[Creative] Make a Card page 4

122 posts

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^That’s a great idea.


Earthsplitter Dragonmother
Epic, 7 mana
2 attack, 5 health, Ranged
On enter: Creatures without Flying take 3 physical damage.
While in play: “Dragon” creatures have +1 attack.

→ A card that has synergy with Eggs. Considering how dragons are some of the more powerful Fliers though, it is worth using just for its bonus as well.

 
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Holy Standard
Holy Gear
Rare, 4 mana
Allied light alliance creatures gain 1 armor and 1 attack

Crazed Peasant
Holy Creature
Uncommon, 2 mana
2 attack, 1 health, Intimidate 1

Human Adept
Holy Creature
Uncommon, 3 mana
1 attack, 2 health, Resist 1
If an opponent would use a targeted spell, they must target human adept (not applicable to charged abilities)

Divine Omen
Holy Spell
Rare, 3 mana
The next dark alliance creature to enter the field is immediately destroyed

 
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^Divine Omen is lovely :D I’ve been thinking long how you could keep a “destroy creature” spell fair too, I think you found the perfect balaance by making it foreseeable by the enemy. The onyl change I’d make is to make it a gear. (That also fits with gear fighting style: slowly establishing control over the game.)

And a creature that draws removal spells onto itself is great, too.


Poison Spitter
4 mana
2/2
On your turn: Spitter deals 1 damage to a random enemy creature or enemy hero.

Horde of Tinies
0 mana
1 mana creatures are free until the end of your turn.

 
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Rethought card:

Horde Of Tinies
2 mana spell
1 mana creatures are free until the end of your turn and gain +1 attack on enter.

 
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Catapult
3 mana Uncommon creature (Alchemy)

4 health, 1 attack, Timid

On your turn: deals 1 damage to the enemy hero.

 
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Mad Hermit
3 mana Mystical creature
2 health, 1 attack Resist 1
Every time damage is dealt to this creature, its hero draws a card.

 
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Mantle Of Channeling
5 mana Rare gear

When you wouldgain any mana from a source, you gain 1 additional mana.

(Example:
beginning of the turn, you gain 2 mana – you gain 1 additional mana.
you use a Mana Flask – regardless of whether it gives 1 or 2 mana, you gain 1 additional mana.)

 
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Originally posted by whade:

Mantle Of Channeling
5 mana Rare gear

When you wouldgain any mana from a source, you gain 1 additional mana.

(Example:
beginning of the turn, you gain 2 mana – you gain 1 additional mana.
you use a Mana Flask – regardless of whether it gives 1 or 2 mana, you gain 1 additional mana.)

it’s way better than mage mantle and only 5 mana cost! maybe 6 mana cost?

 
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I didn’t read all ideas in this thread yet. Here are some ideas I got from another CCG, Elements: The Game.

-Creature
Name: Devour
Kingdom:
Cost: 2
Attack: 0
Health: 1
Abilities:
Effects: At the end of each turn, takes 1 mana from enemy and gives 1 mana to owner (if enemy has 0 mana, owner gets 0 mana).
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Ash
Kingdom:
Cost: 1
Attack: 0
Health: 1
Abilities:
Effects: Spend 1 mana (once Ash is in play and able to attack) to turn Ash into Phoenix. If Ash is killed, it becomes Dust.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Phoenix
Kingdom:
Cost: 3
Attack: 1
Health: 3
Abilities:
Effects: Upon death Phoenix becomes Ash instead of Dust.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Lycanthropy
Kingdom:
Cost: 3
Attack: 1
Health: 1
Abilities:
Effects: Spend 1 mana (once Lycanthropy is in play and able to attack) to gains 3 attack and 3 HP.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Vulture
Kingdom: Undead
Cost: 1
Attack: 0
Health: 1
Abilities:
Effects: Every time a creature dies, Vulture gains 1 attack and 1 HP.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Otyugh
Kingdom:
Cost: 4
Attack: 0
Health: 2
Abilities:
Effects: Spend 1 mana (once Otyugh is in play and able to attack) to swallow a smaller (less HP’s) creature (that is in front of Otyugh) and gain 1 attack and 1 HP. Can only be used once a turn.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Forest Spirit
Kingdom:
Cost: 3
Attack: 1
Health: 1
Abilities:
Effects: Spend 1 mana (once Forest Spirit is in play and able to attack) to gain 1 attack and 1 HP. Can only be used once a turn.
Rarity:
Creature Type:
Creature Subtype:

 
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-Creature
Name: Gnome Rider
Kingdom:
Cost: 1
Attack: 1
Health: 1
Abilities:
Effects: Gain 1 mana per attack.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Graboid
Kingdom:
Cost: 2
Attack: 1
Health: 1
Abilities:
Effects: Spend 1 mana (once Graboid is in play and able to attack) to turn into a Shrieker.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Shrieker
Kingdom:
Cost: 6
Attack: 5
Health: 2
Abilities:
Effects:
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Vampire
Kingdom: Undead
Cost: 4
Attack: 1
Health: 2
Abilities:
Effects: Heals Hero for damage done each turn.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Voodoo Doll
Kingdom:
Cost: 2
Attack: 0
Health: 10
Abilities:
Effects: If this creature survives an attack, damage is inflicted to your opponent as well.
Rarity:
Creature Type:
Creature Subtype:

-Creature
Name: Ball Lightning
Kingdom:
Cost: 2
Attack: 3
Health: 0
Abilities: Haste
Effects:
Rarity:
Creature Type:
Creature Subtype:

 
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-Gear
Name: Bone Wall
Kingdom: Undead
Cost: 3
Effects: Summon 2 bone shields counters. Gains 2 bone shields counters when a creature is killed. Lose 1 bone shield counter per damage that would have been done from a creature to Hero. Destroy this card if bone shield counters are 0.
Rarity:

-Gear
Name: Fire Shield
Kingdom:
Cost: 4
Effects: Does 1 damage to each attacking creature that attacks owners Hero.
Rarity:

-Gear
Name: Dusk Mantle
Kingdom:
Cost: 4
Effects: 50% Chance that creatures attacking owners Hero are blocked.
Rarity:

-Gear
Name: Ice Shield
Kingdom:
Cost: 4
Effects: 50% Chance that creatures attacking owners Hero are frozen 1 turn.
Rarity:

-Gear
Name: Lobotomizer
Kingdom:
Cost: 2
Effects: Spend 1 mana to remove a random Ability from target creature.
Rarity:

-Gear
Name: Nightfall
Kingdom:
Cost: 6
Effects: All Dark Alliance creatures gain 1 attack and 1 HP.
Rarity:

 
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-Spell
Name: Mutation
Kingdom:
Cost: 3
Effects: 60% chance target creature is turned into a random creature, and 40% chance target creature is turned into Dust.
Rarity:

-Spell
Name: Rage Potion
Kingdom:
Cost: 3
Effects: The target creature gains 3 attack and loses 3 HP.
Rarity:

-Spell
Name: Black Hole
Kingdom:
Cost: 4
Effects: Absorb mana from the opponent. Gain 1 HP per 2 mana absorbed.
Rarity:

-Spell
Name: Acceleration
Kingdom:
Cost: 3
Effects: Replace all of the target creature Abilities and Effects with Accelerated, creature gains 2 attack and loses 1 HP per turn.
Rarity:

 
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-Spell
Name: Drain Life
Kingdom:
Cost: 0
Effects: Deals 2 damage to a creature, and deals 2 damage to the caster. Heals caster for 1 HP if creature dies.
Rarity:

-Spell
Name: Silence
Kingdom:
Cost: 4
Effects: Player Silenced cannot play any cards for 1 turn.
Rarity:

-Spell
Name: Parallel Universe
Kingdom:
Cost: 4
Effects: Summon an exact copy of the target creature (with all buffs and debuffs).
Rarity:

-Spell
Name: Antimatter
Kingdom:
Cost: 8
Effects: Invert the attack power of the target creature (the creature inflict heals instead of damage).
Rarity:

 
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One quanta/one Elements hp can not translate kingdoms mana/hp, and anyways, I doubt the devs want to outright steal card ideas.

 
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More rune words.

Time Rift (Mysical)
Instant spells do not take effect as soon as they are cast, but instead on the beginning of the enemy player’s turn.
(Ie. they do not take effect yet during the enemy’s attack phase.)

Fire Storm (Elemental)
At the beginning of each player’s turn: one of their creatures or the hero takes 1 spell damage.

 
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To The Skies! (Rune Word)

All creatures have Flying.

Rampage Rune Word)
4 mana Epic

All creatures enter with Haste.

 
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Toimu,
I dont think anyone would want to steal other ideas mainly because the game would become a copy

-creature
Name:Polyphemus
Kingdom:ancient
Cost:8
Abilities:Can only be done damage by greeks
Health:10
Attack:2
Rarity:Legendary

-Creature
Name:Greeks
Cost:3
Abilities:Does damage to Polyphemus, if Polyphemus on costs 1 mana, Armour, Peircing
Health:3
Attack:3
Rarity:Epic

-Creature
Name:Oddyseus
Cost:8
Abilities: Armour, Piercing, Clever (50% chance of double damage, 50% chance to avoid attack), Does double damage to Polyphemus, Encouraging (Adjacent cards gain +0.5 health and attack per turn)
Health:6
Attack:3
Rarity:Legendary

 
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Hero’s Tomb
2 mana Uncommon, Ancient spell

Create the corpse of a 4/4, 4 mana “Ancient Warrior” in target slot.

→ to be comboed with Divine Res/Cursed Reani to get a large creature.
→ Jorma can get a 4 mana corpse with this in a pinch.
→ Govenhold can Recall this card for mana and a good creature card.

 
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Nuke Tower
4 mana
On your turn: destroy a random creature (enemy or ally) with a cost of 4 or less. If no target is found, destroy this gear.

 
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Ghost Rider
Phantom knight
3 mana Uncommon
3/3
On attack: deal your Attack to both the enemy hero and the opposing enemy creatue, then destroy this creature.

 
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Blood-Bloated Parasite
Unaligned
2 Mana
Rare
1/1
On your turn: You lose 1 HP and this card gains 1/1

 
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-spell
Name: Vampiric Embrace
Kingdom: undead
Cost: 5
“On use: affected unit gains vampirism, turning half the (dmg) they inflict into hp (rounded up)”

-Creature
Name: siphoning slug
Kingdom: undead
type: uncommon
cost: 1
stats: 1/1
“This unit is affected by 1 stack of vampirism”

- Rune Word
Name: Asylum
Type: Epic
Cost: 6
Duration: 3
“Upon activation, the stats of each creature are scrambled, getting either 1/4 or -1/-4 and a random buff or debuff, aswell as a minor-chance to get the unit obliterated (unaffects undestroyable units)”.

 
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-Creature
Name: Deranged Titan
Kingdom: Alchemy
Rarity: uncommon
Costs: 3
Attack: 4
Defense: 2
Abilities: This creature can’t be set to defend mode, Immobile.

 
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VVV I like Blood Bloated a lot…I certainly like it better than the Spiteful Demon & Corpse Eater cards.

Maybe one could even sell it for 1 mana?


Amplify
Spell

Target card receives +1 in 1-3 random abilities that it already possessed.

 
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Cobra
Unaligned beast
rare
cost: 4
attack: 1
life:3

On your turn opposing creature gets poisoned 1
Gain +1 attack for each stack of poison on opposing creature