy shield
item rewards: sure: eternal fire – common: demon stone – rare: giant foot

 
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cards should be able to be upgraded by means of a new buildiing (training building) in which you can pay gold to level up your cards to highest level possible (level 10) upgrading this building allows you to level cards up by two more levels (max level of building 5) and WE SHOULD BE ABLE TO SELL THINGS! and bring bsck the wall mounted crossbow thanks for the consideration (if any of these are used excpet for selling i want 1500 crystal or 300000 gold each :) )

 
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chapter 13, part 2:
13-4: The Dark wind’s queen
enemy hero: Fallen goddess – enemy level: 2300
enemy units: ninja assassin+, fallen angel+, pegasus knight+, winged folk+, white tiger+, masked brawler+, Frei clone (EX)
enemy items: 2×angel slayer, 2×Barbatos King armour, 2×meteor shield
item rewards: sure: prism stone – common: pegasus wing – rare: assassin knife
13-5: Empress of heaven
enemy hero: Etheral Queen – enemy level: 2400
enemy units: winged folk+, angel knight+, arch angel+, fallen angel+, Seraphiel clone (EX), Lilith Minion (EX)
enemy items: 2×infinity blade, 2×cyborg suit, 2×Jupiter shield
item rewards: sure: angel stone – common: epic stone – rare: rate stone
13-6: The white dragon
enemy hero: White dragon king – enemy level: 2500
enemy hero stats: HP: 2.250.000 – ATK: 19.000 – def: 8000 – aptitude: 700/200/150
enemy hero spells: special attack, dragon roar, thunder shield, charming smile, spirit bomb
enemy units: twin salamander (EX), twin diablos (EX), fire dragon igniz+, aeon+, super shadow goblin (EX), divine angel (EX), dark guardian (EX)
enemy items: 1×TDKS2, 1×TDKA2, 1×Khronos shield, 3×fataality drink
item rewards: sure: demon stone – common: golden idol – rare: red dragon eye

 
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Epic trials (harder of the cave of trials):
Epic trial 1: Undying primal
enemy hero: Undead tiger god (black and red coloured fierce tiger god)
enemy level: 9999
hero stats: HP: 9.500.000 – ATK: 88.500 – def: 3000
enemy hero spells: special attack, acid rain
acid rain: rain of 50 drop acid from heaven to earth – mana cost: 4 – req. level: 2500
enemy units: super shadow goblin (EX), phantom beast (EX), fallen angel+, tiger god, aeon+
enemy items: 2×Ignis Draco Rex Lamina, 2×fataality drink, 2×dragon steak BBQ
item rewards (each victory):
foodstuff: 3×fataality drink, 2×dragon steak BBQ
material: 3×black matter, 2×red dragon eye, 1×rate stone
gold reward: 300.000
XP reward: 35.000
crystal reward: 50

 
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Originally posted by kisember:

Epic trials (harder of the cave of trials):
Epic trial 1: Undying primal
enemy hero: Undead tiger god (black and red coloured fierce tiger god)
enemy level: 9999
hero stats: HP: 9.500.000 – ATK: 88.500 – def: 3000
enemy hero spells: special attack, acid rain
acid rain: rain of 50 drop acid from heaven to earth – mana cost: 4 – req. level: 2500
enemy units: super shadow goblin (EX), phantom beast (EX), fallen angel+, tiger god, aeon+
enemy items: 2×Ignis Draco Rex Lamina, 2×fataality drink, 2×dragon steak BBQ
item rewards (each victory):
foodstuff: 3×fataality drink, 2×dragon steak BBQ
material: 3×black matter, 2×red dragon eye, 1×rate stone
gold reward: 300.000
XP reward: 35.000
crystal reward: 50

hahahahhahahaaahah
harder than cave of trials!!

 
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Achievements and their prizes are too umabalanced. Insert more achvs with REAL prizes.

 
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void ax. cost about 5 dime axes to make, increases stats of void units

 
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There should be an icon marking crystal buyers, similar to the rebirth crown, so as not to confuse them with hackers, as people can’t be sure whether or not they’re dealing with a cheater or someone who just paid a lot of crystals.

 
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chapter 14, part 1:
14-1: Inferno’s king
enemy hero: The Lord of hell – enemy level: 2500
enemy units: super shadow goblin (EX), twin salamander (EX), Lilith Minion (EX), PIT lord, tiger god
enemy items: 1×Igniz Draco Rex Lamina, 5×infinity blade
item rewards: sure: ragnarok – common: giant foot – rare: holy lava
14-2: Prince of devils
enemy hero: Efreet lord – enemy level: 2600
enemy units: fire succubi+, dragon rider+, lava golem+, shadow goblin (EX), Khronos clone (EX)
enemy items: 3×infinity blade, 3×fataality drink
item rewards: sure: elixir – common: hero signature – rare: holy lava
14-3: Master amazon
enemy hero: Wanderning swordmaster (titanium-green valkyrie, big-huge size) – enemy level: 2700
enemy hero stats: HP: 2.000.000 – ATK: 19.200 – def: 8350 – aptitude: 680/210/155
enemy hero spells: special attack, thunder shield
enemy units: gold paladin (EX), valkyrie+, dragon warrior+, ninja assassin+, fire dragon igniz
enemy items: 1×Ventus Sancta Lancea, 1×Galaxy armour, 4×Turd-Zilla shield
item rewards: sure: fataality drink – common: assassin knife – rare: rate stone

 
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PLEASE UPDATE REWARDS
IT IS NOT GOOD TO GET A MEGATON AXE AFTER DEFEATING BOSS 8
GIVE SOMETHING USEFUL

 
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chapter 14, part 2:
14-4: God of dragons
enemy hero: Aeon – enemy level: 2800
enemy units: twin salamander (EX), twin diablos (EX), lamia+, dragon rider+, aeon+, Omni clone (EX) [wind]
enemy items: 1×epic blade 3, 1×epic armour 3, 1×epic shield 3, 1×infinity blade, 1×cyborg suit, 1×Jupiter shield
item rewards: sure: sea god seal – common: red dragon eye – rare: infinity blade
14-5: The gold dragon III
enemy hero: Golden dragon – enemy level: 2900
enemy units: gold knight (EX), gold paladin (EX), gold turd-zilla (EX), twin salamander (EX), masked brawler+, cyclop, WuKong clone (EX)
enemy items: 2×Gaia crusher, 2×Invisible cloak, 1×Khronos shield, 1×Meteor shield
item rewards: sure: ultimate seal – common: epic stone – rare: black dragon claw
14-6: The titanium dragon knight
enemy hero: Metal-dragon rider (bigger, green Sir George Lancelot) – enemy level: 3000
enemy hero stats: HP: 2.575.000 – ATK: 21.800 – def: 8750 – aptitude: 725/275/225
enemy hero spells: special attack, dragon roar
enemy units: warg rider+, white tiger+, fire succubi+, ninja assassin+, dragon rider+, fire dragon igniz+, fafnir
enemy items: 3×Galaxy armour, 3×Infinity blade
item rewards: sure: fataality drink – common: dragon steak BBQ – rare: invsible cloak

 
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new foodstuff items:
fataality drink+:
stat bonus: HP: 7500 – ATK: 1000 – def: 400 – special: mana+(FULL), elemental+(XL)
market lvl. 10 – costs: 1.200.000 gold
dragon steak from the lava (DSFTL):
stat bonus: HP: 9.000 – ATK: 3.000 – def: 1.000 – special: mana/item+(FULL), gold/exp/hero/elemental/time+(L)
market lvl.10 – costs: 1.800.000 gold

 
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Originally posted by kisember:

new foodstuff items:
fataality drink+:
stat bonus: HP: 7500 – ATK: 1000 – def: 400 – special: mana+(FULL), elemental+(XL)
market lvl. 10 – costs: 1.200.000 gold
dragon steak from the lava (DSFTL):
stat bonus: HP: 9.000 – ATK: 3.000 – def: 1.000 – special: mana/item+(FULL), gold/exp/hero/elemental/time+(L)
market lvl.10 – costs: 1.800.000 gold

faat + is too op
dragon steak + is waaaay too expensive for it’s having only a slight modification difference compared to the previous also item plus full is impossible