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Hide the progress bar forever?
Yes
No
AleXinoS
596 posts
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Originally posted by Manaco:
Another suggestion concerning Boomers; give it the same script as the gyrocopter but reduce damage by 10-20% and increase health by 5-10%. I say give it a damage nerf but in reality, it’s still a buff. Just the fact that they would target towers now means it’s very likely that when a boomer explodes, it hits more structures. The slight increase in health is to balance out the fact that boomers has to survive longer to reach the towers.
And make em OP. Boomers are either too useless or too strong . You should use 2 attacks, 1 to open path and 2 to send in the boomers. :P
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johnandreo
114 posts
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http://i1359.photobucket.com/albums/q787/johnandreo1/Capturedsda_zpsd3e73942.png
can i please have the heavy purse achievement? please fix it and also the ‘’see them driven before you’’ . thanx
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Rudgutter
297 posts
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Originally posted by AleXinoS:
Ugh, this bug is still not fixed… Invisible attacks. Nothing AT ALL happens on screen, but when you refresh, everything is broken and you get battle report of defeat, seriously? This happened to me 3 times today. This seems to happen when someone attacks for the 2nd time, or anyone else, after ending a previous attack. So I’ll defend against one person, then I have to refresh if I want to see any following attacks. That’s total bullshit. What’s with this game constantly breaking and none of the bullshit being fixed, you serious? Seems like my reports are completely ignored. =_=
I assure you they are not being ignored. We’ll check this out.
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urchindragon1
5 posts
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any way we can get a way to make ori cores out of cloudstone core in the forge?
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Tsuichi
22 posts
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It has been stated and I think a reminder needs to be spammed. Put, A, Freaking, Fort, Limit, or do something significant to change conquest that has been suggested 15 different ways. Please do look at your conquest map in the morning so you can see a repeat of season 2 within the first day. This is killing your game.
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JeremyEmperor
102 posts
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pheeeeee
26 posts
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Ok i need to say this. season 3 conquest map has been a total failure. I am very disappointed on how devs rushed to start season 3 but havn’t fixed or haven’t done something about certain abuses in the game.
1. About how a member can easily go in and out of a guild. YES it is a critical abuse that should have already been fixed. Some players leave a guild which has stable tiles and no threats, and join an allied guild across the map to help the other guild. Some players who see their heroes gone from tiles when they go online leave that guild, create a dummy guild, start across the map and get enemy tiles to retaliate, leave that dummy guild and go back to original guild, and place heroes in tiles.. nothing lost. It is an abuse that makes conquest map BROKEN.
Suggestion – make it so that when a player joins a guild, he’s stuck to that guild and cannot join any other guild for at LEAST 3 days.
2. Reinforced buildings has been introduced in middle of season 2. I was expecting it to be implemented when season 3 starts. Correct me if I am wrong but there are still no reinforced citadels in season 3. Seriously conquest NEEDS reinforced citadels.. the only thing that can prevent a high lvl alaric from soloing any tile are stuns.. but now that goggles has been introduced, what can stop him? esp in lvl 7 tiles and lower? nothing. He can be stopped? Ok well let him just bring mages. No matter how strong the attacker is, the defender SHOULD still have a fighting chance. FYI I have lvl 9 joround and collet and they have 0% chance in defending!
Suggestions – 1. Reinforce fucking citadels.. IT’S NOT THAT HARD.
2. Put at least a 5 second timer before attacker can attack to give some heads-up time for the defender.
3. Put some sound.. a 3 secs battle horn or war drum to let defender know one of his tiles is under attack.
4. Maybe put a sword icon or whatever in the tiles being attacked.
3. Put an option to change heroes when you are scouting your tile being attacked.. so you can defend with proper hero. In the current setup, tell me when and why will I replace collet as my active hero? In what scenario? NONE. It makes all other heroes irrelevant in the game.
4. LASTLY, you guys should stop adding new heroes and work in BALANCING EXISTING HEROES. Some heroes are so overpowered compared to others its ridiculous.. makes me think you guys were high or something when you designed them. Buff/ remake heroes that are not used and Nerf those that are overpowered. You just need to tweak their numbers. It’s NOT THAT HARD. Stop designing new heroes! FIX THE EXISTING ONES FIRST.
I hope I made my points clear. I wrote this out of frustration and disappointment. There are a lot more things that should be fixed in this game. But these are the most crucial I can think of. You don’t want regular and long-time players to burn out and get sick of this game? Stop smoking weed and consider everything I have said above.
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Rudgutter
297 posts
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Thanks for the suggestions!
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AleXinoS
596 posts
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Originally posted by Rudgutter:
Thanks for the suggestions…
… that will be added to our 80-page suggestion list and ignored forever. >.>
To justify this comment, here’s what I have to say:
I was about to write a post saying nearly the same thing as pheeeeee. I totally agree with him and I was utterly disappointed. Season 3 started too early and it’s just a lazy-ass copy-paste of season 2. None of our suggestions were listened to, none of our adjustments or improvements either, simply nothing. Good job. Keep up the great work at making people leave, it’s working really well! Just to let you know, I’m really disgusted by this game atm. I just look at it and go “ugh…”. That’s a very bad sign. I see the attack spam in my list and I go “ugh, not even gonna defend; not worth it” unlike last season where it was fun and challenging to defend and get stuff. Now it’s just ugly shit. Same bullshit as last season, same crap, same problems, nothing new. It’s gross, just looking at the map, I feel like puking.
It’s as if you (rudg) are the only one doing something around here. Syn’s almost never around and there is nothing much that changes. 1 or 2 bugs fixed, and that’s it. What’s going on? You just dumping the game like your previous ones? If so, do it now and let us know instead of just throwing shit at us and walking away. =_=
Also, bugs that still aren’t fixed, idk if they were reported:
- Clicking a building doesn’t always target it, but hero just walks on it.
- Using Seripha’s Earth deselects target and auto-targets another building, but the auto-target does no damage, so I could sit there waiting for 5 mins and no damage would be done to the building even if the attack animation and the target are there.
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Rudgutter
297 posts
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Thanks for the new catches Alexinos. We browse this thread everyday to find things we can improve, and we often act on them.
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Tsuichi
22 posts
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That is good to know Rudg. In that case, you and the other devs could really help us out by fixing and adjusting the crucial factors that we ALL need changed. Believe it or not most of us actually know what we are talking about to a T and can balance this game as well if not better than the devs themselves. We live it every time we log in and you have to admit that as it stands it is reaching a breaking point where it will either have new life breathed into it, or die.
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AleXinoS
596 posts
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Originally posted by Tsuichi:
That is good to know Rudg. In that case, you and the other devs could really help us out by fixing and adjusting the crucial factors that we ALL need changed. Believe it or not most of us actually know what we are talking about to a T and can balance this game as well if not better than the devs themselves. We live it every time we log in and you have to admit that as it stands it is reaching a breaking point where it will either have new life breathed into it, or die.
^
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SeanKraZe
58 posts
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you know what i think would be a great idea to pick something from pheees post…
that when a tile is being attacked it flashes with a red pulse or something which would make it way easier to find and have a better chance defending than spending a lot of time looking for the tile lol, but all in all, i kinda like the goggles vs stun or goggles vs goggles battle i dont find it that much of a problem, its just that maybe the aesthetics of the map should have changed somehow, maybe put some clouds(as before) or different terrains per sector ect..
….just throwing some ideas out there for you guys :)
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AleXinoS
596 posts
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Now that I’m not at work any more, I can comment more specifically on this post.
Originally posted by pheeeeee:
Ok i need to say this. season 3 conquest map has been a total failure. I am very disappointed on how devs rushed to start season 3 but havn’t fixed
^This is how I feel. Mostly the bold part.
Originally posted by pheeeeee:
Ok i need to say this. season 3 conquest map has been a total failure. I am very disappointed on how devs rushed to start season 3 but havn’t fixed or haven’t done something about certain abuses in the game.
1. About how a member can easily go in and out of a guild. YES it is a critical abuse that should have already been fixed. Some players leave a guild which has stable tiles and no threats, and join an allied guild across the map to help the other guild. Some players who see their heroes gone from tiles when they go online leave that guild, create a dummy guild, start across the map and get enemy tiles to retaliate, leave that dummy guild and go back to original guild, and place heroes in tiles.. nothing lost. It is an abuse that makes conquest map BROKEN.
Suggestion – make it so that when a player joins a guild, he’s stuck to that guild and cannot join any other guild for at LEAST 3 days.
Uhm, I disagree with that. The point of fixing issues isn’t to make the game a pain, but rather make it fair. So I’d simply remove “stuck” and keep the rest. So it would be: a player can join a guild, but if they leave, they can’t join another for 3 days. Then again, 3 days is way too long. I’d say 12 hours is enough; it already makes it impossible to switch guilds rapidly. Then again again, this is pointless. So what if they switch guilds to help another? It’s a strategy like another, much better than using alts.
Originally posted by pheeeeee:
2. Reinforced buildings has been introduced in middle of season 2. I was expecting it to be implemented when season 3 starts. Correct me if I am wrong but there are still no reinforced citadels in season 3. Seriously conquest NEEDS reinforced citadels.. the only thing that can prevent a high lvl alaric from soloing any tile are stuns.. but now that goggles has been introduced, what can stop him? esp in lvl 7 tiles and lower? nothing. He can be stopped? Ok well let him just bring mages. No matter how strong the attacker is, the defender SHOULD still have a fighting chance. FYI I have lvl 9 joround and collet and they have 0% chance in defending!
Suggestions –
2.1. Reinforce fucking citadels.. IT’S NOT THAT HARD.
2.2. Put at least a 5 second timer before attacker can attack to give some heads-up time for the defender.
2.3. Put some sound.. a 3 secs battle horn or war drum to let defender know one of his tiles is under attack.
2.4. Maybe put a sword icon or whatever in the tiles being attacked.
2.1- Yes.
2.2- Yes, no matter what others think, this is for the better. Counter parts would say it would get annoying, but my counter-argument would be that it helps the server sync better and gives the other player time to find a tile, if it’s on a tile, or to click the defend button, if it’s at the homebase. Those who disagree with this are mostly people who take advantage of how hard it is to find a tile and the 500 years of loading once someone enters a tile. It takes about 10 freaking seconds for the defend button to appear when we enter a tile, which is enough for the attacker to have finished, and that is so broken.
However, I still prefer my suggestion of giving the defender time to defend (30 sec), then blocking the defend option after the battle starts.
2.3-Uhm… yeah ok w/e. I’d like this feature if it had its own button among the music and sound buttons.
2.4-Yes.
Originally posted by pheeeeee:
3. Put an option to change heroes when you are scouting your tile being attacked.. so you can defend with proper hero. In the current setup, tell me when and why will I replace Colette as my active hero? In what scenario? NONE. It makes all other heroes irrelevant in the game.
There are other heroes much better than Colette; that’s why you’d want to switch. Also, I agree and already suggested to re-enable hero-switching when in the defend screen (before clicking the button).
Originally posted by pheeeeee:
4. LASTLY, you guys should stop adding new heroes and work in BALANCING EXISTING HEROES. Some heroes are so overpowered compared to others its ridiculous.. makes me think you guys were high or something when you designed them. Buff/ remake heroes that are not used and Nerf those that are overpowered. You just need to tweak their numbers. It’s NOT THAT HARD. Stop designing new heroes! FIX THE EXISTING ONES FIRST.
I hope I made my points clear. I wrote this out of frustration and disappointment. There are a lot more things that should be fixed in this game. But these are the most crucial I can think of. You don’t want regular and long-time players to burn out and get sick of this game? Stop smoking weed and consider everything I have said above.
Yeah, heroes do need some balance, but not all of them. They mostly each have their specialization which adds a bit more tactics to the game. Then all heroes would be the same and picking any would work just as well, and that is boring. As for the bold part, I made it bold to put some emphasis on it; it’s what’s about to happen with me. I’m so sick of this game that I don’t even feel like updating my guide with that new heroe’s info; can you imagine? That’s how bad it is.
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AleXinoS
596 posts
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Sorry for post spam, but I just noticed these posts and I have things to say about them.
Originally posted by johnandreo:
http://i1359.photobucket.com/albums/q787/johnandreo1/Capturedsda_zpsd3e73942.png
can i please have the heavy purse achievement? please fix it and also the ‘’see them driven before you’’ . thanx
They were fixed, so you should get them. o.o Unless they broken again? o.0
Originally posted by urchindragon1:
any way we can get a way to make ori cores out of cloudstone core in the forge?
As I previously mentioned, people who do not have access to Cit.5 and 6 have no chances to forge a lifestone, which is bs. Forge came out after many of us had L8 cit already, so this forces players who never bought a lifestone to buy it if they want to build any following armor = bullshit.
Originally posted by SeanKraZe:
you know what i think would be a great idea to pick something from pheees post…
that when a tile is being attacked it flashes with a red pulse or something which would make it way easier to find and have a better chance defending than spending a lot of time looking for the tile lol, but all in all, i kinda like the goggles vs stun or goggles vs goggles battle i don’t find it that much of a problem, its just that maybe the aesthetics of the map should have changed somehow, maybe put some clouds(as before) or different terrains per sector ect..
….just throwing some ideas out there for you guys :)
Oh yeah, agreed, and conquest map does need a bit of beauty. >.>
Originally posted by Tsuichi:
It has been stated and I think a reminder needs to be spammed. Put, A, Freaking, Fort, Limit, or do something significant to change conquest that has been suggested 15 different ways. Please do look at your conquest map in the morning so you can see a repeat of season 2 within the first day. This is killing your game.
^This, this and this. Maybe I should repeat just in case:
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Even then, I feel like it wasn’t said enough, so here are a few more as a reminder:
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
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Tsuichi
22 posts
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I hate to be that guy, but I guess I will be that guy representing a majority of players whether you have mild experience or are a veteran in the most competitive guilds. Please post when we can get together with a few of you devs and get these necessary changes refined and ready to implement. Only a couple of us are raising hell when we shouldn’t have to and nearly all of us feel the same. It’s a clear sign that we among many others really do care about this game and its future and at best the recent actions project a clear message of willful negligence toward your entire player base. Enough is enough, isn’t it? You have the opportunity to revamp this game and bring in more players and revenue, so don’t delay anymore and take the time to get ahold of a few of us and finish what has been started since beta and put off for one reason or another ever since.
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AleXinoS
596 posts
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Originally posted by Tsuichi:
I hate to be that guy, but I guess I will be that guy representing a majority of players whether you have mild experience or are a veteran in the most competitive guilds. Please post when we can get together with a few of you devs and get these necessary changes refined and ready to implement. Only a couple of us are raising hell when we shouldn’t have to and nearly all of us feel the same. It’s a clear sign that we among many others really do care about this game and its future and at best the recent actions project a clear message of willful negligence toward your entire player base. Enough is enough, isn’t it? You have the opportunity to revamp this game and bring in more players and revenue, so don’t delay anymore and take the time to get ahold of a few of us and finish what has been started since beta and put off for one reason or another ever since.
Agreed. Btw, what do you mean by that last sentence? o.o You mean, the game in its entirety? XD
Also, allow me to add another bug I forgot to mention:
Seripha’s earth skill works 1/3 times. It’s a real pain to cast a spell that doesn’t work, wait the global cooldown time, then cast it again to see that it didn’t work, then wait again, and cast again. This sometimes goes on for 5 tries. You serious? =_= Colette’s stun and heal also do that sometimes.
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pyroa
49 posts
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getting a bug that i dont if its been reported before, but i keep attacking some of the lv 6 tiles and it says they deal 147 damage, but realy they deal like 1000 damage and then skills get locked so i cant use skills and i die, then it goes back to my base screen and i cant use the taskbar(quests campaighn shop etc.) so i have to refresh. its a seriously irratating bug and i am about to throw my computer out the window rate 1 star and leave this game forever, but i figured that would be overdramatic. also, whenever i switch targets with aleric he walks backwards extremely fast, stops, then goes forwards at a half a mile per hour, then gets hit by towers all the way there. finally, i think the game needs a major tune-up (and not like the one you did on the seventh of december, which just messed it up twice as bad and doubled the number of bugs ive been getting. hope these help, and i hope someone actually does something about it instead of going “ooh, better get to work on it, oh wait, nm, lets work on something totally useless that only appeals to about 2% of the gaming community” honestly, this has gotten frustrating to an excessive degree.
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deathreapers
270 posts
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Originally posted by SeanKraZe:
you know what i think would be a great idea to pick something from pheees post…
that when a tile is being attacked it flashes with a red pulse or something which would make it way easier to find and have a better chance defending than spending a lot of time looking for the tile lol, but all in all, i kinda like the goggles vs stun or goggles vs goggles battle i dont find it that much of a problem, its just that maybe the aesthetics of the map should have changed somehow, maybe put some clouds(as before) or different terrains per sector ect..
….just throwing some ideas out there for you guys :) well then how would bring red tiles flash red ?better make a sword sort of icon of color of an unoccupied territory flashing above the territory under attack and syn fix,this i seriously cant believe this shit,lvl 6 territory and i got defend warning pop up in chat bar and i immediately under 2 secs found out the territory and entered it and found THE CIT IS REPAIRING AND I GOT LOST,and i even got a battle report stating how much res i lost and how many buildings are damaged,what the hell is this??!!fix it delayed pop ups,i got that thrice and seriously its annoying to wait for half an hour for protection to wait and then regain it back.
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deathreapers
270 posts
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godammit i forgot to remove commas.sorry
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pyroa
49 posts
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Originally posted by AleXinoS:
Sorry for post spam, but I just noticed these posts and I have things to say about them.
Originally posted by johnandreo:
http://i1359.photobucket.com/albums/q787/johnandreo1/Capturedsda_zpsd3e73942.png
can i please have the heavy purse achievement? please fix it and also the ‘’see them driven before you’’ . thanx
They were fixed, so you should get them. o.o Unless they broken again? o.0
Originally posted by urchindragon1:
any way we can get a way to make ori cores out of cloudstone core in the forge?
As I previously mentioned, people who do not have access to Cit.5 and 6 have no chances to forge a lifestone, which is bs. Forge came out after many of us had L8 cit already, so this forces players who never bought a lifestone to buy it if they want to build any following armor = bullshit.
Originally posted by SeanKraZe:
you know what i think would be a great idea to pick something from pheees post…
that when a tile is being attacked it flashes with a red pulse or something which would make it way easier to find and have a better chance defending than spending a lot of time looking for the tile lol, but all in all, i kinda like the goggles vs stun or goggles vs goggles battle i don’t find it that much of a problem, its just that maybe the aesthetics of the map should have changed somehow, maybe put some clouds(as before) or different terrains per sector ect..
….just throwing some ideas out there for you guys :)
Oh yeah, agreed, and conquest map does need a bit of beauty. >.>
Originally posted by Tsuichi:
It has been stated and I think a reminder needs to be spammed. Put, A, Freaking, Fort, Limit, or do something significant to change conquest that has been suggested 15 different ways. Please do look at your conquest map in the morning so you can see a repeat of season 2 within the first day. This is killing your game.
^This, this and this. Maybe I should repeat just in case:
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Even then, I feel like it wasn’t said enough, so here are a few more as a reminder:
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
Do something significant to change conquest; there has been at least 15 suggestions on how to do so.
I agree completely, do something differnetly, instead of ignoring us completely and doing whatever the hell you feel like doing… like you’ve done dozens of times before, and probably will continue to do despite our persistent pleas.
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pyroa
49 posts
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Originally posted by Rudgutter:
Thanks for the new catches Alexinos. We browse this thread everyday to find things we can improve, and we often act on them.
OMG ITS A MIRCLE!!! they lied… i dont think theyve ever acted on them…
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AleXinoS
596 posts
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They do act on them, on the minor things or bugs that they can fix. And the minor things they change are usually because I go to their house and individually r*** them all in the a** with my 12-inch strap-on for them to listen. =_=
SERIOUSLY, GUYS. Wth?! And Sy, what happened to changing tile layouts? And why not reinforce that shit? Wtf’s going on, dude?
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pyroa
49 posts
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theres been some contraversy about the season 3 conquest, and i figured i’de put my own opinion out there. 1st off: make the buildings a lot harder to kill and fortified intensly, 2nd off: make a 30 second timer before the battle starts, 3rd off: allow more than one person to attack a base and defend it at a time, add some craze to it. finally add a three hour leave cooldown, thats a good time. maybe for season four have three different maps and guilds can only fight in one at a time, and double the amount of tiles a guild can have, that way we dont get agency-like conquests, and everyone has fun. turn it into something a lot funner and more globalized, thats my opinion.
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era42
26 posts
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Heroes combined with armor are way out of tune.
Example. Me with level 6 citadel, with Alaric maxed health/damage, others 1-2 from max. And I attack another level 6 citadel with max level archers + max level bunkers, all positioned around citadel for max coverage. And then I waltz in with the solo hero and proceed to kill the citadel without any problems. I ended attack there, but if I needed the resources, I could have easily killed 1-2 silos under the same fire, more if they were further back. This with just one +ac lens, and 1 level lacking from AC.
The biggest problem is armor, with the event / campaign / conquest items the armor levels are ridiculous, especially at certain levels and against some towers/troops. What they should be is percentages. Having 20 base armor, +40ac plate and +10 ac goggles should not make you invulnerable to all-but-archers. Not to mention better and/or second goggles are easily available.
The armor should be relative to damage, and it should be multiplied. For example if those were exchanged 1:1 to percentages the 20%, 40% and 10% would not be added to 70%, but multiplied to 1 – 0.8*0.6*0.9 = 56.8% reduction. Still hefty, and 120 hitting archer would do 51.84 (currently 50). But, a level 8 bunker would do reasonable 32.4 points of damage instead of the current 5 points (easily reduced to 1). The values might need a bit tweaking instead of flat 1ac → 1% reduction, but to me that looks like a good starting point. Easy enough to insert the values to excel and tweak on.
Alternatively the def building damage and troop hp should be increased alot.
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