For the past 2 months, I have been on and off this game because of this particular mechanic in this game. Random chance. And now, I’m considering giving up entirely because the strategy in this game is non-existent when it comes to random chance.
1) Flying
This mechanic specifically ticks me off. It could be better executed by giving melee attackers no chance what so ever, and ranged and magic have a 100% chance.
2) Reflect
Just reflect the damned magic attack. Even better, make it comparable to Counter.
3) Counter
Just counter…
3) Ranged+Armor
Ranged attacks should either be dodged completely 100% of the time, or it hits. I prefer if it hits. What makes it miss compared to a melee attack?
4) Thrash
Let me select the monster I want to target. Its annoying when Thrash targets a flying monster, which will obviously be dodged.
5) Entangled
Just entangle them? Maybe just disable flying and not remove the monsters next turn.
6) Stun
Just stun them. Add a number indicating how many times it can be used, or just make it a 1 time use only.
These are fine with random chance: Chance, Critical, Opportunity
If none of these are considered, consider making everything random chance and see how strategic the game gets. PS, it won’t.
Removing the random chance effect would give each card a real purpose, and will make the game extremely strategic. Players would have a fun time perfecting their deck and discovering the perfect strategy to defeat the swarms, instead of being forced to avoid random effect cards and focus on getting cards that have effects that don’t randomly activate.
Oh, and allow the use of selecting which creature is healed. I know this isn’t random, but it can add a bit of strategy if I can select a monster to be healed. There have been many times where a monster was healed, but could survive an extra turn, compared to a monster that’ll die next turn.