I am thinking that silence should silence all active ability, not just magic and heal. You can silence demo, stun, courage, entangle too. Maybe other ability like regenerate and deathstrike
This is to break unsinkable flame melee lockdown with demo. you disable it for 2/3 turns
you also prevent perma stun for 2/3 turns.
That unsinkable GOD mushroom that can regenerate 100+ hp per turn is sinkable in 2/3 turn.
another ability to improve / nerf is reflect. make it 100% chance to reflect. That mean if the attacker have reflect, it always will hit the opponent thanks to max reflect limit.
with the HP boost more than the magic increase, you have a harder time to magic away creature in 1 shot.
And with epic mage that cost 2, using 2 cost to put a reflect equipment on your original mage lose you the ability to put another epic mage.
Using 2 cost for an reflect equipment will not increase your mage power, we have only 1 equip that gives 10 magic and reflect, but it cost 3 and does not protect against range
We have another ability to counter magic further, that is silence. If reflect is still not changed, magic users is sinking deeper and deeper to the abyss.