Also, you can look at the wiki, particularly for stats of items, monsters and such:
http://wiki.chronicles-of-blood.com/index.php/
There is also a pvp guide at :
http://www.kongregate.com/forums/153-chronicles-of-blood/topics/319469-pvp-guide
for those interested in pvp (highly recommended!)
More advanced players can look at:
http://www.kongregate.com/forums/153-chronicles-of-blood/topics/324708-build-making-a-guide?page=1
Still a great read, especially for pve advice:
http://forum.diviad.com/showthread.php?991-Unoffical-Guide-for-new-Players
(theres a link in there to an old equipment guide too)
How does monster attraction work?!
When you click that ‘Hunt’ button, one of your bait (pearls, rubies, sapphires, or diamonds) will be consumed, and attract a random monster. pearls tend to attract the weaker mobs, rubies have a higher chance of attracting rare/stronger mobs; and sapphires/diamonds have the highest chance of attracting the strongest mobs. This knowledge is useful when hunting for certain mobs to fulfil certain objectives.
E.g. you want to kill 10 zombies to get broken valentine’s heart. you would choose pearls in this case, since zombies are weaker mobs.
Dreadmanes count as elite mobs, thus rubies are your best bet to attract more.
How do I get more bait? I’ve run out!
blood rubies are obtained as drops, or by disenchanting (basically, scrapping) certain items that might be useless to you otherwise. blood pearls can be bought from Coraline – club noir —> Coraline.
Blood sapphires are available by transmuting 10 blood rubies for 1 sapphire. Late game sapphires are used to purchase many items, so it might be a good idea to save rubies to turn into sapphires for that purpose.
Blood diamonds are available through donating/trading with other players, and are for most purposes equal to sapphires; the only major difference being that diamonds are tradable
I ran out of bloodlust! How do i get more?!
This game uses an energy system, where bloodlust regenerates over time. Certain items will increase your max bloodlust (meaning if you go afk and come back, you will have more bloodlust to work with), and some (like the blood surgeon servant) increase the rate of bloodlust regeneration.
if you have 75 sapphires, you can use them to buy a bloodlust refill; you also get 3 free bloodlust refill potions as a beginner gift (available at items —> misc).
Ok great. But how do I win? I clicked attack and the match ended and I don’t even know why I won/lost!
The winner of a match is decided by whether you or the opponent does more damage in 5 rounds (draws are ruled against you).
Wait THIS SUCKS,fights should be to the DEATH
While this may sound logical, consider a fight between you and a healing mob, both of you outhealing the other’s damage output. would you like to be locked into a match lasting forever after you click speed attack?
But how does battle work?! Where do these damage numbers come from? Pulled out from some orc’s backside?!
Battle proceeds as follows:
1.) Each round, you and your opponent will get one hit on each other. Damage done is based on your weapon damage (which has a small range), your buffs (which sadly, you won’t have any early game), your RAGE which is a stat that boosts attack damage, and your opponent’s CONTROL, which reduces attack damage.
Attacks can be dodged, evaded (special proc), or deflected (special proc, see below). Servants also have a chance to intercept these attacks for their master, negating the attack,
2.) Your PROCS ‘roll’ for a chance to activate. Procs are basically effects from your equipment that activate randomly with certain probabilities. For instance, meat cleaver has the Rend 1 proc. Thus every round, Rend 1 will have a chance to activate and inflict its effect (physical damage over time).
Note that some procs are special and proc at different times (start of combat, end of combat), or require special conditions (frozen status effect, for example). However for starting purposes it can be assumed that all procs you will encounter are of the standard kind that activate in the middle of combat during a combat round.
Also note that you can see the effects of procs (including those on your vampiric powers) by hovering your mouse over the small icon next to the proc (for instance, hovering your mouse over that small red square next to the Rend 1 will show “does physical damage over time”)
3.) If either you or the opponent is dead, the match ends with a deathblow. Otherwise, combat continues until round 5 and the winner is the one doing more damage.
At any time before the end of combat you can choose to activate:
1.) Vampiric powers. All vampiric powers have ‘feats’, which are basically active effects. These feats range from damage (immolation) to healing (blessing of the elders) to a huge variety of effects (dodge on the bad omen vampiric power)
These feats have a cooldown, usually of 30 mins. Late game, you will gain the use of equipment with the attunement proc which has a chance to reset the cooldown of all your vampiric powers at the start of combat.
2.) Servant attack. All servants can attack once a battle, at the cost of bloodlust (some servants require 0, and are prized as -0BL servants, since they can attack for free damage). Usually if your servant is not a -0BL servant, you would avoid using it unless it would reverse the outcome of a match (i.e. if you are losing by a little bit). Note that servants can be blocked.
3.) Bloodshield. Activating the bloodshield consumes a piece of bait, to absorb some damage taken. if you are using pearls this is pretty much free (5 credits), so feel free to use to your heart’s content. With rubies you would have to be more judicious with their use, as with servants, use only to reverse close matches.
The above 3 effects must be effected before the end of combat, so your last chance to activate them is round 5.
Stop. What was that about RAGE and CONTROL?
Rage and control are two of the primary stats a vampire has (the other being constitution). Clicking the ? at the top right while at your vampire’s screen will show the following:
You have three stats which all start at 10 at the beginning of the game. You get two stat points every level.
Rage: The damage you inflict
Control: The damage you can absorb (i.e. reduce your opponent’s damage)
Constitution: The amount of your maximum blood (the HP equivalent) and your chance to resist abilities (i.e. procs of your opponents will have a lower chance of activating)
More importantly, these stats are required to equip items. For instance, frost dagger, a lvl 7 weapon, requires 14 control; so if you want to craft one at lvl 7 you will require 14 control to do it. These stat requirements are independent of any boosts from items – for instance, a ring might give you +1 control, but it does not count to the requirements to equip/craft frost dagger.
The stat requirements of the items available can be found here:
http://wiki.chronicles-of-blood.com/index.php/Consolidated_stat_point_requirements
OW! I’m out of blood. What do I do now?! I can’t heal this game is so stupid!
Not so fast! If you look at the blood bar (red, at the top left of your screen), there is some text saying “HEAL” in red. Clicking on that will heal you (at some small cost to your credits) back to full blood.
OK, i’ve read all that, i know how the basic gameplay works, but how do I WIN?
What you have to realise is that you start as a lvl 1. In a region full of mobs higher lvlled than you (initially at least), you need to maximise your strength. In other words, to gain victory, you need to leverage your:
1.) vampiric powers
2.) equipment
3.) bloodshield
4.) servant
Firstly, you should try to avoid hunting if your vampiric power(or powers if you get hold of another scroll to learn a second power) are on cooldown. Never go into battle unprepared. Try to get hold of powers we consider ‘nukes’,that is, powers that inflict damage when activated. Examples are:
Immolate (if you started as fire you already have this!)
Diablerie (from PvP)
Last Stand (lucky drop from nightly rewards)
Grave touch (tradable)
Path of the righteous (tradable)
Soul strike (tradable)
Purge (tradable)
Ideally you would like two nukes, but one + something else would be fine. You can ask on the chat for more guidance on which powers to use.
Powers are learnt by reading scrolls. The first scroll read of that power will teach you the power (lvl 1), you need 10,25,50, and 150 for lvl 2,3,4,5 of the power.
(to achieve lvl 2,3,4,5 of the power, you also need lvl 11,21,31,51, respectively)
Note that the last 4 powers are mentioned as tradable. The scrolls teaching you these powers are tradable, meaning people can give them to you! Try asking nicely (people don’t like trolls) and with luck someone will be willing to give you a scroll.
Basically nukes act as a safety net, due to the immense damage (relative to early game) they inflict. Against a mob you must win against (dreadmane/necromancer/lord of the undead perhaps?), where you are losing at round 4, activate a nuke (or 2 nukes if necessary) and win the match!
Leveraging equipment means maximizing the power of your equipment. Go to club noir —> merchant and purchase storebought weapons/armor (buying tab). It is an improvement over that pissy butterfly knife you started with. There are two key equipment upgrades:
Weapon: At 5, meat cleaver/grave scythe. At 7, frost dagger is great. If you were lucky enough to loot hells tongue from dreadmane, its a great equip at lvl 8 which is about equal in power to frost dagger. You can consider lifestealer at 9 too, as it is about equal power to frost dagger and hells tongue.
You can ask for help with crafting materials, but again, don’t treat it like you have a divine right to be helped; be gracious! Its not the end of the world if you can’t craft frost dagger. You can also buy/trade for meat cleavers if it comes to that
Armor: If you have the materials, shadowskin,necromancers cloak, and embrace of darkness are all pretty good. As above, you can seek help with crafting materials. Shadowskin is good enough – the other two are only if you really get lucky with the materials and want something stronger
Servant and blood shield: These are mentioned together because they are both used the same way – to reverse the outcomes of close matches. It won’t happen often, but when you are losing by a razor thin margin at round 4, and are reluctant to use your nukes (because the mob isnt important enough), using either servant and/or bloodshield helps.
Loot, items, and crafting
Ok, great, you know how to fight! But just how exactly do you get equipment?
Just as in a standard rpg, you can get equipment by:
1.) Looting them
2.) Buying them (some equipment can be storebought or traded with other players)
3.) Crafting them
With regards to r1 (the Region you are in right now), loot primarily refers to raven’s cowl (helm), raven’s claws (gloves), hells tongue, a dagger drop from Dreadmane, and meat cleaver, a drop from Dreadmane and Spectre. Necromancer also drops skin jacket (a body armor) if you are really lucky. Meat cleaver is also tradable, which leads into the second point.
Lastly (and most importantly), the merchant has plenty of craftable equips (besides the storebought stuff that will tide you over until you can get your hands on a better equipment)
The most important craftable equips are the frost dagger/lifestealer(meat cleaver is better than grave scythe, but grave scythe isnt too bad) as far as weapons go, and skin jacket, necromancers cloak, and embrace of darkness. As mentioned earlier, do your best to get hold of any of these.
Gameplay style
What was outlined above is primarily a pve style. To summarise, early game you will be hunting until you need to use your nukes, then going afk to regenerate bloodlust and powers, using storebought equipment until you can get the equipment upgrades at lvl 5 (and 7/8 for frost dagger/ hells tongue)
For pvp, refer to the pvp guide at:
http://www.kongregate.com/forums/153-chronicles-of-blood/topics/319469-pvp-guidePVB
I would discourage PvB early on for two main reasons:
1. Bosses are tough. OK, that was kinda obvious. They take an immense time investment and you’ll have to use your valuable nukes on them to chisel them down, nukes which could be used in pvp or to hunt strong mobs in pve
2. Boss loot early on tends to be useless. There are some very nice boss drops, but the odds of getting them without loot bonuses is absymal. So bosses tend to just be exp bombs without any accompanying increase in strength (heck, you dont even get materials). The WoC and Scroll drops are irrelevant because doom is a late game power, and the WoCs require a large number to be of use.
Nevertheless, if you feel like bossing, just hit them every half an hour with your two nukes. If you have excess bloodlust, equip your best proc based powers and just keep attacking.
Bosses are divided into two types: epic, and coven. Coven bosses are available from lvl 11 onwards in region 2 onwards, while epic bosses exist in every region (and are thus in theory, available at lvl 1).
Bosses require summoning items (in region 1, the Desecrated earth, a drop from waste ghoul/dreadmane for epic bosses).
Epic bosses will be one of three types (except for the portal bosses, but you should not be in there as a beginner anyway)
In region 1, the bosses are:
Oscadraconis
Bheron (quest boss; killing three with the quest active finishes the quest)
Xonia
Remember to heal before each attack There is a hefty 60 Bloodlust penalty bosses DB you! Heal early to avoid grief.