In this thread feel free to post anything of note concerning how the game works. Following is some little tidbits I’ve noticed:
*If you have lifesteal and attack a creature with retaliation damage, lifesteal will help mitigate the damage but only if you are not at full health to begin with.
*If everyone in your party is retreating in act IV and all the monsters in the wave die (say from poison or retaliation damage) before your party flees, everyone will return/stop retreating and you’ll go on to fight the next wave.
*If you use gambler’s dice on an item with the “socketed” trait and have filled the items with runes/sparks, you will lose the last two runes/sparks if after using the dice “socketed” is not one of the traits. The items are not returned to your inventory.
*You cannot use gambler’s dice on an item with a spark of legend.
*Lucius’ “benediction” (+100% to all resists) ability does not provide resistance to stun.
*Scrolls of deception are never used up when passing through a potential ambush.
*Similarly, when choosing a path for your party to go down on the dungeon map the AI will try to avoid monsters but will not not try to avoid potential ambushes, even if there is an alternate path free of monsters. This can lead to unexpected battles.
Feel free to post other factoids!