[Creative] Make a Card page 2

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A card to make a better stand against gear decks:

Malfunction
Unaligned rare/epic spell
4 mana
Deals 1 damage to enemy hero for each enemy gear

 
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Cunning Fox
Unaligned
3Mana
1attack
2health
Ability-Agile=if this creature is attacked by a creature with higher attack power than its own it dodges the attack and moves to open adjacent slot.
effects-N/A
uncommon creature
beast
fox

 
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silent stork
unaligned
5mana
2attack
2hp
Ability – flying
Ability – on death, pacify opposing creature
rarity – rare

 
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Wyrm Mother / Wyrm Breeder – (Breeder sounds cooler, but mother refers more to the protective role!)
Ancient
Mana cost – 4
Attack Power – 0
Health – 4
Abilities – None
Effects – Each round the Wyrm Mother place a Wyrm Egg in an empty ally slot. When an enemy card attacks a Wyrm Egg or a Wyrmling the Wyrm Mother protects the card and takes damage dealt, equal to the damage done to target.
Rarity – Uncommon
Creature type – Dragon

Whelp Mother / Whelp Breeder
Ancient
Mana cost – 5
Attack Power – 0
Health – 5
Abilities – None
Effects – Each round the Whelp Mother place a Whelp Egg in an empty ally slot. When an enemy card attacks a Whelp Egg or a Whelp the Whelp Mother protects the card and takes damage dealt, equal to the damage done to target.
Rarity – Rare
Creature type – Dragon

Dragon Mother / Dragon Breeder
Ancient
Mana cost – 5 (6, if not armor)
Attack Power – 0
Health – 5
Abilities – (Maybe armor, but that would almost make it too good)
Effects – Each round the Dragon Mother place a Dragon Egg in an empty ally slot. When an enemy card attacks a Dragon Egg or a Dragon the Dragon Mother protects the card and takes damage dealt, equal to the damage done to target.
Rarity – Epic
Creature type – Dragon

 
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From kong chat:

Sad Panda
0 attack/1 health
0 mana
On enter: This creature becomes poisoned.

 
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good 0 mana blocker – but only for one turn

 
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I love the sad panda one :D

It’s not even entirely useless even if you pack some Volatile-giving and corpse-using abilities/spells too.

 
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Mystical Cards:

Creature Swap
Mystical
Spell
Cost → 4 mana
Rare
Swap target creature with creature in opposing slot.

(I know there is a card like that in Yugioh)

Eldira
Fairy Queen
Mystical
Creature
Flying / Dust
Epic
5 Mana Cost
1/6

Each Turn, summon a Little Fairy (1/1 Flying Token)
in an empty random allied slot).

Ward Field
Mystical
Gear
Rare
5 mana cost
All allied creatures gain resist + 1.

 
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Undead Cards:

Tomb of the Skeleton King

Creature
Epic
5 mana Cost
0/1
Reassemble 5

Ghostly Touch
Epic
2 mana cost
rune word 4 turns
Deal 4 Damage to hero when casting this card.
Both players lose all their mana and don’t gain any mana for 4 turns.

The Thing from the Void
Creature
Legendary
1/1
5 mana cost
Haste
If this monster deals damage to the enemy hero, this hero skips his draw phase.

 
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Elemental:

Water Elemental
0/6
Creature
Rare
5 mana cost
Every turn: deal 1 elemental damage to random opponent’s creature.

The 3rd Element
Spell Card
0 mana cost
Rare
The 3rd elemental Spell card you play after this card costs 0 mana.

Armageddon
Legendary
Spell Card
8 mana cost
Destroy all monsters and deal damage to the heroes according to monster’s hp.

 
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Ancient:

Gormak the Great
Legendary
Dragon
10 mana cost
5/10
Flying
Splash 2
Intimidate 1
This card can’t be destroyed by card effects, only through battle.

Ancient Blessing
4 turn Rune word
Rare
4 mana cost
All ancient creatures gain +2 attack and lose 1 hp each turn.

Tornado
Epic
Spell
5 mana cost
Return all creatures to their owner’s hands.

 
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Alchemy:

TNT trap

Creature
This card can’t attack.
Rare
3 mana cost
0/1
Volatile 4

Deadly Poison

4 mana cost
Rare
Spell
Target creature becomes poisoned +2.

Dwarven Catapult
Creature
Epic
2/6
6 mana cost
Each turn destroy an random ally creature and deal 2 damage to enemy hero.

 
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Holy:

Gerald, the Holy Paladin

Epic
Creature
Armor 2
Regenerate +1
3/4
6 mana cost
Adjacent allys gain regenerate +1.

Jerome, the glorious Crusader
3/3
4 mana cost
Armor 1
rare
For every creature this creature destroys your hero gains +1 life.

Merciful Litany
Spell
Rare
4 mana cost
Heall all (opponent’s and your) creatures except Undead on the field for +3 life.

 
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Unaligned:

Crazy Gorilla

Uncommon
Creature – Beast
2 mana cost
3/1
Each turn move this card is moved to an random empty slot.

War Eagle

Creature
4 mana Cost
3/1
Flying
Haste / Pierce
Rare

A man’s best friend

Common
Creature – Beast (Dog)
1/1
1 mana cost
If this card is destroyed, shuffle it in your deck.

 
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Stampede
Ancient
Spell
3 mana
The target ally creature gains 3 strength, Haste, and Overrun for one turn.
Rare

 
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Transfusion
Alchemy
Spell
0 mana
Your mana pool is drained. You gain health equal to mana consumed.
Uncommon

Grave Robber
Creature
1/3
On enter, put a corpse in each vacant slot. (corpse is a 0/1)
3 mana cost
uncommon

 
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Lich Lord
Creature
Undead
1/4
On your turn, animate random enemy corpse onto opposing square.
3 mana
Rare

 
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Soul Urn
Gear
Undead
4 mana
At the beginning of each turn, you lose 1 health. When you reach 0 health, destroy this item and gain 2 health for every point of health sacrificed.
Epic

Defense Training Center
Gear
Holy
3 mana
At the beginning of each turn, all of your creatures gain 2 health, then take 1 physical damage and 1 spell damage.
Rare

 
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Counterspell (Spell Guard)
Gear (Common) – 2 mana
Cancel the next enemy spell as it comes into play.

Roulette Of Destiny
Alchemy Gear, Epic – 3 mana

At the beginning of your turn, a random effect from this list comes into play.
- The enemy hero loses 2 health.
- The enemy hero loses 2 mana.
- The enemy player discards a random card.
- A random enemy creature takes 2 damage.
- Destroy a random enemy gear.
- Gain a free Counterspell gear (as above).
(The selected effect does not change even if it has no target (the enemy hero has no mana, cards, creatures or gears).

Bag of Plenty
Alchemy Gear, Epic – 5 mana

At the beginning of your turn, a random effect from this list comes into play.
- Your hero gains 2 health.
- You gain 2 mana.
- Draw a free card.

 
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Sacrifice’s Reward
Holy spell, Rare
4 mana

All ally creatures that die until on your next attack phase are returned to your hand instead of creating a corpse.

 
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Gust Mistress
Mystical Creature
Fairy
Epic
mana cost 5
Resist 3
1/1
If this creature attacks an opponent’s creature, return opponent’s creature into the controller’s hand.

 
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Mourning Star
Gear
Undead
4 mana
At the beginning of your turn, deal 1 spell damage to a random enemy creature and remove Dust from a random ally creature.
Epic

Good for Undead decks with large amounts of Reassemble. This allows Skeletons that picked up any Reassemble stacks to turn into Skeletons and adds some light creature control to a kingdom without much of it.

Shadow Elemental
Element (no subtype) creature
Elemental Kingdom
5 mana
1 attack, 3 health
Unblockable
On play and at the beginning of your turn, Shadow Elemental randomly either gains Intimidate 1, slows the opposing creature for 1 turn, gains resist 1 and armor 1, or steals 1 attack from the opposing creature.
Epic

Zosimaan
Hero
Alchemy kingdom
14 health
3 mana
Tier 3
Ability 1: Infuse Elements (passive)
When you play an Elemental creature card, instead, all of your other creatures in play gain the Elemental creature’s health and attack (rank 1) and abilities (rank 2) and effects (rank 3).
Ability 2: Elixir of Life (4/3/2 charges)
The target Undead creature gains 1 attack and 1 health and becomes an Alchemy creature OR the target corpse becomes a 1 health, 1 attack Garden Gnome.
Ability 3: Philosopher’s Stone (5/4/3 charges)
The target Alchemy creature gains Armor 1. Constructs and Golems gain an additional 1 Resist.
Stat Boost 1: 1 health
Stat Boost 2: 1 mana
Stat Boost 3: 1 health and 1 mana for each Dark alliance kingdom that you have two different types of card in (Creature, Gear, Spell, Rune Word)

 
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Rune words

Abundance
Each player gains 1 life at the beginning of their turn.

Vulnerable
All creatures have their health reduced to 1.

Sickness
Creatures in play and heroes do not regenerate health.

Invulnerable
Heroes do not take damage.

Brutality
Creatures deal +1 damage.

Peace
Creatures do not attack.

Demoralize
All creatures’ attack values are 1.

Inflation
Cards cost an extra mana to play.
<-this one to hit discard/spam decks harder
+ after you just played your own cards obviously

Extreme Poverty
Heroes do not gain any mana on their turn.

Timeshift
Your creatures get 2 attack phases.
(2 turns only)

 
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Nobody will notice.

 
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Nobody will notice.