What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.
We suggest you install the latest version of one of these browsers:
Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »
> *Originally posted by **[Geradi](/forums/163/topics/325432?page=1#posts-6944084):***
> 4CC Epics, mush who? If you meant musc, that not 4CC, and purple has so many epics, some of them just had to be weaker than others.
> The sad thing would be to compare Glumbie with Demon Dwarf, 10 less melee, magic and life, rare instead of epic, fear instead of reg an 1 CC less. So it’s the same card, just epic and more expensive and a less useful ability (most of the time), they don’t call level 5 Sad Jessie for nothing…
Actu probably was thinking about Prince Mush…
… and for sure Sad Jessie is sad because she sucks ;)
Mush isn’t a bad card, the prob is that it gets gets owned by 2 of the most OP and overused cards in the Game.
~~Grim Reaper~~ Grim has both the Fear and Deathstrike, 2 abilities that both screw over Mush.
~~Musculard~~ Musc is prob the most played epic behind maybe only RD so in 1 turn a person can easily attack for 120 melee damage since most Melees that are played have at least 50 attack. Any Musc + 50 damage melee will kill a god Mush in a mere 2 turns. A lvl 1 Private F has almost equal survivability.
Then again you don’t have to play life giver and Mush in the same round, play mush, get hit, play lifegiver…still not the best plan, and I really don’t think a 4CC epic should need a 4CC Epic to be of any real use. I would also guess the big useless mush would die one round later in this scenario.
Conbra could use a small buff IMO because backstab is not that great of an ability… how about charge 20?
also assassins blade needs something else like reach or something… it’s a terrible card for 3cc and no additional melee.
backstab may be able to hit stealth, but I think it’s still too high cost for the ability… reach is so much better since you always will have a target… backstab is worse than ranged when it comes to situational since there has to be a card directly across from it or it’s useless.
At the very least have opportunity not trigger on backstab.
> *Originally posted by **[BashAndSmash](/forums/163/topics/325432?page=2#posts-6956490):***
> I think 20 more Hp would be nice as well.
> Or 2 cost 40/70. Would make it able to fill the instant magic kill niche.
IMO, even if this stat is increased like this, it is still not useful if u dun have an opposite monsters in front of it