Wiki Help #4 / Version 1.50 - 1.54 Infos

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Hey there.

Whoever wants to help and know how update the Wiki’s infos, I’ll try to post here the data:

1) Units + data: http://pastebin.com/0J9aaZmi
2) New units data: http://pastebin.com/12t5euY9
3) New Heroes data: http://pastebin.com/M9EsQrsF
4) New Bosses data: http://pastebin.com/ZE1fdJuA (warning: the CoTs got buffed in the version 1.55, the data here is outdated)
5) Raw xml data: http://pastebin.com/9Pd8hSCV
6) Images/Icons: http://www.mediafire.com/?iw9oqcbzrddw1f6

EDIT: all units/heroes are the same in the version 1.53, nothing has changed.


Important notes:
1) No unit/hero was buffed/nerfed in this version.
2) The data about the new unit/titan called Cyclop already is there (image included), but it isn’t available yet in the game (version 1.50)
3) The exp reward from CoT 1-4 was adjusted (nerfed).


EDIT 1: TOWER REWARDS
based on version 1.54

1) Higher your tower is (from lv 1 to lv 5), higher your rewards can be;
2) You need to win 20 games in Quests/Arena to get a reward;
3) The rewards are random (not rigged, pure luck);
4) There is 60% chances to get a item, 30% to get gold reward and 10% to get a refill.

If you get a refill (10% chances, 50% energy, 50% action):

If your tower is level 1:
75% = 20
20% = 30
5% = 100


If your tower is level 2:
75% = 50
20% = 75
5% = 200


If your tower is level 3:
75% = 100
20% = 150
5% = 500


If your tower is level 4:
75% = 200
20% = 300
5% = 1000


If your tower is level 5:
75% = 500
20% = 750
5% = 9999



If you get a gold reward (30% chances):

If your tower is level 1:
75% = 1000 + random(0, 1000)
20% = 2000 + random(0, 1000)
5% = 5000 + random(0, 1000)

If your tower is level 2:
75% = 2000 + random(0, 1000)
20% = 5000 + random(0, 1000)
5% = 10000 + random(0, 1000)

If your tower is level 3:
75% = 5000 + random(0, 2000)
20% = 10000 + random(0, 2000)
5% = 20000 + random(0, 2000)

If your tower is level 4:
75% = 10000 + random(0, 5000)
20% = 20000 + random(0, 5000)
5% = 50000 + random(0, 5000)

If your tower is level 5:
75% = 20000 + random(0, 10000)
20% = 50000 + random(0, 10000)
4.5% = 100,000 + random(0, 20000)
0.5% = 1,000,000



If you get a item reward (60% chances):

If your tower is level 1:
37.5% = 5x silver swords
37.5% = 1x iron ore
10% = 10x silver swords
10% = 2x iron ores
2.5% = 2x dragon sabres
2.5% = 1x gold ore

If your tower is level 2:
37.5% = 10x silver swords
37.5% = 2x iron ores
10% = 2x dragon sabres
10% = 1x gold ore
2.5% = 1x Holy Sword Excalibourne
2.5% = 1x platinum ore

If your tower is level 3:
37.5% = 20x silver swords
37.5% = 5x iron ores
10% = 5x dragon sabres
10% = 3x gold ores
2.5% = 1x Holy Sword Excalibourne
2.5% = 1x Light Saber Z

If your tower is level 4:
37.5% = 30x silver swords
37.5% = 5x gold ores
10% = 10x dragon sabres
10% = 2x platinum ores
2.5% = 1x meteorite
2.5% = 1x moon stone

If your tower is level 5: (warning: the rewards below (lv 5 – items) are outdated)
37.5% = 50x silver swords
26.25% = 10x iron ores
11.25% = 10x gold ores
7% = 99x silver swords
5% = 1x meteorite
5% = 1x moon stone
3.75% = 1x titanium ore
3% = 20x dragon sabres
1.125% = 1x epic stone
0.125% = 1x galaxy stone


NOTES: The real probability to get the useful stuffs:

Gold, lv 5:
- 100,000 + random(0, 20000) = 4.5% * 30% = 1.35%
- 1,000,000 = 0.5% * 30 = 0.15%


Items, lv 5:
- 50x silver swords = 37.5% * 60% = 22.5%
- 99x silver swords = 7% * 60% = 4.2%
- Epic stone = 1.125% * 60% = 0.675%
- Galaxy stone = 0.125% * 60% = 0.075%




EDIT 2:
The raw xml food/stones/equips data: http://pastebin.com/Bd5dVDCZ


EDIT 3
Tower mechanics: How is xp/gold/AP calculated in Tower?

Let’s say:
Enemy_stats = Enemy_Level + (Enemy_HP / 2) + Enemy_Attack + Enemy_Defense
Player_stats = Player_Level + (Player_HP / 2) + Player_Attack + Player_Defense

X = [(Enemy_stats – Player_stats) * (Enemy_number_units)] / 60

AP_cost = 0.08*X (min: 1 AP, max: 999 APs)
Exp_reward = X (min: 5 xp, max: 4999xp)
Gold_reward = 0

Battle points rewards (BPs)
a) if AP cost ≥ 120 APs, you get 2500 BPs;
b) if AP cost ≥ 80 APs, you get 1250 BPs;
c) if AP cost ≥ 40 APs, you get 600 BPs;
d) if AP cost ≥ 24 APs, you get 350 BPs;
e) if AP cost ≥ 16 APs, you get 200 BPs;
f) if AP cost ≥ 8 APs, you get 100 BPs;
g) if AP cost ≥ 1 AP, you get 50 BPs.

PS.: the AP_cost and Exp_reward are rounded up


To hire guardians: the gold cost to hire a guardian will be based on his level. Let’s say the guardian is between levels 5001 and 5099, so the gold cost will be 5100 gold. Another example: if the guardian is between levels 101 and 199, the gold cost will be 200 gold. So, the game rounds up the players levels by 100, and that’ll be your gold cost to hire a guardian.


EDIT 4
New units, the attack multiplier/hit/status:

Name: Fallen Angel; AM: 0.6 (1x), 0.5 (1x), 0.7 (1x); S: drain
Name: Fire Dragon Ignis; AM: 0.8 (2x); S: burn
Name: Winged Folk; AM: 0.5 (2x); S: charm
Name: Cyclop; AM: 0.5 (1x), 0.6 (1x), 0.9 (1x); S: none (this unit is not available yet in the game)

It means:
Name = the unit name, AM = attack multiplier, (Nx) = number N of hits, S = status type.

PS.: All units+ have the same attack multiplier/hit/status than the original ones.


EDIT 5
Heroes (special 1-mana attack):

Name: Khronos; AM: 0.6 (3x), 1 (1x); S: drain
Name: Monkey Hero; AM: 0.5 (1x), 0.3 (1x), 0.5 (1x), 0.3 (2x), 0.5 (1x), 0.3 (1x), 0.5 (1x), 0.6 (1x), 1 (1x), 0.4 (1x) ; S: burn
Name: Seraphiel; AM: 0.1 (8x), 0.9 (1x), 0.3 (7x); S: (8x): none, (1x and 7x): freeze


EDIT 6
New spells:

Name: Evil Skull Lord; AM: 0.4 + random(0, 0.2) (7x); E: void; S: poison
Name: Holy Judgement; AM: 0.2 + random(0, 0.8) (8x); E: void; S: shock
Name: Spirit Bomb; AM: 0.3 + random(0, 0.5) (5x); E: fire; S: none


EDIT 7
Bosses, 1-mana attack:

Name: Igniz; AM: 0.8 (2x); S: burn
Name: Khronos; AM: 0.6 (3x), 1 (1x); S: drain
Name: Monkey Hero; AM: 0.5 (1x), 0.3 (1x), 0.5 (1x), 0.3 (2x), 0.5 (1x), 0.3 (1x), 0.5 (1x), 0.6 (1x), 1 (1x), 0.4 (1x); S: burn
Name:Seraphiel; AM: 0.1 (8x), 0.9 (1x), 0.3 (7x); S: (8x): none, (1x and 7x): freeze
Name: The End (quest 12-5); AM: 0.4 (2x), 0.6 (1x), 1 (1x); S: (2x): poison, (1x and 1x): drain
Name: The End 2 (quest 12-6); AM: 0.6 (2x), 0.8 (1x), 2 (1x); S: drain

Name: Mr. GobGoblob X (CoT5); AM: 1 (1x); S: none
Name: Lord of Hell (CoT 6); AM: 0.9 (1x), 0.4 (1x), 0.1 (1x); S: burn

 
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What changed in 1.50?

I’ve been playing on Armor. When are the changes making it there?

 
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Originally posted by fsk2007:

What changed in 1.50?

I’ve been playing on Armor. When are the changes making it there?

V1.50
- Update Promo Pack
- New Quest released (chapter 11 and 12)
- New COT (5 and 6)
- New unit + , units, hero , items (3 heroes, 3 new units, and various “+” versions of old units)
- New Features : Tower (limited arena with an award system for winning, although kinda useless atm)
And some minor tweaks no doubt, I know that CoT1 and 2 give less exp, and maybe 3. Not sure of any other changes though.

 
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A better tower would be “You play a tougher opponent when you win and an easier opponent when you lose.”

How about “You play a randomized AI. It has random units, random hero, and random strategy.” (I hate it when the AI keeps spamming the same skills.)

 
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Considering there isn’t an alternate AI strategy, it would be difficult to randomise it…

 
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Sometimes, I wish the AI would save up for a titan and cast it, rather than counter my cheap unit spam with other cheap units that die.

 
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Originally posted by fsk2007:

Sometimes, I wish the AI would save up for a titan and cast it, rather than counter my cheap unit spam with other cheap units that die.

they might just do that now if your cheap unit does jack squat to them. seems they tweaked the AI’s with this update. they are doing a lot of things i’ve never seen them do before. (ex. attacking backwards, not turning around till your close, even seen the hobbit boss run PAST my units and attack my hero directly. and i do mean run past not attack past.) was funny to see too cuz my ninjas killed him BEHIND my boss before he could run away.

 
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Does the new monkey hero have rage?

 
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Edit 1: tower rewards are listed. Please check the 1st post.

 
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I’ll just put this little tidbit here.
Due to a glitch in the Tower system, your tower will be calculated as a level 1 tower every time you log back in, regardless of whatever level it was before.
One way to fix this problem is is to participate in one Tower Attack.
So every time you log back in, you have to attack another tower once to fix the glitch.
At least, that’s what i think.

 
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gust4v3 : epicfarm is level zero ??? T T

 
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One of the random rewards should be 1 crystal.

Yes, epicfarm was reset to level 0. RIP epicfarm.

 
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Originally posted by m0k0n4:

I’ll just put this little tidbit here.
DXZ
Due to a glitch in the Tower system, your tower will be calculated as a level 1 tower every time you log back in, regardless of whatever level it was before.
One way to fix this problem is is to participate in one Tower Attack.
So every time you log back in, you have to attack another tower once to fix the glitch.
At least, that’s what i think.

Yes, this glitch happens – it gives a wrong reward from level 1 tower initially, no matter what’s your tower’s level. So, you can play in tower mode 1x time and you’ll get the proper reward after that.

Originally posted by kaiser1979:

gust4v3 : epicfarm is level zero ??? T T

Yes, unfortunately epicfarm got glitched and Artlogic said he don’t wanna help to recover/rebuild his data. Maybe I shall raise him again one day.

 
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Originally posted by kaiser1979:

gust4v3 : epicfarm is level zero ??? T T

Yes, unfortunately epicfarm got glitched and Artlogic said he don’t wanna help to recover/rebuild his data. Maybe I shall raise him again one day.

Thanks your guide !

 
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Originally posted by gust4v3:

Yes, unfortunately epicfarm got glitched and Artlogic said he don’t wanna help to recover/rebuild his data. Maybe I shall raise him again one day.

The longer I play the game and attend these forums, the less I am impressed by the professionalism of Artlogic…

 
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Edit 3: Added the tower mechanics.
Edit 4: Added the new units attack’s infos.
Edit 5: Added the heroes attack’s infos.
Edit 6: Added the new spells infos.
Edit 7: Added the new bosses special attack infos.

Please check the 1st post.

 
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What else is missing? Please, let me know.

 
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Why would anyone ever pay crystals to build or repair their tower? Is that some sort of stupid joke, trying to con people out of crystals?

 
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Artlogic stealth-updated the game, i think.
Is there any changes?

 
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it looks like they changed tower reward. got 50 silver swords from tower level 5. and i saw meteorite but don’t know if it was from level 4 or 5. tower rewards doesn’t looks so great for me now but maybe there are new good rewards so there is still hope.

 
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1.54

NO EPIC STONES IN TOWER
PERIOD

I got ~1000 !!! Silver swords in atempt to get at least one epic stone
That makes drop of 20% for Epic stone nonsensical
1% maybe, maybe insted of galaxy stone
I counted only drops from lvl 5 destroyed towers and lvl 5 claims

 
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1.54 so random reward.

20-30k gold, sometimes 50k, 120k once.
10 Iron/Gold ores, 1 Titanium ore, 1 Moon stone/Meteorite once, 1 Epic/Galaxy stone once.
50/99 Silver swords, 20 Dragon sabres.
500/750 Energy/Action, 9999 once.

 
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The tower rewards are updated (based on version 1.54). Please check the first post.

My opinion: it’s a joke update.

 
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its intended nerf, they found out that with original rates ppl would actually get benefit from using tower.

Like it is now I let it degrade to 0 and do not ever bother to rebuild it

 
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I dislike towers for the simple fact that they suggest artlogic is not interested in fixing the issue of buying stupid stuff 1 at a time.