So…. Since I’m far too nice, here I am again buying things to find out what will give the best bang for your buck, and cover a few brief topics about crystals.
A few things:
- I won’t be checking out Crystal Equipment. As far as I’m concerned, the game is eminently beatable right now with Gold and Achievement gear.
- I can’t promise that the results I get at my level will exactly mirror those at your levels, just give you an idea of what you’re getting yourself in for.
- Each crystal unit/hero will get a ranking out of 10.
- I will personally get each unit and deploy it myself, rather than relying on the computer to do it, so I can fairly compare it with other units.
- I will never spend crystals on anything with a gold alternative, even if that alternative is not yet implemented.
- Because a lot of people don’t seem to realise this, note that yes, you can get free Kreds by doing special offers and performing surveys. You can head over to “Get Kreds” > “Buy Kreds” and then select the “Get Free Kreds” option to check out what’s available. You can find your own guides on which offers are the best.
Now that’s out of the way, let’s start with heroes:
#1: Rhino the Executor:
To be honest, Rhino is actually pretty neat.
Poison Cloud II: Awesome. You all know this one and hate being on the receiving end of it.
Rain of Arrows: This spell is awesome. Thirty or so arrows at 0.3 of your attack?
And all this for the budget price of 600 Crystals.
Well, Rhino moves almost as slow as Popo, and his attack aptitude is pretty low too, so you’re not getting as much out of them as you might hope for. You’re basically paying for a more offensive Popo replacement, but without the speed of other Crystal heroes.
Since Rage is the most important thing on this hero, you may want to save your Crystals for something better.
#2: Lutea the Summoner:
She doesn’t have Rage, but Lutea does have a few things that are seriously useful:
Twin Tornado: Tornado rocks, twin Tornado rocks twice as hard.
Swords of Judgement: This is pretty much the hardest hitting attack spell in the game, and Lutea has the highest attack of all heroes with it.
Heal 3: Heal is often overlooked in the face of rage, but healing is actually pretty great, especially for keeping already hard-hitting Titans up and running. She’s the only hero with Heal 3, though heal 2 is usually plenty for serious healing.
The big one is no Rage. Without something there to help with farming, it’s hard to justify getting her. She’s also not that quick (though she’s quicker than most of the heroes), so again, actually getting her into range of the enemy to use those awesome, awesome spells is a bit awkward.
Her chassis is okay, especially her 0.65 Atk, but 0.7 Def isn’t that impressive overall.
Lastly is her price tag, 1,000 crystals as of June update is fairly doable, but there are other heroes out there that you might want to go for ahead of her, though she’s looking a bit more attractive than she was at 1.6k.
This guy is pretty unlucky. He’s got the biggest price tag of the “starter heroes” but he’s got the least going for him.
First off, he’s got no tactical goodies. No rage, no heal, not even shield. All he has are attack spells.
Secondly, he doesn’t even have long range attack spells, they’re all pretty short range except for Meteor III (which, though awesome, isn’t enough to save him), and since the Zord has no healing spells, this means that he has to get up close and personal with enemies to do any damage. He’s slow, he’s a big target, and his special attack drives him way forward into enemy lines whenever he uses it, making him the kamikaziest of heroes, without much to show for it.
He’s now 1,200 Crystals. Still expensive, but at least he’s not competing with Khobbit.
#4: Omni Knight
Okay, the first of the neo-heroes and he’s a pretty strong contender already.
First up, no rage, fine. He does, however, have Heal, and Shield too, meaning that his buffed units will be taking about 3/4 as much damage as usual, and he can always patch them up later.
Meteor III: For hobbit spams, this one actually works out pretty well, since those pesky swarms tend to have more units than can be easily hit by other means, and, unlike a certain other Hero with Meteor 3, Omni is by no means a one-trick ponyzord. Five Meteors in a line about half the screen long, and the health (and healing) to make use of it in optimal positioning at the front of your units? Pretty neat.
Thunderstorm 3: Long range and pretty awesome. Its biggest downside is being thunder, it’s not actually that good against some of the worst enemies in the game: Gorillas and Pegasus Knights, but it’s pretty good against another nasty enemy: Cursed Pirates.
Special Attack: This deserves special mention, since Omni’s special attack is freaking awesome. It’s non-elemental, it has three hits, and it has a range of half the screen. Crowd control for 1 mana.
Lastly, statwise, Omni is simply the best tank hero. He’s not quite as defensive as Popo at 0.8 Def aptitude, but at 4.0 Health, he’s got the highest HP of any hero, and with heal he can easily recover from his tanking excursions later. He’s as fast as Viegraff, and unlike Frei, he’s not about to keel over because someone just so happened to have cast Volcanoz on him.
As ever – no rage is a downer for a would be farmer. Shield is nice, but killing faster is getting exp faster.
The second major downside is a bit unfair to the guy. He is really and truly head and shoulders above any hero before him, but he loses out hard to Khobbit and Frei, who are both a lot faster than he is. If you’re paying 2000 Crystals for a hero, then you really want the best, and though he’s definitely the best at tanking and probably second best at damage output, you might prefer to have the best at speed or firepower instead.
#5: Khobbit the Spartan
Don’t let his aptitudes fool you, this guy rocks.
Is it his triple hitting special attack? No.
Is it the fact he gets Shield, Rage and heal? No, though that’s awesome.
Is it the fact he gets the awesome Rain of Arrows? No, though that’s awesome too.
No, it’s that Khobbit, all for having the worst Health, low Def, and piddling Atk, moves like he has a mach 3 engine up his rear end. Khobbit has a speed of 5. For reference, White Tigers have a speed of 4, and normal Hobbits have a speed of 3.
Khobbit can, within six seconds, be next to the enemy hero on their side of the screen, and release two salvos of Rain of Arrows, ending the match within seven seconds of it starting. On 2x speed.
I shouldn’t have to say how awesome that is for farming, but his speed has so many more advantages:
“Tanking”: Because he moves so fast, Khob can start attack animations without ever being there when they finish, or just sit at the high point of an archer’s arc and never get hit.
“Hit and run”: Run forward, drop an Arrow Rain, run back and heal, then repeat whenever you want.
“Trolling”: Enemy units will slavishly follow your hero. At high enough levels to survive this attention, just run Khob around and watch the enemies frantically chasing after you whilst he heals, whittles away at them with arrows, and summons his own armies to deal with the enemy hero, who’s too busy watching Khob running around to defend himself.
He’s just outside of the maximum “achievement crystal” threshhold right now, but it’s pretty doable to get the extra 400 with a few surveys, making Khob a serious bargain.
There are two and a half downsides to him. First, he’s totally non-elemental. That’s not actually much of a downside on its own, but coupled with his more serious downside of having a low attack score (the absolute lowest in the game, no less), this makes him a lot less “spastically fast 8 second win” material against higher defence opponents on whom a little elemental boost would work wonders.
Apart from that is his Health and Def scores, which are terrible. Use Khob with the knowledge that you will not be using him to tank, you will not be able to fire and forget him in front of your troops, but that you will be using him as the ultimate hands-on hero in the game.
#6: Frei the Sky Princess
Okay, she’s the most expensive hero by far, but is she the best?
Special Attack: Wind elemental, a range as long as Omni Knight’s, with two hard hits and a number of smaller ones with Launch and Knockback. Not only is this powerful at close range, it’s great for breaking up enemy formations from long range, well outside the dangerzone.
Twin Tornado: One of the ultimate Crowd Control techniques in the game, of course Frei has it.
Heal 2: Because why wouldn’t she have the ability to fully heal all her units?
And of course, Rage. Yeah, she’s got it all.
She also moves about half as fast as Khobbit. Sounds slow? That’s faster than Valkyries.
But none of this is why Frei is the best, though she’d probably be “arguably” the best without it with her awesome utility and damage output.
Frei is the best because she has Transfer.
What is transfer you ask? Transfer costs 6, and casting it gives you 2.5 bars to your summoning bar, as well as giving you the standard 2 mana just for casting a 6-cost spell.
Why is that awesome?
1: You can instantly summon 4 cost units when you cast Transfer, or 5 cost after a second or so’s wait.
2: This gives back 2/3 of the bar (about 3 orange blocks), meaning you can either wait a pretty short time and use Transfer again, or you can Rage or Heal 3 your forces. Your call.
3: Because transfer isn’t quite instantaneous, if you happen to have a 1 or 2 cost unit, you could summon a unit, cast Transfer, cast your 2-cost unit, and then when transfer activated, cast it again, giving you three summons on the field.
4: Since transfer gives so much mana at once, Frei with a little Mana+ can be summoning 8 cost Arch Angels before your enemy is summoning 2-cost Elf Rangers.
5: For those as didn’t know, Mana regenerates faster with more mana in your pool. Frei’s ability to kick start her mana to a higher level means that she will be getting mana and summoning units faster than anyone else, and units are the meat and potatoes of the game.
If Khobbit is the king of farming easy missions, Frei’s ability to summon powerful units faster than anyone else makes her the queen of beating the harder ones. It’s hard to overstate how amazing Transfer, or Frei, is. For end-game players, having Frei makes for victory times over half a minute faster than having Popo against 6-6, and enables entirely new strategies that would never work without her to boot.
There’s one, and only one, and it should be obvious – Element. There aren’t many dangerous Earth units, and there are quite a lot of dangerous fire and wind units, so taking multiplied damage from them and dealing less damage to them is a pretty major disadvantage.
Fortunately, Transfer does help make up for this vulnerability since she can always summon lackeys to do her dirty work for her, but her fire vulnerability crops up too often and too painfully to be ignored.
#7: Sir George Lancelot:
Special Attack: A plume of energy hitting Short range, and only short range. Lancelot is apparently anti-Pegaknight.
Meteor II: Rather redundant with the admittedly great Meteor III.
Meteor III: Short, long and medium, Meteor III is great at handling weenie spawns.
Dragon’s Roar: Basically a one-hit special attack with a decent range that
The Omni-Knight of version 1.4, Lancelot is cool looking, has Rage, and has a decent ranged selection of abilities, along with decent stats, but when you’ve just released a hero with Rage, Heal, Shield, and an ultima level Ice Blast move for Gold Only, he’s looking a little pale and uninteresting. Well, he’s looking awesome, but with no healing and the latest standard for heroes, he’s just not that great compared to Khobbit for your 1,800 Crystals.
#8: The Mighty GhatotKacha:
Special Attack: Ranged, long lasting, but low attack multiplier – this makes it poor for handling bigger or higher level units, but it’s pretty decent for small ones.
Heal: He has the best basic heal, since he has the highest Health.
Thunder Storm 3: Almost redundant with such a long range special attack.
Jurus Perisai Baja: Awesome. Absolute, 100% damage immunity.
He’s the ultimate defensive hero. He has the stats of a tank, putting Omni Knight to shame, and invincibility is almost as awesome as it sounds.
No melee defences at all. Not like Frei, who can sweep annoying units out with her spear, Ghato gets to run around like a lemon instead.
Secondly, if you want to maintain Invincibility, it means you do nothing else, and you use 3 cost units. Anything more, there’s a break in your shield, anything less and there’s a gap in your shield. There’s also a gap in your shield for any new units you summon until you next use JPB.
Get ninety plus units and want to maintain invincibility? Too bad.
You want to heal (Ghato doesn’t Invincible himself)? Denied!
Ultimately, unless you had the goods to beat the level anyway, invincibility simply delays the inevitable.