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Zening topic + strategy guide (Hero + Army)

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avatar for NicolBolas NicolBolas 2588 posts
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I will start off with multiplayer army guide, because I only play army. There are better hero players who already promised some help with hero guide. As for single player, when I am not lazy I will add the most problematic levels too, but I encourage to try yourself, it makes you a better player ready for multiplayer.

see hero guide by Samura a few posts below
units details on www.zening.com

General Tactics:
I can´t help you with this. You improve this skill by playing singleplayer. In any tactical situation, consider this: Finishing of units is good.
Running into enemy range or zone of control is bad.
Useless attack are bad (such as doing 24+12 damage due to fatigue, and 24 next round to a character, when you could have 24+move another unit, next phase 24 to finish off the 48hp unit)
Not using healing is bad. Letting enemy heal is bad.
Letting them come to your range is good
Knowing what each unit does is neccesarry. Learn by practice, or study in shop.
Ttry not to give up any games. Play till the end and try to copy your succesful opponents tactics.

Leveling:
After level 20 you need to switch to army to level up further
Some reasons for this:
- Experience is gained piecewise, you get much more experience for winning an army battle as opposed to 1v1 hero.
- Hero mode is too random, and random is not good enough to level in an ELO system. The interaction and variability is very limited, so in long run you get a 50% succes rate. Whereas in army, given good skill, your succes ration will be anywhere near 80%.
- The “easy” leveling with hero is done until level 20 due to bashing newbies. But around 20, there are no more newbies, so its just random, as there is no skill in hero. Winning only 50% won´t level you up further, for that you need skill and army mode, where , if you have skill, you will fastly level up.
- The more players a game include, the more likely it is to crash.
- The randomnes is boosted by relying on your team mates in games with more players. So if you are a skilled player, hero games drag your leveling rate down.
- Bigger hero games take long time to setup, in that time, you could have bashed two newbies in army. Also these games lag more and sync more.
- large hero games attract very weak players, because these weak players hope someone else will win for them.
- 1v1 hero games are more skill based, but you gain very low points for them, and even at top skill you will frequently lose, thus leveling down a lot.
- As you gain levels, nothing changes in Hero mode. in hero mode, even if you are level 50, you will almost use the same setup as lvl1 player. So this makes it harder and harder for you to level, since you gain less for wins, lose more for loosing, and the chance of winning soean´t change. Army mode uses almost every new level, almost all levels make you a bit stronger then previous.

I will try to expand this section, but its mostly micromanagement decisions that rely on quick thought or experience. The setups I provide ar really just a guidline if you are completely lost, and also I hope people will participate and challenge me especially on those high level setups.

Multiplayer army guide
How to use it:
Its a basically list of levels and what you get. I comment how each level changes your startegy. I also offer 5 screenshots at major milestones.

starter Cage
starter Ben
starter Beverly
starter Angela
starter Katrina
starter Camie
starter Mira
starter Zara
starter Peatin
starter heal self 1
starter poison 1
starter kamikaze self
Level 0 > Noga (you get this by losing or wining any army battle, so do it)

level 1 setup

Spells:
Beverly: poison 1, kamikaze self
Mira: self heal 1

note: This is the best formation you can get immediately, it is better then the defeult setup!
the green and red lines show your zones of control. Basically you move Beverly to the other team and cast spells that have area of effect. Those spells work as a cross. So target wisely.

PROS: zones of control, Beverly rush
CONS. weak against rush, in that case your best bet is to counterattack, and ignore rushing beverly.
protip: use the ruins map if you hate being rushed (doesnt work on playrs 22 lvl and above). Use Peatin instead of Beverly on ruins map, since he can rush there too, due to bigger movement. This owns any noob who wanted to rush you with Beverly

Level 1 > Lightning always put this on some character that does least damage and tends to stay back
Level 2 > Drain put this ony beverly and you have got an amazing rusher. Rush,Poison, let them try kill you, drain, kamikaze if u are about to die. good for counterattack too. This spell is crucial to any rusher, you will hate it and love it
Level 3 > Zufray Katrina upgrade
level 4 > Single Heal 2 at this point replace Noga with Angela. Angela will become your healer, equip her with this. protip: use peatin as healer, he can run anywhere fast
level 5 > Fireball 1 put this on Beverly, cast it after poison put kamikaze on someone else, doesnt matter
level 7 > Kendra after nerf I am not sure, but I suggest replacing Katrina, for more HP and extended zone of control. She becomes good choice later when you have more spells
level 8 > Airro
level 9 > Maelstorm Put this on Zara or some other frontline character, not rusher though. It is your first Rush counter, albeit unreliable. If you go second, cast this on the rusher. Dont try to kill him, because he will just drain you anyway, and counteratack.
level 10 > Line Wall
level 11 > Rage your first real rush counter. just use it on the rushing character. later in game, it can be used offensively. Protip: if he has 2 characters left, rage one and kill other one … profit
level 12 > R-Rek _alternative to angela, the hp worked better for me though

level 13 > Area Heal 2 put it on your healer, first poison counter, l2 use this well
level 14 > Roach alternative to peatin (fast rusher or healer for ruins maps)
level 15 > Transportation rucial spell, first use it on Mira with fury +10, later you use it on heyvy tanks
level 16 > Darbin Camie evil alter ego I guess

level 16 Setup imagine the opponent is using a real setup and is about to rush you with Beverly

Spells:
Bevery: poison 1, life drain, fireball 1
Kendru: maelstorm, rage 1, self heal 1 the blue line show the rage/maelstrom counter
Mira: transportation, fury +10 purple the counter teleportation possibilies after he rushes you
Darbin: line wall
Angela: single heal 2, area heal 2, lightning alternative: Zara, then put Angela instead of Beverly for a turtle build, keep spells same
Camie: kamikaze self alternative: Zara or Noga

This build yields more zone control, and gives you a fighting chance if you go 2nd. Learn to use the spells well, and learn why this build (or the alternatives) work well. Reatreat with Beverly back to setup, after she done her poison/drain/fireball/attack run for a single heal from Angela.Keep your healer alive, and keep healing. Go out for a walk, but not to far with your healer.

level 17 > Fury +10 For now, use this on Mira with teleport. Fury at 2nd phase, teleport + attack on 1st next round for maximum benefit. Learn when this is usefull (finishing enemy unit, counterattacking)
level 18 > Babb
level 19 > Area Kamikaze cast this on a wine near your enemy, does 10 damage on huge area ast I checked.
level 20 > Cross Wall more useful then the line wall, by now you probably almost have more spells then spell slots in your army
level 21 > Steele upgraded Zara
level 22 > Talsna upgraded Angela

level 22 setup

Spells:
Kendra: self heal 1, single heal 2, lightning
Steele: area heal
Miri: fury +10, teleport
Durbin: maelstorm, rage 1
Talsa: poison 1, drain, fireball 1
Camie: area kamikaze, cross wall

PROS: strong turtle deck. Be defensive with this.
Note how you can rush with Talsa on this ruins (bigger) map. Good for hit and run tactics, but other than that this deck isnt really fast, it stronger on area control and defense than attack.
CONS: Steel has less spells. you will need to distribute the healing spells differently and not so efficiently. (put area heal on steele, single heal on Kendra.
Blue is rush counter, purple is teleporting. This deck too me from here to high forties.

alternative is an agrresive deck featuring Talsa as rusher, Angela as healer, Zara with teleport and fury and Steele in back line, and Camie and Durbin in frontline, one of them with rage.

Protip: use roach, talsa, peatin on ruins map, and equip them with area effects, rage, maelstrom, and rush your surprised enemy at will. (keep running back for heal)

level > 23
level > 24 Nicole
level > 25 Poison 2 poison does stack. nuff said
level > 26
level > 27 Single Summon
level > 28 A-bot
level > 29 Demon you may use him as a rusher if you put a drain on him. it is an effiecient build, will post it one day
level > 30
level > 31 Huro use him with teleport as a tank until you get troll, I have yet to evaluate if he is better than troll or not
level > 32 Fireball 2
level > 33 Self Heal 2 put on on Kendra or Mira
level > 34 Lluks
level > 35 Fury 5


level > 36 Team Heal only real poison 3 counter
At this level you become fully competitive Army player, because you get ultimate trap and poison3 counter. No excuses. You can play anyone from now on. If you keep losing its lack of skills, not pieces/spells.
______________________________________________________________________

level > 37 Trap epic rush counter. also usefull in many other situatons like trapping tanks / counterattackers
level > 38 Troll put teleport on it. The best tank in the game. alternative use: Put in frontline with aeroo or Kiel or notel to kill enemy rusher in one go with no chance for drain(27+27), but when he sees this he wont rush and u would still eat the poison anyway
level > 39 Keavy Excellent rusher on small maps, the +HP make a difference, + epic aniomations, also usefull as healer, good in end game
level > 40 Poison 3 the most overpowerd thing in the game
level > 41 Enemy Drain
level > 42 T.R.N.
level > 43
level > 44 Epic Probe can decimate enemy team after its weakened by poison3, drain and fireball. fury this thing and teleport it in. Also usefull as counterattacker to take place of enemy rusher or Notel in middle of enemy formation
level > 45 Rage 2 use both rages
level > 46 Bruce Good rusher on ruins maps, his attack itself can finish those who survive the rush.
level > 47 Army Summon
level > 48 Kiel I have been experimenting with him lately with limited succes. Can be decisive in end game if enemy has no many healing spells left

funny level 48 setup that actually works, but you need some skills “Timmy bois commin”

Its basically a turtle with extreme healing possibilities
Spells:
Kendru: Drain, Trap, Rage 2
Angela: Single Heal 2, Area Heal 2, Team heal
Mira: heal self 1, fury +5
Troll: teleport
Kiel:
Huro: heal self 2
Protip: this is a deck that doesnt use poison3 and rushing at all, which is good since there are many counters and counteratatack that doent make rushing so good anymore.
so far 4-0 with this joke deck, that really denies anything that has been know about zening so far (of course only counting 50lvl ppl)
Kill list so far: Yaddah x 4, HenHen

level > 49
level > 50 Notel Eks Good tank and counterattacker. Forces aggresive play for both sides. Teleport obviously. If you face him, trap him, teleport him, rage him, dont fight him because hes gonna die anyway.

Thanks to:

Windrun: for helping with screenshots.
Samura for Hero guide
Zening: for improving the excellent game as we speak. the levels list is taken from zening.com forums

 
avatar for Thok Thok 1417 posts
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Maelstrom or Rage 2 seems to be the in game counter to Talana rush, not whining about it in a forum.

 
avatar for NicolBolas NicolBolas 2588 posts
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Originally posted by thok:

Maelstrom or Rage 2 seems to be the in game counter to Talana rush, not whining about it in a forum.

I wanted to discuss this with other fans, no need to get cocky.

I improved the build: Poison does stack So it is better to equip poison 1+2 and life drain. I wipe newbies teams almost completely just with tasla this way. And for experienced player its still a lot of trouble. 2 Poisons also render team heal less useful.

I was considering using roach or peatin, because they are more useful if you don’t go first. But it all goes down to what enemies tend to have in front line. So Tasla/Beverly are better because they survive over 44 hp of damage (most you can ever do with units 0-40)

 
avatar for Thok Thok 1417 posts
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Originally posted by NicolBolas:

I improved the build: Poison does stack So it is better toequip poison 1+2 and life drain. I wipe newbies teams almost completely just with tasla this way. And for experienced player its still a lot of trouble. 2 Poisons also render team heal less usefull.

I bolded the important phrase there. Most newbies don’t have good cards and don’t know what the relevant strategies are. Any strategy will beat them fairly quickly. If this makes games between experienced players (of which there are likely at most 20 at this point) depend on who goes first, then there’s a problem, but that doesn’t seem to be an issue yet given the cards.

 
avatar for zening zening 13 posts
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Thanks for the post, good feedback.

This weekend I’m going to focus on the opponent disconnecting bug and lag. During beta and stress tests we didn’t see anybody complain about lag issues, so that’s taken me by surprise. I do a lot of pre-caching in the game, and I think that might be a lot of the lag issue. I’m going to move pre-caching to a button and see of it helps in the lag problems. Also currently on the list is to nurf Kendra’s attack. I experienced that blank chat problem too and am not sure what’s causing it. Let me know if using a different browser fixes it for you. I’m sure there are going to be a lot more balancing done as well.

 
avatar for NicolBolas NicolBolas 2588 posts
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Originally posted by zening:

Thanks for the post, good feedback.

This weekend I’m going to focus on the opponent disconnecting bug and lag. During beta and stress tests we didn’t see anybody complain about lag issues, so that’s taken me by surprise. I do a lot of pre-caching in the game, and I think that might be a lot of the lag issue. I’m going to move pre-caching to a button and see of it helps in the lag problems. Also currently on the list is to nerf Kendra’s attack. I experienced that blank chat problem too and am not sure what’s causing it. Let me know if using a different browser fixes it for you. I’m sure there are going to be a lot more balancing done as well.

next,
1) You need to fix the descriptions of many things.

a) fireball 2 says 6 damage, does 12, range is also wrong.
b) poison 1 and 2 are equal in description
c) poison 1 and 2 says 4 circles but can only be cast on neighboring pieces
d) what does circles means anyways?
e) area kamikaze says wrong range and damage, both are higher.
f) range is also wrong on many spells
g) Demons description needs to say he hits two squares, wonder how many other characters do this, but appera to weak to even try out.
e) I don’t understand why I can sometimes see enemy spells and sometimes not
f) description on fury +5 is wrong. It gives +10 to whole area

2) major issue

You should somehow split army and hero players: maybe ranked ladder strictly for army 1v1, where players can compete, as to who is the most skilled. Without healthy competition environment, you game will never have veterans, and will slowly die into abandon.

Also people level up way to quickly by hero.

3) The preloading should be mandatory, or there should be a button that you can tick, that would only allow people who preloaded.

4) If rage is cast on last enemy character in a battle, you win.

5) I don’t think hero will ever be balanced, when they fix Kendra, some other character will be dominant. So the game should be balanced around army. Or enable some advanced team setup for hero – where cooperation is possible (like knowing what character and spell others are taking – then would allow for real cooperation and more balance)

 
avatar for JoeTheAmazing JoeTheAmazing 4 posts
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Sometimes when Im typing in the chat and I hit backspace it will actually make the browser go back a page, making me quit. It seems to happen when Im typing waiting for people to join a game, and then once the game starts the “match” chat tab opens up and the cursor doesnt automatically jump to it. Maybe this will get fixed when other problems with the match chat are fixed. As of now the match chat does NOT work properly. The information it gives is almost always wrong and messages are sent slowly or not at all.

 
avatar for NicolBolas NicolBolas 2588 posts
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what is annoying:

Even mid/high level people just surrender right at start of the match.

this makes it impossible to find a human opponent to play against. as soon as I create a game, someone joins. Then he sees i am not a newbie, so surrenders without any penalty. I do get the credit, thats good But what I miss i the fun of playing against another person

Overall, the leveling spees is too high, given you are suppoesed to buy the pieces.

Possible solutions to insta quitting / newbie farming:

make it possible for plaers to choo who they play by showing level iof the host. This however leads to possibility of waiting for hours to an end, and makes competitive ranking impossible.

So it is neccesary to give incentive to play only same level people and above. SOmeone a lot below should not help you level at all. I would even go as far as same level. (as time goes enough people will level for this. and there should be no hurry, since the pieces should be bought.)

I strongly recommend to use the methods used in kongai.

 
avatar for wartot wartot 3 posts
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About issues:
client has a huge memory leak, i need to restart browser on third game, is it ok?

 
avatar for Tasselfoot Tasselfoot 1518 posts
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Moreso than the balance issues:

I’ve lost about 1200xp points (i have 7100 as of writing this, i probably should have about 8300)… between sync errors costing me in-game points when i’m about to win… and freezing errors on the loading screen where i haven’t even started a match, yet i’m forced to exit and wind up getting a loss for it (and -150 points, i might add). i’ve lost 300 or 450 from the pre-game-starting loss issue, and i’ve lost ~900-1100 from the sync errors. I’d be way closer to level 50 if not for these major bugs, which are completely out of my control.

I’ve also had my browser crash FOUR times from Zening… I’ll be playing for a bit, then I start seeing crazy red boxes all over my screen, then Firefox crashes and I have to reload. At least when this happens, I seem to not lose points… but it does cost me points when I’m about to win.

Get the gameplay issues fixed THEN worry about balance. Not to mention the 2v1 and other odd games that you can play… a decent number of the level 40+ users have gotten there purely by playing 2v1, which is basically impossible to lose if you have half a brain, regardless of the competence of your partner.

 
avatar for Samura Samura 38 posts
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1v1 Hero Guide

general

chose your units

do not chose:
units with less than 2 squares range move
units with less than 35 life (lol – aka dont choose Camie)
units with less than 2 slot spells

best units to play

Miri
Zara
Kendra
Darbin

(I’ll name D for Darbin, K-kendra, etc)

chose your spells
don’t choose kamikaze

best spells:

(need level) spell (recovery time):
(0) heal 1 (4)
(2) drain (9)
(15) teletransportation (5) <- the most important spell!
(17) fury +10 (8)
(33) self heal 2 (9)

if you are low level consider
(0) poison 1 (7)
(1) lightning (7)
(6) fireball 1 (6)
(9) Maelstone (8) or (10) line wall (8)

obs1: recovery time = 9 is not very good for short battles
obs2: heal 2 is a lesser spell in Darbin because he only have 40 max hit points (if you are alive (lol) the heal dont get you all 40 of the spell … only with fury but that is blargh for one round…)

battle focus

each turn, always check if a hit of your unit can kill your enemy and if the enemy can kill you, in 1 hit or in 2hits(with fatigue), in 3hits(1+2(with fatigue) – important: check if there is fury cast or to be cast it increase attack by 10

check always the characteristics of your adversary! (eg. if it has self-heal or self-damage, his range moves and hit range , etc)

3 hits strategy – only if you can live with 2 hits done from your adversary you can do it … after some very simple calculation it can be resumed like:

if playing against D,Z,M or K:

(no fury)
Darbin can kill Darbin with 2 hits and all with 3 hits
Zara cannot kill any with 3 hits
Miri can kill Darbin with 2 hits and all with 3 hits
Kendra can kill Darbin and Zara with 3 hits, but cannot kill Miri nor Kendra with 3 hits

(fury attack)
Darbin can kill Darbin and Zara with 2 hits and all with 3 hits
Zara can kill Darbin 2 hits and all with 3 hits
Miri can kill all with 2 hits
Kendra can kill Darbin and Zara with 2 hits,and all with 3 hits

(fury defense)
Darbin can kill Darbin and Zara with 3 but not Mirir nor Kendra
Zara cannot kill any with 3 hits
Miri can kill Darbin and Zara with 3 hits but not Miri nor Kendra
Kendra can kill Darbin with 3 hits but not the others

(fury vs fury)
Darbin can kill Darbin with 2 hits and all with 3 hits
Zara can kill Darbin and Zara with 3 hits but Miri nor Kendra
Miri can kill Darbin and Zara with 2 hits and all with 3 hits
Kendra can kill Darbin with 2 hits and all with 3 hits

(fury-realistic attack)
Darbin can kill Darbin and Zara with 2 hits and all with 3 hits
Zara can kill Darbin 2 hits and Zara with 3 hits but not Miri nor Kendra
Miri can kill all with 2 hits
Kendra can kill Darbin and Zara with 2 hits,and all with 3 hits

(fury-realistic vs fury)
Darbin can kill Darbin with 2 hits and all with 3 hits
Zara can kill Darbin with 3 hits but not the others
Miri can kill Darbin and Zara with 2 hits and all with 3 hits
Kendra can kill Darbin with 2 hits and Zara with 3 hits but not Miri nor Kendra

realistic – because if you do fury probably you cannot attack in this turn, so the 3rd hit is not with fury

first moves and basics:

hit front Z b/v – means: hit Zara not in diagonal but in front of her when she is against the border or a vine

exemples of a 2 squares strategy for Darbin and Zara:

exemple of Miri getting “out of possible 2 square”

the last exemple fails if you are under 24 life, in that situation you go for a blind spot!

if you are at 1 hit to be killed is a good idea to go for a blind spot, the most dificult unit to run away is from Darbin so here it is his blind spots

Blind spots for Darbin in blue, light red-hits on 1st move, dark red – hits on 2nd move

Same situation but if was Darbin to run away from Miri – Blind Spots for Miri:

Miri(or Kendra) most powerfull position is at the center – only 4 blind spots!

meta-game:
if you know what is the unit and spells that are dominant you can allways set yours to counter theyrs ^^

- also Trap spell is not working in MP (as the description said)

(with Trap spell working, things could be a bit more balanced …or not!?)

 
avatar for NicolBolas NicolBolas 2588 posts
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Originally posted by Samura:

- also Trap spell is not working in MP (as the description said)

(with Trap spell working, things could be a bit more balanced …or not!?)

trap and rage are not supposed to work in hero mode.

 
avatar for Tasselfoot Tasselfoot 1518 posts
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Reached level 50. won about 60 games in a row… although it was pretty cheap. I set matches up in 3-player hero mode, so any “smart” player wouldn’t join… only newbies did. And then I started every match with only 2 people, because I’m not a complete jackass to gang up 2v1. Unfortunately, twice in all those matches, 2 people clicked together so quickly that I wasn’t able to start the match 1v1… so for that I apologize, but I did also lose 2 2v1 matches early on in my playing, when I thought it would be 1v1v1 since anyone with at least half a brain wouldn’t code a 3-player system to be 2v1. It still doesn’t make up for all the extra time I had to spend reaching level 50 because of the above mentioned bugs.

If anyone cares, it’s a set 250xp per level… once you hit x level. Not sure what x is, but it’s less than 20.

Important levels:
Level 7 – get Kendra
Level 15 – get teleport
Level 17 – get fury
Level 33 – get self heal 2

Those are all for 1v1 matches, obviously. When they’re fixed, other important levels are 37 for Trap, 45 for Rage 2, Somewhere in between (42, maybe?) for Poison 3. Notel Eks is gotten at level 50. Army Summon is at 47, Team Maelstorm is at 49. Characters/Items you do NOT get from leveling: Matilda, Single Heal 1, Self Maelstorm, Area Heal 1. My guess is this is another bug… as there are 3-4 levels where you do not get any item, and they’re fairly random throughout (although they are all odd levels, IIRC).

 
avatar for Samura Samura 38 posts
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Originally posted by NicolBolas:

trap and rage are not supposed to work in hero mode.

I’m only saying that also should be a fix on that, on the text or on the mechanics, because it said:

trap – Target is incapacitated for 4 player turns (in Hero mode, only for the next player’s turn) – Range 2 – Recovery 8 Turns

Originally posted by zening:

Thanks for the post, good feedback.

This weekend I’m going to focus on the opponent disconnecting bug and lag. During beta and stress tests we didn’t see anybody complain about lag issues, so that’s taken me by surprise. I do a lot of pre-caching in the game, and I think that might be a lot of the lag issue. I’m going to move pre-caching to a button and see of it helps in the lag problems. Also currently on the list is to nurf Kendra’s attack. I experienced that blank chat problem too and am not sure what’s causing it. Let me know if using a different browser fixes it for you. I’m sure there are going to be a lot more balancing done as well.

maybe I’m the only one with this opinion .. but almost of my games was 1v1 in Hero mode not with Kendra but with Darbin … and although is a little odd to battle with, most of the kendras that i fight against (and there was a lot lol ) are killed… only very mastered and few players with kendras are able to systematically destroi my Darbin …. and i know that i don’t play perfectly with him… [most of the issues to win resides on zugzwang-difficult type problems]
.. only to say that there is no proof that kendra win all Hero 1v1 type games

Originally posted by NicolBolas:

5) I don’t think hero will ever be balanced, when they fix Kendra, some other character will be dominant. So the game should be balanced around army. Or enable some advanced team setup for hero – where cooperation is possible (like knowing what character and spell others are taking – then would allow for real cooperation and more balance)

hmm.. I think it could be balanced if there existed a circular win-loss chain between at least 3 characters (A-win-B-win-C-win-A-…)

 
avatar for NicolBolas NicolBolas 2588 posts
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maybe I’m the only one with this opinion .. but almost of my games was 1v1 in Hero mode not with Kendra but with Darbin … and although is a little odd to battle with, most of the kendras that i fight (and there was a lot lol ) are killed… only very mastered and few players with kendras are able to systematically destroi Darbin …. and i know that i don’t play perfectly with him… [most of the issues to win resides on zugzwang-difficult type problems]

Kendra certainly is an issue with army – along with mira both are used even after level 50. Kendra is best melee fighter and spellcaster, all other characters weaker than her.

 
avatar for angryjanitor angryjanitor 6 posts
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Suggestions (I’m level 50)

1. Way too many lags/desynchs. Maybe “3D” graphics need to be taken down a notch. Is it really necessary to have every character rotating in their portrait when you hover over them? We already see all their angles in game if they face a different way. Also, simplifiy menu graphics, etc. WAY too much lag in this game, might be ok for a single-player but this is bogging down multiplayer. Any game over 8 players becomes almost unplayable due to Resyncing every turn.

2. Somehow people can quit in army without penalty and without you getting points (maybe F5 or something)? I get the error message “waiting for computer move” and it waits forever. If I use surrender or F5 I don’t gain or lose points.

3. Cannot see enemy spell slots consistently (sometimes I can but most of the time no). My suggestion is show Movement/attack/spell slots when u click on enemy. Remove the ridiculous rotating portrait.

4. The In game chat on the right side of Kongregate is useless. 90% of the time it doesn’t work for me and it’s irritating that it always brings it up over the other kongregate room window. REMOVE this feature, and add a small chat box at the bottom of Zening (See Minions or Starfighter:disputed galaxy for how to implement this).

5. 80% of the characters are useless. Most of your winnable characters have lame attack and attack fatigue in exchange for more movement. Whoopee. No one is going to use them, not even in Army. All the 40 HP characters are worthless.

 
avatar for angryjanitor angryjanitor 6 posts
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MANY spell descriptions are wrong.

1. Trap says it works for 1 turn in Multiplayer.
2. Poison 1 and 2 are wrong and confusing
3. Fire 2 is wrong and confusing.

Suggestion to fix: Give spell. List Damage or damage over time or other effect. Then 2 boxes with red and green squares that show the attack area and range of it (just like u have for character movement and attack). Then recovery time.

4. Nicole and epic probe and othe characters (?) don’t show special ability in their description.

Easy fix. Same format for every spell.

 
avatar for angryjanitor angryjanitor 6 posts
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Originally posted by Tasselfoot:

Reached level 50. won about 60 games in a row… although it was pretty cheap. I set matches up in 3-player hero mode, so any “smart” player wouldn’t join… only newbies did.

Cause u suck 2 much to make a 2 player game.

 
avatar for angryjanitor angryjanitor 6 posts
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Ok I figured it out. They disconnect modem, then it says “I had to kick a slow player” “waiting for computer move”
BUt it gives no penalty to them or points to you.

Fix it. Quit / disconnect = LOSE points. Kongai does it this way too.

 
avatar for angryjanitor angryjanitor 6 posts
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Also, implement. Number of teams divided by number of players must have remainder Zero at creation.

It’s annoying as hell to see 1/3 games all the time.

 
avatar for Tasselfoot Tasselfoot 1518 posts
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All my games WERE 2-player games… just created in 3-player mode. Nice quintuple post, btw…. there’s an edit button for a reason.

 
avatar for angryjanitor angryjanitor 6 posts
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Originally posted by Tasselfoot:

All my games WERE 2-player games… just created in 3-player mode. Nice quintuple post, btw…. there’s an edit button for a reason.

And if you had skill you would make it 2 player instead of 3 so you can screen your opponent and beat up level 1’s.

 
avatar for Jabor Jabor 11382 posts
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Actually, by making it 3-player, it means that people who are actually experienced with the game won’t join, and you only get new players. Saves the trouble of kicking people until you find someone you can steamroll.

 
avatar for Samura Samura 38 posts
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Make increasing Sudden Death like -1, -2, -3, … not only -1,-1,-1, … because with heals and auto-heals the game goes on forever, and implement Draw figure if the characters die simultaneously

 
avatar for wartot wartot 3 posts
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Wanna team chat and more connection options to play as team. Great game!

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