Manaco
202 posts
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more people abusing ‘do defend mission, get base full healed after one attack’
getting extremely tired of it and getting really disgusted at these pieces of garbage players abusing the game left and right and up and down like their fucking lives depended on it.
Edit: My suggestion: THESE F***ING DEFENDERS ARE NOT ALLOWED TO GO ANYWHERE, DO JACKSQUAT, DO ANYTHING AT ALL during the 30 second window. F**K THE F**KING CHEATERS.
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pyroa
49 posts
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i think what DJ said was a great idea, being able to help your friends and guildmates instead of harassing them and attacking them. maybe make a production boost 10% for 1 hour every time a new person visits, which is stackable to ten people, and make it so people can harvest your things for you maybe. another idea i had is a bank, which can store resources for you which cannot be stolen, regardless, however it has limited storage capacity, maybe one third the storage capacity of a silo its level, and have 1 for cit 1,2,3,4, and 2 for 5,6,7,8. another idea is a meteor launcher, which hurls meteors into enemy bases while your attacking, in random or chosen places, and sends stronger meteors faster with upgrades. also make an AA tower, which can only attack airships and gyros, but do a ton of damage, with low health however. just a few suggestions, hope you consider them.
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pyroa
49 posts
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Originally posted by WhiteLionKing:
not sure what to make of this but seriously, 1 cloudstone core in 3 weeks…come on!!! right now i feel like shelving this game
its bullshit isnt it?
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Manaco
202 posts
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maybe add a new building to reduce unit build times by 1% each level? You know, our town sizes could fit in a few more new buildings
Edit: Also, the free five minute speedup doesn’t work on the Forge. Cannot speed up a large kit at 1 minute remaining.
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helg2887
121 posts
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Originally posted by Manaco:
Edit: Also, the free five minute speedup doesn’t work on the Forge. Cannot speed up a large kit at 1 minute remaining.
I have also experienced this bug.
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markboy11
362 posts
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http://imgur.com/AjXcJ0s
I was attacking hagar and my hero was killed, but because of lag it wasn’t displayed. Then someone else started attacking him and I was still there with my hero (which wouldn’t die).
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deathreapers
270 posts
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should this not be fair that towers get attack boost and units do not??you might have increased their hp cause all units sucks with their previous hp right now they are some what decent,and you introduce these reinforcing,gens and as if its not enough you introduce tower attack boost then you only buff units hp,its not fair and come on lvl 10 swords cant do nothing against reinforced bases so increase their attack a bit
swordsmen gets 85 attack,rangers gets 115 attack + 5 speed boost(hey you mentioned in codex that rangers act as scouts cause they are not weighted down by armour bla bla bla so let they get some speed boost cause they have no armour),gunjacks gets 135 attack,rivets gets 90 attack,mages gets 175 attack,voguls get 400 attack,gyros gets 125 attack and + 5 speed boost(come on they suck at attack so they should receive more speed atleast),airships gets 180 attack with 90 burst attack,boomers gets 1000 attack with 500 burst attack.
and one more gyros sucks even at lvl 10 why cause they can also be hit by bunkers,two lvl 10 bunker is enough to bring down a squadron of lvl 10 gyros,so lessen their hp to 1950 at lvl 10 and make them flying units like airships also.thanks and hope you will look into the cloudstone drop rates.
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Manaco
202 posts
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death, the whole point of this is because all of us had been complaining that defense is a piece of crap in this game. Defense should ALWAYS be superior to offense. This update fixed that. The towers are now where they needed to be.
For example, Cheese is a wallet warrior and yet his base could be wiped in two attacks. That’s pretty damn awful. I would expect for his money that it would take at least THREE attacks to do it. What’s the point of even having towers at all if anyone can wipe you out in 1~2 attacks anyway? Now with this update, it’s a huge improvement.
Also, were you even using your Barracks at all before? Did you even use your food at all? I doubt it. Now you are.
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3223jlong
116 posts
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Manaco is correct again. Food was just a waste of time before the update. It is now going to make more targets available to players, due to armies being annihilated. This is the greatest change to come to skyshard.
It has also really addressed hero rushing, so great job to Syn and his whole team!
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JPNL2396
22 posts
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Please DO SOMETHING ABOUT PLAYERS TAKING CITADELS AFTER PLAYERS ATTACK IT!!
A suggestion is that give at least 10 seconds for the first attacker to reattack again after the first one.
This WILL PREVENT PLAYERS LIKE THJDE!! from stealing others citadel!!
PLEASE!! do something about this!
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tmarmo
26 posts
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I don’t know if it is a bug, but I attacked a player and I ended attack before getting citadel. After 2 sec I was back to that base and everything was fully repaired and had to start over again. Are those new rules (which I can’t find nowhere marked down) or this is serious bug?
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Manaco
202 posts
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What made you decide on a two minute cooldown for Vetra staff relic? I feel it’s really useful but the 2 minute just kills it. Any chance for 1m30s instead? <33333??
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Rudgutter
293 posts
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Originally posted by JPNL2396:
Please DO SOMETHING ABOUT PLAYERS TAKING CITADELS AFTER PLAYERS ATTACK IT!!
A suggestion is that give at least 10 seconds for the first attacker to reattack again after the first one.
This WILL PREVENT PLAYERS LIKE THJDE!! from stealing others citadel!!
PLEASE!! do something about this!
Originally posted by tmarmo:
I don’t know if it is a bug, but I attacked a player and I ended attack before getting citadel. After 2 sec I was back to that base and everything was fully repaired and had to start over again. Are those new rules (which I can’t find nowhere marked down) or this is serious bug?
Thanks for the reports! We’ll check them out.
Originally posted by 3223jlong:
Manaco is correct again. Food was just a waste of time before the update. It is now going to make more targets available to players, due to armies being annihilated. This is the greatest change to come to skyshard.
It has also really addressed hero rushing, so great job to Syn and his whole team!
Thanks for the kind words! We’re glad that SSH is becoming more tactile too!
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pyroa
49 posts
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i love how the game is getting more building types, its really making the game much more enjoyable. although there are a few useless features on skyshard heroes that i would like to see edited.
first off, theres campaign, which people use approximately once every couple of weeks OR twice a day when they are trying to get fangs or hides from guulak. the only thing used is guulak… so maybe you should add rewards to the other ones other than just resources, like small boosts or make something for the forge like you did for guulak. do something with campaign, its useless.
also, the trophy system, the only really usefull thing you get out of it is some skycores, which wont last you 3 minutes… maybe you can try making some sort of daily rewards system that gives you a bonus depending on your trophy points or whatever they are. like for example, 1 – 49 = tiny reward 50 – 149 = small reward 150-499 = medium reward 500 – 1999 = big reward 2000+ = massive reward. something like that anyways. just do something about it, theres not much to do with the trophy system and theres a lot of room for improvement.
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HQna
19 posts
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I told Rud before, and now I had the chance of taking a screenshot.
When the Citadel (or as I believe any other building) stands exactly in the far top corner and you place your hero/army besides or behind this building, the hero gets stuck. As you can see from the screen, my hero didnt move towards the cit but was still able to do normal attacks. But I couldnt use any skills – when I clicked on one it just didnt happen anything. Also I was not able to move with my hero, during the attack or after the cit was destroyed. Normally an army would have been able to move and attack as it suppose to.

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WhiteLionKing
120 posts
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just click in front of the citadel, when hero is on cit
then att. that solves it
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deathreapers
270 posts
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synap wtf is this i gave up buying locke when i had 580K event points to buy rivet armour and i see rivet armour again for just 75K point,hey either refund those who brought rivet armour or just increase the price to 200K and cobalt lens is shit for 75K,remove it and add some new item
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Manaco
202 posts
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Originally posted by HQna:
I told Rud before, and now I had the chance of taking a screenshot.
When the Citadel (or as I believe any other building) stands exactly in the far top corner and you place your hero/army besides or behind this building, the hero gets stuck. As you can see from the screen, my hero didnt move towards the cit but was still able to do normal attacks. But I couldnt use any skills – when I clicked on one it just didnt happen anything. Also I was not able to move with my hero, during the attack or after the cit was destroyed. Normally an army would have been able to move and attack as it suppose to.
Came across the exact same issue. Someone had a mage tower right on the top corner.. My hero couldn’t move, couldn’t use skills, and i was stuck watching the health bar go down slowly. Even after destroying it, it glitched the whole fight.
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pyroa
49 posts
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suggestion: quit treating your players like guinea pigs, do more testing before you start things, then again i cant see you doing that because then you might have to spend more money(syn) and put 16 hour protection back up, nobody like twelve hour, or just make it 24 hours – 2 per cit level, that way beginners have a good start, and more experienced players are given a challenge.
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HQna
19 posts
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Originally posted by WhiteLionKing:
just click in front of the citadel, when hero is on cit
then att. that solves it
only sometimes, but sometimes the hero gets REALLY stuck^^ i think it depends on where exactly do you drop the hero/army
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norwester
2 posts
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Was attacking another player, attack was going fine was mopping up against the last few buildings when a second player appeared with their airships and most buildings respawned. I was basically done my attack so I clicked on end my attack. Screen went black for a sec then brought me right back to the other players attack with my units still visable. My units and theirs were attacking buildings though the damage mine did didn’t seem to affect building health anymore and damage we took from towers didn’t change our health. So I was effectively now watching another players attack just with my own force on the map. Despite multiple attempts to end attack I was forced to remain for the 5 minutes of the second players attack. I have an attack log for my attack and got resources no idea if the second player got anything or not.
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JeremyEmperor
100 posts
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Originally posted by pyroa:
i love how the game is getting more building types, its really making the game much more enjoyable. although there are a few useless features on skyshard heroes that i would like to see edited.
first off, theres campaign, which people use approximately once every couple of weeks OR twice a day when they are trying to get fangs or hides from guulak. the only thing used is guulak… so maybe you should add rewards to the other ones other than just resources, like small boosts or make something for the forge like you did for guulak. do something with campaign, its useless.
also, the trophy system, the only really usefull thing you get out of it is some skycores, which wont last you 3 minutes… maybe you can try making some sort of daily rewards system that gives you a bonus depending on your trophy points or whatever they are. like for example, 1 – 49 = tiny reward 50 – 149 = small reward 150-499 = medium reward 500 – 1999 = big reward 2000+ = massive reward. something like that anyways. just do something about it, theres not much to do with the trophy system and theres a lot of room for improvement. totally agree!!
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AbysLord
3 posts
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My hero and troops get stuck in a place when attacking a cit while the time keeps going.
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lDorjel
9 posts
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Don’t know if anyone else experienced this, but Colette’s Perfect Timing seams to have a 1-2 sec duration making it useless,
in battle my units barely get one attack with bonus damage if they are near a building…
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lDorjel
9 posts
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well actually all hero skills seem last 1 sec now including the passives,
or at least those that affect more units not only the hero
so the arcane armor is on only 50% of the time….
i took some screen shots with the arcane armor bug….
here she has the arcane armor
http://imageshack.us/photo/my-images/542/colletearmorbug2.jpg/

here she doesnt
http://imageshack.us/photo/my-images/823/colletearmorbug.jpg/

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