Glaceia
138 posts
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5% seems a little low compared to 400%. I know this is supposed to encourage people to buy the ranch helper, but could we maybe have 50% faster? That still leaves the ranch helper to heal 8 times faster.
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Potato_Goes_...
1 post
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I agree…? 5% Faster… That’s stupid and it puts a lot of new players off the game when they have to wait 20 minutes for their Terramonsters to heal >:(
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SocialTitans
168 posts
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Don’t worry – the way healing works will be upgraded soon, but yes we need to encourage more users to get Ranch Helper to ensure this game survives.
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Vexram
99 posts
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you want to encourage people to get ranch helper. well i got plenty of ideas for that.
1. make the ranch helper auto rest terramons that are low on life.
2. if it doesn’t already. have it auto feed and clean terramons (and without using your items to do so)
3. and the real kicker have it auto train terramons. like each day have the trainer give each terramon 5-15% xp needed for there current lvl per day. and then make it so people can lvl their helpers (with terradollars of course) and the higher lvl give more xp. im sure a bunch of people would love that.
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Glaceia
138 posts
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Originally posted by Vexram:
you want to encourage people to get ranch helper. well i got plenty of ideas for that.
1. make the ranch helper auto rest terramons that are low on life.
2. if it doesn’t already. have it auto feed and clean terramons (and without using your items to do so)
3. and the real kicker have it auto train terramons. like each day have the trainer give each terramon 5-15% xp needed for there current lvl per day. and then make it so people can lvl their helpers (with terradollars of course) and the higher lvl give more xp. im sure a bunch of people would love that.
Points 1-2 are fine, but I’m not so sure about training. I would say 5% max with that with no upgrades.
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windogie123
162 posts
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Seems a bit wasteful why just not have different levels of helpers to fit ones need the experience i guess is ok but how about ti be 15% for one 25% for another and 40% the other seeing as thats the was experience potions work and each one being better at healing and other stuff and going up in price as it goes up a level
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windogie123
162 posts
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Also they really need money and if you would i would spend some money in this game because if they don’t get money soon its gonna burn out.
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Glaceia
138 posts
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It’s because it’s too big of an advantage. 40% for every monster is absurd. If you had 6 monsters then that would be the same as giving 2.4 levels worth of experience every day. Over a single weak that would be 16.8 free levels that they didn’t have to work for which would be insane in the higher levels.
The gap between FTP and PTP would be insane.
I agree that Terramonsters needs more money, but it needs to stay reasonable in a way that wouldn’t break the game.
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windogie123
162 posts
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Maybe but social is short on cash so he might do stuff like that just to get sales.
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Vexram
99 posts
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if your worried about the lvl gap the free xp would create then all he needs to do is set up lvl barriers. thats how other games do it. simple fix. i just put the idea out there cuz he said he wanted to encourage people to get the ranch helper. and frankly right now the ranch helper is pretty useless. sure faster healing it great but if thats all he does then he’s not worth the cost.
there should be an in-game guide for the ranch-hand. that way we actually know WHAT he does.
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SocialTitans
168 posts
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Change List May 23rd / May 31st
- Magicaneo / Arcaneo added
- Resting times halved
- Slot machine now available
- Speed Hacks auto detected and banned
- So many other fixes and changes but I can’t remember them all, so sorry everyone will try and do a better job of keeping this up to date
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