I really like the concept of the ninja, its a lot of fun. But i think most ppl can agree that the ninja skills are on the underpowered side.
1. Ninja Vanish: This skill is critically flawed, in that its possible to see where the ninja goes even when they are invis. It defeats the purpose of the skill entirely.
Just take away the tiny animation that gives away the position. IMO it also needs to be extended to 2 turns OR maybe reduce the EP cost. But i would settle for it simply doing what it says it does.
3. Caltrops: This skill is hard enough to land as it is without taking a sword to the face. It gets overpowered by EVERY skill in the game, including regular attacks. The one skill you should be able to cast it against is counter or tsubame gaeshi as you’re not actually dealing any direct dmg.
It just makes sense.
Its just a bit lame that no matter how good you are at predicting when the counter attack is coming, if you don’t have 10 EP then the ninja has literally 0 offensive options.
Another solution might be that stun kick / Throat slice should simply clash with counter attack every time.
ATM even though counter attack is supposed to have equal priority. In practice it outright beats the stun moves the majority of the time.