FAQ: Attack types & Extra Damages

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Damage Types

Shot – Ranged / Non-magic
Throw – Ranged / Non-magic
Basic Strike – Melee / Non-magic
Spell – Melee / Magic
Lightning – Ranged / Magic

Extra damages are illustrated here:

http://www.facebook.com/photo.php?fbid=242308602521526&set=a.228138727271847.57168.163837740368613&type=3&theater

Direct picture link:

http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/396208_242308602521526_163837740368613_543895_267748057_n.jpg

 
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Some comment that helps reading the chart:
The left side is the +1 extra damage.

The right side doesn’t have anything to do with extra damage.
My own guess is that:
red arrow = that element contains cards which win over the other element.
green arrow = these element contains cards that go well with each other.

 
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Yes, you’re absolutely right.

 
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Why didnt add this picture somewhere in game? :) It can be very usefull!

 
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This picture explains what kind of attacks have bonus damage against units with another attack, and which “factions” are weak or strong against others, and the allies of each of them.

People use to be lazy with links ;)

 
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PutNickHereOrig, thanks! :-)
Propovednik, you can see this picture in the game when you edit your squad.

 
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Hi there,

Me again. Having lots of fun with the game. I was wondering if you could explain a little bit about the “Immunity” ability. I’m unclear as to what exactly it gives you immunity TO.

I have a land that gives all my cards “Immunity”, but they’re all still subject to “delay”, for example. Are they subject to anything else?

They seem to be subject to “disguise”, as well as “flight”. They seem to be immune to “whirlwind”. They’re vulnerable to “Precision”. They’re vulnerable to “vampirism” too, but immune to “back off”

 
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JMCrooks, Immunity works for cards at the battle field only (Delay directed to a player’s hand) and against negative abilities:

Agony Strike,
Back Off,
Catcher (if your creature has Flight),
Chain Lightning,
Cull,
Curse,
Disarm,
Double Lightning,
Fade Away,
Fiery Aura,
Fire Breath,
Freeze,
Killer,
Magic Explosion,
Necrophagy,
Onslaught,
Plague,
Poison,
Revenge,
Strong Hit,
Stun,
Terror,
Trap,
Vampirism,
Volley,
Whirlwind.

If you face any bug, please report it to the corresponding thread of this forum:
http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/261499-bug-reports

 
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tbh, it makes no sense for immunity to work against fade away, necrophage and vampirism. Of course, it should work against the effect that PUTS a fade away on the card(forgot what that effect was called, it’s a terrain) but not fade away itself if the card comes with it(thou I don’t think any card does).

as for necrophage and vampirism, those two are “affect self” types and I really don’t see how immunity can work against those from a logical stand point.

 
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What does the terrain ability “abilities of element allies do not work” do?

 
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Prevent using of abilities like “Swamp Ally”, “Forest Ally”, etc.

 
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Clan Wars rules: http://btc.wikia.com/wiki/Clan_Wars

 
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AlexBytex’s and PutNickHereOrig’s direct links are both dead, so here’s the image showing attack/damage affinities again: