Suggestion and Ideas page 50

1458 posts

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fix typos. i found some in the game, and therefore, i think that if they’re fixed, reading things (i.e. unit name, etc.) would be easier.

 
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I like your game, but there is not enough unique solutions. Perhaps this can be solved by adding new pictures that are quite unlike the classical views on fantasy. I could help you if you want. I am fond of drawing, and I can create for you a few sketches.
These are examples of things that I create.



P.S. Sorry for my English.

 
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I like your game, but there is not enough unique solutions. Perhaps this can be solved by adding new pictures that are quite unlike the classical views on fantasy. I could help you if you want. I am fond of drawing, and I can create for you a few sketches.
I would like to attach to post examples of things that I can create, but the anti-spam control does not pass it, so write to kote27@yandex.ru

P.S. Sorry for my English.

 
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I like your game, but there is not enough unique solutions. Perhaps this can be solved by adding new pictures that are quite unlike the classical views on fantasy. I could help you if you want. I am fond of drawing, and I can create for you a few sketches.
I would like to attach to post examples of things that I can create, but the anti-spam control does not pass it.

P.S. Sorry for my English.

 
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There should be upgrades for units to manke the game last longer.

 
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new upgraded fire units, part 1:
puppy dragon+: HP: 85 – ATK: 35 – def: 5 – pop: 10 – cost: 1 – hits: 1
aptitude: 14/15/10 – move speed: 1 – attack speed: 5
attack status: burn – st_immunity: none – st_weakness: freeze
monster lab lvl10 – costs: puppy dragon, 35×fire crystal, 1.000.000 gold or 600 crystals
skeleton archer+: HP: 125 – ATK: 60 – def: 5 – pop: 12 – cost: 2 – hits: 1
aptitude: 20/15/10 – move speed: 1 – attack speed: 4
attack status: burn – st_immunity: none – st_weakness: freeze
monster lab lvl10 – costs: skeleton archer, 10×demon stone, 1.000.000 gold or 700 crystals
fire succubi+: HP: 200 – ATK: 70 – def: 5 – pop: 10 – cost: 3 – hits: 2
aptitude: 20/36/12 – move speed: 1.2 – attack speed: 4.5
attack status: fly+burn – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: fire succubi, 30×eternal fire, 1.200.000 gold or 1000 crystals

 
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new upgraded fire units, part 2:
war tank+: HP: 480 – ATK: 75 – def: 20 – pop: 6 – cost: 4 – hits: 1
aptitude: 85/45/35 – move speed: 1 – attack speed: 4
attack status: burn+fly – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: war tank, 45×meteorite, 1.350.000 gold or 1050 crystals
lava golem+: HP: 1650 – ATK: 200 – def: 60 – pop: 7 – cost: 6 – hits: 3
aptitude: 180/90/90 – move speed: 0.4 – attack speed: 3
attack status: burn+stun – st_immunity: shock, burn – st_weakness: none
monster lab lvl10 – costs: lava golem, 40×eternal fire, 1.500.000 gold or 1150 crystals
flame devil+: HP: 5500 – ATK: 300 – def: 35 – pop: 1 – cost: 8 – hits: 7
aptitude: 290/165/120 – move speed: 1.2 – attack speed: 7
attack status: burn – st_immunity: burn – st_weakness: none
monster lab lvl10 – costs: flame devil, 40×eternal fire, 5×evil mask, 5.000.000 gold or 5000 crystals

 
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new upgraded wind units, part 1:
centaur lancer+: HP: 250 – ATK: 55 – def: 30 – pop: 12 – cost: 2 – hits: 1
aptitude: 30/20/15 – move speed: 0.8 – attack speed: 4
attack status: stun – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: centaur lancer, 30×white knight seal, 1.050.000 gold or 725 crystals
centaur archer+: HP: 310 – ATK: 75 – def: 25 – pop: 12 – cost: 3 – hits: 1
aptitude: 35/25/15 – move speed: 1 – attack speed: 4
attack status: burn – st_immunity: none – st_weakness: burn
monster lab lvl10 – costs: centaur archer, 20×fire crystal, 20×wind crystal, 1.050.000 gold or 750 crystals
winged folk+: HP: 400 – ATK: 65 – def: 10 – pop: 8 – cost: 4 – hits: 2
aptitude: 55/45/30 – move speed: 1.2 – attack speed: 3.5
attack status: charm effect – st_immunity: none – st_weakness: freeze
monster lab lvl10 – costs: winged folk, 45×golden idol, 1.250.000 gold or 1000 crystals

 
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Add new chapters and missions please.This is a great,fantastic and impresionant kongregate game!

 
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new upgraded wind units, part 2 and new upgraded earth units, part 1:
white tiger+: HP: 1400 – ATK: 145 – def: 25 – pop: 6 – cost: 6 – hits: 4
aptitude: 130/65/35 – move speed: 4 – attack speed: 5
attack status: none – st_immunity: none – st_weakness: burn
monster lab lvl10 – costs: white tiger, 24×giant’s foot, 1.475.000 gold or 1150 crystals
elite hobbit+: HP: 170 – ATK: 40 – def: 15 – pop: 40 – cost: 1 – hits: 1
aptitude: 18/18/11 – move speed: 3 – attack speed: 2
attack status: none – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: elite hobbit, 2×epic stone, 1.000.000 gold or 600 crystals
catapult+: HP: 500 – ATK: 70 – def: 20 – pop: 7 – cost: 4 – hits: 1
aptitude: 80/40/40 – move speed: 0.6 – attack speed: 5
attack status: stun – st_immunity: none – st_weakness: burn
monster lab lvl10 – costs: catapult, 6×epic stone, 1.350.000 gold or 1000 crystals

 
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new upgraded earth units, part 2 and new upgraded thunder units:
cyclop+: HP: 4500 – ATK: 300 – def: 45 – pop: 1 – cost: 7 – hits: 3
aptitude: 270/180/90 – move speed: 0.9 – attack speed: 3.5
attack status: fly+stun – st_immunity: shock – st_weakness: poison
monster lab lvl10 – costs: cyclop, 24×hero signature, 4.500.000 gold or 4000 crystals
dark knight+: HP: 750 – ATK: 80 – def: 20 – pop: 18 – cost: 4 – hits: 1
aptitude: 75/55/40 – move speed: 1.8 – attack speed: 3
attack status: none – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: dark knight, 32×cursed seal, 1.350.000 gold or 1050 crystals
pegasus knight+: HP: 700 – ATK: 75 – def: 25 – pop: 12 – cost: 4 – hits: 1
aptitude: 66/44/33 – move speed: 1.8 – attack speed: 4
attack status: shock+stun – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: pegasus knight, 40×pegasus wing, 1.400.000 gold or 1150 crystals

 
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new upgraded water units:
cursed pirate+: HP: 240 – ATK: 50 – def: 5 – pop: 15 – cost: 3 – hits: 1
aptitude: 24/24/16 – move speed: 1 – attack speed: 3
attack status: stun – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: cursed pirate, 60×monster jewel, 1.200.000 gold or 950 crystals
TurdZilla+: HP: 960 – ATK: 80 – def: 45 – pop: 6 – cost: 5 – hits: 3
aptitude: 100/50/65 – move speed: 1 – attack speed: 5
attack status: fly+freeze – st_immunity: none – st_weakness: none
monster lab lvl10 – costs: TurdZilla, 45×Tortoise shell, 1.450.000 gold or 1250 crystals
reaper+: HP: 2650 – ATK: 240 – def: 40 – pop: 3 – cost: 6 – hits: 1
aptitude: 195/105/65 – move speed: 1.6 – attack speed: 4
attack status: leech+fly – st_immunity: freeze – st_weakness: burn
monster lab lvl10 – costs: reaper, totem, 39×cursed seal, 1.500.000 gold or 1250 crystals

 
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Phantom Warrior

Hp: 1550

Atk: 100

Def: 45

Cost: 5

Pop: 6

Aptitude: 105/90/70

Element: Void

Attack status: Knockback

Attack speed: 4

Move speed: 3

Status Immunity:Stun

Status Weakness:None

Hits: 1

Monster Lab lvl4

10 Cursed seal, Skeleton archer 160,000 gold or 120 crystals

 
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also a new titan?
GigaBlaze element:fire apptidute:400/300/250 stats:

HP:8000 ATK:1200 DEF:300

Appearance:Similar to Flame Devil but slightly larger,but just a giant flame tornado

Attack:spins around which hits 3 times and 50% of attacks will spin out 3 fire tornados that are half as large and do damage conserning the enemy unit’s health
Monster Lab lvl 12 Flame Devil, x30 fire crystal, x30 fire dragon wings 5,000,000 or 2500 crystals

 
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After playing this game for many hours, I have realized that using arrow keys left and right would be much better than keys a & d for hero movement. I’ve started using two hands to control movement and spells and this gives me much more control of my units. At the very least, give people the option to use the set of keys they prefer.

 
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i say that there should be a way to turn gold to crystals like 1000 gold gives u 50 crystals

 
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Originally posted by death12345:

i say that there should be a way to turn gold to crystals like 1000 gold gives u 50 crystals

considering I can get 20k gold per battle, thats quite a few crystals easily.

 
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Please make an option to keep the 2x speed button and the expand battle screen button so that we dont have to keep pressing them on every single battle.

 
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new fire units:
ork knight: HP: 600 – ATK: 70 – def: 20 – pop: 12 – cost: 4 – hits: 2
aptitude: 60/48/36 – move speed: 2 – attack speed: 3.5 – melee
attack status: burn+stun – st_immunity: poison – st_weakness: freeze
fire temple lvl5 – costs: 250.000 gold
KA-boom!: HP: 25 – ATK: 200 – def: 10 – pop: 32 – cost: 2 – hits: 1
aptitude: 5/45/25 – move speed: 2.5 – attack speed: 2 – melee/kamikaze
attack status: burn+fly – st_immunity: burn, shock, poison, freeze – st_weakness: none
monster lab lvl10 – costs: ork bomber, goblin, 50×monster jewel, 475.000 gold or 900 crystals
shuriken thrower: HP: 660 – ATK: 50 – def: 15 – pop: 18 – cost: 5 – hits: 2 (double shurikens)
aptitude: 45/35/25 – move speed: 1.1 – attack speed: 2.5 – semi-ranged/ranged
attack status: burn – st_immunity: poison – st_weakness: none
monster lab lvl10 – costs: ninja assassin, elf ranger, 20×ninja mark

 
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I was thinking about this while trying to grind out enough resources to build Demon Sword Laeventines.

We should be able to “reverse-engineer” materials in the blacksmith.

In other words…let’s look at titanium ore for example. I have 99 of them, and am not using them for anything.
In order to make a titanium ore in the blacksmith, I need 5 platinum ores, 5 meteorites, and 2 moonstones. While I don’t currently need the meteorites, I COULD really use the platinum ores and moonstones.

I think we should have the option of a “reverse-engineer” button in the blacksmith that allows you to break up a material into its components for a comparable price to the original fusion price.

 
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Make a pega knight boss for more quests.

 
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new upgrade type:
special upgrades:
1. longer burns: the burn time longer than 5 seconds (your attacks)
cost: 30.000 gold→60.000 gold→100.000 gold
2. strongest venom: the poison time longer than 5 seconds (your attacks)
cost: 30.000 gold→60.000 gold→100.000 gold
3. electric legend: the shock time longer than 1.5 seconds (your attacks)
cost: 30.000 gold→60.000 gold→100.000 gold
4. viral frost: the freeze time longer than 1.5 seconds (your attacks)
cost: 30.000 gold→60.000 gold→100.000 gold
5. higher item-chances: increase the rare reward chance +10%
cost: 100.000 gold→200.000 gold→350.000 gold
6. longer range: increase the your unit’s range +7.5 %
cost: 90 crystals→180 crystals→300 crystals

 
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add in unit level so that units can get stronger the more you use them.

 
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Something to do with leftover items.

For example: Angel Armor II (Leftover Items: Angel Armor from achievement, Thunder Runes from Rewards)

Costs: 1× Angel Armor, 1× Thunder Rune, 5× Gold Ore, 24.000 gold

HP: +390
Attack: +30
Defense: +180
Wind +S
Thunder +S

And next, mostly to add more power to the item (the Angel Armor II will be useless soon enough):

Angel Armor III (Leftover item: Fire Rune (mission Reward))

Costs: 2× Angel Armor II, 3× Fire Rune, 2× Platinum Ore, 30.000 gold

HP: +630
Attack: +90
Defense: +260
Wind +S
Thunder +S
Fire +S

 
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You can sell items at shop? PLEASE MOST WANTEd TO GET RID OF NOT WANTED ITEMS