pyroa
49 posts
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also, add the gatling towers and lightning totems to your personal base, and it takes about 30 missions to get enough event points to buy anything… please fix these, and also, ADD MORE BUILDINGS, UNITS, ETC. it gets boring sometimes…
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pyroa
49 posts
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couple more things:
1) add a mailing system between players, it realy becomes troublesome to communicate if your on at different times
2) add a building that allows you to use your soldiers to defend yourself maybe?
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kakuzu289
918 posts
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I received 12 honor instead of the event points from defeating mission 2 (I destroyed all of it except the web pillar above the training grounds and the training grounds, but I did damage the pillar 50%) I want my event points.

NOTICE HOW IT SAYS GUNJACK!! Nobody has it at my level after 3 days into the event
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pyroa
49 posts
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Originally posted by kakuzu289:
I received 12 honor instead of the event points from defeating mission 2 (I destroyed all of it except the web pillar above the training grounds and the training grounds, but I did damage the pillar 50%) I want my event points.

NOTICE HOW IT SAYS GUNJACK!! Nobody has it at my level after 3 days into the event
ive had this happen to me as well, and a lot of others have also reported this. please fix this and make sure it doesn’t happen in the future.
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AleXinoS
596 posts
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@ above 2: Happened to me too. Just take the honor and go do it again? XD Honor is quite useful too.
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test8764
10 posts
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keris – repture – if i attack npc / campaign poison damage is on oposite site (damage to my units) this reduce experience and event points from battle
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deathreapers
270 posts
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and one more exclude kreis rupture attack from armour update after all its an attack aimed to rupture enemies armour and provide continuous damage and its quite cheap in mana but provide equally low damage, but in this case it provides damage overtime, each damage caused per sec which is low but in 10 sec it can significantly cause heavy damage but if each attack is repelled by armour then it renders kreis rupture a total waste.
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kakuzu289
918 posts
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After attacking multiple bases, I receive no honor and they were the first few attacks of the day
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PurrMiou
2 posts
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Last night AND just now, i tried to defend my hometown… i pressed the shield button, my hero appeared but whatever i tried to do, i couldn’t use any of his moves. No mana lost, the enemy troops just kept on and on attacking… Nothing.
It’s kinda frustrating to be online and, still, lose even though i tried to defend.
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AleXinoS
596 posts
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Originally posted by PurrMiou:
Last night AND just now, i tried to defend my hometown… i pressed the shield button, my hero appeared but whatever i tried to do, i couldn’t use any of his moves. No mana lost, the enemy troops just kept on and on attacking… Nothing.
It’s kinda frustrating to be online and, still, lose even though i tried to defend.
Defend bug. :/ You had to refresh… It’s a bug that existed since forever, but now it’s fixed with a refresh, if you can make it on time, that is.
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era42
26 posts
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Killed buildings come alive for a moment, before vanishing again.
I know this has been around forever, but recently the problem pops up a lot (pretty much every day). It’s especially annoying when a fight is tough, and units are hanging on to their lives by a thread. Then the towers that were already killed come back alive, troops turn around and start killing the regened buildings for a while, until they vanish again.
Mostly it’s just a major annoyance though.
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SourFoe
424 posts
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I have a suggestion in regards to upcoming updates to the Conquest Map. For those who are unaware, synapticon plans on ending season 2 sometime in December, reward people with there CR gained through a CR Shop and/or a new type of core for the Forge. Season 3 will start with everyone at 0 CR and repeat.
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Heres my suggestion. First, conquesting is too bleak, guilds have been in the same spot for over 10 days and less and less people conquer territories every day. Even with a CR shop, who to say that the same thing will happen as soon as Season 3 is settled? Guilds will stay in there same areas and have no point in taking any more territories. First thing and foremost, I 100% foward to this idea:
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Originally posted by AleXinoS:
- For every 6 hours, a guild should get:
Bastion: 20 points x Level of the tile.
Guilds: 15 points x Level.
Forts: 10 points x Level.
Tiles: 5 points x Level.
- For a moving guild, they should get the following amount of points for each tile taken:
Bastion: 4 points x Level.
Guilds: 3 points x Level.
Forts: 2 points x Level.
Tiles: 1 point x Level.
For a same tile/fort/guild/bastion that is taken, a guild can only get the bonus once per 6 hours. This avoids things like passing lands back and forth between alts, but encourages maximum movement of all guilds.
Next, a reward for maintaining a territory. You currently receive CR for your heroes placed, but whom to say that even with a new CR shop, it won’t be enough. I don’t believe “harvesting” from your heroes given territory is an appropriate update that will fix conquesting, so I got a different suggestion. How about add a different kind of currency other than CR in conquesting? Something rewarded for each individual player. CR is the currency for the Leader of the guild and is distributed to its members through the leader (and maybe higher ranks) decision. I find it rather annoying that one can be the MVP in a guild and may not get rewarded for there efforts. For every 1 CR a person gains in a guild, also gain one Fame Point. Fame Point’s should be used similar to CR, but different kind of rewards.
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Another suggestion, is add events in conquesting. Just earlier, we had a 10d event through campaign, but why not add that to the Conquest Map, it’s the best content in the game after all. A perfect idea, is a PvE event where for every territory owned, increases the chance of one of your territories being attacked by a NPC. A Victory will reward you with Event Points just like that last event. A Failure rewards you with “less” Event Points and loss of the territory. Depending on the level of the territory, the NPC’s assault will more difficult and yield more Event Points. The NPC attack should be the same as a defend mission in campaign, meaning a coordinated attack from all sides. If someone doesn’t defend, the NPC is strong enough to take the territory. To prevent from a guild being slaughtered, only territories owned by your heroes will be attacked when the player willingly (uses a option called) “Opens the Gates,” which allows NPC to attack your city and only you can defend them when your online. To stop the attacks, just “Close the Gates” or go offline. Whether or not there is a limit on how many times you can get attacked is totally up to how synapticon makes out of it, as long as it doesn’t cost attacks to do this event.
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Last suggestion, but definitely the most important, is guild levels and upgrades. This is the only time management game I ever played that doesn’t have guild levels or upgrades. That’s my suggestions.
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AleXinoS
596 posts
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Sour, first off, this IS season 2. Second, CR shop is supposed to be released during season 2 without it being ended, but I guess he changed his mind.
Also, I totally agree on everything that you said, even that I’ll redirect to a post I previously posted about guild levels that needs to be done here. Obviously, it needs some fixing to work with current conquest, but something similar to it would be great; maybe replace something for or add % resources gained boost.
Edit: Also, Syn said CR might roll over to season 3.
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AleXinoS
596 posts
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All is in the image:

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ggulczynski
12 posts
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Hi,
Dont know if that suggestion has been made already, dont have time to go thrught 20 pages of this topic.
Anyway, what would you say for building queue list?
I think you know what I mean, when you finish building something, another thing starts builds straight away without being online atm.
That would make this game bit more easy and that would increase players.
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deathreapers
270 posts
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Originally posted by ggulczynski:
Hi,
Dont know if that suggestion has been made already, dont have time to go thrught 20 pages of this topic.
Anyway, what would you say for building queue list?
I think you know what I mean, when you finish building something, another thing starts builds straight away without being online atm.
That would make this game bit more easy and that would increase players. i know you already mentioned but do you know this might be the millionth time this suggestion had been put forward in forums and during chats.
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ggulczynski
12 posts
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Did not know, but still worth to mention again ;)
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Vortexwars5
5 posts
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Allow players to able to choose bases (Triumvirate, Syrelia, Stonewick, Talric) with unique special.
Able players to build Gatling towers, lightening totems, and more towers + more army
Give buff to defender witch had lower citadel level then attacker, give +1% attack, health buff to defender each destroyed by same person (y attack x and y win 4 time, so next attack, y will had +4% attack and health to building and hero
Permanent visual bug when finish reinforcing citadel level 7-2 (citadel picture is level 8)
Cheaper cost of skycore
Get resource from mission 1 “Foothold”
Hero skill doesn’t work sometime
24 Hours protection after citadel destroyed, free 5 minutes speed ups
Allow barrack level 6 in level 6/7 citadel
More heroes skills
Free 10 skycores
Allow to change heroes when defending tiles and hometown
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Vortexwars5
5 posts
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Seripah is free? or 3000 honor like always?
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deathreapers
270 posts
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Originally posted by Vortexwars5:
Allow players to able to choose bases (Triumvirate, Syrelia, Stonewick, Talric) with unique special.
Able players to build Gatling towers, lightening totems, and more towers + more army
Give buff to defender witch had lower citadel level then attacker, give +1% attack, health buff to defender each destroyed by same person (y attack x and y win 4 time, so next attack, y will had +4% attack and health to building and hero
Permanent visual bug when finish reinforcing citadel level 7-2 (citadel picture is level 8)
Cheaper cost of skycore
Get resource from mission 1 “Foothold”
Hero skill doesn’t work sometime
24 Hours protection after citadel destroyed, free 5 minutes speed ups
Allow barrack level 6 in level 6/7 citadel
More heroes skills
Free 10 skycores
Allow to change heroes when defending tiles and hometown nice in other words you want to change skyshard to vortexshard??i accept the bugs,lvl 8 tower when reinforced is reinforced becomes lvl 9 appearance only for few mins only,and yes there are many bugs including hero,during battles and during defence,also the gattling tower and totems but if the cost of skycores and the buff defence is way out of game,if its done no one can farm res or defend against the same player,and missions=rewards not res,24 hour is already there,no one can attack same player in 24 hours.free 10 skycores !! why you can upgrade all bunkers and archers to lvl 9!and we have relic slots for extra skills,use that,if more skills are included more lag and more crash,gyrocoptors are not a joke! they are serious combat units,if lvl 6 cit has that then its no use of having to play hard and fair for it,and all the updates you mentioned if included then this game will be way easier no a breeze for even those who joined at newly to totally to catch up without having a balanced base or army or experiance or hero!this game looses its meaning and competitive environment.i agree with half what you said but rest i dont vote upon.
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deathreapers
270 posts
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Originally posted by deathreapers:
Originally posted by Vortexwars5:
Allow players to able to choose bases (Triumvirate, Syrelia, Stonewick, Talric) with unique special.
Able players to build Gatling towers, lightening totems, and more towers + more army
Give buff to defender witch had lower citadel level then attacker, give +1% attack, health buff to defender each destroyed by same person (y attack x and y win 4 time, so next attack, y will had +4% attack and health to building and hero
Permanent visual bug when finish reinforcing citadel level 7-2 (citadel picture is level 8)
Cheaper cost of skycore
Get resource from mission 1 “Foothold”
Hero skill doesn’t work sometime
24 Hours protection after citadel destroyed, free 5 minutes speed ups
Allow barrack level 6 in level 6/7 citadel
More heroes skills
Free 10 skycores
Allow to change heroes when defending tiles and hometown nice in other words you want to change skyshard to vortexshard??i accept the bugs,lvl 8 tower when reinforced is reinforced becomes lvl 9 appearance only for few mins only,and yes there are many bugs including hero,during battles and during defence,also the gattling tower and totems but if the cost of skycores and the buff defence is way out of game,if its done no one can farm res or defend against the same player,and missions=rewards not res,24 hour is already there,no one can attack same player in 24 hours.free 10 skycores !! why you can upgrade all bunkers and archers to lvl 9!and we have relic slots for extra skills,use that,if more skills are included more lag and more crash,gyrocoptors are not a joke! they are serious combat units,if lvl 6 cit has that then its no use of having to play hard and fair for it,and all the updates you mentioned if included then this game will be way easier no a breeze for even those who joined at newly to totally to catch up without having a balanced base or army or experiance or hero!this game looses its meaning and competitive environment.i agree with half what you said but rest i dont vote upon. opps made lots of typo error,din’t look while typing so sorry.
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Neomidas
7 posts
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Bug report: when I use rivet steel armor, sometimes the hero uses only 40 armor and not its own armor.
For example if my hero has a natural armor of 20 and I added rivet steel 40 = 60 armor total (but it uses only 40 from rivet).
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deathreapers
270 posts
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its good if you introduce following systems
GEM SYSTEM
RED GEM-increases the attack of the tower on which it got equipped by 25%
GREEN GEM-increases the hp of the tower on which it got equipped by 25%
BLUE GEM-increases the range by +1 on the tower on which it got equipped
YELLOW GEM-increases the attack and hp by 25% on the tower on which it got equipped
WHITE GEM-increases the attack plus hp by 25% and +1 range on the tower on which its got equipped
all gems can be forged,yellow gem will require ori cores and white gems will require cloudstone core.
this along with armour will provide huge defence bonus and only one gem can be equipped on one tower,multiple gems on same tower will cause imbalance in game.
also introduce lighting totems and gatling towers,these will provide additional defences to bases.
so when towers get these bonuses so units should also get some since it would case imbalance in game when towers have only bonuses.there are several no hundreds of abilities any one can suggest but if we can’t add all of them so here are two new abilities and a totally system for units and hero.
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deathreapers
270 posts
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totally new* system for heros and units.
THE UPGRADE SYSTEM FOR UNITS.
WE CAN UPGRADE UNITS TO ELITE UNITS.
in other words swords men can be upgraded to elite swords men and rangers to elite rangers and so on…
they will have complete set of new stats starting from lvl 1,a player can be allowed to only upgrade his units to elite units only when that particular unit has reached lvl 8 in TG ground and that upgrade of particular unit can be done in citadels,a person should have minimum lvl 6 citadel to do this.and yes they will start at lvl 1,you have to upgrade them from lvl 1 in TG ground,they are like gunjacks and other mercenaries and can be trained regular like regular units.
to unlock the elite units you need be at certain lvl and exp to unlock them, lets say only lvl 30 and above can unlock elite swords men,40lvl and above for elite rangers,50lvl and above for elite rivets,and 60lvl and above for elite voguls.
and these unlocks will cost huge amount of res and should have lvl 6 citadel and above to do so.also each elite unit should cost higher than regular units.
Elite units has greater attack and hp than regular units and their pop count will be the same as other regular units and arcana used for training them should be kept really high so they would become difficult to train.
NEW ABILITES
ABILITY MISS- will grant the % chances that towers will miss their attacks,should be granted to voguls,swordsmen and rivets.elite units will have more % of this ability,it also increases for regular units when you train them this also includes elite units.
ABILITY CRITICAL-will grant the % chances that the next attack dealt will cause double damage,should be granted for mages,rangers and voguls(yes vougls currently they are in shitty status),elite units will have more of them and as you increase lvl in TG it also increases this ability, includes elite units also.
this ability should be granted to heros based on their stats and skills
for alaric the critical skill is included in base attack plus the puncture will also grants additional bonus of critical during the time the skill lasts ie increases the critical % for what ever units that attack it.(second highest critical ability and divine light should kill critical ability and miss ability for some more time after the stun ends),does not have miss ability.
for isunda the miss ability should be included in her stats,plus her passive ability should also increase speed and miss ability to all units within the range(should have highest miss ability and her stagger bolt should cut both miss ability and critical ability of the affected unit and her mana mortar should cut critical and miss ability for affected units for some time),does not have critical ability.
for jorund the critical skill is included in base attack plus berserk will provide additional critical skill to units affected and his passive ability should increase critical when a unit is destroyed.(should have highest critical ability among heros and berserk will kill the ability miss for specific time for the units affected by the skill),does not have miss skill.
for kreis both the miss ability and critical ability should be included in stats and base attack,rupture will provide additional critical and passive should include miss ability bonus along with additional attack and res bonus plus being in shadow walk provides more critical ability.(moderate both critical and miss ability but the passive skill will increase both to some extent),has both critical and miss abilities.
for coltte include the miss ability in her stats plus include miss ability in perfect timing and her her blinding light should cut off critical and miss ability some more time after stun ends after the stun ends.(her perfect timing should kill the critical ability for the units affected),does not have critical ability.
for gasket include critical ability in his stats and the siege increases critical also plus in reinforce he gets temporarily miss ability.(should also get critical to the buildings or units affected by burst damage also)has both critical and miss(for miss only by using skill reinforce) abilities.
for the rest of the heros i am afraid,i still dont know the answers,so you have to balance the abilities among heros and units depending upon their stats and utilities.
also add the critical ability to towers,archer towers should have highest critical ability,and mages and webs cancels out the ability miss of affected units for some time and bunkers should cancel out ability critical of affected units.
add 1 more archer tower making total of 6 archers and 1 more bunker making total of 6 bunkers and 1 more mage and we tower making total of 4 each.and 2 two lighting totems and 2 gatling towers.
and increase the map size as the current map has no space left after arranging all buildings and add zoom out and zoom in feature which enables us to see the whole map or half the map when zoomed out in full screen mode.
add switch heros before any defending so that we can choose which hero we can defend with.note-you cannot switch the heros during defending just before defeding.
thus these system
GEM SYSTEM,ELITE UNIT SYSTEM
and abilities both MISS and CRITICAL and extra buildings should be included to make game more enjoyable.
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AleXinoS
596 posts
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Nice stuff^
Btw, NOTHING should require ori cores for the reason that people with L8 citadel cannot get them. Either change the ori cores for kits or cloudstones or w/e, but not ori cores, or put an alternative build for the items (talking about lifestone here, but if any other items will be added, keep this in mind).
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