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Helped me out alot, thx u Mar1988
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 haha
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May I ask you a question… Could you PLEASE make a 2:1 meaning for example 2 gas to one generator… PLS ;D
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> *Originally posted by **[sunding88](/forums/17013/topics/565721?page=2#posts-9903395):***
>
> [http://prntscr.com/95vn71](http://prntscr.com/95vn71)
> 3:1 “starter setup” for City could fit in 62 heat sources
What’re the upgrades for this? I just unlocked city and am looking for a starter design.
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I would just roll up with one of the 4:4:1 (Gwp/gen/heat) and upgrade them as you can until you can get research high enough to get gen3s within a couple days… I think I have one saved…[](http://s1067.photobucket.com/user/David_Lowery/media/better_zpsllxucmjj.png.html)
If you don’t have gwp research it now.
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> *Originally posted by **[Beegum](/forums/17013/topics/565721?page=3#posts-9926634):***
>
> I would just roll up with one of the 4:4:1 (Gwp/gen/heat) and upgrade them as you can until you can get research high enough to get gen3s within a couple days… I think I have one saved…[](http://s1067.photobucket.com/user/David_Lowery/media/better_zpsllxucmjj.png.html)
> If you don’t have gwp research it now.
Still working on pulling up the research for GWP. I only _just_ unlocked fusion cells.
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Here’s a 4:2:1 (gen2/gwp/fusion) setup for the city that fits 25 heat sources (one uses two heat exchangers)
I spent 100t on office level 12 so I can comfortably sell via offices and still have some research in.

Notice that the basic construction shape looks like this:
`
GWP
GCG
WG
P
`
but the Pumps can be placed on either side of the Ws and the Ws when needed – but this basic shape stacks well.
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On developing through efficient designs in City.
That is the design I used for quite a while, it’s actually 2:4:1 (gwp,gen2,cell)… it seems like fitting more gwps into the map with 4:4:1 actually greatly increased my $/t. I recommend it. Looking at some of the later on designs with the hotter cells even more space is used to pump water for the increasingly water hungry gens even as they technically get more efficient. I think getting water became more efficient than packing in gens, although the pump upgrades are still just 3/4 the cost of the gen upgrades where I was with fusion as I changed over to research to get gen3s. This seems a lot better to me. They would have been twice as much… having them at parity allowed me to upgrade rapidly 80% in the couple days following the change. I think I had more precise instructions then, but using the water method. I do like 4:2:1 for a period of development when water seems cheap, later it’s cost outstrips gen upgrades if you don’t go to 4:4:1 long before you get to fusion. I had the thremos at like $2quad for the next upgrade, and that was cheaper than the gen upgrade $4quad and the pump $2.5quad using 4:4:1… This was changeover to fusion, and pumps would have long since been much more expensive than gen upgrades without going 4:4:1.
I strongly reccomend batteries on this map.
The 2:4:1 layout is good for quite a while, I’m not sure you lose anything or much by just going 4:4:1 to start with, but design is trickier, and 2:4:1 is itself tricky so it is quite reasonable to simply develop through those along with your upgrades, but grinding those gen upgrades to get to 4:4:1 might seem grindy… I suppose, but by then those cell heat upgrades will be tantalizingly cheap.
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bumping the thread
Beginners need these patterns
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I came up with this “design” for 11 thermos (+2 nukes) last night.
It looks aweful, but produces quite a lot of money for village. Even more than 150% of what I get out of region for now.
The upgrades water production and gen max water are a little too high, because I wanted to upgrade the thermo again, but some parts, where there are some parts interconnected blew up, so I sold it again.
Maybe someone here can use this too and propably also make it better
Edit: Since my pictures don’t show up, even though I did it as in the description on the right, here are the links to them:
upgrades: [http://prntscr.com/993a70](http://prntscr.com/993a70)
layout: [http://prntscr.com/99380v](http://prntscr.com/99380v)
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Any help on making this more efficient? Im not good with patterns other than straight-forward ones.

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This post has been removed by an administrator or moderator
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Well apparently that guy isn’t going to be any help, anyone else?
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[http://prntscr.com/9996pt](http://prntscr.com/9996pt)
squeezed in one more ^^
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Looking good @IronEyes!
This is my best attempt at optimizing the efficiency on this map. I was surprised to find that using the isolation pads in this pattern actually yielded far more energy than simply filling the spaces with reactors.

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I don’t recommend using 4:1 setup. I was a huge fan of 3:1 on village and region, but for City it was all about the 2:1.
One quick way you could compare is if you go up in gens, you can go up in heat cell. So if you went from 2:1 to 4:1 you could raise your heat cell twice at same water levels. But, with a good layout you could raise your cells up to 50 with 2:1 gen2/thermo, or 42 with. And 50 or 42 cells at 2:1 are both greater than 25 cells at 2 higher cell level.
Try this one for wet thermo 2:1 and see how it’s efficiency works for you:

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“Think of it (this point in the game) as water processing.”
In my play book, water is the most precious resource. When I was at that point, upgrading heat was cheap, but water was expensive… and pipes weren’t even on the cost screen. By going 4:4:1, I did have to upgrade all of the stuff, with GWP being just less than gen water capacity, but also the heat upgrade came much nearer to parity, so I’m certain it was ultimately more efficient… because my cells were hotter. I had 2 pumps per pipe. And with the value of water, that’s an excellent space savings. Think of it as water processing. I did have to pay close attention to pipe size, lol.
That was just my calculus on the whole thing. If you switched over you would immediately have cells twice as hot, which would likely be super cheap. Then you’d need to upgrade the gen capacity to equal to pump capacity… I’m not sure where you are on that deal. Take a look.
I switched to fusion as it became more expensive to upgrade thermo than to upgrade GWP, but that was not the key factor, that key was having 2 longevity upgrades and one heat upgrade at reasonable cost for the fusion cell, where profit would cross over fairly economically.
That said, I’m not entirely sure my solution is better. Perhaps if I could see your levels screen to see something like I was looking at when I switched over.
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The water levels aren’t important for comparison. You can compare the two builds at any level range, so long as you’re far enough along to be able to do a 2:1 at cell level 0. You just have to have the proportional amount of gen effect/max water and gwp with your cell level.
And I agree that cell level is much cheaper than gwp, thus allowing you to get more for your money if you can raise your cell more with same level of gwp. But the important question to factor is how many cells do you lose to change your ratio of gens to cells.
With my above map, you have 50 cells, so say 50x total heat. If you had 20 cells, then you’d have 20×. So if you raise cell level twice, after changing from 2:1 to a 20 cell 4:1 build, then you have 20x\*1.25\*1.25 total heat.
You’d have to have 33+ cells in a 4:1 to get the same heat from 50 cells in a 2:1, assuming the 4:1 raises cell level twice and everything else remains the same. If you raised cell level 3 times in the change, you’d still need 26+ cells.
EDIT: I stand corrected, 4:1 can be better in city with the right build. :) Shadawn in chat showed me this one which has 27 cells, and you can upgrade the cell 3 times changing from 2:1 to 4:1. So it does put out a little bit more all other levels the same, plus what you save on upkeep costs.

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You can fit 20 4:4:1 cells on that map and it’s a good money maker for me. TWENTY. If you can fit 21 post it up, lol. I failed three times yesterday losing an hour…
EDIT: Here it is
[](http://s1067.photobucket.com/user/David_Lowery/media/Untitled_zpsdndjq3z1.png.html)
As you can see I did manage to consolidate a number of spaces, but I was unable to ultimately get a 21st cell onto it.
EDIT:
Upgrades
[](http://s1067.photobucket.com/user/David_Lowery/media/Untitled_zps0ipw2q5n.png.html)
Sample spreadsheet (recommended bare minimum something like this)
[](http://s1067.photobucket.com/user/David_Lowery/media/Untitled2_zps7s5wrp6h.png.html)
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FWIW, I made a 54 cell 2:1 thermo build without groundwater. I haven’t upgraded thermo cells yet because I want to try a 1:1 build.


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If I keep the upgrade prices roughly equal the generator still makes like 20-25% of power generated compared to water. With thermo, I found if I kept it about 1/4th cost it did help get me to that next 25% upgrade, but with fusion, you can see how the graph works, it looks like it will have to tail by many levels before it is good enough even to allow me to skip a gwp or pipe upgrade, of course the graph doesn’t take cost into account (it’s about 1/4th now and I keep it that way as a matter of value to some extent). And I think that’s how it will turn out.
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managed to squeaze 28 cores into the 4:1 build.
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Anyone have an efficient design for the city w/ its upgrades that doesn’t employ Groundwater Pumps?
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Why don’t the generators explode when placed next to the nuclear cell?
I have the max heat of the generator at level 15 and they still explode. I don’t understand.
Is it the generator effectiveness that I need to upgrade in order to place it next to a nuclear cell?
> *Originally posted by **[Josephthemathman](/forums/17013/topics/565721?page=1#posts-9894656):***
>
> I managed to get 44 heat sources (one more than the 43 shown above) for the 2:1 setup in the third section. I put offices in the cold spaces and isolators in the hot spaces.
> 
> Making 316.5 million per tick.
> 
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> *Originally posted by **[Beegum](/forums/17013/topics/565721?page=3#posts-9936555):***
>
> You can fit 20 4:4:1 cells on that map and it’s a good money maker for me. TWENTY. If you can fit 21 post it up, lol. I failed three times yesterday losing an hour…
The 4:1 that I posted before was for gen2. Since you can do 2 gens per pump, you can get enough out of it to make it better than the 2:1 builds I showed. But for the gen3, you want 1 gen per pump. When you do that, as in your picture, you lose too many cells for your 4:1 to be better than 2:1.
I can do a 2:1 with 42 cells. Going from my build to yours would allow for 3 upgrades to your cell. Twenty cells with 3 cell upgrades is less than 42.
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