New Units

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Here you can put their units for next Update

Spartan Soldier Earth Element
HP/500 ATK/102 DEF/150 Units Max/14

Shadow Warrior Fire Element
HP/785 ATK/230 DEF/180 Units Max/10

Bomber Fire Element
HP/1 ATK/250 DEF/1 Units Max/ 20

Mecha Monster Thunder Element
HP/6.000 ATK/420 DEF/385 Units Max/1

 
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Aptitudes? Move Speed? Pictures? Atk. Speed? Level of the player with the unit? Status Resistances?

 
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Celestial Angel from EW4. I dont care about stats, just want it to teleport forward to attack and have high attack.

 
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Serpent Water titan water element
hp/6.500 Atk/1000 def/ 525 pop up/1 cost 8 mana to spawn freeze restiance 255/115/78.
i dont know move speed or atk speed you just make one plz.
and what it would look like is a 3 headed blue dragon that spits bluebolts or bluefire that freezes enemys.
It would be gainable in moster lab by merging 1 *dragon seal 1 fire dragon 1 earth dragon.
*dragon seal was on epic war wiki: http://epicwarsaga.wikia.com/wiki/Dragon_Seal
i hope you use this idea.

 
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Demon void element
hp/1100 atk/460 def/280 pop up/10 cost 5 mana to spawn 71/50/45.
again im not sure about this one.
It would be red monster with a big long tail some horns its like angel knights size it’s attack would be hitting with its arms twice then spinning his tail on the enemy draining some hp from it.
Gainble in monster lab by merging 2 cursed seals 1 succubus 1 yeti.
i also hope this idea is used.

 
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that water titan is way to strong, it would have the highest base stats in the game, and the highest growth aswell (by a mile).

 
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Well the stats should be lower i just wasnt sure what the average for that would actually be.

 
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Werewolves earth element
hp/1050 atk/485 def/265 pop up/10 cost 5 mana to spawn 70/55/42.
fast movement i dont know the atk speed.
It would be smaller white tigers that are brown they similar atk.
Gainble earth temple lvl 6 or 7 for the price of 20500.

 
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Dragoner
Spear units
8POP
1000HP
500ATK
400DEF
the unit uses his Spear to jump in the air and then slashes the enemy from above

 
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Originally posted by killerwakka01:

Dragoner
Spear units
8POP
1000HP
500ATK
400DEF
the unit uses his Spear to jump in the air and then slashes the enemy from above

now can others describe units like this please? i can really imagine someone with a spear jumping up and slashing. Put a summary of a sprite at least.

Ontopic
Lightning Sentinel
Ranged+Melee Titan
6000 hp
500 atk
500 def
Cost: full bar
at ranged he shoots a lightning bolt at singles with a stun chance of 10%, if theres a group, he does kamehameha blasting them back, and at melee, he can either hit them with his fists super fast 10 at 1/10 of the atk, or picks them up and throws them a quarter of the unzoomed out screen away. he is as small as a ranger though.

 
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I want WereTiger from Epic War 4 back!!!

 
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An elite succubi
Ranged
1000 health
250 attack
250 defense
cost: 5 bars
pop: 3
He jumps up into the air (and cannot be attacked by anything during that time) then shoots fire bolts at enemies, causing burn and knockback. When he lands he is vulnerable to attack, with a 2 second delay between attacks.

 
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Originally posted by ThanatosII:

An elite succubi
Ranged
1000 health
250 attack
250 defense
cost: 5 bars
pop: 3
He jumps up into the air (and cannot be attacked by anything during that time) then shoots fire bolts at enemies, causing burn and knockback. When he lands he is vulnerable to attack, with a 2 second delay between attacks.

+1

 
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Bomb
Melee
Fire element
Aptitudes: 5/300/3
Cost: 3
Pop: 3
Speed: 2-3
Self destruct on contact with enemy (killing itself) or upon death causing massive AoE damage. Good for clearing out groups of melee units.

Golem (titan):
Melee
Earth element
Aptitudes: 280/50/130
Cost: 7/8
Pop: 1
Speed: 0.5
Attack: Slams the ground with its hands causing lift, knockback or stun (long delay between attacks).
A defense based unit, great for holding down the front line whist defending weaker ranged or magic units.

Spirit Demon
Melee
Void Element
Aptitudes: 55/75/25
Cost: 6
Pop: 6
Speed: 1.5
Shifts in and out of existance, temporarily gaining invisibility at which time they’re invulnerable to damage.

Void Walker (titan)
Melee
Void element
Aptitudes: 400/170/70
Cost: 8
Pop: 1
Speed: 1.2
Attack: Shoots a column of energy from the ground causing lift then shoots a short range blast causing knockback.
Due to the immense strength of this unit then summoning it temporarily disables mana gain for several seconds and erases all mana from your attack gauge too.

It would be good to see units with special properties such as draining mana from the enemy when summoned, temporarily increasing your mana gauge regeneration or slowing the enemy’s mana down, speeding and slowing units, increasing attack and defense, regenerating HP.

 
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Needs a hero with regeneration skill from epic war 5 it would be same kind like rage and shield skills.

 
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Obsidian Dragon, Evil Titan Void element.
Hp/5250 Atk/1250 Def/600 pop up/1 cost 8 mana to spawn 250/140/78
speed im not good at.
it’s a black evil dragon with red eyes that spits red bolts that have a 5% or 10% chance to transform a monster that was killed by Obsidian Dragon into a friendly Doom crawler 40/34/20 faster movement, void element.
It’s gainable in monster lab by merging 1 dragon seal 5 cursed seals 1 twin salamander 1 twin diablos.

 
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Abyssal Golem Earth/(nature if it’s created.) Titan.
Hp/5000 Atk/900 Def/755 pop up 1 cost 8 mana to spawn 230/100/85
i dunno but a bit slower.
it’s a half stone half emerald golem that has a small regeneration aura around him that helps friendly units around him regenerate there hp. his attack is that hits the ground with his 2 fists knockbacking a bit also when killed turns into 2 smaller versions with half his status also the units have shield or rage when are formed.
Its gainble in monster lab by merging 5 earth golem crystals 1 stone guardian 1 twin diablos.

 
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i hope these ideas are actually used because it took me some time to think of all this.

 
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Shadow Goblin Queen
Melee
Void element
Aptitudes: 100/50/50
Cost: 7
Pop: 1
Speed: Half of a Shadow Goblin
Spawns a group of Shadow Goblins from herself every few seconds.

Shiva (titan)
Magic
Water element
Aptitudes: 150/70/70
Cost: 8
Pop: 1
Speed: 1.2
Attack: Shoots several blades of ice down from the sky causing freeze, up close or at range.
Every few seconds all enemy units have a 30% each chance to become frozen.

 
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This game needs buildings from epic war 5 !!!!

 
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Zombies earth element.
hp/500 atk/100 def/105 pop up 15 cost 2 mana to spawn 32/14/18.
not too fast it’s a wall unit.
it’s the zombies from epic war 3 they are a wall unit to keep hold of enemys so ranged or magic units can attack.
gainble earth temple for 5000 gold.

 
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Elite Ninja Assassin, able to dish out at least 2000 damage and move reaalllyy fast, but easy to kill with ranged, it could look like a male ninja with dual wield black katana (void)

Samurai, pop 15, cost 6, gold armour with crimson katana, able to block melee attacks and dish out a reasonably long ranged melee attack that does 200 damage, and it hits twice, the second hit throwing the enemy into the air (fire)

Shuriken Master, semi ranged unit which attacks extremely fast with good knockback. It has pop of 6 and costs 4 or 5, it looks like ninja assassin but with a shiny shuriken that deals 50 damage (not much but attacks realllyy fast) (wind)

Dark Snake, a pitch black snake which has high health and mid-attack, cost 8, pop 1, it slithers over to the enemy and spams poison at them, with 100% poison rate and 1% insta-kill (to all except dragons/titans/heroes) it is quite slow (true_void (125% to all units/recieves 75% damage))

Ninja Rider, ninja on horseback with dual katana, very fast unit which can knock back enemies by running into them, it has high defense and health but low attack, but it attacks with a 4 hit combo, each hit has a chance of stunning the enemy .pop 18 cost 5(thunder)

Epic Warg Rider, warg rider which is extremely resiliant to attacks and can dual wield spears. it attacks by attacking from above with the spear and then thrusts outwards, sending all units infront either flying, knock backed to the other side of the map, or dead. it is as big as a fire dragon and costs 8 with a pop of 1. (wind)

Salamander Riders, they ride fire dragons, and attack from afar with their trusty flaming spears (but this attack takes ages). when the enemy gets close it can command the fire dragon to attack, whilst still attacking things with its hell-spear. cost 8 pop 4 (fire)

Modern Infantry, hard to get, a team of soldiers who attack from afar (the team consists of a sniper, rifleman and grenadier) the team all attacks seperately, sniper is true_ranged, rifleman is ranged, grenadier is magic. it costs 6 with a pop of 3 (obviously) they have very very high health and attack, but low defense. (void)

Hellhounds, black dogs which leave a trail of fire and can spit flames or bite the enemy (alternating between the attacks) they are as fast as a tiger but have low health, high attack and low defense. they will mainly be used to rush enemy bosses or protect your units. cost 3 pop 18 (fire)

Heavenly Angel, a giant wizard which releases bolts of (true_thunder) across the map, from any place (it has infinite range) and it can evade all damage from units of cost 6 or less. it will cost 12 (yes, 12!!!) and it will have a pop of one. its attacks can stun anything, even the enemy hero, but it attacks slowly. 5% chance to insta-kill anything. it has 50k health, 10k attack and 20k defense. this is the game breaking epic unit, and it looks kinda like Gandalf i suppose, with a halo and wings :)

Phantom Lord, just like a fire dragon, but pitch black and the ability to conjure shadow goblins, and on occassion, phantom beasts. it attacks with a scythe held by a dragon-man hybrid thing, slashing the enemies heads! it has a 95% chance to insta-kill all units below the cost of 5. it has a 100% chance to do bleeding damage. it costs 8 and has pop of 1. it has the ability to retreat when it has low health, and use a shadow bow from afar. (true_void)

These better be used, and if they are i want a reward XD

 
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new units:
pixie: HP/160 ATK/35 DEF/5 COST/2 POP/6
element: wind
bought from: wind temple, level 2
Cost: 2400 gold
info: magic unit, poison spell
aptitude: 110/60/45
squire: HP/220 ATK/50 DEF/10 COST/3 POP/14
element: thunder
bought from: monster lab level 2
recipe: blood sucker vampire, elf protector, 3 monster jewel, 4500 gold or 300 crystals
info: melee unit, stun sword, slow
aptitude/80/75/70
super dwarf warrior: HP/380 ATK/80 DEF/15 COST/3 POP/10
element: water
bought from: monster lab level 6
recipe: dwarf sharp shooter, elite dwarf, water crystal, 16.000 gold or 550 crystals
aptitude: 250/50/60
dark druid: HP/220 ATK/85 DEF/10 COST/5 POP/6
element: earth
bought from: earth temple level 4
Cost: 6600 gold
info: magic unit, temblor-launch attack
aptitude: 20/95/85
orc warrior: HP/450 ATK/90 DEF/20 COST/4 POP/12
element: fire
bought from: fire temple level 4
Cost: 9500 gold
info: melee unit, fire wave and mace attack
aptitude: 120/15/65
demon warrior: HP/950 ATK/135 DEF/25 COST/6 POP/6
element: fire
bought from: fire temple level 5
Cost: 18.000 gold
info: melee unit, little fast movement
aptitude: 100/110/85
demon imp: HP/2222 ATK/222 DEF/22 COST/8 POP/2
element: void
bought from: monster lab level 7
Recipe: goblin, demon warrior, 8 fire crystal, 125.600 gold or 1200 crystals
info: melee unit, fast movement, giant red goblin
aptitude: 250/70/80

 
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Unicorn Riders strong vs fire, water element.
hp/750 atk/350 def/180 pop up/14 cost 4 to spawn 46/45/28
peagaus knights speed.
mid-rangged unit shots frost bolts that can freeze also knockbacks it’s a girl mage ridding a unicorn and shots frost bolts from her staff.
ganible monster lab 7 unicorn horns 1 templar knight 1 mystic.

 
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Defiler – True Earth
20/55/5
Pop: 16
Cost: 3
Speed: Relatively slow, bit faster then Wizards
Attack Speed: Similar to most magical creatures
Obtain: Monster Lab lvl6, 1x Earth Dragon Crystal, 2x Ancient Tusk, 1xTroll, 110k gold/1300 crystal
Dark green skinned orcs with tribal clothes, and oxen skull on their heads. They’ve got a staff with a swirling, floating dark purple orb. They’ll raise their staves, shake them in the air, even waving a bit with their body, then shoots out an ray of poison in a low arc. They’ve got a chance for poisoning the enemy.

Merman – Water
30/10/25
Pop: 24
Cost: 4
Speed: Quite fast, bit slower than Ninja Assassins
Attack Speed: Normal, like most melee creatures
Obtain: Level 4 Water Temple, 6.5k Gold
Male merman, with a lesser water splash under their fins, carrying a trident, their fins are greenish-blue, darker teal, their attack has a smaller knockback, and occasionally (~5%) freeze opponents.

Barbarians – Fire, Strong versus Earth <- burning it up
25/80/30
Pop: 8
Cost: 5
Speed: Bit slower, but may get faster than the ninjas when Rage is used
Attack Speed: Relatively slow
Obtain: Monster Lab lvl3, 3 Giant Metal Axes, 2 Dark Knight Armour, 15k gold/400 crystals
They have harder leather armour, stuffed with white fur, bearing a greataxe, with fire swirling around their blades. They will raise their axes above their heads, then walks a few steps forward, then pounds their axes to the ground, dealing significiant damage directly, with a strong knockback (1/6 screen zoomed out), and summoning a flame serpent from the cracked earth, which strikes forward, dealing lesser damage in a medium range , with a weak knockback, which may hit several times. The direct attack has a great chance (~70%) for causing burn, while the serpent has only 5% chance for it.

Hope you will use any of my ideas.