For those of you who don’t use the ability often, it increases the amount of damage a monster does to another monster’s armor. So far I feel like it is a very useful ability especially equip to range monsters who struggle with dealing with armor, HOWERVER, there is a very big setback.
When a monster attacks armor with “break” active it still suffers from the fact that armor can sometimes negate the attack making armor still an effective counter at countering “break.” Therefore I suggest we add a secondary ability to break that doesn’t allow armor to block the attack.
The reason I bring this up is that although I have equipped break to my monsters in at-least 20 matches and the attacks have never been successful agaisnt armor. Feel free to post with your suggestions.