[Dev] Suggestions/Bug reports page 13

Subscribe to [Dev] Suggestions/Bug reports 1197 posts

avatar for Hush00000 Hush00000 21 posts
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hey. syn guys. i just drop by to let u know that player in early time has done to upgrade armys. and it has some time after that. Could u release some of these maximum level? It’s thankful to even raise lvl of army only.

 
avatar for rotaxes rotaxes 39 posts
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really? that’s so fast, i haven’t fully upgraded my army yet. until about 3 days. and i am very sure that the majority of players here haven’t maxed their army yet.

even so, a few players reaching max level/upgrades/whatever doesn’t mean that the devs should automatically increase the cap. that would make new players impossible to compete which would be about the stupidest thing to do if you’re a game developer.

 
avatar for Hush00000 Hush00000 21 posts
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Originally posted by rotaxes:

even so, a few players reaching max level/upgrades/whatever doesn’t mean that the devs should automatically increase the cap. that would make new players impossible to compete which would be about the stupidest thing to do if you’re a game developer.

I think it’s asking. there is no compulsion. what words of these does look like forcing something to you?
And i also think there’s a few new players. so it could experiment more adventurous things.

we know time stuck like before make people be bored. then what have happened? they were gone. i don’t want that relapse.
if u want care new player, it’s better idea that there should be more thing to be fun for noobs than didn’t change. like simulated combats, mini game for honors… at least this is my thought.

n did u upgrade training ground first? I was trouble 4 arcanas. that make me some delayed. but i finished upgrade even swordman :p

 
avatar for badula badula 74 posts
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the orb will loose when enemy taken your tiles

i lost a orb of might
i had 2 orb of might,now i have 1 orb of might.

 
avatar for rotaxes rotaxes 39 posts
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Originally posted by Hush00000:
Originally posted by rotaxes:

even so, a few players reaching max level/upgrades/whatever doesn’t mean that the devs should automatically increase the cap. that would make new players impossible to compete which would be about the stupidest thing to do if you’re a game developer.

I think it’s asking. there is no compulsion. what words of these does look like forcing something to you?
And i also think there’s a few new players. so it could experiment more adventurous things.

we know time stuck like before make people be bored. then what have happened? they were gone. i don’t want that relapse.
if u want care new player, it’s better idea that there should be more thing to be fun for noobs than didn’t change. like simulated combats, mini game for honors… at least this is my thought.

n did u upgrade training ground first? I was trouble 4 arcanas. that make me some delayed. but i finished upgrade even swordman :p

considering your fluency in english language, i hope you understand that it’s particularly challenging for me to understand your point. nonetheless, if boredom is the motive behind your request, i still have to disagree because boredom have no limit. increasing cap every time top players reach max upgrades won’t be a good idea in the long run. there are no place for new players, or as you call it, noobs, to compete. if the devs are not halting top player’s offensive strength, new players will never be able to enter our playground.

although i’m sure there are weeks or months worth of upgrade still waiting to be completed on everyone’s homebase, even the most patient players are or have been bored of doing that for quite some time. a bit more reason why increasing upgrade cap won’t be a good idea. that would lead to nearly limitless upgrades of offensive buildings and army(which i know is the first priority of most players) which will also produce boredom. adding exciting features so that players with max upgrades can compete with each other is more to my liking; while we wait for new players to “catch up”. i don’t really like competing with the same players over and over again, but that’s just a personal opinion.

campaign is not massive enough to satisfy my boredom and i think yours too. the new conquest system is the only hope right now although there are still a few fundamental problems making conquest unbearable for me. but that’s what season 2 is for, and 3, and so on.

i would also like to take this opportunity to request adding a raid feature to this game

 
avatar for Armymonger187 Armymonger187 162 posts
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I still want some new infantry types and Siege engines for the future synapse. Just putting that down here when you guys fix all bugs and what not.

 
avatar for AleXinoS AleXinoS 596 posts
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Little thing that would be really nice, re-sell option.

I accidentally bought a Major Lifestone, but I don’t want/need it, and there went my 75 shards that I could’ve used for something more useful. Just add a “sell” option in the shop to re-sell skystone-bought items for the purchase price, and maybe make it a once-a-day thing to avoid having people switch around constantly. A confirm button would also be nice, seriously.

 
avatar for AleXinoS AleXinoS 596 posts
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One more thing, a bug this time.

When you use Razo when stunned, it counts as a usage, but the skill doesn’t actually work. It would be nice to simply block its usage when stunned, to avoid wasting it, just like other skills.

 
avatar for FrankFlasho FrankFlasho 24 posts
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lul i keep exploiting this bug and im going to keep using it until you fix it
alex mentioned it once to
when a tile is being attacked but you want to get a tile next to it all you have to do is scout the town until you have an attack and then you can take that town and maybe even be wiped off the map at that point but you could still take the tile even taking it 20mins after you lost your tile

 
avatar for tediz14 tediz14 1 post
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Originally posted by synapticon:

Hey guys! We’re looking for all suggestions and bug reports on Skyshard Heroes here. Let us know and we’ll be making lots of updates in the days to come.

hey syn i saw a bug today it was sirwish he has lv 6 hall of herous and his hero it looks like lv 30 and his war banner lv 1. He took from us 15 tiles how this explain ?? If you cant plz better see him and check him before he can make a big trouble in our guild

 
avatar for lvlercedesman101 lvlercedesma... 4 posts
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Bug Report: Just Now Launched An Attack On Tile 9E 3N Following An Attack From My Guild Member. As Soon As My Troops Dropped (13 Mages,1 Rivit) All Troops Vanished And Attack Ended. I Am A Paying Player And At LV8 These Troops Are Very Costly To Lose To Bugs. Please Refund These Troops And More Importantly Look Into This Expensive Bug.

 
avatar for lvlercedesman101 lvlercedesma... 4 posts
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Just Lost 29 Rangers And A Rivit After I Won A Fight (Normal Battle) All Of Them Just Disappeared And I Received No Battle Report … Can I Have My Troops Back … This Is Really Getting Ridiculous Losing An Entire Army For Absolutely No Reason.

 
avatar for AleXinoS AleXinoS 596 posts
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Suggestion
Just putting it out here instead of keeping it in chat.
Remove debuff per tiles owned and replace it with debuff per fort/guild owned.
For example:
2 Guilds and below OR 5 Forts and below owned: 0% debuff.
3 Guilds OR 6 Forts owned: 25% debuff.
4 Guilds OR 8 Forts owned: 50% debuff.
5 Guilds OR 10 Forts owned: 75% debuff.
6 Guilds OR 12+ Forts owned: 95% debuff.
7 Guilds owned: 120% debuff. (No, that doesn’t give units negative damage; it makes units have 5% (or 30% for rangers) damage including Guild buffs.)
So, if one guild has 1 Guild and 20 Forts, they get 95% debuff, or if they have 1 Fort and 7 Guilds, they get 115% debuff. Get it? Double condition right there. :P I think implementing this first of all would balance conquest A LOT. Then you can add what ever else you want to that.

ALSO

Sorting in territory page. Simply sort lands by alphabetical order, it will automatically put 1E,XN first, then 1E,XS, then all the 2E, etc. followed by 1W in the same pattern. That way, finding lands will be infinitely easier, or, to be exact, 10 500 times easier.

 
avatar for Tails101 Tails101 23 posts
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Review for mercs: Boomers, I don’t care how many you give me for 500 honor plus troops, it isn’t worth having an insta death unit that will only blow up the nearest building. We have heros for these things, and other units, who are reusable. Either get rid of them, make it so we can make them (possibly nerfed then), or make it so they can drop or throw the bomb or something then retreat the battle.
Ice mages, I can confirm that they are nice, they are useful, but still prone to the same suicide tactics as other rangers/ mages. Lost mine that way, but I’m ok with that, I don’t use mages anyhow. 1 Ice mage lowering the damage you take from towers by 20%? Heck ya that’s a good deal, and you still get your whole army to fight with. (but he can only attack one tower at a time, and multiple mages don’t stack the effect. Does not have burst either.)
Steam tanks, Rivets who crawl? Really? If your voguls are all nice and leveled up, I would highly suggest trying to use it as a tank for units, or hiding it behind other actual rivets/ voguls since he is a ranged unit. Seriously, to anyone who has already lost a steam tank, you fail (unless you didnt have voguls leveled up, you are ok). High damage, high armor, high hp, if need be just tank for it or retreat, truely a great unit to have and tough even for heros to fight I would think.
Airships? Have not heard much about them, except they prioritize def buildings. This is good and bad. Good, get defenses rid of. Bad, this is SUICIDE. Hero tanking required I guess. Got to be better than boomers, and suppose they compare to Ice mages.

Is ANY of this worth buying with honor or skystone? No, not really, since the most likely you’ll get boomers 40% of the time, and they are absolutely crappy. Only way they could gain value is if you mass bought them, had enough extra room to store them (because they take up TONS of room in your garrisons…), AND had the highest level units in the game, pretty much only for the hp increases for survivability. You’d also have to make your hero OP because you can’t take any chances with these guys, my Ice mage ran forward in lag spike into TWO level 8 archer towers, no chance.
Will these guys be available later on?(like in barracks) I hope so, even if they were extremely costly units to produce, at least you wouldn’t have to pay honor for units you don’t even use. (I haven’t even unlocked voguls yet, and I got 3 from a merc pack). I heard the merc system is beta test for the units. Though please, really, you can cut the extra unit from the merc packs and just give us the mercs. At this point in the game, not much point in free regular units.

 
avatar for rotaxes rotaxes 39 posts
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Originally posted by AleXinoS:

Suggestion
Just putting it out here instead of keeping it in chat.
Remove debuff per tiles owned and replace it with debuff per fort/guild owned.
For example:
2 Guilds and below OR 6 Forts and below owned: 0% debuff.
3 Guilds OR 6 Forts owned: 25% debuff.
4 Guilds OR 8 Forts owned: 50% debuff.
5 Guilds OR 10 Forts owned: 75% debuff.
6 Guilds OR 12+ Forts owned: 95% debuff.
7 Guilds owned: 120% debuff. (No, that doesn’t give units negative damage; it makes units have 5% (or 30% for rangers) damage including Guild buffs.)
So, if one guild has 1 Guild and 20 Forts, they get 95% debuff, or if they have 1 Fort and 7 Guilds, they get 115% debuff. Get it? Double condition right there. :P I think implementing this first of all would balance conquest A LOT. Then you can add what ever else you want to that.

ALSO

Sorting in territory page. Simply sort lands by alphabetical order, it will automatically put 1E,XN first, then 1E,XS, then all the 2E, etc. followed by 1W in the same pattern. That way, finding lands will be infinitely easier, or, to be exact, 10 500 times easier.

i’m just curious when did you realize conquest is unbalanced. before you quit a long time ago? because your argument is…questionable. no offense though, i hope you understand considering the history of conquest

 
avatar for AleXinoS AleXinoS 596 posts
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Originally posted by rotaxes:

i’m just curious when did you realize conquest is unbalanced. before you quit a long time ago? because your argument is…questionable. no offense though, i hope you understand considering the history of conquest

It has always been unbalanced, but now more than ever with the season stuff.

Also, syn, explain this please (not the |press ESC to exit FS, that’s just ’cause I took a screenshot too fast >.>):

 
avatar for Rudgutter Rudgutter 297 posts
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@Alexinos

Is that from a campaign mission?

 
avatar for AleXinoS AleXinoS 596 posts
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Originally posted by Rudgutter:

@Alexinos

Is that from a campaign mission?

Yup, the 16th one.

 
avatar for Rudgutter Rudgutter 297 posts
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Danke. Looking into it.

 
avatar for junior555 junior555 30 posts
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I did not get any battle report after two attacks. After the timer ended the battle went back to the beginning and reset. Did not get any loot and lost my army.

 
avatar for AleXinoS AleXinoS 596 posts
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WHAT?!

WHAAAAAAAAAAAAAT?!

WHAT IS THIS MADNESS? THIS ISN’T FACEBOOK!
TAKE THIS FEATURE OFF, NOW.

NOW!

Also, it should say Gasket ’s. >.>

 
avatar for Armymonger187 Armymonger187 162 posts
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Feel the Rage.

Also Synapse, friend. Your New appearance for the HUD. is quite lacking.

1. Where is the codex of Wisdom? (Codex of Skyrellia)

2. Why all of a sudden we can’t view All of our achieves with a scroll bar?

3. Why is the In game chat still stuck with the problem of “Chat limitation”

4. the Toggle buttons at the Bottom for the chat and the Achieves have been cut in half by the Screen size.

5. Experience bar Is a bit small, Perhaps allowing it to adjust to the size of a player’s name?

6. Has all of this been reported earlier?
No. Good, Im the first, Looking forward to this.

 
avatar for AleXinoS AleXinoS 596 posts
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Originally posted by Armymonger187:

Feel the Rage.

Also Synapse, friend. Your New appearance for the HUD. is quite lacking.

1. Where is the codex of Wisdom? (Codex of Skyrellia)

2. Why all of a sudden we can’t view All of our achieves with a scroll bar?

3. Why is the In game chat still stuck with the problem of “Chat limitation”

4. the Toggle buttons at the Bottom for the chat and the Achieves have been cut in half by the Screen size.

5. Experience bar Is a bit small, Perhaps allowing it to adjust to the size of a player’s name?

6. Has all of this been reported earlier?
No. Good, Im the first, Looking forward to this.

1- It’s in campaign menu.
2- That will be adjusted soon.
3- What? You can’t chat in full screen in any flash game, and my chat works perfectly fine. o.0
4- If you touch the button from the top, it will appear correctly for the most part, but that’s something to be fixed.
5- Or To adjust the player’s name to fit it, agreed.
6- Most of it in chat.

I’d also add a reduced transparency to chat when hovered over with the mouse when in conquest map.

 
avatar for neversofew615219 neversofew61... 111 posts
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suggestion:being able to defends ur guildies(important) town at the cost of a atk turn

 
avatar for JeremyEmperor JeremyEmperor 102 posts
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Heroes like to playing trampoline; when i am attacking, my hero is jumping from the attacked building
Alaric can healing enemy; when i am using puncture to the citadel, its increasing the citadel health or maybe my internet slow xD