[Creative] Make a Card page 3

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Ticking Timebomb
Alchemy creature (Construct)
3 mana Uncommon
0 health, 3 mana, Dust, Volatile x2
This creature can not attack.

On your turn: this card gains +1 Cursed and loses 1 health.

(Curse = when this dies, deal its Cursed rating as direct damage to the enemy hero.)

Mechanical Dragon
Alchemy creature (Construct)
4 mana Rare
3 health, 1 attack, Unblockable, Splash, Volatile

→ Splash+Flying or Splash+Unblockable is always fun. (Splash as you know only activates if you are attacing.)

Sacrifical Lamb
0,1
1 mana, Uncommon
This creature dies at the end of your attack phase.

What’s the point of this card? To trigger on-death effects before the enemy can counter them, of course. Dumping Volatile, Reassemble, Blessed or Cursed can be pretty potent, except if the enemy Fae’s Charms it the next turn.

Cunning Kidnapping (Crib Swap)
4 mana Uncommon

Remove target enemy creature from the game and shuffle it into your deck. Then put a creature belonging to the same Kingdom from your deck into play under the opponent’s control. (You can not play this card if you do not own a creature that can be swapped.)

Tagline: Nobody will notice.

 
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Some removal.

Dog Pile
2 mana Uncommon
Deal damage to target non-Ancient creature equal to the number of creatures you have in play.

Shatter Blast
2 mana
Destory target gear, and deal damage to target creature equal to its mana cost.

Banish
2 mana
Destroy target creature. Then its player gains health equal to its mana cost.

 
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Originally posted by whade:

Some removal.

Dog Pile
2 mana Uncommon
Deal damage to target non-Ancient creature equal to the number of creatures you have in play.

Shatter Blast
2 mana
Destory target gear, and deal damage to target creature equal to its mana cost.

Banish
2 mana
Destroy target creature. Then its player gains health equal to its mana cost.

The name banish is used when you discard cards for 1 mana. You may want to change that name but cool ideas nonetheless

 
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Dismiss
Spell
Unaligned
0 mana
Remove the target ally creature from play.
Uncommon

 
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^^ True.

^ That should be a basic card, cool suggestion!

Questing Hero
3 mana Rare (Unaligned)
2,2
When this creature kills another creature in combat, it gains 1/1 and fully heals itself.

Tagline: Level up!

 
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One exploit that should be mentioned about Dismiss, though: you can let a creature activate an on-enter power, then recall it and enter it again. Or wait until your Giant has only one health left, recall it, and re-enter it fully healed. It’s not easy to pull this off (Grovenhold’s my witness) but maybe Dismiss could cost 1 mana, taking this into account.

 
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Viral Self Duplication
Spell (Epic)

Choose a target ally creature. All creatures in play (enemy or ally) become copies of that creature.

→ As you can see, this is not as easy as just casting Phantom Image to get a second Skybreaker Giant. If you want a 1/1 Peasant to turn into a 8 mana Epic, you have to have them in your deck and place them on the board first. Though the spell also “heals” bigger creatures that had low health left too.

But the awesome part is not just that you can have 3 Giants for the price of 2 (1, plus the price of two smaller creatures and this spell) but that, unless you’re careful/have a lot of removal, you may give the opponent one, too! I want to see players cast this when it would give them 3 giants and the enemy just 1, thinking that they’ll be able to do with it.

 
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Originally posted by whade:

One exploit that should be mentioned about Dismiss, though: you can let a creature activate an on-enter power, then recall it and enter it again. Or wait until your Giant has only one health left, recall it, and re-enter it fully healed. It’s not easy to pull this off (Grovenhold’s my witness) but maybe Dismiss could cost 1 mana, taking this into account.

Dismiss wouldn’t return the creature to your hand, it would just remove the card from play entirely.

 
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Oh, okay. I guess that is fair, too.

Switcher
Spell, Uncommon
3 mana
Change places and ownership of two creatures in opposing slots, where the difference in mana costs is no greater than 3.

Exchange a Peasant for a Dwarven Battle Rig, or a Vengeful Titan for a Skybreaker. Since switching does not slow down the two creatures, you can immediately pound away and destroy your opponent, and you will have a little damaged, but not a lot less valuable bigger creature under your control. Or combine Switcher with removal spells, and bomb the smaller blocker as soon as you turn it over to the opponent.

 
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A card to attract the male fans:

Iron Maiden
Holy creature, Rare
4 mana

1 attack, 4 health, Regenerate

Every time this creature takes damage from any source, it gains +1 attack.

 
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This is my idea for a card.
name: palace vanguard
creature card
holy kingdom
rarity: rare
mana cost: 5
atk/3 hp/4
abilities: armor 3
On your turn, this creature gains 1 attack

 
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name: relentless volley
spell card
holy kingdom
rarity:epic
mana cost: 8
Deal 3 damage to all enemy creatures and hero

 
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Mixing a few homebrew’d abilities of others:

Name: Acursed Outcast
Unaligned Creature, Human Rogue, Rare
3 Mana
2/2 Agile(Creature moves to open ally slot if opposing creature has higher attack instead of fighting back) Cursed 1(Creature deals 1 damage to enemy hero on death)
If Creature is under control of a Hero from any kingdom, creature dies on start of turn.

Agile is a bit of a double edged sword, and all it ends up doing is lasting one turn before dieing(and activating cursed) for any aligned hero, and you can’t even use it to block if you have an open slot, but I’m sure some people could come up with uses for it.

Lost God’s Talisman
Undead Spell, Legendary
4 Mana
Buyback(Card is not spent when cast), Target creature gains Enfeeble 2, your hero gains 1 life

A potentially powerful card if you have the mana to fuel it, it can never kill something off, but it can keep netting you more life by feeding off of at least one creature card. -Mana cost cards and this one could be a really deadly combo.

Two other spells:

Desperate Awakening(could use a better name)
Ancient Spell, Rare
2 Mana
Next creature costs 0 Mana, but gains Slow 1 for every 2 Mana(rounded up) in cost

Lost Labyrinth
Ancient Rune-word, Uncommon
4 Mana, 8 Turns
All Creatures gain slow 1 on enter
At the end of each turn, randomize the position of creatures

 
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Name: Vicious Lightning
Elemental Creature
Elemental, Epic
1 mana
1/1
Haste, Lunge (does not take damage when attacking the opposing creature)

 
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Twin Blades – Epic, 5 or 6 mana
Summon 2 Blades. Each is a 0 mana token gear. Each deals 1 damage to the enemy hero on your turn.

(Like Shadow Dagger, but more difficult to remove OR duplicate.)

Day Of Judgement
Rune Word
4 turns
If damage would be dealt to a creature or hero, it heals them for that much instead. If they would be healed, they take damage instead.

(Poison becomes Regenerate, Regenerate becomes Poison. Great against gear decks with Longswords/Shadow Daggers and Essence Mantles, too.)

 
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Poltergeist – Rare Unaligned Creature

Dust + Flying
1/1
When It Attacks Enemy Player, that player must sacrifice their hand.
Costs 2 Mana

 
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Last Will
Unaligned
Gear
EPIC
4 mana cost

This gear is indestructible.
You can only play this gear when your HP are 5 or less.
For 3 Turns, your hero cant receive any damage.
After 3 Turns, destroy this card at deal 4 damage to both heroes.

 
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^That seems like it would be seriously OP – when the enemy is about to win, you could easily force a draw instead. A troll card.

 
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I would say, u have to wacth out that u finish opponent when he has 6 HP.

 
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Collapse
Epic rune word, 5 mana, 6 turns

At the beginning of each player’s turn, destroy a random creature or gear they control.

 
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Total Annihilation

Unaligned spell
Epic
8 mana cost

Destroy all creatures, each Hero discards 2 cards, each Hero takes 4 damage.

 
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Peer Pressure
2 mana spell
Target an enemy creature. If you control more creatures from the same Kingdom as this creature than your enemy does (not counting the target creature), then the target creature comes under your control.
→ Changeling or Torment (which changes an enemy to Undead) is pretty much a requirement in a deck with this

 
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Skilled Manipulator
5 mana
3health/2attack
Opposing creature has “Berserk” status (if it attacks, it also deals its attack damage to its own hero).

 
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Global Necromancy
Rare Spell
4 Mana

Creates A 2/2 skeleton on all corpse occupied slots.

 
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Enchant Weapon
unaligned
3 mana
Uncommon
target creature’s damage is converted from physical to magical

Offensive use: To bypass armor of opposing creature or gear effects of hero
Defensive use: To convert enemy damage into magic so it is blocked by resist or by gear effects