# Builds: Efficient Reactor Designs page 4 (locked)

311 posts

 Right, so right out the gate it’s only worth 39 not 42, lol, but I think the cost parity between gwp, gen water, and cell heat, is much better at 4:4:1. > *Originally posted by **[st\_alfonso](/forums/17013/topics/565721?page=3#posts-9939952):*** > > Why don’t the generators explode when placed next to the nuclear cell? > I have the max heat of the generator at level 15 and they still explode. I don’t understand. > Is it the generator effectiveness that I need to upgrade in order to place it next to a nuclear cell? > > > *Originally posted by **[Josephthemathman](/forums/17013/topics/565721?page=1#posts-9894656):*** > > > > I managed to get 44 heat sources (one more than the 43 shown above) for the 2:1 setup in the third section. I put offices in the cold spaces and isolators in the hot spaces. > > ![](http://puu.sh/lsjkq/231bcc9522.png) > > Making 316.5 million per tick. > > ![](http://puu.sh/lsjtD/bc8c2be9aa.png) Every tick, all heat produced from cells are distributed equally among adjacent generators →if a generator cant convert all heat it receives, remaining heat are stocked. →If stocked heat exceeds generators max heat, BOOM! →If no generators are placed next to cells, BOOM! Take the screenshot by Joseph for example. Every cell(1.2m/t) has 2 heat generators around. →Every tick, 1.2m heat is produced, split among 2 gens(each receives 0.6m). →If a single gen can deal with 0.6m(or more) heat in a tick, 2 can do the job. →If it can’t deal with 0.6m(e.g. 0.4m), exceeding 0.2m is stocked per tick. →Max heat of your gen2 is… 4.9m(lv15). After 25 ticks(25s/12.5s/8.33s/…), it will stock up 5m heat. BOOM! →No gens around the cell. BOOM! tl;dr: Upgrade your generator effectiveness to lv 50(or lv 48 if you want to do 3:1, which means 3 gens around 1 cell). Max heat is usually bollchit. This post has been removed by an administrator or moderator > Max heat is usually bollchit. Max heat is most useful if you want to use boilers. however, you should keep it upgraded at least a little bit. For example, if you are doing a SHC map, then you should absolutely have it ugraded to deal with the uneven heat distribution in large arrays. In general, it helps you avoid immediate explosion if you were a litle off on your calculations. > *Originally posted by **[arathorn867](/forums/17013/topics/565721?page=4#posts-9942292):*** > > Max heat is usually bollchit. > > Max heat is most useful if you want to use boilers. however, you should keep it upgraded at least a little bit. For example, if you are doing a SHC map, then you should absolutely have it ugraded to deal with the uneven heat distribution in large arrays. In general, it helps you avoid immediate explosion if you were a litle off on your calculations. That’s the point. Max heat is a must when using boiler-involved builds, where you try to deal with relatively massive heat with your poor little gen2. I used it to stock up some money when I unlocked the gas burner. But in standard dry builds or wet builds, upgrading max heat does nothing except wasting your money. Got one more for the 4:1 Village [4:1 Village Build](http://prntscr.com/9alasx) [Upgrades](http://prntscr.com/9alb0n) There are some extra offices but once I upgrade my Gens and Cells those offices will be needed. > *Originally posted by **[Orakio](/forums/17013/topics/565721?page=3#posts-9936329):*** > > The water levels aren’t important for comparison. You can compare the two builds at any level range, so long as you’re far enough along to be able to do a 2:1 at cell level 0. You just have to have the proportional amount of gen effect/max water and gwp with your cell level. > > And I agree that cell level is much cheaper than gwp, thus allowing you to get more for your money if you can raise your cell more with same level of gwp. But the important question to factor is how many cells do you lose to change your ratio of gens to cells. > > With my above map, you have 50 cells, so say 50x total heat. If you had 20 cells, then you’d have 20×. So if you raise cell level twice, after changing from 2:1 to a 20 cell 4:1 build, then you have 20x\*1.25\*1.25 total heat. > > You’d have to have 33+ cells in a 4:1 to get the same heat from 50 cells in a 2:1, assuming the 4:1 raises cell level twice and everything else remains the same. If you raised cell level 3 times in the change, you’d still need 26+ cells. > > EDIT: I stand corrected, 4:1 can be better in city with the right build. :) Shadawn in chat showed me this one which has 27 cells, and you can upgrade the cell 3 times changing from 2:1 to 4:1. So it does put out a little bit more all other levels the same, plus what you save on upkeep costs. > > ![](http://puu.sh/lDqZo/c4ff562af0.png) What are your upgrades? > *Originally posted by **[Orakio](/forums/17013/topics/565721?page=3#posts-9932721):*** > > I don’t recommend using 4:1 setup. I was a huge fan of 3:1 on village and region, but for City it was all about the 2:1. > > One quick way you could compare is if you go up in gens, you can go up in heat cell. So if you went from 2:1 to 4:1 you could raise your heat cell twice at same water levels. But, with a good layout you could raise your cells up to 50 with 2:1 gen2/thermo, or 42 with. And 50 or 42 cells at 2:1 are both greater than 25 cells at 2 higher cell level. > > Try this one for wet thermo 2:1 and see how it’s efficiency works for you: > ![](http://snag.gy/cRaUk.jpg) Hey, what are your upgrades to get so much power on Thermo? Could you please post your upgrades? I have a 46 thermo 2:1 wet setup and get only 5.6b from it. Is there any good 4:1 wet build for region (with only normal water pumps) that fits at least 12 heat cells in? I didnt found a solution so far This is my wet 1:1 build for region ![](http://i63.tinypic.com/mkdf1i.png) ![](http://i64.tinypic.com/4qkm5s.png) ![](http://oi67.tinypic.com/2ns49eb.jpg) What is most effective ? 4:1 ? 4:1 + water ? 3:1 Nuke generator that I found on reddit and was requested to post here. [3:1 on region](https://www.reddit.com/r/ReactorIdle/comments/3sloaa/dry_nuclear_build_on_region_633mtick/) Region: best 4:1 build ![](http://i64.tinypic.com/105qeq1.gif) 20x TC-50m 7x NC -13,97m Gen 2 – 14,34m ![](http://s12.postimg.org/wnnvg96gt/idle.png) [http://prntscr.com/9cjgs0](http://prntscr.com/9cjgs0) i want to fit one more without using normal pumps, as u can see it should be possible, but how? edit: nvm, made it fit [![ photo 21_zps1vtwm3je.png](http://i1067.photobucket.com/albums/u440/David_Lowery/21_zps1vtwm3je.png)](http://s1067.photobucket.com/user/David_Lowery/media/21_zps1vtwm3je.png.html) Twenty one. Cost some upgrades for the pipe that may not be worth it. lol, 20 can be done w/o heat pipes so it may be of questionable value especially concerning the lack of batteries as well, meaning they need upgraded more. Still… 21… I had 21 on this another way but when you cross thread the pumps sometimes you end up with not enough water…. even after I had the huge pipes… EDIT: I improved it so that it does not need as large of pipe by moving the top and bottom of the 4 in a row in and adding pumps… also allowed me to ad 3 batteries a bit lower… changed and additional pipe to pump down there too. Anyway, TWENTY ONE! EDIT: Now I guess I should fit the last on on here: [![ photo metro_zps1rdmrscy.png](http://i1067.photobucket.com/albums/u440/David_Lowery/metro_zps1rdmrscy.png)](http://s1067.photobucket.com/user/David_Lowery/media/metro_zps1rdmrscy.png.html) lol EDIT!:With edits to the map above (and some clean up for another couple batteries) as noted 21 is definitely worth it as heat exchanges are not even a \$1quad to upgrade at this point. Batteries, however, dictate that one or more will have to come out for bed without some expensive upgrades. what is the best generator-solar cell setup on island? If you have excangers on the map your design sux! You can forget about efficiency! My Wet 2-1 for Region: ![](http://i.imgur.com/ePiaZ5k.jpg) My upgrades: Thermonuclear cell – lvl 0 Generator effectiveness – lvl 61 Generators max water – lvl 17 Water pump production – lvl 9 Water elem. max water – lvl 9 (Not sure if important for this setup.) Thermonuclear cell lifetime – lvl 2 Office sell power – lvl 11 Power battery size – lvl 31 EDIT Had to make one little change in order to be able to upgrade to Thermonuclear cell level 1, otherwisely the water pipes in the right side middle and bottom(the ones furthest away from a water pump) would run out of water. ![](http://i.imgur.com/PrQE2jx.jpg) I also upgraded Generator max water to lvl 18 EDIT Also I changed the Battery in the top right corner to a water pump, got a bit more water to the mid right water pipes. > *Originally posted by **[LoshZmei](/forums/17013/topics/565721?page=4#posts-9966053):*** > > If you have excangers on the map your design sux! > You can forget about efficiency! I get 5% more output with the additional 4:4:1 setup. It is on city. I can fit one more on metro as well… that one is only like 3%. I mean that’s 5% or 3% faster. Heat exchanges are quite cheap to upgrade. I feel like you, um, over estimate your understanding of the term efficient. I did have them all fill up with power to cell today, so it wasn’t so efficient today, and I should have replaced one reactor with batteries, but, on the other hand, I made a super ton of money, so everything is fine as far as I’m concerned, it won’t fill up while I’m gone tommorow… I simply did not expect to be gone quite so long. So… I feel like it’s definitely an appropriate map for this thread. > *Originally posted by **[Beegum](/forums/17013/topics/565721?page=4#posts-9962359):*** > > [![ photo 21_zps1vtwm3je.png](http://i1067.photobucket.com/albums/u440/David_Lowery/21_zps1vtwm3je.png)](http://s1067.photobucket.com/user/David_Lowery/media/21_zps1vtwm3je.png.html) > > Twenty one. Cost some upgrades for the pipe that may not be worth it. lol, 20 can be done w/o heat pipes so it may be of questionable value especially concerning the lack of batteries as well, meaning they need upgraded more. Still… 21… I had 21 on this another way but when you cross thread the pumps sometimes you end up with not enough water…. even after I had the huge pipes… > > EDIT: I improved it so that it does not need as large of pipe by moving the top and bottom of the 4 in a row in and adding pumps… also allowed me to ad 3 batteries a bit lower… changed and additional pipe to pump down there too. > Anyway, TWENTY ONE! > EDIT: > Now I guess I should fit the last on on here: > [![ photo metro_zps1rdmrscy.png](http://i1067.photobucket.com/albums/u440/David_Lowery/metro_zps1rdmrscy.png)](http://s1067.photobucket.com/user/David_Lowery/media/metro_zps1rdmrscy.png.html) > > lol > EDIT!:With edits to the map above (and some clean up for another couple batteries) as noted 21 is definitely worth it as heat exchanges are not even a \$1quad to upgrade at this point. Batteries, however, dictate that one or more will have to come out for bed without some expensive upgrades. Those are not the most efficient. Those are actually bad at that level. Here are some more efficient ones. [https://i.imgur.com/pQxqvD1.png](https://i.imgur.com/pQxqvD1.png)[http://prntscr.com/9djnqu](http://prntscr.com/9djnqu) > *Originally posted by **[DynamiteCCake](/forums/17013/topics/565721?page=4#posts-9968078):*** > > *Originally posted by **[Beegum](/forums/17013/topics/565721?page=4#posts-9962359):*** > > > > [![ photo 21_zps1vtwm3je.png](http://i1067.photobucket.com/albums/u440/David_Lowery/21_zps1vtwm3je.png)](http://s1067.photobucket.com/user/David_Lowery/media/21_zps1vtwm3je.png.html) > > > > Twenty one. Cost some upgrades for the pipe that may not be worth it. lol, 20 can be done w/o heat pipes so it may be of questionable value especially concerning the lack of batteries as well, meaning they need upgraded more. Still… 21… I had 21 on this another way but when you cross thread the pumps sometimes you end up with not enough water…. even after I had the huge pipes… > > > > EDIT: I improved it so that it does not need as large of pipe by moving the top and bottom of the 4 in a row in and adding pumps… also allowed me to ad 3 batteries a bit lower… changed and additional pipe to pump down there too. > > Anyway, TWENTY ONE! > > EDIT: > > Now I guess I should fit the last on on here: > > [![ photo metro_zps1rdmrscy.png](http://i1067.photobucket.com/albums/u440/David_Lowery/metro_zps1rdmrscy.png)](http://s1067.photobucket.com/user/David_Lowery/media/metro_zps1rdmrscy.png.html) > > > > lol > > EDIT!:With edits to the map above (and some clean up for another couple batteries) as noted 21 is definitely worth it as heat exchanges are not even a \$1quad to upgrade at this point. Batteries, however, dictate that one or more will have to come out for bed without some expensive upgrades. Those are not the most efficient. Those are actually bad at that level. Here are some more efficient ones. [https://i.imgur.com/pQxqvD1.png](https://i.imgur.com/pQxqvD1.png)[http://prntscr.com/9djnqu](http://prntscr.com/9djnqu) Maybe. Tell me why. EDIT: Here’s the thing, right now, I’m more interested in getting thorium in there, so upgrading the generators does make sense, but the reasoning about heat exchanges is flawed… You’re asking me to waste 23 spaces on heat cells to avoid using some heat exchanges? I know this challenge was made by a different person. Anyway, most likely I’ll put in thorium. I see all you guys talking about your huge intricate designs full of water pumps and stuff, and I’m sitting here in village thinking “do i get a 4th nuke cell, or just upgrade the output on the three I already have…” ![](http://i67.tinypic.com/2djqf6o.png) You probably went nuclear way too early.