martinkat
69 posts
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Super Mutant
Legendary
Attack 10
Health 13
Undead
Stats:
Poison 1
Curse 2
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159482673
19 posts
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Cost:1
Cursed Warrior
Rare
Attack 4
Health 4
Unaligned
Cursed 7
cheap firepower… till it dies
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main_gi
275 posts
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Mosquito
Cost: 2
Mystical/Undead Epic
If dealt damage to enemy creature they get Poisoned +1.
If dealt damage to enemy Hero they gain control of a Tainted Amulet and lose 3 HP.
1 HP, 0 Attack
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eemmbbeerr
71 posts
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Crazed Minion
Cost:3
Elemental Uncommon/Rare
After 3 turns in which this creature can attack, it will start attacking its’ own hero.
3 Atk, 4 HP
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main_gi
275 posts
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A Troll Card, Not A Suggestion:
Seems Legit
Target ally creature gains Intimidate +3 and Flying.
Opposing creature gains Armor +3, Unblockable and loses Ranged if applicable.
True suggestion:
Hero: Holy King, 7 HP, 16 Mana, T2
Ability 1, Passive: Stabilized Castle
Prevents X sword damage at the beginning of the battle besides Flying and Unblockable damage.
Tier 1: 10
Tier 2: 15
Tier 3: 20
Ability 2, Active: Reinforce!
Discard up to 3 cards in your hand. Summon Peasant Militia with Attack and HP exact to your Mana cost in random slots equal to how many cards you discarded.
Tier 1: 4 Charges
Tier 2: 3 Charges
Tier 3: 2 Charges
Ability 3, Passive: Avenge Me!
If your hero would die, discard up to 3 cards in your hand. Summon Peasant Militia with Attack and HP exact to your Mana cost in random slots equal to how many cards you discarded. They gain X.
Tier 1: Haste and Timid
Tier 2: Haste
Tier 3: Haste and Intimidate
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rocktheworld315
808 posts
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Bravery
Rare Unaligned Spell
Mana cost 1
Both players draw two cards.
Annihilate
Epic Unaligned Spell
Mana cost 6
Destroy all creatures in play.
Chaos
Uncommon Elemental Spell
Mana cost 3
All enemy creatures gain a random negative status effect.
Katana
Legendary Unaligned Gear
Mana cost 7
Deal 2 damage four times a turn.
As you can see, I like making up Spell cards. Though I would like to see some comments on Katana. 8 damage a turn = freaking awesome.
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eemmbbeerr
71 posts
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Old Shadow Dagger used to be an Epic with 5 mana cost. It dealt 2 damage each turn and had to be nerfed. This Katana thing is just… ridicoulously overpowered…
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main_gi
275 posts
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Katana needs to have something like, “This is destroyed after played” or something, it’s OP as hell.
Quicksand
Rare Unaligned Rune Word
3 mana, lasts 6 turns
On your turn: Deal 1 damage to your hero. Any creatures you play start with Slow 1.
Energy Pill
Rare Unaligned Spell
3 mana
Any other creatures you play this turn start with Haste.
Oxygen Battlefield
Rare Rune Word
4 mana, 6 turns
On your turn: All creatures get Haste, and any creatures you play start with Haste.
Varying Motivation
Rare Rune Word
4 mana, 6 turns
On your turn: Generate a number from -2 to 1. They get that removed from their health. Any ally creatures you play have Slow or Haste dependent on that value (-2 would be Slow 2, 2 would be Haste)
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Grimnak
1 post
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There really needs to be a “Destroy all Gear” card. It needs to happen.
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MathewR10
26 posts
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Black Intention
Epic Rune Word
On your turn: sacrifice 1 or 2 creatures.
On your opponent’s turn:
If you sacrificed 1 creature on your turn, deal damage equal to half the health of your sacrificed creature
If you sacrificed 2 creatures, heal life equal to half the attack of all the creatures on the field.
Destroy this card on the 3rd turn after activation.
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MathewR10
26 posts
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Originally posted by MathewR10:
Black Intention
Epic Rune Word
On your turn: sacrifice 1 or 2 creatures.
On your opponent’s turn:
If you sacrificed 1 creature on your turn, deal damage equal to half the health of your sacrificed creature
If you sacrificed 2 creatures, heal life equal to half the attack of all the creatures on the field.
Destroy this card on the 3rd turn after activation.
8 mana
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MathewR10
26 posts
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Abyssmal Call
Legendary Spell
10 Mana
Destroy all creatures on your side of the field. Take damage equal to the attack of all your opponent’s creatures.
Summon 3 X/X Unaligned Void Entity’s. (X is the sum of all your creatures health minus all your opponent’s creatures’’ attack)
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CopperHead0NE
8 posts
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Goblin Can-opener
alchemy
spell
target creature gains armour piercing
2 mana
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Suicider999
3 posts
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Zeus’ Bolt
Epic Equip
Deal damage to opponents equal to att of all creatures on field.
Draw a card for each monster that dealt damage to your opponent.
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Suicider999
3 posts
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Originally posted by eemmbbeerr:
Crazed Minion
Cost:3
Elemental Uncommon/Rare
After 3 turns in which this creature can attack, it will start attacking its’ own hero.
3 Atk, 4 HP
No1 would use it
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harpov
185 posts
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Epic creature;
Unstable Hybrid
Cost 5
Attack 1
Defense 4
Gains 1 attack each time it attacks an enemy creature. When this card dies it deals damage to allied hero equal to its attack.
Abilities;
Armour 1
Volatile 2
Regenerate 1
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talahan21
27 posts
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Originally posted by Suicider999:
Originally posted by eemmbbeerr:
Crazed Minion
Cost:3
Elemental Uncommon/Rare
After 3 turns in which this creature can attack, it will start attacking its’ own hero.
3 Atk, 4 HP
No1 would use it
I’d use it if I comboed it with relocate.
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wardude999
4 posts
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Originally posted by talahan21:
Originally posted by Suicider999:
Originally posted by eemmbbeerr:
Crazed Minion
Cost:3
Elemental Uncommon/Rare
After 3 turns in which this creature can attack, it will start attacking its’ own hero.
3 Atk, 4 HP
No1 would use it
I’d use it if I comboed it with relocate.
Well it would kill you. and relocate Would be a good combo. BUT the possibility of getting the two is far out… but good suggestion anyway
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