I will start off with multiplayer army guide, because I only play army. There are better hero players who already promised some help with hero guide. As for single player, when I am not lazy I will add the most problematic levels too, but I encourage to try yourself, it makes you a better player ready for multiplayer.
see hero guide by Samura a few posts below
units details on www.zening.com
General Tactics:
I can´t help you with this. You improve this skill by playing singleplayer. In any tactical situation, consider this: Finishing of units is good.
Running into enemy range or zone of control is bad.
Useless attack are bad (such as doing 24+12 damage due to fatigue, and 24 next round to a character, when you could have 24+move another unit, next phase 24 to finish off the 48hp unit)
Not using healing is bad. Letting enemy heal is bad.
Letting them come to your range is good
Knowing what each unit does is neccesarry. Learn by practice, or study in shop.
Ttry not to give up any games. Play till the end and try to copy your succesful opponents tactics.
Leveling:
After level 20 you need to switch to army to level up further
Some reasons for this:
- Experience is gained piecewise, you get much more experience for winning an army battle as opposed to 1v1 hero.
- Hero mode is too random, and random is not good enough to level in an ELO system. The interaction and variability is very limited, so in long run you get a 50% succes rate. Whereas in army, given good skill, your succes ration will be anywhere near 80%.
- The “easy” leveling with hero is done until level 20 due to bashing newbies. But around 20, there are no more newbies, so its just random, as there is no skill in hero. Winning only 50% won´t level you up further, for that you need skill and army mode, where , if you have skill, you will fastly level up.
- The more players a game include, the more likely it is to crash.
- The randomnes is boosted by relying on your team mates in games with more players. So if you are a skilled player, hero games drag your leveling rate down.
- Bigger hero games take long time to setup, in that time, you could have bashed two newbies in army. Also these games lag more and sync more.
- large hero games attract very weak players, because these weak players hope someone else will win for them.
- 1v1 hero games are more skill based, but you gain very low points for them, and even at top skill you will frequently lose, thus leveling down a lot.
- As you gain levels, nothing changes in Hero mode. in hero mode, even if you are level 50, you will almost use the same setup as lvl1 player. So this makes it harder and harder for you to level, since you gain less for wins, lose more for loosing, and the chance of winning soean´t change. Army mode uses almost every new level, almost all levels make you a bit stronger then previous.
I will try to expand this section, but its mostly micromanagement decisions that rely on quick thought or experience. The setups I provide ar really just a guidline if you are completely lost, and also I hope people will participate and challenge me especially on those high level setups.
Multiplayer army guide
How to use it:
Its a basically list of levels and what you get. I comment how each level changes your startegy. I also offer 5 screenshots at major milestones.
starter Cage
starter Ben
starter Beverly
starter Angela
starter Katrina
starter Camie
starter Mira
starter Zara
starter Peatin
starter heal self 1
starter poison 1
starter kamikaze self
Level 0 > Noga (you get this by losing or wining any army battle, so do it)
level 1 setup

Spells:
Beverly: poison 1, kamikaze self
Mira: self heal 1
note: This is the best formation you can get immediately, it is better then the defeult setup!
the green and red lines show your zones of control. Basically you move Beverly to the other team and cast spells that have area of effect. Those spells work as a cross. So target wisely.
PROS: zones of control, Beverly rush
CONS. weak against rush, in that case your best bet is to counterattack, and ignore rushing beverly.
protip: use the ruins map if you hate being rushed (doesnt work on playrs 22 lvl and above). Use Peatin instead of Beverly on ruins map, since he can rush there too, due to bigger movement. This owns any noob who wanted to rush you with Beverly
Level 1 > Lightning always put this on some character that does least damage and tends to stay back
Level 2 > Drain put this ony beverly and you have got an amazing rusher. Rush,Poison, let them try kill you, drain, kamikaze if u are about to die. good for counterattack too. This spell is crucial to any rusher, you will hate it and love it
Level 3 > Zufray Katrina upgrade
level 4 > Single Heal 2 at this point replace Noga with Angela. Angela will become your healer, equip her with this. protip: use peatin as healer, he can run anywhere fast
level 5 > Fireball 1 put this on Beverly, cast it after poison put kamikaze on someone else, doesnt matter
level 7 > Kendra after nerf I am not sure, but I suggest replacing Katrina, for more HP and extended zone of control. She becomes good choice later when you have more spells
level 8 > Airro
level 9 > Maelstorm Put this on Zara or some other frontline character, not rusher though. It is your first Rush counter, albeit unreliable. If you go second, cast this on the rusher. Dont try to kill him, because he will just drain you anyway, and counteratack.
level 10 > Line Wall
level 11 > Rage your first real rush counter. just use it on the rushing character. later in game, it can be used offensively. Protip: if he has 2 characters left, rage one and kill other one … profit
level 12 > R-Rek _alternative to angela, the hp worked better for me though
level 13 > Area Heal 2 put it on your healer, first poison counter, l2 use this well
level 14 > Roach alternative to peatin (fast rusher or healer for ruins maps)
level 15 > Transportation rucial spell, first use it on Mira with fury +10, later you use it on heyvy tanks
level 16 > Darbin Camie evil alter ego I guess
level 16 Setup imagine the opponent is using a real setup and is about to rush you with Beverly

Spells:
Bevery: poison 1, life drain, fireball 1
Kendru: maelstorm, rage 1, self heal 1 the blue line show the rage/maelstrom counter
Mira: transportation, fury +10 purple the counter teleportation possibilies after he rushes you
Darbin: line wall
Angela: single heal 2, area heal 2, lightning alternative: Zara, then put Angela instead of Beverly for a turtle build, keep spells same
Camie: kamikaze self alternative: Zara or Noga
This build yields more zone control, and gives you a fighting chance if you go 2nd. Learn to use the spells well, and learn why this build (or the alternatives) work well. Reatreat with Beverly back to setup, after she done her poison/drain/fireball/attack run for a single heal from Angela.Keep your healer alive, and keep healing. Go out for a walk, but not to far with your healer.
level 17 > Fury +10 For now, use this on Mira with teleport. Fury at 2nd phase, teleport + attack on 1st next round for maximum benefit. Learn when this is usefull (finishing enemy unit, counterattacking)
level 18 > Babb
level 19 > Area Kamikaze cast this on a wine near your enemy, does 10 damage on huge area ast I checked.
level 20 > Cross Wall more useful then the line wall, by now you probably almost have more spells then spell slots in your army
level 21 > Steele upgraded Zara
level 22 > Talsna upgraded Angela
level 22 setup

Spells:
Kendra: self heal 1, single heal 2, lightning
Steele: area heal
Miri: fury +10, teleport
Durbin: maelstorm, rage 1
Talsa: poison 1, drain, fireball 1
Camie: area kamikaze, cross wall
PROS: strong turtle deck. Be defensive with this.
Note how you can rush with Talsa on this ruins (bigger) map. Good for hit and run tactics, but other than that this deck isnt really fast, it stronger on area control and defense than attack.
CONS: Steel has less spells. you will need to distribute the healing spells differently and not so efficiently. (put area heal on steele, single heal on Kendra.
Blue is rush counter, purple is teleporting. This deck too me from here to high forties.
alternative is an agrresive deck featuring Talsa as rusher, Angela as healer, Zara with teleport and fury and Steele in back line, and Camie and Durbin in frontline, one of them with rage.
Protip: use roach, talsa, peatin on ruins map, and equip them with area effects, rage, maelstrom, and rush your surprised enemy at will. (keep running back for heal)
level > 23
level > 24 Nicole
level > 25 Poison 2 poison does stack. nuff said
level > 26
level > 27 Single Summon
level > 28 A-bot
level > 29 Demon you may use him as a rusher if you put a drain on him. it is an effiecient build, will post it one day
level > 30
level > 31 Huro use him with teleport as a tank until you get troll, I have yet to evaluate if he is better than troll or not
level > 32 Fireball 2
level > 33 Self Heal 2 put on on Kendra or Mira
level > 34 Lluks
level > 35 Fury 5
level > 36 Team Heal only real poison 3 counter
At this level you become fully competitive Army player, because you get ultimate trap and poison3 counter. No excuses. You can play anyone from now on. If you keep losing its lack of skills, not pieces/spells.
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level > 37 Trap epic rush counter. also usefull in many other situatons like trapping tanks / counterattackers
level > 38 Troll put teleport on it. The best tank in the game. alternative use: Put in frontline with aeroo or Kiel or notel to kill enemy rusher in one go with no chance for drain(27+27), but when he sees this he wont rush and u would still eat the poison anyway
level > 39 Keavy Excellent rusher on small maps, the +HP make a difference, + epic aniomations, also usefull as healer, good in end game
level > 40 Poison 3 the most overpowerd thing in the game
level > 41 Enemy Drain
level > 42 T.R.N.
level > 43
level > 44 Epic Probe can decimate enemy team after its weakened by poison3, drain and fireball. fury this thing and teleport it in. Also usefull as counterattacker to take place of enemy rusher or Notel in middle of enemy formation
level > 45 Rage 2 use both rages
level > 46 Bruce Good rusher on ruins maps, his attack itself can finish those who survive the rush.
level > 47 Army Summon
level > 48 Kiel I have been experimenting with him lately with limited succes. Can be decisive in end game if enemy has no many healing spells left
funny level 48 setup that actually works, but you need some skills “Timmy bois commin”

Its basically a turtle with extreme healing possibilities
Spells:
Kendru: Drain, Trap, Rage 2
Angela: Single Heal 2, Area Heal 2, Team heal
Mira: heal self 1, fury +5
Troll: teleport
Kiel:
Huro: heal self 2
Protip: this is a deck that doesnt use poison3 and rushing at all, which is good since there are many counters and counteratatack that doent make rushing so good anymore.
so far 4-0 with this joke deck, that really denies anything that has been know about zening so far (of course only counting 50lvl ppl)
Kill list so far: Yaddah x 4, HenHen
level > 49
level > 50 Notel Eks Good tank and counterattacker. Forces aggresive play for both sides. Teleport obviously. If you face him, trap him, teleport him, rage him, dont fight him because hes gonna die anyway.
Thanks to:
Windrun: for helping with screenshots.
Samura for Hero guide
Zening: for improving the excellent game as we speak. the levels list is taken from zening.com forums






