Evasion should be fixed page 2

Subscribe to Evasion should be fixed 34 posts

avatar for zz1000zz zz1000zz 110 posts
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Originally posted by bafodalho:

not everyone plays this game in begginer difficulty ;)

No. Most people who aren’t terrible at this game can do what I described on any number of difficulties.

and again you are missing the point…10% evasion acts has at least 50% evasion
the numbers are way wrong and the description are misleading

You’re making this up.

 
avatar for allenhill2002 allenhill2002 79 posts
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I believe the Phantom has an ability where he dodges all Physical attack for a short period of time. That could have been what happens.

Regardless, I was in the beta and the problem with Act 2 was brought up and addressed. We all decided that there was NO problem for the very reasons stated here in this thread, and more. You have to understand that this game is different from the others. Garin made this game the way it is to encourage people to use DIFFERENT characters for the different acts. If you are having some many problems with Act 2, it’s your fault. Not ever party setup/build is possible in every chapter. Chapter 2 favors parties with Mages and Int Clerics. It’s also HIGHLY advised to have the Warrior with the Sweeping Stance or the Thief with the “Thief’s Luck” ability. That’s not “sacrificing” anything. It’s just playing smart. Different Acts have different “themes” and obstacles to overcome. Accept it. If Act 2 is too hard to play on your “chosen” difficulty you need to do at least 1 of 3 things. Lower the difficulty, change your party set-up, or level up on Act 1 some more.

I don’t mean to be rude, but the problem is you, not the game. We have given you the answers.

 
avatar for zz1000zz zz1000zz 110 posts
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Originally posted by allenhill2002:

Garin made this game the way it is to encourage people to use DIFFERENT characters for the different acts. If you are having some many problems with Act 2, it’s your fault. Not ever party setup/build is possible in every chapter.

Using any decent party setup will be perfectly possible in every “chapter” (save maybe Act IV).

Different Acts have different “themes” and obstacles to overcome. Accept it.

I’d be more accepting of that if there was a way to know what those obstacles would be in advance. It’s kind of silly to tell people they got screwed over because they took the party they used well in one act into the next act. Not only does it penalize people for using the same characters,* it provides an obstacle they couldn’t possibly predict. The design inherently forces some people to quit the act, then restart it.

*This is especially bad given the fact the game is inherently broken if you use characters of different levels. This means the game’s basic design encourages people to exploit imbalance within it.

 
avatar for garin garin 229 posts
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Well, I think you need to make up your mind whether any decent party can progress, or whether people are screwed and forced to start over.

There are not supposed to be any difficulty walls that require a specific party to get past. What I tried to do with the enemy design was come up with soft counters to a lot of approaches, so that each type of party would run into some difficulties somewhere along the line. Countering heavy retaliation builds is obviously where I dropped the ball.

As far as Act 2 goes, you don’t have to fight any of the ghosts at all, if you don’t want to. You may be behind the experience curve on the next floor, but it’s a valid option if your party really cannot deal with them effectively.

 
avatar for bafodalho bafodalho 110 posts
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Originally posted by zz1000zz:
Originally posted by bafodalho:

not everyone plays this game in begginer difficulty ;)

No. Most people who aren’t terrible at this game can do what I described on any number of difficulties.

and again you are missing the point…10% evasion acts has at least 50% evasion
the numbers are way wrong and the description are misleading

You’re making this up.

has if…anyways, i can link up my lvl 70 party on armor games if you think im lying…

 
avatar for candylord candylord 11 posts
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@zz

Okay, rereading your posts, I’ll admit that nothing you said was directly insulting, simply written in a tone that seemed fairly condescending
if that was not your intent, then I apologise for my own anger
The main point I took issue to was you dismissing accuracy as a small problem, since basic knowledge of probability states that A, any attack with probability accuracy less then 100% can miss every single time you use it, and B, the dice have no memory, so it’s entirely plausible to lose a fight (and the items to go with it if you’re playing with that penalty) simply through a string of incredibly bad luck
But as people have pointed out above, while yes, there are ways of mitigating accuracy losses, they are all fairly mana heavy and/or tend to sacrifice damage output
I’ll agree with the people that say that it’s logistically annoying having to mana up again every time, but you get so many potions in this game, it’s more time consuming then anything else (I play on normal/transitioning into vet diff)
But if we’ll go back to my nexus engine point
At veteran difficulties, the Nexus engine can easily one shot your rear line with that piercing attack of his, admittedly, my highest unit is only about level 30something, and I don’t use tonics/spirit guides, but I tend to find that your glass cannons get weaker and hit harder as you level up, meaning they die faster if focussed, but hit harder if not
While yes, there are ways of minimizing boss effectiveness (-accuracy, -quickness and -power are what I’ve come across), that engine will still be able to get off a couple of hits before you’ve managed to take out his support and weakened him, and with that time, he could easily disintegrate your entire rear line

Originally posted by bafodalho:
Originally posted by zz1000zz:
Originally posted by bafodalho:

not everyone plays this game in begginer difficulty ;)

No. Most people who aren’t terrible at this game can do what I described on any number of difficulties.

and again you are missing the point…10% evasion acts has at least 50% evasion
the numbers are way wrong and the description are misleading

You’re making this up.

has if…anyways, i can link up my lvl 70 party on armor games if you think im lying…

Yeah, no.
10% evasion is 10% evasion
Just because you missed an assassin 3 times out of 6 does not mean it has 50% evasion
And what does a level 70 party have to do with probability?

tl;dr
The RNG god is a bitch, deal with it.

 
avatar for coolguy31337 coolguy31337 75 posts
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Originally posted by bafodalho:

has if…anyways, i can link up my lvl 70 party on armor games if you think im lying…

There’s something called confirmation bias (Wikipedia link ), it’s the main reason why you think there’s any problem with the RNG. If you hit, that’s simply “normal” and you don’t ever count the hits into your sample set, only the times you miss.

 
avatar for KamikazeTwo KamikazeTwo 5 posts
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Originally posted by bafodalho:
Originally posted by zz1000zz:
Originally posted by bafodalho:

not everyone plays this game in begginer difficulty ;)

No. Most people who aren’t terrible at this game can do what I described on any number of difficulties.

and again you are missing the point…10% evasion acts has at least 50% evasion
the numbers are way wrong and the description are misleading

You’re making this up.

has if…anyways, i can link up my lvl 70 party on armor games if you think im lying…

Bad luck does not mean the RNG is broken. Try again.

 
avatar for candylord candylord 11 posts
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Oh em gee gaiz
my cleric with 10% evasion just dodged 6 attacks in a row
Clearly, this is a sufficient sample size and we can must conclude that 10% actually means 100%
True story