[Dev] Suggestions/Bug reports page 21

Subscribe to [Dev] Suggestions/Bug reports 1194 posts

avatar for deathreapers deathreapers 270 posts
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also add two additional encampment lvl 7 and lvl 8 depending upon the cit lvl correspondingly! so the extra defence buildings wont hinder and unbalance the game.

get additional tower archer at cit lvl 6 to original 5 towers at citadel lvl 5 and additional tower bunker at cit lvl 6 to original 5 towers at citadel lvl 5,add 1 additional web and mage tower at citadel lvl 6 to additional 3 each at citadel lvl 5 add 1 gatling tower and 1 lightning tower at cit lvl 6.and add 1 more lighting tower and gatling tower at citadel lvl 7.

and forgot to say add one more special upgrades for the towers at cit lvl 6,all the upgrades can be done on cit lvl 7 and above.

UPGRADE MULTIPLE ARROWS~CRITICAL+2 ARROWS PER TOWER -enables archer towers to shoot 2 arrows instead of 1,each arrows will aim at separately also aim at same unit if possible but damage will be 25% less of original for each arrow but will have more critical ability,can be done only on cit lvl 7 and above.

UPGRADE BURNING AGONY~DAMAGE/SEC-enables bunker towers to provide additional damage continually for some amount of time(5 secs),the effect will remain even if the units move away from bunkers or the bunker is destroyed.

UPGRADE FEAR FACTOR~STUN-enables web towers to stun the enemies for short amount of time (2 secs),the effect will remain even if the web tower is destroyed.

UPGRADE DEVOUR SOULS~ REGENERATION-enables the damage dealt to units to be added as hp to the mage towers

so both defence and offence becomes balanced.

 
avatar for Tsuichi Tsuichi 22 posts
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Suggested previously by someone else, the Orbs used in conquest should also be available to use on your personal base. However, the Bonuses provided by the orbs should Only apply to Defense Towers. The following is also an elaboration on someone elses suggestion, but I believe it may yield a more balanced approach.

Tier 1: 2 Medium Forge Kits, 200k Wood/Iron , 100k Arcana. Build Time – 8h

Ruby: Increase Attack by 10%

Emerald: Increase Hp by 10%

Sapphire: Increase Attack Range by 1

Topaz: Increase Burst Range by 1

Diamond: Increase armor by 5

Tier 2: 1 Large Forge Kit, 500k Wood/Iron, 200k Arcana, Tier 1 Corresponding Gem. Build Time – 16h

Ruby: Increase Attack by 15%

Emerald: Increase Hp by 15%

Sapphire: Increase Attack Range by 1, 10% Speed

Topaz: Increase Burst Range by 1, 10% Attack

Diamond: Increase armor by 10

Tier 3: 5 Large Forge Kits, 500k Arcana, Tier 2 Corresponding Gem. Build Time – 1d

Ruby: Increase Attack by 20%

Emerald: Increase Hp by 20%

Sapphire: Increase Attack Range by 2, 10% Speed

Topaz: Increase Burst Range by 2, 10% Attack

Diamond: Increase armor by 15

These gems are available only to your units. Each unit has 1 gem slot available, giving you the ability to mix and match. So, if you want to provide your rivets with an hp or armor bonus and your mages with higher burst range, or stack up your rangers with 20% attack per ranger, it is very well doable. This will allow you to focus on certain strengths of each unit and utilize them to the fullest for your current attack. The required materials are not Ori cores nor cloudstone cores because Everything else significant requires them, and these gems will cut into your Forge Time already.

To add to the suggestion of Critical and Dodge abilities, I propose the following: Dodging should be based on the Unit Type, and should scale with unit level. Equally, Accuracy can be implemented and scale with Tower Type and level.

For instance: Archers and Mages should be the most agile, while your Swordsman and Gyrocopters have moderately agile due to their moderate armor and weight, and Rivets/Voguls have the lowest agility.

The Flipside to these units on Critical rating: Voguls/Rivets (Yes, I said Rivets, Lol) have the highest critical ability, because they are large, bulky units with little ability to dodge or move quickly, but they are able to throw that weight around and hit hard. Swordsman and Gyrocopters by nature should follow the middle ground of critical ability, and your Mages and Rangers being Ranged units should have the lowest ability to strike a critical (Can you imagine full damage buffs And high critical on these? OP much?)

Accuracy on Towers should Scale as follows:

Archer Towers have the highest accuracy
Flame Bunkers have moderate accuracy (Burst damage never misses if the initial hit occurs of course)
Web Pillars and Mage Towers Never miss (They would become almost worthless with Gem buffs on Armor late game if they could miss.)

 
avatar for jifchef jifchef 1 post
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today i attacked alexinos and took her/his cit with 30 rangers (the cit was moved outside) and when i took it my rangers was all alive and healthy but when i stopped the attack i saw in my barracks -30(DEAD)rangers… i dont care about the food at the moment but please fix this bug for future :P I make some pics to show you : http://i45.tinypic.com/29gl9h0.png http://i50.tinypic.com/dtvk3.png

 
avatar for pyroa pyroa 49 posts
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We hit 3.98 at one point, but theres not enough players to hold a concistant score. do we have to hold 3.75 forever? in that case, we should all just rate 1 starXD but seriously, add seripha soon…

 
avatar for era42 era42 26 posts
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Weird game state when cancelling upgrade window from full screen.

Full screen. Select upgrade window for a building. Press esc.

Game returns to regular screen, background is grayed from the upgrade window, but the actual upgrade window vanishes. The game is not responsive until another esc cancels the hidden upgrade window.

 
avatar for neversofew615219 neversofew61... 111 posts
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players showing under protection to me while not to other players
thats a new one for me
i didnt atk him either for the past 24 hhours

 
avatar for deathreapers deathreapers 270 posts
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Originally posted by neversofew615219:

players showing under protection to me while not to other players
thats a new one for me
i didnt atk him either for the past 24 hhours

wow hey i am not a hacker bro,i dont know if its a bug but for everyone except you can scout my base without protection,plus other info about,i am a student of medicine not computer stuff,i dont know about the codes or other indetail stuff related to computer okay.
 
avatar for cscutellaris cscutellaris 38 posts
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Sorry if it’s already been said, but I haven’t read through this thread yet and I’m not going to right at this moment (especially since it’s 21 pages).

Suggestion:
It would be great if there was a way to swap heroes when defending your hometown. I’ve returned from farming AI for resources and had to defend with Keris too many times in the middle of an attack. I think the easiest way would be to allow a popup of hero choices when clicking the shield button.

I also considered suggesting a short notice (maybe 10 seconds after attacker places forces) of an attack to allow defender preparation, possibly even with attacker’s troop composition (but not location), but decided against it since that might tip the balance too far in favoring defense. Since I’m also not at the higher levels of the game, I’m withholding balance ideas until I see it.

 
avatar for deathreapers deathreapers 270 posts
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Originally posted by cscutellaris:

Sorry if it’s already been said, but I haven’t read through this thread yet and I’m not going to right at this moment (especially since it’s 21 pages).

Suggestion:
It would be great if there was a way to swap heroes when defending your hometown. I’ve returned from farming AI for resources and had to defend with Keris too many times in the middle of an attack. I think the easiest way would be to allow a popup of hero choices when clicking the shield button.

I also considered suggesting a short notice (maybe 10 seconds after attacker places forces) of an attack to allow defender preparation, possibly even with attacker’s troop composition (but not location), but decided against it since that might tip the balance too far in favoring defense. Since I’m also not at the higher levels of the game, I’m withholding balance ideas until I see it.

excellent well done,yep this info was already pointed out dozen times but i like the way you put it forward in the threads,synap please do it fast enough i had enough of defence headaches,please make this feature for forth coming updates.
 
avatar for test8764 test8764 10 posts
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last update: i victory campain mission deaths door but still dont finish this mision

 
avatar for helg2887 helg2887 123 posts
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How does this happen???

 
avatar for era42 era42 26 posts
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Originally posted by helg2887:

How does this happen???

When returning from the new campaign missions (at least when clicking the end combat), you return to your homebase with the Place units menu visible. If you actually try to place units, you get the error. Should be an easy fix to remove the Place units menu.

 
avatar for deathreapers deathreapers 270 posts
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synap please put some forge limit to the new campaign hero gears or even those with citadel lvl 3 will be running around with indigo lens,make a forge limit for all campaign hero gear.

 
avatar for deathreapers deathreapers 270 posts
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Originally posted by deathreapers:

synap please put some forge limit to the new campaign hero gears or even those with citadel lvl 3 will be running around with indigo lens,make a forge limit for all campaign hero gear.

is it already there the forge limit,because i have lvl 4 forge so i dont know if lvl 4 forge will unlock all the campaign equipments?
 
avatar for Spcialbean Spcialbean 2 posts
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After doing the new campaign and winning, I often dont get a victory screen. And i dont get the item reward in the forge.

 
avatar for Gapsule Gapsule 11 posts
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Need a way to dismiss soldiers to make room.

Maybe get some resources back.

 
avatar for deathreapers deathreapers 270 posts
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i defended against guerilla, i tried to cast divine light and when it dint happen,i tired again and found none of my skills are working,and my hero attacked his units and caused no damage while i got completely got hammered by his hero and units,come on fix this defend bug,i lost so much res because of that attack or i am sure i would have defended Successfully.and this is not the first time it happned.

 
avatar for deathreapers deathreapers 270 posts
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does kreis passive ability really works??the sticky fingers it give +30 attack boost and +20% more boost,but i never got tha + 30 attack boost,my kreis had only 240 damage at lvl 8 along with 2x azure lens becomes 290 damgae,it should be 320 damage with passive,i used kreis for more than 4 months but no hint of the +30 passive damage boost?

 
avatar for deathreapers deathreapers 270 posts
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Originally posted by deathreapers:

does kreis passive ability really works??the sticky fingers it give +30 attack boost and +20% more boost,but i never got tha + 30 attack boost,my kreis had only 240 damage at lvl 8 along with 2x azure lens becomes 290 damgae,it should be 320 damage with passive,i used kreis for more than 4 months but no hint of the +30 passive damage boost?

the 20% more res works fine but the attack boost never gave any additional attack???
 
avatar for Telien Telien 9 posts
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Recently I have been protected for 11 hours and I am still getting attacked, so some how the protection is dropping without me attacking any other players. Not sure what is causing this. I have been attacked x4 times today alone with protection showing 11 hours after being destroyed.

Also my heros abilities have stopped working in several key battles. And somehow my hero was destroyed in 1 second vs another hero without showing any damage.

 
avatar for Moehaaaaa Moehaaaaa 1 post
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what i would like to see is some sort of market in the game where people can trade components

 
avatar for Cue613 Cue613 2 posts
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Hey Devs, I think that this may be a bit of a common one, I successfully defended my home town in the ‘Plea’ part of campaign mode and in my battle log it states this. However I only received the Orb and none of my other goodies and the campaign map doesn’t show this leg as complete. Is this a bug or is there some other explanation?

Thanks,

 
avatar for Tsuichi Tsuichi 22 posts
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It has already been suggested and it needs to be implemented. Put a limit on the amount of forts One guild can occupy. This fort limitation should Not include the Bastion. The current setup has become Ignorant.

 
avatar for SourFoe SourFoe 424 posts
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My suggestions.

[Update later..] ‘d.o.n.o.t.Q.u.o.t.e.t.h.i.s.U.g.L.y.P.0.5.t.!…’
     
• Add a “confirm” option to any item or hero bought with skystones or honor.
     º This would prevent a player from buying something by accident, I myself bought a Jorund by      accident when trying to switch to Gasket.
     
• Add content that allows players to see who the leader of a guild is.
     
• Add ranks in a guild.
     
• Add content that involves Civilians.
     º This includes: A new building with similar mechanics as Halls Of Heroes, where civilians can be      trained. A new slot in conquest territories occupied by your own hero for your civilians. A system      where civilians are used like currency, where they can be used to make your town and territories      more productive in resources, conquest rating, honor, exp, items or any type of boost. Military      units require civilians. Any territory upgraded must require civilians as well.
     
     º All cities / territories must have civilians and by slaughtering other civilians or military units, you      get “Respect” points that WON’T be spent, but the player will reach gain certain perks by there      total Respect gained.
     
     º Respect would show who are the most renown players and guilds in a Conquest Season, so      any body can reach the top.
     
• Add content to “Invade” or “Occupy” in the Conquest Map, as well as Campaign and PvP.
     º This means a player has more choices on how to play the game. Invading a territory essentially      means raiding a town does exactly the same thing as attacking usually does (gain xp, resources,      items etc.), while occupying does something a little different.

 
avatar for AleXinoS AleXinoS 596 posts
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I’m seriously sick of this bullshit. You devs better get your asses on the game and see for yourself. I just can’t handle it anymore. Your “bug fixes” just make the game worse.
On another note, Dowik really needs to get banned for conscious glitch abusing. I’m sick of his f**king annoyance ruining the game. If he was playing the game legitly, he’d never win, or at least, that’s what he thinks, so he abuses glitches to ensure his victory. Why don’t you dev ever listen to what we tell you when it comes to solving such glitches? Seriously sick of it.