Bob10110
331 posts
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Originally posted by synapticon:
Conquest attacks should win with a defeated Citadel – we’re fiixng that now.
Awesome. And what of the conquest map tiles that are currently invincible:
(5West, 2North)
(2West, 3North)
(2East, 1South)
(5East, 2South)
There may or may not be others.
My own personal preference is to have all conquest map tiles auto-repair themselves in regular intervals; perhaps once every 4 hours server time?
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qazzaq123
7591 posts
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Names of exploiter who I see doing it are Nodeone + Reyals from Knights of Lyell, When they take over areas on the Conquest maps they don’t repair but reload and it’s ruining the game for the rest of us. Synap can you take all the lands that are glitched and place them on neutral?
Example: Reyals (5E,2S)

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1ring1
1 post
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When naming my hero, I have received invalid name – due to the numbers in my acc. name. Not a big deal, just thought I should mention that.
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main_gi
275 posts
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No, it’s not because of the numbers. Bob10010 or something got in too.
Unless the WHOLE TOWN is repaired, you can’t build units / train / use your Hall of Heroes unless you repair your whole town.
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HowlingWolf49
48 posts
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I have a suggestion. Dealing with the abundance of resources and the time we have to wait for buildings to be finished, having it where we can build multiple buildings as we level up. Could be either of these scales.
Level 10, 2 things; Level 20, 3 things; Level 30, 4 things, and max at level 40 and 5 things.
Level 15, 2 things; Level 30, 3 things; Level 45, 4 things, and max at level 60 and 5 things.
Maybe adding a Citadel level condition to your player level would be a good way too. Have two conditions to expand it versus just the one condition.
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zentox
86 posts
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qazzaq you got a person doing the same thing… Macbeth 1W,2N
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qazzaq123
7591 posts
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Originally posted by zentox:
qazzaq you got a person doing the same thing… Macbeth 1W,2N
I notice nextweek also did it which he only has 1 tile (0,5S) left so pretty sure he didn’t know. Unsure about Macbeth as he haven’t been on in days but I request all tiles that are glitch to be neutral which should be fair to all.
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AleXinoS
596 posts
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My first suggestion would have to do with this one:
Originally posted by HowlingWolf49:
I have a suggestion. Dealing with the abundance of resources and the time we have to wait for buildings to be finished, having it where we can build multiple buildings as we level up. Could be either of these scales.
Level 10, 2 things; Level 20, 3 things; Level 30, 4 things, and max at level 40 and 5 things.
Level 15, 2 things; Level 30, 3 things; Level 45, 4 things, and max at level 60 and 5 things.
Maybe adding a Citadel level condition to your player level would be a good way too. Have two conditions to expand it versus just the one condition.
I agree with it, as we discussed, but I might have another idea. Since it is possible for the number of attacks, why don’t you add in a building in “Support” section that increases the amount of buildings that you can build/upgrade at once? :D It would be called something such as “Builder’s Tavern” available at lvl 3~4 citadel. :) And every upgrade applied to it increases the amount of builds up to max level of X.
As for my 2nd idea, I think you should add a building in the “Resource” section (there is a spot just for it <3) that would recycle material into another at a certain rate. Let’s say at lvl1, it transforms anything to something else at a 50% ratio, up to 90~95% at lvl Y=max (I already used the variable X in this post, so I’m using Y instead to avoid confusion).
I hope you’ll consider my suggestions! :D
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CoryBlink
2 posts
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Originally posted by AleXinoS:
My first suggestion would have to do with this one:
Originally posted by HowlingWolf49:
I have a suggestion. Dealing with the abundance of resources and the time we have to wait for buildings to be finished, having it where we can build multiple buildings as we level up. Could be either of these scales.
Level 10, 2 things; Level 20, 3 things; Level 30, 4 things, and max at level 40 and 5 things.
Level 15, 2 things; Level 30, 3 things; Level 45, 4 things, and max at level 60 and 5 things.
Maybe adding a Citadel level condition to your player level would be a good way too. Have two conditions to expand it versus just the one condition.
I agree with it, as we discussed, but I might have another idea. Since it is possible for the number of attacks, why don’t you add in a building in “Support” section that increases the amount of buildings that you can build/upgrade at once? :D It would be called something such as “Builder’s Tavern” available at lvl 3~4 citadel. :) And every upgrade applied to it increases the amount of builds up to max level of X.
As for my 2nd idea, I think you should add a building in the “Resource” section (there is a spot just for it <3) that would recycle material into another at a certain rate. Let’s say at lvl1, it transforms anything to something else at a 50% ratio, up to 90~95% at lvl Y=max (I already used the variable X in this post, so I’m using Y instead to avoid confusion).
I hope you’ll consider my suggestions! :D
Either of these sound great. At the very least it would be nice to be able to put upgrading in “queue” so when one finishes, another can start automatically. That way we can go afk and not have to worry about our stuff just sitting there doing nothing.
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CoryBlink
2 posts
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Originally posted by qazzaq123:
Originally posted by zentox:
qazzaq you got a person doing the same thing… Macbeth 1W,2N
I notice nextweek also did it which he only has 1 tile (0,5S) left so pretty sure he didn’t know. Unsure about Macbeth as he haven’t been on in days but I request all tiles that are glitch to be neutral which should be fair to all.
A trigger could be made, for when people are inactive for a long period of time that space becomes neutral. That way we dont have to worry about people who play for a little, get bored and leave spaces uncapturable. i’d say like 5-7 days of inactivity.
twice now i’ve “attempted” to attack someone in Conquest and Battle, and when i place my units they do not appear. It then allows me to select my unit for placment again. When i try to do this, it says im already attacking. I back out, end up getting a draw, and waste my attack. I know other people are having this issue as well.
I don’t know if there is a way, and I just don’t know about it, but it would be VERY helpful to have like a list of what all places you control. When you start taking over a lot of spaces, it’s hard to upkeep them all when you have to search for all of them. So a consolidated list that you could maybe just click on and be brought to that territory would be AWESOME!
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AleXinoS
596 posts
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Originally posted by CoryBlink:
twice now i’ve “attempted” to attack someone in Conquest and Battle, and when i place my units they do not appear. It then allows me to select my unit for placment again. When i try to do this, it says im already attacking. I back out, end up getting a draw, and waste my attack. I know other people are having this issue as well.
Yeah, but syn said that if it occurs again, just refresh BEFORE LEAVING and when the game will reload, you’ll be in the fight with your troops and all =]
Originally posted by CoryBlink:
I don’t know if there is a way, and I just don’t know about it, but it would be VERY helpful to have like a list of what all places you control. When you start taking over a lot of spaces, it’s hard to upkeep them all when you have to search for all of them. So a consolidated list that you could maybe just click on and be brought to that territory would be AWESOME!
^Agreed.
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qazzaq123
7591 posts
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Found a bug where I place my army within the opponent base as their is an area with a green circle displaying which means I can set there but I am getting a pop up that says “You cannot deploy there.”
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qazzaq123
7591 posts
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I have a suggestion about the conquest map, Have some way for us to know which tiles are ours within the guild because it’s pretty hard to remember each tile location.
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HowlingWolf49
48 posts
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Had it happen twice now. Forgot to take a picture both takes blah. But when I go to attack, my army starts with like half health.
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HowlingWolf49
48 posts
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Had this happen now 3 attacks in a row. Attack and all buildings are destroyed. If I wait, the attack continues and I do finish it. But I can’t use my hero or anything.
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Bob10110
331 posts
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Suggestion: Make a way for building animations to be disabled (and make it remembered between sessions). My laptop can’t handle loading up my main base very well, and ends up freezing every time when compounded with the daily chest reward and goodness knows how many attack notifications.
EDIT: Probably due to Flash 11.3, which has been fairly unstable in my experience (and quite the RAM hog). I downgraded to Flash 11.2 and it’s working somewhat better.
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Thorock
864 posts
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trying to claim my rewards and it just froze on me, don’t know what’s going on too bad because I kind of like this game.
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bloocheese565
25 posts
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I suggest allowing protection to stack. I just spent twelve of the free gems given on one hour protection items, but it turns out that you cannot use more than one at a time.
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cxc9
12 posts
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Walls and some kind of control over you units.
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HowlingWolf49
48 posts
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Keep getting this bug. It’s not just a graphic glitch either, I only gain that honor. It’s annoying and I can’t even get a 2nd hero because I can’t get any honor from fights regardless of levels.
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synapticon
630 posts
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Originally posted by HowlingWolf49:

Keep getting this bug. It’s not just a graphic glitch either, I only gain that honor. It’s annoying and I can’t even get a 2nd hero because I can’t get any honor from fights regardless of levels.
Your honor rewards have diminishing returns over the course of one day. We will likely be adjusting this over time.
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aking78
80 posts
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i just leveled up while defeating an npc, after which, the npc base was instantly rebuilt and HIS resource gatherers were filled….came back to my base and none of mine were. At level 10…dats a lot of resources.
TAYLORS
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qazzaq123
7591 posts
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You attacked someones’ conq map land which they were online so they repaired.
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Gogo1267896
1020 posts
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Suggestion:
Maybe add more units, and towers. There should be this defensive building where you could store unitsin them, and when someone attcks, they defend your base and citadal.
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Sitheag
3 posts
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Suggestions:
Codex entries need to have useful information as well as flavor text, for instance when you upgrade your barracks to gain a new unit, you need to be able to see the leveling path for those units (Rivet level 3, gain +150 health (250) and +3 attack (15), etc)… so we can better choose how to focus our resources.
Defense needs to be rethought, considering most of the time it’s over before you can figure out what’s going on, especially on the conquest map. Perhaps a 10 second timer before the fight starts to get involved, or have the shield pop up on any screen and take you to the battle.
Further, defense should involve the local militia (only if a hero comes to take charge), giving purpose to leveling up the barracks in conquest zones. Right now, the idea that I can attack with troops from a conquest zone is ludicrous, since I have very few attacks available, and generally more than enough troops of my own. Being able to use the local troops (and only the local troops) when my hero defends might prompt me to developing troop strength in key areas. Only being able to use them while I’m online prevents this from being too overpowered, but leads into the next suggestions…
Towers are terribly unbalanced across levels. Early towers are pathetically easy, but by level four or five they become ridiculously strong while troops seemed to gain strength at a much weaker pace. If I could sandbox, I’d bet that equal troop levels vs. tower levels would favor the towers every time.
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