acebats
6 posts
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I find one of the biggest complaints are coins, and I see how many kreds needed to get some items is a bit expencive(Think about all the coin items, add all those coins together and see how much real money it would all cost and I think that shows my point) and I feel some people dislike the game to the point where they stop playing.
My idea is that you could make getting coins an endurance task like get 1 coin ever 5 or 10 tickets and a small reward when leveling up.
An example I want to use is burrito bison revenge, you can get all the stuff in the game but if you pay a bit of money, you can get it faster, completing the game 100% is a huge endurance task and some people may spend money to speed this up.
Another example is TF2. In that game you can get all the item through random drops (except a few) and people still spend money to get an item to complete a collection quicker, cutting some time away.
In conclusion don’t take buying coins away but have it so that getting coins is an endurance task rather than a you have to pay to get (item here).
This is a great game but I feel you could lose some people by the fact that so many people get turned away because of all the items that cost real money only.
Anyway I need to get back to playing, my raygun dosen’t have much time left till I lose it. :P
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007gard
51 posts
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acebats
6 posts
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I will rent it again, lol I realise lose wasnt a good choice of wording, but still…
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Hobocannibal
8 posts
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What other games have implemented to make this work is a system where players can trade their paid monies for in-game monies with other players. That way someone still has to buy the tokens and people with tickets can swap them.
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Thorock
860 posts
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that would be a good idea Hobo.
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