How to use classes

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Tech

An all rounder. However, each tech teaming up with another tech makes the techs exponentially stronger.

Weapons:

Pulser (1)

An ordinary, run of the mill blaster… But with a twist. The shots bounce off walls, and can even take down enemies hiding around corners. The shots bounce quite a few times before disappearing. A pulser can also be used effectively as a sniping weapon at medium range. Remember, you simply do not have the DPS to destroy someone at full health quickly, so aim at the old, the weak, and the dying.

Healing gun (2)

A healing laser. Don’t ask how it works, but it heals anyone within close range. It can chain heal many people at the same time. This gun mostly used for healing the turret. Now, this is where the class gets interesting. If another tech set up another turret and healed with you, the beams would stack. Now you have 2 turrets and double the healing power! If another friend joined you, congratulations, you have a blockade! These blockades are nearly impossible to destroy, and will without a doubt piss off the opposing team. Once a team of 6 techs made a blockade (me as one of them). Nobody had a chance and everyone resigned within minutes.

Skills:

Suppressor Turret (Q)

A turret that you can place basically anywhere and upgrade. Most of the Techs “Oomph” comes from this. It is the only special in the game that you can upgrade. Move close to the turret and hit Q again to upgrade. With every upgrade, the turret earns more HP and its beam becomes more powerful. Remember to upgrade, or else the turret can be destroyed very easily!

Quick Heal (E)

Well, it is pretty obvious what this does. It immediately gives you and your teammates in the vicinity 1000 hp instantly. Quite useful for immediately healing turrets and teammates around you when sh*t hits the fan.

Frag Mine (F)

One of the most nasty surprises the tech has to offer. These are great to put in places you know your enemies will step on. I prefer putting them around me and the turret. Extremely effective anti-scout/assassin.

Hyperheal ( R)

After using the healing gun for a while, you have the option to use hyperheal. If you hit R every ally in your beam will be repaired at extremely fast speeds.

Combat (if fighting by yourself)

Hand to hand combat: Poor. You are quite likely to die as a lone tech in hand to combat. If taken by surprise and without a turret, techs are extremely frail and the pulser does not have the DPS to kill the enemy before it is killed. If frag mines and an upgraded turret are put into place, your survival will depend on who the enemy chooses: you or the turret. If you have mines around the turret, the enemy will most likely die unless they are shooting from long distance. Long story short, you often cannot survive an attack without one ally helping you out.

Medium Range Combat: Okay

The pulser can be used moderately well as a medium ranged sniper weapon. Fighting at medium range in corridors is more effective, however.

Long Range Combat: N/A

N/A (Not applicable)

Anti-Tech Classes from most annoying to least annoying:
Assassin, Blazer, Scout/Tank/Blaster, Gunner, Tech, Shocker.

Assassin

Quick, agile, invisibility, and nasty poison. Even after your death, you often can have revenge on your murderer. However, the assassin is not nearly as quick as the scout, and the needler (1) is not very powerful.

Weapons:

Needlers (1)

Like the scouts submachine gun, except underpowered. It has extremely low DPS, and a pathetic dab of poison to boot. Seriously, you are better off using the Ambush blades.

Ambush blades (2)

Every assassin worships their sleek, poisonous and deadly blades. They deal quite good DPS by themselves, but every hit stacks yet more poison to the enemy.

Skills:

Invisibility (Q)

Like a freaking ninja, become invisible and sneak up on enemies. Well, not completely invisible. The air will shimmer just the slightest bit, your footsteps can be heard, and your jetpack booster flames can be seen and heard. Not much to see and hear, but some players can see/hear an assassin (however, this skill is quite rare). Another thing assassins need to be wary of is the blazer. One of the specials of the blazer can see everything, even you. Even though you are invisible, still approach enemies from the back!

Still, most cannot see/hear an assassin coming. You can still approach things from the front and 95% of the time nobody will see/hear you. And if they do, well… It is often too late.

On another note, invisibility makes it impossible for gunners to target you and it will shake off even the most persistent enemy hunting you.

Instant poison (E)

One of the assassins nasty surprises up their sleeves. Instead of the poison slowly seeping into the enemy and destroying them, activate all the poison instantly! Once the poison has stacked to about 200 per second, you can safely say anyone will die once activating it. Activating this special is your decision. Only 2/3 or so of the poison will immediately be activated. Activating it prevents the enemy from getting to a healup and deactivating the poison.

Confusion bomb (F)

This bomb injects a healthy dose of poison into everyone in the blast radius. The person who the bomb was shot at can only see in black and white now, unable to tell who is the ally or the enemy. If the victim attacks an ally, they die. Also nice to stack more poison onto the enemy and activate the instant poison.

Kryphoon ( R)

Perhaps the most powerful weapon the assassin has. The player spins around and slices the opponent like a tornado. If you are moving while doing this special, you will continue moving in that direction, so try to be still while doing this special so that the enemy takes all of the damage.

Combos:

This class are great for combos. The best ones are listed below.

2QFRE

2QRFE

2QRE

Combat (if fighting by yourself)

Hand to hand: Arguably the best in the game, even outstrips scout in power.

Really, the best way to handle the class is just to use the blades

Medium Range Combate: Poor

Technically you can use the needlers for this. Needlers suck.

Long Range Combat: N/A

Not applicable

Anti-Assassin Classes from most annoying to least annoying: Blazer, Scout/Assassin/Tank/Blaster, Gunner, Tech, Shocker.

 
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Assassin

Quick, agile, invisibility, and nasty poison. Even after your death, you often can have revenge on your murderer. However, the assassin is not nearly as quick as the scout, and the needler (1) is not very powerful.

Weapons:

Needlers (1)

Like the scouts submachine gun, except underpowered. It has extremely low DPS, and a pathetic dab of poison to boot. Seriously, you are better off using the Ambush blades.

Ambush blades (2)

Every assassin worships their sleek, poisonous and deadly blades. They deal quite good DPS by themselves, but every hit stacks yet more poison to the enemy.

Skills:

Invisibility (Q)

Like a freaking ninja, become invisible and sneak up on enemies. Well, not completely invisible. The air will shimmer just the slightest bit, your footsteps can be heard, and your jetpack booster flames can be seen and heard. Not much to see and hear, but some players can see/hear an assassin (however, this skill is quite rare). Another thing assassins need to be wary of is the blazer. One of the specials of the blazer can see everything, even you. Even though you are invisible, still approach enemies from the back!

Still, most cannot see/hear an assassin coming. You can still approach things from the front and 95% of the time nobody will see/hear you. And if they do, well… It is often too late.

On another note, invisibility makes it impossible for gunners to target you and it will shake off even the most persistent enemy hunting you.

Instant poison (E)

One of the assassins nasty surprises up their sleeves. Instead of the poison slowly seeping into the enemy and destroying them, activate all the poison instantly! Once the poison has stacked to about 200 per second, you can safely say anyone will die once activating it. Activating this special is your decision. Only 2/3 or so of the poison will immediately be activated. Activating it prevents the enemy from getting to a healup and deactivating the poison.

Confusion bomb (F)

This bomb injects a healthy dose of poison into everyone in the blast radius. The person who the bomb was shot at can only see in black and white now, unable to tell who is the ally or the enemy. If the victim attacks an ally, they die. Also nice to stack more poison onto the enemy and activate the instant poison.

Kryphoon®

Perhaps the most powerful weapon the assassin has. The player spins around and slices the opponent like a tornado. If you are moving while doing this special, you will continue moving in that direction, so try to be still while doing this special so that the enemy takes all of the damage.

Combos:

This class are great for combos. The best ones are listed below.

2QFRE

2QRFE

2QRE

Combat (if fighting by yourself)

Hand to hand: Arguably the best in the game, even outstrips scout in power.

Really, the best way to handle the class is just to use the blades

Medium Range Combate: Poor

Technically you can use the needlers for this. Needlers suck.

Long Range Combat: N/A

Not applicable

Anti-Assassin Classes from most annoying to least annoying: Blazer, Scout/Assassin/Tank/Blaster, Gunner, Tech, Shocker.

 
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Could you please make a guide to gunner and/or blaster? Those two are my favorite classes :D

 
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you forgot most hilarious thing about tech and shocker

Tech with mega dmg and hyper boost can kill anything easily with pulser(tried it again recently and it seems you cant hyper boost yourself anymore :( ).I for example killed with just 4 shots a tank and you know pulser is fast so he didnt have time to react.
Shocker, if you put his aegis near opponent base in dock or moon base, you can kill someone using ray since aegis spreads it and aegis by itself reaches inside of base so you become able to dmg them inside their own base.

 
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mate,you posted about assassin twice,

 
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For assassin, doing the kyphoon while moving is most of the time more effective. Unlike a scouts chop, doing the kyphoon without moving to start won’t make the assassin lunge. So if the assassin does the kyphoon on an enemy still, the enemy can still move away from the range of the short blades. The best way to use the move is to do the lunge and before hitting the target, activating the kyphoon. This way, if the target is moving, you’ll be able stay on top of the target. If the kyphoon is activated after the lunge hits, the assassin won’t move.

 
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Gunner
A powerful, basic class. I strongly recommend this class for beginners because it’s basic and easy to learn.

Assault Rifle
A fast automatic rifle with a long range and fast rate of fire without target-lock. Doing target-lock activates a 3-round burst, all on target if ‘locked’ on. To use the rifle more effectively, I’d recommend to not use the target lock all the time if possible. If the enemy is close to you, free fire or ‘spray’ at them, manually aiming. With enough practice, even tanks can be easily eliminated.

Rail Gun
The rail gun a.k.a. sniper rifle is a deadly and feared weapon if used appropriately. Each shot has infinite range, but
requires very precise aiming. The farther away the target is, the more damage is given. The rail gun can even eliminate an assassin or scout with full health and full charged shield in one shot if far enough. Unfortunately, the rail gun is very weak and ineffective if the target is close. An effect the rail gun can apply is ‘bell rung’. No matter how far or close the target, a direct hit to the head will disorient the enemy. The bell rung effect will make the target incredibly slower and sometime disable the use of skills, firing a weapon, or both.

Skills:

Crouch (Q)
Crouching will disable moving for ‘+100’ accuracy, making the shot deadlier for both weapons. For the assault rifle, the maximum distance for locking on to a target will increase

Copter Kick (E)
Everyone wants the ‘upper hand’ in any battle, whether by element of surprise or position. The best position for a gunner is height. Activating the copter kick flies the gunner up, using his leg as wings, kinging enemies back in the process. Crouching and doing so does not make the gunner move, but makes the kick more powerful.

Shatter Bomb (F)
The shatter bomb is an incredibly deadly bomb. Along with dealing lots of damage, victims in the blast range get the applied effect ‘shatter’. ‘Shatter’ lowers enemies defenses, making it easier to eliminate the enemy. Crouching does not make the bomb stronger, though. A combo I recommend:
Shatter bomb (wait until the enemy is hit with it) + (crouch) assault rifle ‘spray’.
If executed supurbly and quickly enough, tanks can die before the realization occurs and before they can put up their shield.

Combat (if fighting by yourself)
The gunner is a class capable of survival. Gunners are strong, but are usually beaten in close combat classes or being outnumbered. Mastering sniping is key to gunner.

 
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To kill a tech blockade just have an assasin bomb the shit out of everyone Lol.

 
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Assassin’s bomb doesn’t deal damage, it causes your screen to go Grayscale so you don’t know who is your team or not. You can kill your own team .. I guess Blazer would be best against Swarms of Techs due to the effects of his weapons, the damage of the bomb, and the leftover flames from the bomb..

To use Assassin well, Catalyze Toxins is essential. If you can, try this combo. First, chuck a Panic Bomb into a cluster of enemies. Then, fire your Needlers away while heading towards the disoriented enemies. Once in a close range, if you want to play safe, use cloak, but don’t attack yet. Finally, Kryphoon any target(s) you feel like, and activate CT. This will most likely finish them off, but if it doesn’t, the poison will. The advantage of this strategy is maximised damage. The problem is the safety risk of leftover enemies killing you. Assassin is a very easily killed class..

 
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VenomousbioV and Flappy741:

Can I copy these descriptions into my guides (giving you full credit, of course) and ask you to write about other classes?

I’m trying to collect as much info about Freefall Tournament as I can and condense it all into an easy-to-navigate guide for players to reference and discuss. Your help would go a long way.

 
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Huh lol there are footsteps in the game? I’ve always played with sound off as i feel that the audio is somewhat distracting. Thanks for the tip! :) Great Guide, btw!